15.0

Table Of Contents
Punch in mode active
This option activates the punch mode. Punch in and punch out are processes for automating the
recording start and end of an audio segment. Once punch mode is active, the punch in record feature can
be used to record audio segments without stopping playback.
The requirement for this mode is an armed record track. Use the "Rec" button on each track to select it
for punch recording!
Punch recording can be done in two ways:
1. Punch in/ out "On-the-fly":
This allows you to start the recording (punch in) at any time during the playback. Once the recording
commences, it can be stopped at any time (punch-out), while the playback continues.
This is very similar to tape based multi-track recorders, which allow you to correct mistakes during
previous recording takes by overwriting segments of the tape.
Simply start the playback with the space bar. Punch-in recording can be started by clicking "Punch
record" in the toolbar.
2. Punch in/ out with markers:
The second method is to punch in and out of recording using special markers. This is a more automated
way of dealing with punch-in/-out recording. This is useful when specific punch in and punch out points
are determined and you don't want to take any risks in possible punching in or out of the recording.
"Punch in and out with markers" lets you specify the exact points where the recording should start and
stop. To operate in this mode, a range has to be selected which defines the beginning and end of the
recording. The "Set punch-in marker" and "Set punch-out marker" functions are used to tell Samplitude
Music Studio 15 where to punch in and where to punch out. Next, set the play cursor to an appropriate
position prior to the punch-in point and start playback/recording with the "Punch record" button in the
"Punch" toolbar.
Important: When working with the punch in/out functionality, make sure that "Auto crossfade" mode is
activated by clicking on the corresponding button in the toolbar. The auto crossfade will create smooth
transitions between the takes. This helps to prevent little pops and clicks!
There is also a way to perform looped punch-in recording. Simply select a range over the desired punch
region. The range is played back until you stop the playback with the space bar. Each time the program
loops through the range, new takes are recorded at the punch markers. To find the best take after the
recording is completed, use the take manager!
Page 833