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Preface Preface Congratulations on your purchase of Samplitude Music Studio 2013! Creating your own music or video soundtracks in a home studio has become more and more popular. But the wide variety of available equipment and software often confuses both beginner and professional musicians alike.
Table of Contents Copyright 2 Preface 3 Support 14 Introduction What is Samplitude Music Studio 2013? What’s new in Samplitude Music Studio 2013? The features 16 16 17 18 Tutorial Step-by-step mode Switch workspace Recording in the Arranger Integrate audio material VIP and wave projects Arranging MAGIX Soundpool loops Add synthesizers Edit objects MIDI recordings Edit MIDI Effects Burn CD 21 21 31 31 33 34 35 38 38 40 42 46 48 Program desktop overview VIP window Managers/Docker Docking Transpor
Table of Contents Volume Output mode Record Folder tracks Tips & tricks 80 80 81 84 85 Mouse functions and mouse modes Universal mode Range mode (safe mode) Curve mode Curves / Object mode Cut mode Pitchshift / Timestretch mode Draw volume mode Draw panorama mode Wave edit mode (only wave projects) Scrub mouse mode Color mode Zoom mode 88 88 90 90 91 91 91 92 92 92 92 93 94 Effects and effect plug-ins What effects are there, and how are they used? Saving effect parameters (preset mechanism) "Sound FX" (
Move automation curve with audio/MIDI data 158 Mixer Overview Operating the mixer Channel strips Master section Global settings Buses and routing Embedding external effects devices Tips and tricks 159 159 160 162 164 165 167 168 168 MIDI in Samplitude Music Studio 2013 What is MIDI? Connect external equipment Convert MIDI objects into audio files MIDI settings MIDI: Import, record, edit MIDI object editor Step recording via keyboard or controller keyboard MIDI editor 169 169 169 170 171 171 174 176 1
Table of Contents Tempo Change: BPM Marker Time Signature Marker Grid Position Marker Grid Tapping Tempo Map Dialog Tempo and Time Signature Dialog Manipulating the Tempo Marker in Timestretch Mouse Mode 230 230 231 231 232 234 234 Synth objects Working method Note for users of older versions of MAGIX Music Studio Atmos BeatBox 2 plus Loop Designer LiViD - Little Virtual Drummer Robota Vita Revolta 2 Additional Vita Solo synthesizers 236 236 237 238 238 250 254 255 263 265 267 Surround sound Surround pa
SMPTE Generator Solo JamSession Timestretch patcher 306 307 311 File menu New Virtual Project (VIP) Open Load / Import Save Save project as Save project as template Save object Save session Export Internet Trackbouncing (internal mixdown) Range trackbouncing MIDI bouncing Rename project Clean up Close project Project properties Program Preferences Exit Recently opened files 313 313 315 316 318 319 319 319 319 319 323 326 328 328 329 329 331 332 336 339 339 Edit Menu Undo Redo Undo List Mouse mode Obje
Table of Contents Crossfade 351 Track menu Insert new tracks Copy track(s) Insert track(s) Delete track(s) Track type Input Track size Track Freeze Track effect settings Track information More 353 353 354 354 355 355 355 355 355 357 357 357 Object menu Object editor MIDI editor Wave editing New MIDI object New MIDI object in the range New synth object Edit Quantization Object effects Select objects Groups Move object Snap point (Hotspot) Object color / name Tempo and beat recognition Harmony Agent Harmo
Play only selected objects Restart playback Stop Stop and go to current position Playback mode Playback options Record Record mode / Punch in Record options Monitoring Move Play Cursor Marker Solo JamSession MIDI record modes MIDI panic – All notes off 384 385 385 385 385 386 387 388 389 392 393 394 396 396 397 Automation menu First entries in the automation context menu Editing curves Delete all curves Automation mode Do not display automation Display track automation (default setting) Display selecte
Table of Contents MAGIX Plug-Ins Waveform Generator SMPTE Generator Process only left (right) stereo channel Process Effects Offline 422 423 423 423 423 CD menu Load audio CD tracks Make CD Indices (Track markers) CD track/index manager CD disc options Set pause time CD arrange mode Get CD info (freeDB Internet) freeDB options Show CD-R drive information Show CD-R disc information audioid 424 424 424 424 426 427 427 427 428 428 428 428 429 Menu view Mixer Multitrack recorder MR-64 Mastering Suite Transp
Tile Untile Window Toolbars 438 439 439 439 The "Share" menu Community upload Use as background music Add to music collection 441 441 442 442 Help menu Help Help index Context help Open PDF manual Watch the introductory video Online tutorials About Samplitude Music Studio 2013 MAGIX auto-update Open magix.
Table of Contents Varipitch/practice mode 480 If you still have questions Tips for program help System requirements Uninstalling the program Serial number 481 481 482 482 482 More about MAGIX MAGIX Online World magix.
Support Dear MAGIX customer, Our aim is to provide fast, convenient, solution-focused support at all times. To this end, we offer a wide range of services: • Unlimited web support: As a registered MAGIX customer, you have unlimited access to web support offered via the convenient MAGIX service portal on http://support.magix.net, including an intelligent help assistant, high-quality FAQs, patches and user reports that are constantly updated. The only requirement for use is product registration at www.
Support Mail (North America): MAGIX Customer Service, 1105 Terminal Way #302, Reno, NV 89502, USA Please make sure you have the following information at hand: • Program version • Configuration details (operating system, processor, memory, hard drive, etc.
Introduction What is Samplitude Music Studio 2013? Samplitude Music Studio 2013 is a multitrack recording and editing application for all types of audio material featuring unlimited editing options. It's easy to use and follows three simple steps: 1. Download and record You can download CD tracks, MP3 songs, wave files, video soundtracks, or sounds & samples from the hard disk, the CD-ROM drive, or the Internet. You can even make your own recordings from a stereo system or with a microphone.
Introduction What’s new in Samplitude Music Studio 2013? 96 kHz Thanks to the high, 96 kHz, sample rate, the signal is now measured 96000 times a second, instead of 48000, like earlier. Together with the 32-bit rate, a much more precise digitalization takes place, resulting in a high sound quality like in professional productions. 128 tracks With ambitious projects that works with track doubling, aux tracks, plug-ins, etc., track number sky-rockets pretty fast.
The features The best possible sound quality This feature is especially important to every music lover: Samplitude Music Studio 2013 offers unique sound quality for digital music editing. • 100% sound neutrality: Benefit from Samplitude, professional audio software that's been used for years in sound studios and radio & TV stations around the world.
Introduction • Loop Designer: Cut loops yourself • Atmos: For nature sounds or atmospheres like rain, thunder, or wind Effects and effect plug-ins Samplitude Music Studio 2013 offers the following effects and effect plug-ins: • • • • • • • • • • • • • • Equalizers: 10-band graphic and 4-band parametric Echo/Reverb + Room Simulator Vocoder Vandal SE: Authentic simulation of classic guitar effects, tube amplifiers, and speakers.
Multitrack recorder (MR-64) The multitrack recorder (MR-64) looks like a hardware mixer and can also be operated in the same way. In contrast to earlier mixers, now it can be opened using the "View" menu in order to conduct multi-track recordings just like with a real mixing board. The MR-64 unites the advantages of the analog look with digital technology: realistic appearance, direct workflows, and familiar functionality.
Tutorial Tutorial In this chapter we will introduce the most important features of Samplitude Music Studio 2013. You will learn how to create an arrangement with audio and MIDI as well as the powers of both formats. You will also receive information about essential parts of the program so that you can take advantage of all possibilities of Samplitude Music Studio 2013. Step-by-step mode Samplitude Music Studio 2013 offers a step-by-step mode for beginners and users who want to achieve results quickly.
Quick setup After starting the program for the first time, the "Easy Setup" dialog appears. In this dialog, you can specify which sound card configurations you would like to use. Usually you will not have to change anything, because Samplitude Music Studio 2013 automatically selects the correct settings. If you are using several sound cards, however, you can select the one you want to work with from the menu. You can also set your plug-in directory for VST plug-ins and other elements.
Tutorial Start selection The start dialog, which appears after every program start, opens: In "Project settings", you can give your project a name (for example, the name of the song you want to record) and specify the number of tracks and a track directory. Everything can be changed at a later stage. The main purpose of this dialog is to open a new or an existing project that was saved previously. Since we are still at the beginning, we don't have any existing projects yet.
Recording In this view, you can do recordings via a connected microphone, for example. It is recommended not to record an entire song at once, but to record the different instruments and voices one after another on different tracks. For example, if you wrote a song that you usually accompany with the guitar, you should record the guitar without vocals first and then add the vocals later, in a second step. This has the advantage of being able to entirely focus on one aspect, i.e.
Tutorial • You can activate background music via Accompaniment. This function is more of a gimmick and allows you to experiment! Let yourself be inspired by the different accompaniments to create your own melodies. • Metronome adds a regular clicking sound, which serves as a rhythmic orientation. The sound should be output via headphones to ensure that it is not recorded. You can select different speeds via the arrow keys. • Practice Speed allows regular playback speed to be reduced.
Editing In the "Editing" view, the record field is deactivated and only the Arranger is visible. Samplitude Music Studio 2013 offers almost unlimited possibilities for audio editing. In step-by-step mode, the focus is one removing slight irregularities from the audio material. Let's just say you accidentally knocked the microphone against something while you were singing and now your otherwise good recording is ruined because of the cracks.
Tutorial • You can move the playback marker in the bar ruler above the first track at any time by clicking. • If necessary, zoom into the display to get a better view of the waveform display. To do so, use the horizontal and vertical zoom buttons located in the bottom right-hand corner: • Place the playback marker just before the crackling and press the "t" key on your keyboard (or click on the "Scissors" symbol in the toolbar).
• To do so, select the section you want to edit with the mouse. • Move the mouse pointer exactly on top of the handle. After it has turned into a double-arrow, you can move the front part to the right or to the left with the mouse button held down – ideal for fine-tuning your cuts. As mentioned before, Samplitude Music Studio 2013 offers many more editing possibilities. We will discuss more options later. For now, we will leave it at this simple editing exercise.
