15.0

Table Of Contents
Calculating audio effects
You can add audio effects in three different levels: audio objects, tracks, and in the master. When
played, effects are first calculated in the audio objects. Track effects are then added. The master effects
are added last.
First start with the object effects to distort individual objects while other objects in the same track remain
the same. For instance, if you have saved a groove consisting of several audio objects on one track, you
can edit the last object of the groove with a distorter.
Use track effects like reverb, etc. on any objects located on a single track. Finish off your song with
powerful master effects that have an effect on the entire song.
Effects in audio objects
: Right click on an object to open the context menu and add an object effect. You can access the object
effects directly via the context menu. Object effects can be selected and subsequently edited via the
object editor.
Effects in tracks
: To adjust track effects in the mixer, open
the mixer by clicking on "Mixer" in the lower
part of Samplitude Music Studio 15. In the
"Ins" section, click on the arrow symbol of an
effect slot in the corresponding channel.
Effects in the master
: Open the mixer to add
master effects. You will find
the master section at the right
edge of the mixer. Here you
can install the desired master
effects.
Hint
: Track effects and master
effects are always real-time
effects.
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