Tutorial • Adjust the volume of the individual tracks with the sliders in the lower part of the mixer until you have a balanced result and every instrument in the song is sufficiently accounted for. • Take some time and experiment with the effects (Aux, Inserts, Sound FX, Dynamics, EQ) on the individual tracks. Mastering The "Mastering" area of the step-by-step mode opens the Mastering Suite, which is used to optimize the overall sound.
Export After successfully passing through the four stages of the step-by-step mode, the result is a first, perfect song. The last stage, "Export", is where you decide what you want to do with your song. There are four options to choose from: Burn CD: An audio CD that can be played back on any CD player is the typical way of exporting your song. Save as WAV: An audio file in WAV format is the standard format for audio productions.
Tutorial Switch workspace Now that you have a rough idea of what digital music production is about, lets take a look at the advanced options. Let's go to the "Workspace" box at the bottom of the screen and switch to "Power User" mode, the mode for ambitious users. Recording in the Arranger You can also record directly in the Arranger, i.e. outside of the step-by-step mode. Here's how it works: • If necessary, activate the transport control via "View" > "Transport Control".
• Click on the "Record" button. Samplitude Music Studio 2013 now starts recording and indicates this in the record window by displaying a counter with the passed record time. • Now stop the recording at a suitable position by pressing the "Stop" button. Samplitude Music Studio 2013 then stops recording. You can now either use the recording or delete it. You can repeat the recording without saving the first attempt on your hard drive.
Tutorial either record or play, but can't do both at once. In such a case you should deactivate "Playback while recording". Integrate audio material Now add new, already available audio material. Audio material can be added to your virtual project (VIP) from different sources and in different file formats. You can add audio CDs, WAV files, MP3 files, sample CDs (such as the MAGIX Soundpool series), as well as other audio files.
VIP and wave projects A wave object is created for each audio object that you can see in the arranger. You can generally work on two project types: • Virtual project (VIP): This is an arrangement made up of different objects. The tracks in the virtual project are for recording or loading audio material onto several tracks. You can conveniently record and create sound on different tracks. • Wave project: This is the audio material of one object.
Tutorial peak of the wave form, the higher the volume will be. Press the space bar on your keyboard to play back the wave project. In wave projects you can directly edit your audio material. Direct editing of the material is particularly useful: Mark a range in the wave project with the mouse and then press "Del". After editing the audio material you can close the wave project. You now have to decide whether you want to accept the changes or discard them.
• Every object can be moved with the mouse in the Arranger - horizontally along a track or vertically between tracks. Drag the drum loop onto the first track all the way to the left to the beginning of the track. • Next, the sample is looped, and the short object is turned into a repeating loop. To do so, click on the bottom right handle of the audio object and drag the mouse to the right the amount that you need for your first song part. Circa 8 beats should be enough at first.
Tutorial Note: Melody-creating instruments are ordered according to pitch, meaning that you can choose between several variations for each sample that was produced in several pitches. By combining different variations of a pitch, you can produce chords. • Add new instruments to your drum and bass loops. This way, any number of files can be dragged from any folder into the arranger and positioned on top of one another, on multiple tracks, or behind one another.
Add synthesizers The track editor does not only manage synthesizers. It can also be used to adjust all settings that affect the selected track. You can open the track editor via the "View" menu. To open the software synthesizer folder of Samplitude Music Studio 2013, click the "Plug-ins" button in the track editor. After selecting a synthesizer, the corresponding control console will appear where you can program the rhythms, melodies, chords, and sounds of the synthesizer.
Tutorial entire rhythm tracks from short drum samples by simply stretching the object apart. • Two fade handles are found on both top corners, which can be dragged inwards in order to fade the object in and out. The handle at the center can be used to adjust the volume of objects. • Several objects can be combined with others to make up a group, to avoid the objects being unintentionally moved out of relation to each other. To do so, first select the individual objects.
MIDI recordings MIDI recordings are created for operating VST instruments or external synthesizers with the help of a MIDI keyboard. The instruments will not be recorded as audio data, but rather remote controlled via the MIDI data format. Every detail of this remote control - i.e. every button press, every note, every velocity level - can be corrected and edited retroactively via the MIDI editor. Please read more on this in the section "Editing MIDI (view page 42)".
Tutorial • Use the small triangle to open up the MIDI section. Here you can now define the in- and outputs for your MIDI data on the selected track. • Input (In): This could be a MIDI keyboard which you use to enter MIDI notes and which are then recorded by Samplitude Music Studio 2013. • Output (Out): This could be a virtual instrument (VST instrument) that plays back the MIDI notes entered via the MIDI keyboard as sounds.
MIDI record modes There are several methods of recording MIDI, and you can set the MIDI record mode in the transport control. • Normal: This recording mode corresponds to that of audio recording, i.e. a new MIDI object is created over the existing object for each recording process. The old object remains intact. This way you can record multiple takes of a passage and then compare them in the Take Manager later on.
Tutorial Drum Editor (toggle between the Drum Editor and Piano Roll possible) Controller Editor (for example, velocity, MIDI volume…) Score Editor (Note display) Ever areas offers corresponding tools: pencils or eraser-tools. Fundamentally, changes, for example, moving or deleting notes, refer to all selected MIDI events (red) with just a few exceptions.
Now select the pencil tool and paint the notes into the score sheet. MIDI notes can also be sustained by holding the left mouse button or double-clicking. The "Eraser" tool deletes notes from the note field. The "Step recording" button enables step-by-step audio recording. Tip: The tool for drawing the pattern is particularly interesting. Use the selection tool to select specific notes and press the key combination "Ctrl + P". The selected notes are played as a sound pattern.
Tutorial On the left you can choose from various drawing tools as well as determine the MIDI parameter to be controlled (such as velocity, foot pedal, vibrato, filter cutoff). By clicking on the small arrow button you can open a context menu with further options. The Controller Editor can simultaneously control up to four different parameters that can be selected using the four small arrow buttons. Multi-object editing You can edit several MIDI objects together in the MIDI editor.
From MIDI to audio If you are controlling an external MIDI synthesizer in your arrangement, you can convert its sounds into audio tracks with the Samplitude Music Studio 2013 record function. This is particularly recommended if you want to enrich sounds created with your external MIDI synthesizer with audio effects, convert your project into MP3, or burn it onto disc. • Connect the audio output of your external MIDI synthesizer to the audio input of your sound card.
Tutorial Effects in tracks: To adjust track effects in the mixer, open the mixer by clicking on "Mixer" in the lower part of Samplitude Music Studio 2013. In the "Ins" section, click on the arrow symbol of an effect slot in the corresponding channel. Effects in the master: Open the mixer to add master effects. You will find the master section at the right edge of the mixer. Here you can install the desired master effects. Hint: Track effects and master effects are always real-time effects.
Burn CD Once your VIP is finished, you can burn it onto disc. Click on the button with the CD symbol. The CD burning dialog now opens. Now click on the "Burn CD" button... www.magix.
Program desktop overview Program desktop overview VIP window 1 Menu bar: You can find the menus in the Samplitude Music Studio 2013 main window, directly below the title bar. A keyboard shortcut can be assigned to each menu entry. 2 Toolbar: Toolbars are made up of buttons which carry out specific commands with a mouse click. They can be found above and below the project window. More information on the individual button bars can be found in the button overview.
5 Track box: The track box is the front section of a VIP track. It contains various controls which range from mixer functions and monitoring commands to other track parameters. More information on the individual controls of the track box can be found in the Track box overview. 6 Track editor: The track editor enables access to all important parameters of the selected track.
Program desktop overview Docking In Samplitude Music Studio 2013 you can couple certain dialog and display windows to pre-determined areas on the VIP window or the docker, or use them as freelyfloating windows. In an undocked state, the corresponding dialog appears with a conventional title bar. If you move the title bar of such a window into the docker area, the docker will turn light green, indicating that the window has been docked.
After releasing, the window will appear integrated into the docker. The window can also be docked in other VIP areas. Moving is always accomplished by drag & dropping the title bar. During moving, the arrow symbols appear on the surface, to show the area where the window may be docked. The area above the dockable range will become light green to indicate that the window may be docked here. www.magix.
Program desktop overview Transport control Keyboard shortcut: Ctrl + Shift + T The transport console window contains the most important commands for playback, recording, and positioning. Play / Stop / Forward / Rewind: These buttons let you control position, just like with a tape. Right clicking the "Play" button: This opens the "Stereo master" mode's playback parameters window. You can specify the sample rate, playback device, scrubbing/varipitch options here.
Recording without playback (background tape control): If you have selected this option, playback of already existing objects is deactivated and the recording marker will remain at the recording start position. Playback may be started manually, for example in case "read after write" is required. Set the play cursor at a different position and start playback by pressing the "Play" button. The recording will not be interrupted by doing so.
Program desktop overview Tempo section: You can adjust playback speed and tempo of the entire arrangement in the tempo section of the transport control. All objects in the VIP will be adjusted in their speed using timestretching. The "Beat grid/snap (view page 60)" button enables you to activate and display the beat grid. Use the "CLICK" button to switch on the metronome click. Right clicking the "CLICK" button opens the metronome options window to configure the precounter and click volume.
Automation 1 2 3 Right-clicking opens the context menu Select the plug-in you would like to automate here. Select the parameter you would like to automate here. The slider controls the selected parameter while automation is drawn. MIDI 1 2 3 4 5 6 Arrow: Opens and closes the respective dialog box. In device: Opens the MIDI input device menu. Out device: Opens the MIDI output device menu. Channel in: Set the MIDI input channel here. Channel out: Set the MIDI output channel here.
Program desktop overview Plug-ins Activates the sound effects rack containing various track effects, plus a compressor. In the first slot, you can also select a MAGIX synth to be controlled via the track. Clicking on the button to the right of the field beside "Plug-ins" activates and opens the "DirectX/VST plug-ins" dialog to put together a plug-in setup for this track.
Track box The track box of each track offers a roundup of Track Editor settings. 1 2 Track number display and Track name: By right-clicking the track name you can open the "Track settings" dialog. S: mutes all except the selected track. 3 4 5 6 M: mutes the selected track. Record symbol: activates the track for recording. Volume symbol: enables the input signal to be previewed. Lock: prevents the objects in the track from being accidentally moved or deleted.
Program desktop overview Symbol bars Symbol bars, also known as tool bars, offer quick access to important Samplitude Music Studio 2013 functions. All symbol bars (toolbars) can be moved freely on the monitor. To do so, click on the separator at the left edge of the group of icons and drag the toolbar to the desired location. These will snap in at different positions in the window. You can also switch, for example, position bar and tool bar.
Toolbar 2 Note: Toolbar 2 is normally hidden Set marker Set CD track Set subindex Set pause Set CD end Set track markers at object ends Make CD Play Play as loop Play section End playback (stop) Recording options [R] Record Solo Jam Session Mixer Tempo tab/tempo buttons The tempo tab is found in the tool bar. Here you can change important beat settings (view page 473) without having to always open project options. Click the magnet button to activate the snap grid.
Program desktop overview Specify the snap length (for beat snapping only). Values range from every 4 beats, every 2 beats, every beat, musical measure and same as quantization. The setting Musical measure means that, signatures based on quarter notes serve as a quarter snap unit, and time signatures based on eighth notes serve as a eighth snap unit. The snap therefore follows the time signature and observes any time signature changes.
Enlarge range (zoom in) Reduce range (zoom out) Zoom extents Zoom to range 1 pixel = 1 sample Zoom range 1 second Zoom range 10 seconds Zoom range 60 seconds Zoom range 10 minutes Position bar 2 Reduce range vertically (zoom out) Increase range vertically (zoom in) Show all vertically Show range vertically Zoom into waveform Zoom out of waveform Overview mode Mouse mode bar Note: Mouse modes and object modes can also be set in the corresponding list fields on the toolbar.
Program desktop overview Scrubbing Mode Zoom mode Object mode (view page 66) "Hold all objects" "Normal object mode" "Connect curves to objects" mode "Connect objects until pause" mode "Connect objects on one track" mode "Connect objects on all tracks" mode CD special mode Color mode Range bar Play cursor back to range start Play cursor to range end Fold range to left Flip Range right Range start to previous zero crossover Range start to next zero crossover Range end to previous zero stage Range end to n
Workspaces Working spaces serve to bundle menus and symbol bars for certain tasks such as mastering, editing or recording. The available work spaces can be selected in a separate selection menu. You can create and save your own work spaces. First, set the program screen as you see fit. You can hide certain menu options (menu "File" > "Program settings" > "Keyboard shortcuts and Edit menu") and change symbol bars (right click on symbol bar). Finally, save the changed settings in one of the presets.
Functional overview Functional overview Objects Audio objects contain references to the audio files that form their base. You can also speak of referencing an audio file with an object. An audio object references audio files and calculates parameter settings such as volume, panorama, object length, sound changes, effects or fades in realtime. Pitch changes, timestretching, AUX send routing and plug-ins can be calculated this way. MIDI objects reference a corresponding MIDI file.
Accessing audio material in an object • Select any object. • In the object menu, select ”Destructive editing”. The same menu option is available from the context sensitive menu by right clicking on the object. • This opens the corresponding wave project window. The marked range represents the audio material that is used in the VIP object.
Functional overview Link curves with objects In this mode you can shift track automation curves together with the objects that are being moved. Link objects until pause The means that the chosen object is selected and moved together with all subsequent objects on this track. This ensures that the pauses between the objects remain intact when moving a particular project range. This function also applies to multiple selected objects arranged along various tracks.
Overlapping objects A track (channel) can only play back one object at a time. If one object is moved over another object, then the previous object is partially or completely taken out of the playback list (much like one sheet of paper covers another partially or completely). The invisible part of a covered object will not be audible. By moving the covering object out of the way, the covered section or the complete object can be made audible again.
Functional overview Object Editor The centerpiece of object-oriented working is the object editor, which can function as a tool for a single object as well as multiple ones. Note: There is an object editor for MIDI objects as well. Detailed information can be found in the chapter "MIDI in Samplitude Music Studio 2013 -> Working with the MIDI object editor (view page 173)" The object editor is divided in three sections "FX", "Fades", and "Time/Pitch".
Object editor: Basic functions The selection options for the three different dialog windows of the object editor are displayed to the left. FX: Here you can set the gain, plug-ins, sound FX rack, EQ, panorama and volume. Position: Here you can set the wave position and object position. Time/Pitch: Here you can set timestretch/pitchshift algorithms. The section on the far right is the same for all three dialog windows: The object name is displayed in the upper text field and this may also be edited.
Functional overview applied settings that have been made in a selected object, will be applied to all other selected objects. Note: - Volume changes are transferred relatively in an object, i. e. they are increased or decreased relative to the volume of other selected objects. - The EQ settings are always completely transferred, in contrast to previous versions where only the edited bands were transferred. Bypass FX: This deactivates all object effects, EQ/panorama settings, and AUX sends.
Object effects In addition to the numerous effects available for individual tracks and the master area of the mixer, audio objects may also feature effects. All settings are retained when moving or copying objects. By crossfading between objects of different settings, you can also fade between the different effect settings. CPU-intensive effects may therefore be used more efficiently, since they are only processed as required (unlike a track effect set up as an AUX send effect).
Functional overview Under "EQ" you can set four frequency bands. The blue button in the header switches the equalizer on and off. By right clicking on the controller/blue button, you can access the dialog window for the fully parametric 4-band equalizer (view page 101). Gain Use gain to control the level of the object at the beginning of the processing chain, before all other effects. PAN Here you can edit the panorama as well as the stereo width of the active object.
With the option Reverse playback an object will be played backwards. The audio files are not changed. Hint: Please note that there are some limitations when using additional effects on a backwards-playing object. This refers to wave editing or using timestretching effects, especially Elastic Audio. Furthermore, reverse playback requires more resources as track speed cannot be used here.
Functional overview Timestretching: Speed correction can be made either as new object length/stretch length or as stretch factor of the original value or you can indicate the desired tempo as BPM (Beats Per Minute). The button "<< from loop or range" makes it possible to extract the BPM value from one selected range or the object length and enter it as the "Original BPM". Enter the number of quarter notes in the dialog that opens and then confirm with "OK".
position where the material should be inserted. Select the first track and press Ctrl + V ("Edit" > "Insert" > "Insert from clip"). Now the material will be added to the track as new objects. Example 2: A selected range can be played back in a loop, in order to create loopable sequences. Activate the "Loop" button in the transport console. During playback the range borders can be moved in order to find the optimal loop.
Functional overview Leaving a range To select a different range, click somewhere in the project other than the current range, and simply draw a new range. Reactivate range To reactivate an earlier range, use key combination "Shift- + Back arrow" (or "Edit" > "Range" > "Reactivate last range"). By clicking on this command repeatedly you can restore the last five ranges. You can execute the same function by clicking on the button with the left arrow in the transport control.
All saved ranges are displayed In the Range Manager, where they can be numerically edited and recalled. The manager is found in the docker or can be opened via "Edit" > "Range" > "Range editor". Tip: All menu commands for range editing can be found in the menu reference "Edit" > Range" (view page 346). Wave projects Wave projects include audio files. VIP objects reference to corresponding wave projects open in the background.
Functional overview Marker Position marker Position markers serve to "remember" position points. They are visible as in a special line at the top edge of a project as named orange bars. Markers can be placed during playback as well as during recording. • Markers in wave projects are saved in the audio file (*.wav) as so-called audio markers and are available in this form in other applications as well. • Wave project markers can also be displayed in VIP objects (VIP display options).
• Tempo markers for changing the tempo type starting from the marker position (e.g. from 4/4 to 3/4 beat) • Grid position markers assign a musical position to a certain position on the grid. This way, the bar frame/grid and MIDI events can be easily synchronized with existing audio material. You can find out more about beat markers in the "Changing the beat" (view page 226). Volume The volume levels of objects and tracks/channels can be changed at various stages.
Functional overview Note: Different recording and replay devices for individual tracks can be selected in the track information dialog rather than the play parameter window. Track information opens by clicking on the track number. Record Hard drive recording The device used to digitize audio signals is already included on the sound card and is called an analog/digital converter (A-to-D, ATD or A/D).
cassette deck line out. Record transfers often leave you no other choice... Never connect a record player’s outputs directly to the sound card, because the phono signal must be pre-amplified first. If you don’t have a pre-amplifier, the only way to do this is via the phones output or an external amplifier Adjusting the signal Digital recordings through the sound card need optimal control in order to obtain the best sound quality.
Functional overview bit recordings require a high-quality audio card with 20 or 24-bit converters, as well as a 24-bit-compatible NME drive. 24-bit audio material can also be transmitted via audio cards with SPDIF digital interfaces. We have had positive experiences with the 24-bit audio cards produced by Marian, RME, SEKD and Terratec. The high resolution audio files are stored and edited in the 32-bit ”floating point” file format by Samplitude Music Studio 2013.
Folder tracks Multiple tracks that belong together can be combined in a folder track in order to bring more order to your multitrack arrangement. You can add a new folder track via "Track" > "Add new tracks" > "New folder track". Now you can drag and drop other tracks into the folder track. The contained tracks will be displayed inside a frame. A folder track can be recognized by a folder symbol in its track box. The folder track can be opened and closed by clicking on the folder symbol.
Functional overview Tips & tricks A few tricks that help make working with Samplitude Music Studio 2013 easy: Working with projects • The "A" key will select the complete sample as a range. • "Home" and "End" set the play cursor to the beginning or end; all selected ranges will disappear. • A range can be selected from one exact marker position to the next by clicking on the marker above the wave. Next, hold "Shift" and click on the second marker.
• • • • • • • separation points. These crossfades can later be edited for further refinement. Use the crossfade editor to change the crossfade aspects. Multiple zoom levels can be saved to the four "Z" buttons in the lower left-hand corner of the virtual project window. Use "Shift + left mouse click" to store a zoom level to a specific preset button. When clicking on a previously assigned preset button, the zoom level is recalled.
Functional overview Performance If errors occur during playback, you have the following options: • • • • • • • • • Increase the VIP and HD buffer in the system dialog ("Y"). Zoom out to project full view ("A" button at position bar) Deactivate the "Autoscroll" function in the playback parameters dialog ("P"). Reduce the number of displayed image elements of the VIP window in the object display in virtual projects dialog ("Shift + Tab"). Bounce several tracks by mixdown and mute the original tracks.
Mouse functions and mouse modes Universal mode Right mouse button: Left mouse button: Displays context sensitive pop-up menu. In universal mode a distinction is made between the upper and lower half of a track in the VIP. More mouse functions are available for the left mouse button.
Mouse functions and mouse modes Lasso function Object lasso: If you click left next to an object in the lower half of the track, you can sketch a rectangle with the mouse button pressed down by dragging the mouse the right. All included objects are selected. Volume and panorama lasso: If you click left next to an object in the lower half of the track, you can sketch a rectangle with the mouse button pressed down by dragging the mouse the right. All contained volume and panorama points are selected.
Range mode (safe mode) Right mouse button: Displays context sensitive popup menu. Left mouse button: Selecting ranges and moving ranges ("Shift"). Objects or automation curves cannot be changed by accident (i.e. "Safe mode"). Create ranges In range mode, ranges are sketched by clicking and dragging the mouse pointer while holding the mouse button. The range mode is a "safe" mode, since objects or curves cannot be moved accidentally.
Mouse functions and mouse modes A double click on the volume or panorama curve creates a new handle, and another double click clears it. Selected handles may also be cleared by selecting the option ”clear handles” in menu ”edit”. You may select a volume or panorama handle by a single click. You will select further handles by holding "Ctrl" while clicking. When you click the track on the right beside an object, you can spread a rectangle with the mouse held down.
Draw volume mode Right mouse button: Displays context sensitive popup menu. Left mouse button: Draws volume automation curves into VIP tracks. "V" needs to be active for a respective track prior to drawing the volume curve. Draw panorama mode Right mouse button: Displays context sensitive popup menu. Left mouse button: Draws volume automation curves into VIP tracks. "P" needs to be active for a respective track prior to drawing the panorama curve.
Mouse functions and mouse modes Color mode In Color Mode you can color objects or entire tracks. Click on the arrow next to the brush symbol first. Next, select the desired color. Now move the mouse over the objects and tracks in the arranger: the pointer turns into to a paint bucket. Click on the object or track box you would like to color.
If you hold down the "Ctrl" key while doing this, you will color the object background instead of the object itself. If the preset color selection is not sufficient, you can also select your own color or even create your own personal color palette. You also have the option of accessing the color palette for each track by clicking the color selector on the right edge of the track header. This also allows a new color to be assigned to a track.
Effects and effect plug-ins Effects and effect plug-ins Samplitude Music Studio 2013 contains many high-quality effects and effects plug-ins (MAGIX plug-ins) as well as interfaces for external VST plug-ins and DirectX plugins. What effects are there, and how are they used? There is generally a difference between the effects types.
effects and can be activated via the "Offline effects menu" are explained in the following sections of this chapter. The other effects which can also be activated via the "Offline effects" menu, are described in more detail in the "Offline effects menu" chapter. Saving effect parameters (preset mechanism) The effect dialogs contain preset selection boxes. These presets are saved and recalled to/from the "FX preset" directory (a subdirectory of the main Samplitude Music Studio 2013 program directory).
Effects and effect plug-ins "Sound FX" (object editor, mixer channels, Mixmaster) Sound FX features an effects rack with the following virtual effects devices: Equalizer The 10-track equalizer divides the frequency spectrum into 10 areas (tracks) and supplies them with separated volume controls, which allows you to achieve many impressive effects, from the simple rising of the bass, to total sound transformation.
Touchscreen (right EQ section): This is the ”sensor field” of the EQ: Use your mouse to draw a curve that will be transferred immediately into the corresponding EQ control adjustment. Compressor The compressor is essentially an automated dynamic volume control. Tune dynamics are limited; loud passages stay loud, and low-passages become louder. Compression is often used to make the material more powerful.
Effects and effect plug-ins Enhancer The Enhancer enables the justification of the audio material in the stereo panorama to be adjusted. If the stereo recordings sound unfocused and undifferentiated, an extension of the stereo base-width can often provide better transparency. Use the maximize function to move the echo and improve the stereo picture, for example, into the foreground. Volume controller: Adjusts the volume of every single channel to adjust the complete panorama.
Echo / Reverb Reverb "Reverb" gives you a high-quality reverb which can be specified further using "Room Size", "Time" and "Color" and mixed into the original sound with "Mix". You can choose between various reverb styles in the presets. Room size: This controller controls a room simulator, which calculates the reverb effect according to the room size. If the controller is turned all the way to the left, then it sounds as if the audio object was recorded in a very small room.
Effects and effect plug-ins Parametric equalizer (track effects, mixer channels, Mixmaster) This dialog contains a 4-band parametric equalizer. With the parametric 4-band equalizer, filters can be activated on four freely selectable frequency bands in order to adjust the sound of a sample. You can produce wide-band frequency adjustments for both high and low pass ranges as well as small-band corrections of specific frequency ranges. Use the Play/Stop button to activate the real-time preview function.
Setup 1-3: Here you can switch between three different filter setups so that an acoustic comparison between the various settings can be performed, for example, during the preview function (Play/Stop button). MAGIX Mastering Suite MAGIX Mastering Suite is a special effect rack for use with the mixer master channel. Its effects serve the so-called "Mastering" with which the finished mixed music file is given its last one-over. The On/Off switches can switch the effects on and off individually.
Effects and effect plug-ins Sensor field: The sensor field displays the resulting frequency response of the equalizer´. The frequency is displayed horizontally and the increase or decrease of the respective frequency is displayed vertically. The blue bullets 1-6 symbolize the six frequency bands. You can move them around with the mouse until you find the frequency response you want. You can control the output level of the equalizer with the Peak Meter .
Bands 1 and 6 are special: Their Filter Curves can be edited in three different modes. The four editing points in the graphic have different functions in each mode. Peaking: Here the effect curve is brought closer to the working point (which represents the peak of the curve) from both sides simultaneously. Shelving (Basic setting): Here the working point displays the beginning of the filter curve. From this point on there is a gentle increase or decrease in the frequency.
Effects and effect plug-ins Leveler: This setting automatically sets the entire material to an identical volume level. Access to volume control is hidden. This way you can even out steep volume differences between songs. To equalize volume variations between different songs, the function "Normalize loudness" is also provided in the "Effects" menu. DeEsser: These special presets serve to remove overly present "s" sounds in voice recordings.
Limiter The Limiter prevents clipping by automatically lowering any volume levels that are too high. Quiet parts remain unaffected. Unlike the Compressor, this feature attempts to preserve the basic sound as much as possible. Digital Audio Meter On the lower border of the MAGIX Mastering Suite there is a digital audio meter which provides separate control method displays for 10 wave bands on each channel. This device is used for orientation purposes, e.g. selective equalizer editing. www.magix.
Effects and effect plug-ins Vintage Effects Suite (track effects, mixer channels, mix master) Analog Delay This delay offers creative playing along with common delay effects. "Analog" in this case means, for instance, that you can change the delay times while playing without the risk of typical, scratching artefacts developing. Instead, the times are softly faded out, similar to the old tape echo machines that used the tape speed to change the delay and where the system also had a certain sluggishness.
Analog delay parameter Analog delay has the following parameters: Delay type Delay type (l + r): Left and right delay times can be controlled separately (see below). You can choose a note value for the control pots to snap to. Even and syncopated note values from 1/2 to 1/32 are available. Note that the delay times are always in relation to the project’s current tempo. Link button (lock symbol): Press this button to control the “delay type” pots for both channels simultaneously.
Effects and effect plug-ins Flanger The "Flange" effect is similar to that of the chorus, but does have a different technical and historical background. It came about by chance: Someone (various sources say John Lennon) slowed down one of two running interconnected tape machines in a studio with his hand.
Mode: Normal: Flanging. Dual: Two parts, panned left and right. Quad: Four parts, alternately panned left and right. Quad pan: Like “Quad”, but the “Depth” control also sets the intensity of the signal’s pan movements between left and right. Filter "Filter" is a "modulation" effect like chorus and flanger. However, it controls the frequency response of a modulation source as well as the pitch. There are various filter types and modulation sizes available for this.
Effects and effect plug-ins Filter parameters Speed: The modulation speed is set by note values ranging from 1/1 to 1/16 (even or dotted). Similar to analog delay, the tempo information is automatically provided by the arrangement. A peculiarity of the final position of the controller: Tempo synchronization stops and modulation is controlled via the signal level. Freq: This is the base frequency for modulating the filter, and generally takes place above this frequency, i.e.
Chorus The chorus pedal creates characteristic "floating" sounds which one typically recognizes from guitar or synth pads. You can add acoustic "depth" to an instrument to add more power to the sound or to create the illusion that it exists multiple times. The chorus sound is created by using the so-called Doppler effect. You probably have noticed this phenomenon daily life: The sound of an approaching ambulance sounds higher than when it is moving away.
Effects and effect plug-ins Chorus parameters You can enter the following parameters to control the floating effect: Speed: Modulation speed. Low speeds create an even, continuous development. High speeds produce vibrato-like qualities, but can also result in an "underwater" effect. Depth: Modulation depth. This determines how strongly the speed affects the pitch modulation. Mix: This sets the balance between the direct signal and the effects signal.
Distortion The distortion pedal is a "high gain" distorter for crunch and lead guitar sounds. If you like typically "British" amp sounds and want to quickly record a guitar track with little effort, this pedal is for you. An entire valve pre-amp circuit has been modeled, including the typical EQ curve. The amplification is "valve-typical", i.e. it doesn't start quickly but is harmonic and soft. Even at full power the pedal still reacts softly to a guitar and its settings (e.g.
Effects and effect plug-ins more "kick". On the other hand you can further emphasize the highs if you want the sound to be more neutral. • Drive: The level of distortion. This controls the amplification used to operate the "virtual valve circuit" (max. 60 dB). As the level increases, the valve goes into overdrive and generates typical distortions.
"Filter" section The filter in the BitMachine is a digital model of one of the most well-known filters in music electronics, i.e. the "Chamberlin 2-pole" filter used in old Oberheim synthesizers. These types of filters sound exceptionally musical. They can also be used quite creatively in the BitMachine, but should not be used exclusively to smooth out existing artifacts. The filter works in the so-called "high-pass" mode, i.e.
Effects and effect plug-ins You can use this technique on other dials as well. You just have to make sure that the main dial isn’t turned up to full, because then the modulation wouldn’t have any effect. The modulation is always added to the set value. Example: Turn the small dial beneath the "bits" dial fully to the left (Value: -50) and the one beside it (beneath "sample rate") to the right (+50). You’ve now assigned a modulation to both parameters with the LFO.
"Reduction" section Bits This dial controls the resolution of the audio material. Turning the dial to the left results in 16-bit quantization (CD quality). The further it is turned to the right, the lesser the signal dynamic becomes. In extreme cases (1-bit), there are only "on“ or "off“ states. At the intermediate levels, you’ll notice an increase in the background noise and a decrease in the dynamics. For example, 8-bit quantization will exhibit dynamics of only 48 dB.
Effects and effect plug-ins • loss of highs through self-erasure resulting from the HF stream ("bias", premagnetization) and intermodulation between the wanted signal and the HF signal. Level: Sets the input level. You decide when the "virtual tape" is saturated and how strong the effect of this color effect should be. The signal will gain more "loudness". EQ low/hi: Adjusts the frequency response (spectral balance controller).
essential FX MAGIX essential FX is a collection of "bread and butter effects" for the most important applications. They are embedded as VST plug-ins (MAGIX plug-ins directory) and may be used in the object or in the track. For object application, see "FX plug-ins" in the "Audio effects" chapter or "Track effects" in the "Mixer" chapter. These are simple but solid tools with clear feature sets for daily application. They include fewer controllers and require less resources.
Effects and effect plug-ins Vpot Controls Some controllers snap to the middle setting, which may be useful for quickly returning to a "neutral" status. It is extremely difficult to adjust the fine settings within close proximity of this snap point. You can temporarily deactivate this snap mode by holding "Shift" before touching the controller. Use the mouse wheel to adjust the controllers. A combination of the mouse wheel and "Shift" key reduces the increase/decrease by factor ten.
Mouse: Here you can set the display reaction to mouse movements in the essential FX graphic display. • Linear mode lets the faders move in response to vertical and horizontal mouse movements. • Circular mode lets the faders be controlled by circular mouse movements. • Mode As Host lets the faders move in response to the mouse exactly how mouse settings in Samplitude Music Studio 2013 specify it.
Effects and effect plug-ins Chorus flanger parameters IN / OUT: Here you can set the input and output level. mode: - Stereo chorus: Compared to mono chorus, two copies of the original are created, modulated against each other in pitch, and then fed accordingly to the set mix ratio to the left and right output channel. - Mono Flanger & Stereo Flanger In contrast to the Chorus Effects the lower delay periods and a slightly changed modulation are processed.
Phaser The phaser is often mistaken for a flanger due to its typically sharper and cutting effect. In any case, the pitch is not modulated. Instead, the modulation process burrows multiple notches into the frequency response, somewhat like a comb filter. Just like an airplane taking off, the phaser functions with a similar jet effect. It is suitable for enduring signals like synth surfaces or for producing sound designs to create atmosphere or distortion effects.
Effects and effect plug-ins • Mix: Regulates the mix ratio of the original signal and the delayed portion. Tweak • Center Freq: Sets the mid-frequencies of the phaser. The filter modulation acts on these frequencies. Stereo Delay The stereo delay is a simple too for typical bread and butter delay effects. The stereo delay offers the "analog algorithm", which features the sound of echo devices of yesteryear. Stereo delay parameters IN / OUT: Here you can set the input and output level.
- Analog tape: Analog tape delay simulation. In this mode, a band echo is simulated with a typical compression and saturation behavior, including phase shifts with high feedback settings. Analog BBD: Simulation of a bucket brigade delay (BBD, bucket brigade delay). These devices, which originate from the pre-digital era, used analog building blocks for storage. The signal was held for a short time in a relatively simple circuit and then moved on to the next.
Effects and effect plug-ins feedback, because the input effects the expansion ration at the output, even when there is no signal at the input. • BBD Clock Drift: This parameter can add drift (during audible jitter effects) by slightly varying the system beat of BBD cells. It works similarly to an LFO, but is randomized. Vocal Strip This plug-in combines several components in one special tool which is ideal for working with speech or vocal tracks.
Vocal Strip Parameter IN / OUT: Here you can set the input and output level. • highpass: This fader determines the cut-off frequency for a steeply sloped highpass filter (24dB/octave) to remove part with low frequencies, such as rumbling or noises created when touching the microphone. • gate: With gate you can attenuate the signals that fall below the threshold. Here, a smooth curve and a maximum 'softening' of up to 24dB is used to avoid hard transitions.
Effects and effect plug-ins Note: Detailed information about compressor-specific settings can be found under "essentialFX > Compressor > Compressor Parameter (view page 129)". Compressor This plug-in is a simple but effective tool for reducing the dynamics of a signal. Percussion tracks may be modeled more compactly and with more pumping, vocals may be integrated into the mix better, or the entire sum or group or signals may be made denser.
soft clip: Soft clip is switched on directly at the output in order to catch any overmodulations. • SC filter: This fader determines the application/middle frequencies, that are filtered with the control signal for level detection. The filter works selectively as a high-pass, band pass or low-pass. In many cases evaluating the detection is a good for optimizing the leveling process.
Effects and effect plug-ins less "squishy" with vocals, whereby the compressed part usually has a higher level reduction than without adding the original. Vandal SE Virtual Guitar & Bass Amplification VANDAL is a complete simulation suite for guitarists and bassists. The plug-in is capable of simulating the entire signal chain, from input to stomp boxes, amplifiers, microphone loudspeaker boxes and post-processing studio effects, all in top quality.
Quick start via preset selection Would you like to know about everything that's possible with Vandal SE? Play yourself or use some of the presets. These are available via the list in the upper edge of the interface. A preset includes all settings for the main elements of Vandal SE: Stomps, amp settings, cabinet simulation, and studio effects. Tuner The best amp or the best simulation is useless if the guitar is out of tune. VANDAL offers its own chromatic tuning device for this.
Effects and effect plug-ins Input The station that you will most likely want to activate first is the input controller. Just like with a genuine guitar or bass setup, it's important to ensure the highest possible input level, in order to work optimally. This is even more important for distorted sounds and natural high-gain playing styles. Use metering for this, too. As required, activate the noise gate and adjust it so that it lightly suppresses the input signal during pauses in playing.
settings when channels are changed. These are the gain presets for the different playing styles within a song. Voicing: We have provided Vandal SE pre-amps with something that we call Curve EQ. For example, if you take a simple EQ pedal and shape the signal a little before the amp, then this may change the sound quite drastically.
Effects and effect plug-ins After any possible compression, Drive provides the option to take the bass sound to the next level. Saturating the signal takes place depending on the frequency: In spite of a possibly high level of distortion, the basses remain relatively clean and contoured. The equalization stage offers 4 frequency ranges, whereby the two mid bands are variable. The final master volume controller specifies the volume of the final stage.
• Room reverb/hall reverb: Reverb offers realistic simulation of realistic reverberation. Room creates the impression of a small to mid-sized recording room, while Hall produces the sound impression of a concert hall. A particular is that both effects algorithms provide a modulation parameter, which may remove possible resonance at low dosages and can produce a soft chorus effect at higher values.
Effects and effect plug-ins • Some Expert compression settings (view page 141) are integrated in the interface, parameters: "ahead" (pre-delay) and "adapt release" (switchable release automation) are missing. (Release automation is always activated in the SE Version, which corresponds to the set value of the middle setting of the 'capacity' controller.) Below, am-track is explained and its features compared to "normal" software compressors and available features.
exponents of this design, e.g. the Urei 1176 or 1178. The control circuit sees the layout of its previous work and oscillates to the signal. The disadvantage: The set time parameters for attack and release depend slightly on the program. In some cases, it's actually advantageous with vocals, bass, or even drums (e.g. subgroup, ambience, mics). You should rely completely on your ear for this.
Effects and effect plug-ins It's the same story with deep bass. On closer listening, you'll find that with strong compression, the signal still retains its power, which would otherwise be lost if the envelope were to follow shortly afterwards. "Vintage" mode has another feature: the output of the compressor in the signal flow features an emulation of a transformer-coupled matching-level amplifier. This contributes to some subtle, non-linear distortions at high levels, but is very much frequency-dependent.
Compression Parameters Vintage Mode In this mode, you can intuitively (by ear) use the dynamic editing features with just three knobs. Do whatever you want, but keep in mind: less is sometimes more... • Drive: You can use the "drive" potentiometer to control the amplification factor in the feedback loop, i.e. the signal strength which the detection circuit calculates. Furthermore, the internal "ratio" changes within a limit, the more "drive" there is, the higher the compression ratio.
Effects and effect plug-ins Shorter release time may be used for modern, aggressive "close up" vocals, e.g. when breathing sounds are an important stylistic device and the voice should sound very full and compact. • Knee: Use this parameter to specify the shape of the characteristic around the threshold.
If you prefer to adjust the "classic" level reduction and amplification manually, you can deactivate this function. • Adaptive release: This is "semi-automatic", i.e. you can roughly adjust the release time, and AM-Track reduces it according to the current signal power from "a little (1%)" to "considerably slower (100%)". In "Vintage" mode, this regulation method is particularly intense, since it affects the feedback loop process.
Effects and effect plug-ins Use this editor to edit the dynamics of a sample. All functions can be previewed in real time. The graphics display shows the corresponding resulting dynamics curve to improve the overview. The following functions are available: Compressor: The dynamics of a piece are limited, loud sequences are dampened, quiet sequences are retained. Compression is often used to add power to audio material or to increase the loudness.
Track delay/reverb (track effects) Use this editor to calculate an echo effect into a sample. To avoid overmodulating the sample, there should be a certain volume control reserve, i.e. the sample data should not be allowed to reach the maximum/minimum. This can be accessed using the normalization function (some 70%), if required. Echo delay / Rev. time: This button displays the delay between the individual echoes/original signal and the first echo in seconds.
Effects and effect plug-ins Note on timestretching: Timestretching cannot be automated, but can continue to be used statically when using Elastic Audio. Edit window The pitch characteristic is shown in the editing window. To customize the pitch correspondingly, the original pitch of the audio material must, of course, be known. Fundamental to the functionality is therefore a preliminary pitch analysis of the material.
guidelines for scales can be used by selecting the basic tone and scales in the box “Edit slice object”. Orange line: New pitch characteristic (editable) Grey line: Original pitch characteristic (result of the analysis) Red line: Harmonizer voices. Fundamentals of the Elastic Audio editor Opening the Elastic Audio editor Select the object that should be edited in the editor. The Elastic Audio editor for a selected object is opened via "Menu effects -> Audio".
Effects and effect plug-ins Options for automatic pitch correction Root: The basic tone of the scale. In the chromatic scale this setting is still not taken into account. Scale: The type of musical key, i.e. the mode. Tune Pitch Progression: Performs quantization (alignment) of the marked slices in the pitch progression. Quantization Smoothing controls the "strength" of the quantization. The lower the value, the harder the quantization.
Tools in the Elastic Audio easy editor You can use various tools to edit slices and the pitch curve. The two tools can be freely assigned to each mouse button. The tool assigned to the left mouse button is displayed in blue and the right mouse button in red. Click with the corresponding mouse button on the desired console button. An exception is the zoom tool with which can be assigned to both mouse keys. Selection tool (arrow) You can now move the slice objects up and down.
Effects and effect plug-ins Eraser Use the eraser to reset the output value of the orange curve. The pitch characteristic then corresponds to the original again and the curve corresponds to the recognized curve. Magnifying glass zoom tool Zoom tool: Left mouse button "Zoom" zooms in and the right mouse button zooms out. Left-clicking and dragging can stretch out a range which can then be zoomed entirely. Navigation tool With the navigation tool, the visible clip can be moved vertically and horizontally.
Free redefinition of the pitch / Creation of frequency modulations like warblers and vibrato. • Select the slices with the Selection tool (arrow). • Select the drawing tool (quantized or not). • Draw in the pitch modulations. Creating "Plastic voices" (Removing vibrato by strong quantization of the micro pitch characteristic) • Set the parameter Quantization smoothing to 0.
Effects and effect plug-ins Selecting sliced objects Sliced objects can be selected and deselected. "Ctrl + A" selects all slices; clicking on the “empty space” deselects them. Fundamental frequency analysis correction General options The fundamental frequency analysis and the related fundamental frequencydependent pitch-slice-analysis may fail or cause errors for the following reasons: • • • • • Reverbed material, Runtime stereophonics, False analysis, Voiceless vocals (sibilants...), Noisy sounds.
Correction of slice borders So that the automatic or manual correction of the mid pitches of slices provides correct results, the slice borders have to match well with the note borders. The slice borders can be manually changed by connecting two slices to one another with the pen and using the cutting tool to cut through at the correct position.
Automation Automation Samplitude Music Studio 2013 provides lots of comprehensive automation possibilities at track level. You can enter automation movements in realtime or draw them manually. The created automation data are visible as controller movements in the corresponding plug-in or as a curve in the automation track. An unlimited number of automation curves are available on each track. The volume automation curve is set to 0 dB at the middle of the track and +6dB at the top of the track.
Alternatively, you can also let the curve generator write an envelope curve scan. Invert This command inverts the active automation curves. Thin out This function thins out the active automation curve by reducing the number of automation events. While recording, the automation events are placed in very short intervals. The command "Thin out" reduces the number of curve points. The course of the automation is then displayed and reproduced even more accurately.
Automation Display track automation (default setting) If you select this display option, then only the track automation will be displayed. Display selected curves only This function displays only the selected curves for the corresponding track. This helps to keep an overview if several automation curves have been created. Display unselected curves (cannot be activated) (Default setting) The unselected automation curves are grayed-out. They cannot be activated with the mouse.
Off mode All automation functions are deactivated on Off Mode, all already written automation sequences are ignored. Read mode All recorded automation parameters are played in "Read" mode. The automation button is usually set to this state. Touch mode In "Touch" mode, automation data is only recorded as long as you touch the selected control element with the mouse or touch it from your external controller. Automation recording is stopped when you release the corresponding key.
Automation "Draw" mode Select "Draw automation curves" mode to draw automation curves for a parameter or a MIDI controller. You can now draw the automation curve straight into the chosen track using the pen tool for the selected parameters. Edit automation curves Alongside the normal mouse mode for editing already recorded curves (create or delete curve point), a special "Curve edit" mode or "Object / Curve" mode is provided.
Move automation curve with audio/MIDI data To move the audio material to a new position on the timeline along with the automation curve, the automation curve will have to be connected to the object. This is possible via "Link curves to objects" mouse mode. Click this button in the mouse mode toolbar to get started. Objects may now be moved or copied together with your curve points.
Mixer Mixer Overview You can open the Samplitude Music Studio 2013 mixer via "Window -> Mixer". It strongly resembles a hardware mixer. As a result of the digital environment, however, it is by far more flexible than an analog mixer. All settings made in the mixer are processed and edited in real time. This includes track and master effects, panorama and level settings, device allocations for individual tracks/buses as well as device allocations for the master section.
Operating the mixer Every VIP track has its corresponding mixer track. However, you can hide any VIP or mixer track in the track manager. Alternative mixer skins In "System audio ("Y") -> Design -> Skins" you can select an alternative mixer skin. Another option for changing the mixer skins is to click on the system menu in the mixer window (the symbol at the top left corner of the mixer window).
Mixer Right clicking on value displays, below faders, or on the right button corners increases the values. If the key is kept depressed, the value is automatically increased until the key is released, or until the end of the scale has been reached. ("Page up"). Right clicking on buttons (e.g. compressor) opens the corresponding window (“End”). The level faders can be adjusted very precisely. Click on a fader, keep the mouse button pressed, move the mouse pointer away from the fader to the left or right.
Channel strips Each track in the VIP is sent through a specific mixer channel, i.e. the sound settings of the respective mixer channel are applied to the objects on the track. Each channel strip provides the following setting options. Each individual section can be opened and closed by clicking on the corresponding arrow symbol. Input: Specifies the audio input for the recording. Gain: Controls the ratio of signal input to signal output of each channel.
Mixer REC: Arms the track and starts the recording. "M" (Mute): The mute button mutes the track. Right-clicking enables the selection of the output device for the track. Volume fader: Controls the levels of the tracks. Monitoring: Click the loudspeaker button to activate the monitoring function. This means that audio material can always be passed through the inputs of the sound card and forwarded to the outputs.
Master section The master section can be found to the right beside the channel strips. Plug-ins: Set the "Vintage Effects Suite" as well as external VST or DirectX plug-ins for the master output signal here. SoundFX: Provides access to the real-time effects "Equalizer", "Compressor", "Reverb", "Echo", and "AmpSimulation". Mastering Suite: Provides access to the real-time effects "4-band equalizer", "Stereo FX", "Multimax", and the "Digital Audiometer" analysis device.
Mixer FX: Opens the effects/routing dialog for editing and configuring any number of effects chains. This specifies the sequence of the effects. More information can be found in the chapter "Effects and effects plug-ins > Sequence of effects calculations". Mix to File/On: The buttons "Mix to File" and "On" can be used to mix down in real time and to change any parameters of your mix during playback. At the end of playback, the created mixdown is written to a wave file. 1. 2. 3. 4.
In the "Options" menu reference, please read the section "Project properties -> Mixer setup" Setup: A click on the setup button opens the mixer setup dialog. Show functions: Right of the master volume fader, individual sections of the mixer window can be switched on and off. Particularly the single tracks, master section, input pad, AUX section, inserts, EQ, and visualization display.
Mixer Reset aux: Resets all aux shares of the channel strips to their default values (= no aux share). Reset EQ: Resets all equalizer settings. Reset peaks: Resets the LED peak meters (peak hold display). Reset FX: Resets all effect parameters to the default settings so that effects can no longer be processed. Buses and routing AUX buses An AUX bus is a collecting bus combining all signals of the corresponding "AUX sends" of the individual channels.
• Submix and AUX buses can be used for all channel effects, including volume, panorama automation, and AUX send. You can align your output to output devices or submix buses with a higher channel number the same way as any other channel. • Automation of volume and panning for AUX and submix buses are the same as for all other channels.
MIDI in Samplitude Music Studio 2013 MIDI in Samplitude Music Studio 2013 What is MIDI? A few words about MIDI: MIDI files do not contain the actual sound like audio files, but only the note control information. This data is interpreted and played back by the VST instrument or synthesizer. MIDI is thus a kind of remote control for synthesizers. This has some advantages: • MIDI files need a lot less memory than wave files. • MIDI files can be adapted to any tempo (BPM) without affecting the sound.
devices one after the other. Timing problems may occur in the chain if a lot of MIDI commands are sent in a short space of time. This is due to the slight delays introduced by each "MIDI in" to "MIDI thru" transaction. If your computer also features several MIDI inputs, they can be used for the connection of MIDI expanders. MIDI local off: If your keyboard features an internal sound source, it is important that you stop the keyboard from generating sounds directly from its own keyboard.
MIDI in Samplitude Music Studio 2013 MIDI settings Here you can specify which MIDI devices (view page 453) to use in Samplitude Music Studio 2013. MIDI: Import, record, edit Recording MIDI tracks Just as with the routing settings of audio tracks, you can also tell the program which MIDI input to use. Open the track settings dialog by right clicking on the field that contains the track name (track info box).
Normal: This recording mode corresponds to that of the audio recording, i.e. for each recording process a new MIDI object is created over the existing object. The old object remains intact. Overdub: The data is recorded into an already existing object; available and newly recorded MIDI data is mixed together. If you record over several objects, then these are combined into a single new object.
MIDI in Samplitude Music Studio 2013 active. Samplitude Music Studio 2013 will also display the MIDI import dialog if only one range of a MIDI project window is dragged into a VIP track. The import dialog contains status information on the MIDI file you want to load: Each standard MIDI file also contains temp information. Samplitude Music Studio 2013 displays this information in a separate section of the dialog.
MIDI object editor Object: Shortcut: Mouse: Object editor Ctrl + O Shift + double click MIDI object parameters may be easily edited using the MIDI object editor, which is structured similarly to the audio object editor. Among other options, you can set sound, length, volume, and program swapping for each MIDI object. A Samplitude Music Studio 2013 MIDI object can contain events in up to 16 channels.
MIDI in Samplitude Music Studio 2013 Program: : The values preset here will always be sent if the object is played back again. Use these settings if various objects in a MIDI track should use different programs of a sound generator. Bank High/Low: This sets the MIDI Bank Change bytes. Transp.: This button transports all MIDI notes of the corresponding channel.
Play/stop: This button corresponds to the normal playback function (Shortcut: space bar). Lock: The activated Lock button corresponds to the key button's switch in the object. The object is then protected against any inadvertent horizontal movement. Additional locks against vertical moving, volume adjustment, fades, length adjustments, ripples or deletion can be set in the system settings (Shortcut "Y") under "Program >Object lock definitions".
MIDI in Samplitude Music Studio 2013 MIDI editor Notation display, movement, zoom MIDI files can be edited in five main areas of the MIDI Editor: • Matrix Editor (Piano Roll) • Drum Editor (view page 190) (Possible to switch between Drum Editor and Piano-Roll) • Controller Editor (view page 184) (e. g. velocity , MIDI volume …) • Listen editor (view page 187) (Event List) • Score editor (view page 193) Here various tools are available, for example, pencil or eraser.
The list editor provides additional display filters that only function within the list. The display filters are initiated with the settings of the playback filters (mute settings), but the filters can be set independently of one another. Display of muted events: MIDI object settings (in the MIDI object editor, "Ctrl + O") can be used to mute notes and filter other MIDI events. This type of "muted" event is displayed lighter or paler in the piano roll and list editor.
MIDI in Samplitude Music Studio 2013 The MIDI editor (and in multi object editing) always shows the current MIDI object and the current arranger track from which this object originates. In the field to the right you should see the activated VST plug-in for this track. New MIDI events will always be inserted into the current object (i.e. the currently displayed object). In Score mode the current note line is observed.
In representing notes, the note system of the current track will be highlighted using blue note lines.
MIDI in Samplitude Music Studio 2013 Edit events: Matrix Editor (Piano Roll) For notes inside the Piano Roll, there are various editing options, so-called mouse modes. All the same functions apply in all modes (except for delete) for Note editing, so that these modes differ from one another in behavior only when clicking on free areas. Tip: You can switch between mouse modes using number keys 1-9 and the M key, but the MIDI Editor must be in focus for this to work.
Pattern Pencil (4) This mode allows you to draw entire Drum Patterns (or melody patterns). If you want to create a new pattern, you have to select it first in "Selection Mode" and press the keys Ctrl+N simultaneously (or go to menu "Edit" in the "MIDI/Drum Editor > Create pattern from selection"). If you have created a pattern, you can start drawing at any position. Draw the pattern at the position of the deepest note of the pattern. This makes an original pitch sound.
MIDI in Samplitude Music Studio 2013 Selecting MIDI events (Piano roll, velocity editor, list editor, ) Select event Add/delete event from selection Select current event and unselect all other events Change or set current event within multiple selection Select events from the same line or area Selects all notes of the same pitch Selects all notes Selects the next or previous note Left click event Ctrl + left click event Double click event Left click selected event Click while pressing the "Shift" key Doub
Editing selected events (edit fields) The properties of each event in the piano roll, controller, and list editor can be edited by clicking the edit fields below the editing tools. The following buttons are available for each note: • • • • • Channel Byte 1 (or pitch) Byte 2 (or velocity) (Start) time in bars: beats: ticks Length in bars: beats: ticks The display of the ticks has a resolution of 384 PPQ (i.e. 384 ticks correspond to a quarter note). Used to edit, click, and drag the displayed value.
MIDI in Samplitude Music Studio 2013 Controller editor - Selecting and editing events The controller editor is located below the piano roll and can be hidden. It is opened either with a click on the button below the keyboard or via "Alt + V". The velocity values of existing events are displayed as colored bars in the controller editor, whereby darker and higher bars symbolize larger values. The bars are located directly below the notes.
Freehand drawing: Draws new controller value curves or individual values by single-clicking without dragging. By dragging backwards, you can delete your curve during drawing. Shift + Drag with the cross hairs to draw a line. Draw lines: Use the line function to insert a transition between two different controller values. Hint: If you edit velocity with the draw tools, no new notes are generated; only existing velocity values are modified.
MIDI in Samplitude Music Studio 2013 simply display options of the controller editor. Multiple note selection by double clicking is not possible. A further possibility is to selectively edit controller bars located on top of each other, which is based on the fact that the bar of the currently selected note is selected/edited using the mouse. Therefore, first click on the note within the piano roll, or click on the columns located on top of each other and then select the required note using the cursor keys.
Tip: If no current event has been selected, you can determine the insert position by setting the play cursor. For editing certain events only, the list editor has a view filter for each column. These are small check boxes above the list editor columns. Select a representative format, e.g. a note of a certain pitch. Then click on the display filter of a specific column to display only events of this type, e.g. of the selected pitch. All other events are now hidden. View filters can be combined.
MIDI in Samplitude Music Studio 2013 Quantize notes (default): A default quantization is applied to all of the selected notes. If no notes are selected, then all notes will be quantized. The default action may be specified in the Quantization settings (view page 207) dialog. "Quantize notes (start and length)" is the default. This function can be accessed via the "Quantization" button in the MIDI editor. Advanced quantization This submenu contains additional quantization commands.
pressed" event (CC64 > 64) will be extended to the "Release pedal" event (CC64 < 64), and the pedal events removed. Drum Editor After you have opened the MIDI Editor by double-clicking on an object , switch by clicking another area. in the drum editor by clicking it. Instead of piano keys ordered to the left, you will now see a list of percussion instruments.
MIDI in Samplitude Music Studio 2013 Cell mode "Cell" mode serves to improve the overview as it limits the display to only the most important information, note starting points, and velocity. Each time position of a bar is displayed as a row of cells in on/off states. The note length is not displayed, but rather a unified display width is used. This way, it all looks similar to the step sequencer of a drum computer (see Robota (view page 260)). The set quantization grid can be read from the width of cells.
Quantization options/colors: Use this menu to assign any one of the eight different colors to the cells of a drum instrument. The dialog for the instrument's quantization options is also opened here. The dialog is the same as for global quantization options (view page 207), but the settings only apply to the individual quantization options if an individual grid value is set for the note as well.
MIDI in Samplitude Music Studio 2013 Drum Map Editor The drum map editor can be used to create and edit drum maps. The "Drum maps" list on the left-hand side displays all drum maps which are available to the project. The drum map GM General MIDI is always available to start off with. New: Creates a new, empty drum map. Copy: Creates a copy of the existing map. This way you can quickly create variations of a drum map with various note allocations which can then be toggled via the drum editor.
For instance, it is not possible to insert or delete rest symbols directly. Samplitude Music Studio 2013 automatically "registers" rests in the gaps between the MIDI notes. You will therefore always have a valid score sheet and "complete" bars, even if the MIDI object should only contain a single MIDI note: the necessary rests are automatically inserted into the bars. The common controllers of the MIDI editor in the score editor operate as usual, e.g.
MIDI in Samplitude Music Studio 2013 Notation view in "Linear" mode (move bar between score and matrix) The horizontal zoom above the scroll bar zooms parallel to the matrix view. In linear mode details can no longer be displayed correctly if you zoom out horizontally, since the note symbols overlap. It may then be necessary to reduce the size of the notation symbols (+ & - buttons on the right).
Scrolling in full view mode: Use the vertical scroll bar to scroll from page to page. Page mode as print preview: You should first change the page format (in the score properties dialog) to the paper format of your printer before setting up the page for printing as the display depends on the page format. You will then see your score exactly as it will be printed.
MIDI in Samplitude Music Studio 2013 Changing the score by selecting the piano presets More information about the score is available below. Editing MIDI data in the score sheet Selection As usual you can select notes by clicking them. You can select a group of notes (e.g. a chord) by sketching a frame over them while holding down the mouse button. Select multiple single notes by pressing "Ctrl". Note parameters The parameters pitch, velocity, and length can be changed for one or several selected notes.
Insert notation symbols Clef symbols can be inserted at the current cursor position by pressing the corresponding clef symbol in the active system. Delete notation symbol Notation symbols such as clef and pitch cannot be selected, since they are meta information for the notation display and no MIDI events have been allocated to them. They can also be deleted by clicking them with the eraser (or the right mouse button).
MIDI in Samplitude Music Studio 2013 To manually assign notes to a system, click to move the selected notes one line on a stave higher. Click to move them one line lower. This results in the note being connected to the line (independent of the MIDI channel or pitch). This manually set allocation can be undone by clicking on "Automatic staff allocation" When transcribing a MIDI piano recording, splitting the notes into a two-line piano system using the split point is recommended.
Multi-voice notation Up to two independent voices can be annotated for each staff. The voices differ in the direction of the note stems: the first voice is always with the stem pointing upwards, the second with the stem pointing downwards. Rests are displayed individually for each voice. Multi-voice notation can simplify the score considerably and enable multiple instruments or parts to be displayed in one staff together.
MIDI in Samplitude Music Studio 2013 MIDI score settings dialog Open score settings dialog for stave and page properties Note stave and page format settings can be set here. None of the settings have any influence on the MIDI data itself, but rather only on the display of the score. Note: The affected stave settings are always applied to all MIDI objects situated on the current track. The page format settings are global and valid for every VIP.
Optionally, all changes to settings, display options, clef, and display quantization are always transferred equally to all staves. Note display: Interpretation options None of the options have any influence on the MIDI files or playback. Simplify note lengths (interpretation) Displays rests and slurred notes in such a way that the score is as legible as possible without influencing playback.
MIDI in Samplitude Music Studio 2013 Larger beam groups Beam groups are partially compiled across beat subgroups. This can simplify the legibility of the score. Recognize grace notes Note values which are much shorter than the display quantization value are annotated as flam notes as long as a base note is present. Notation symbols Clef There are four clefs available in Samplitude Music Studio 2013: violin, bass, tenor, and alto clef.
Accidental Enharmonic change Samplitude Music Studio 2013 sets the sharps and flats according to the clef description you selected. It is often the case, however, that enharmonic change can considerably optimize the legibility of certain passages. In this case you can work manually. To change one or more selected notes enharmonically, click on the corresponding button. The function transforms flats into sharps and vice versa.
MIDI in Samplitude Music Studio 2013 Print notes Activate the print process in the "Score -> Print notes" menu or via the print button. Furthermore, a printer dialog window appears which appears differently for each printer or printer driver. Depending on the printer there are various options, e.g. the selection of pages you wish to print and the number of copies.
Quantization grid ("Snap") If snap is activated, the notes "snap" to the quantization values when they are created or edited. The quantization values are also considered. For instance, the notes snap to the corresponding positions within the quantization window. The snap positions are displayed within the piano roll as a matrix. A swing quantization is displayed by the different intervals of the vertical partitions in the piano roll.
MIDI in Samplitude Music Studio 2013 Quantization settings The quantization settings can be found in the MIDI editor menu under "MIDI functions -> Extended quantization" or in Samplitude Music Studio 2013's main menu under "MIDI -> MIDI quantization settings". The dialog with the settings is not "modal", i.e. you can leave it open if you wish, and test certain passages with different settings. The selected quantization settings may be visualized in the top of the dialog.
Swing: Starts swinging, groovy playback (for example, triplet). Specifies the division for uneven grid points. • 50 ... “50-50” division: The odd eighths are exactly half way between the even eighth notes (“even” playing method) • 67... triplet playing method, 3-2 division Offset: The value range in this parameter stretches from -100 to +100. By changing the offset values, you move the whole quantization grid. Negative values move the quantization to the left, i.e.
MIDI in Samplitude Music Studio 2013 MIDI editor shortcuts Apart from a few exceptions, like using the space bar for stop/playback, the keyboard shortcuts can be defined freely with the keyboard shortcut, menu, and mouse editor. For some basic functions such as scrolling and zooming, all keyboard shortcuts from the VIP are applied. You can explicitly define shortcuts for all commands that are available in the MIDI editor menu.
Audition Panic-End played edit notes Ctrl + F Mouse mode Selection Draw Drum (draw) Pattern (draw) Change velocity Delete Magnifying glass Glue note mode Split note mode Mute notes (Mute) mode Select next event Select previous event Event pitch higher Event pitch lower Select next grid quantization value Select previous grid quantization value Select next length quantization value Select previous length quantization value Move play cursor forward Move play cursor forward (fast) Move play cursor backwa
Software / VST instruments Software / VST instruments Samplitude Music Studio 2013 provides the option of integrating software instruments as well as MAGIX synths (e.g. Robota Pro) into a virtual project according to VSTi standards (e.g. Sample Tank) and can be controlled via the internal MIDI functions and editors. All instruments as well as their multiple outputs are seamlessly integrated into the audio engine with all of their effects and routing options.
Samplitude Music Studio 2013 scan this chosen folder. Then enter in a 2nd VST plugin folder and rescan using the folder icon. Now the contents of both VST plug-in folders are available. Samplitude Music Studio 2013 will automatically find new plugins that have been installed if they are present in the specified folders. If you add VST plug-in subfolders into the main VST folder (e.g. "Equalizer", "Filters", "Modulation", etc.), then these will be displayed as submenus when VST plug-ins are loaded.
Software / VST instruments Load instruments These are managed in Samplitude Music Studio 2013 under "Track menu -> VST instrument editor". You can also assign an instrument to each track; the instrument is selected as a MIDI playback device. Selected instruments or their individual outputs are shown directly in the first VSTi plug-in/insert slot of the track box and mixer track and can also be muted (left click) and opened (right click) from there.
Loading routing settings with software instruments An instrument may also be assigned to each track as a MIDI output device. Additionally, you can route audio output channels from software instruments to any tracks of the VIP. MIDI (send) and audio (return) signals from a software instrument may be present together on one track (but this is not absolutely necessary). Samplitude Music Studio 2013 is fully flexible in terms of individual routing configurations.
Software / VST instruments Advanced options Stereo/Mono (standard): Information delivered from the plug-in is used for routing. All as stereo/mono: Several plug-ins deliver incorrect information about whether the outputs are in mono or stereo. These options force individual outputs to be treated as stereo or mono outputs. Combine audio/MIDI: Activate this check box to automatically route the MIDI output of each individual track to this instrument.
• The plug-ins in the menu are now available to you. "Real-time effects" menu • Select an audio object in the arrangement by clicking it • Next, open the "Real-time effects" menu and select the entry "Object DirectX/VST plug-ins" • In the dialog, you can load the desired plug-ins for the selected object one after the other • Right clicking on the loaded plug-in opens its interface Load plug-ins at track level At track level you can load plug-ins in the mixer as well as in the track editor.
Software / VST instruments Mixer • Open the mixer by pressing "M" or via the mixer button. • Click on the small arrow next to the insertion slot of the desired track. • Now select a plug-in from the corresponding submenu. Note: Send effects will also be embedded. Add an AUX track and apply the effects to it. Bear in mind that the effects will be mixed, i.e. the effect in the AUX track should not contain the original signal anymore.
Instruments with multi-channel outputs The number of available individual outputs generally depends on the instrument, and this may be adjusted via the instrument's settings. Outputs may be available in stereo or mono. Distributing sounds on multiple single tracks This approach, for example, is ideal for all drum samplers if you want to address an entire drum set, but prefer to mix and edit the drum sounds individually.
Software / VST instruments Instrument panel and parameter dialog The instruments editor (panel) is opened when an instrument is loaded and can be opened again at any later time by right clicking the VSTi slot displaying the instrument name. Alternatively, the VSTi editor can also be opened by right clicking the record button on the track -> Instrument output -> VSTi editor. The graphical interface opens by default.
frequency ranges being reached. For this reason you should keep an eye on the preview volume when experimenting with this function. Play and monitor instruments live Requirements for playing live In order to play virtual software instruments, you will require a MIDI device to enter the data. This is typically a MIDI keyboard. Of course, you can also use any other PC that transmits MIDI data or a hardware synthesizer.
Software / VST instruments As software instruments are fully integrated into the audio engine of the program, the signals can be routed, mixed and equipped with plug-ins any way you like. There may be some restrictions when playing, but all functions are fully available during playback. Hint: Please note that "Track FX monitoring" mode or "Mixer FX monitoring/Hybrid Engine" have to be activated.
Routing VST instruments using the VSTi manager There are many flexible methods for signal routing of instruments. As described in the previous paragraph, an instrument may be fed from several MIDI tracks, and the outputs of an instrument may also be sent to several tracks. Routing instrument outputs Instrument outputs may be easily routed by using the VSTi manager. Simply open the VST instrument to view the individual outputs, and then right click the "Output routing" column.
Software / VST instruments Routing MIDI instrument inputs Nearly all software instruments require MIDI data to be audible. To route the MIDI input to a specific track that contains the MIDI data, click the VSTi button in the track editor for the corresponding track, and then select the instrument in the "Out" slot that you want to activate. Previously loaded instruments are also featured in this list.
The actual instrument of this track is no longer addressed by MIDI files of this track and can even be deactivated, provided that it is not used by other MIDI tracks. Select “Track unfreeze” (Ctrl + Shift + U) to change the original MIDI data at a later point in time that was "frozen”. The track is now returned to the state in which it was "frozen", but again requires the initial CPU power for processing the instrument. Alternatively, you can use the feature “Edit track freeze”.
Software / VST instruments ReWire If this option is activated, ReWire-compatible client applications (e.g. Propellerheads Reason) can be integrated into Samplitude Music Studio 2013 as synthesizers. Activate ReWire functionality in the program settings ("Y"). Afterwards, installed ReWire applications can be loaded as instruments into a MIDI slot. All ReWire client applications appear as individual sections in the selection menu of the plug-in slot of the track and are loaded as software instruments (VSTi).
The "classic" MIDI channel of MIDI notes and events is not important, it is replaced by the ReWire MIDI bus system. For each track a MIDI object is able to control a ReWire MIDI BUS. This means that all events of a MIDI object apply to the track for this ReWire bus, independent of the channel number the events originally had. Multitimbral MIDI objects, like those created in the MIDI file import, cannot be played correctly with ReWire.
Tempo editing Tempo editing Tempo and time signature changes in the tempo map... Tempo and time signature changes are an important means of expression of your music. You can make these changes in Samplitude Music Studio 2013 by using extensive options. A precise bar grid is essential for precise editing. Samplitude Music Studio 2013 offers you a convenient option for adjusting the bar grid to existing material (audio/video/MIDI). Changes in tempo can be made using tempo markers.
Tempo markers Tempo markers appear either as BPM markers or as Grid position markers according to the Tempo-map mode. Time signature marker (e. g. 3/4) are by contrast, independent from the Tempo Map mode. In total there are three types of tempo marker: • Time signature marker (blue) • BPM marker (red) • Grid marker positions (green) A time signature marker represent a time signature changes (e. g. from 4/4 to 6/8). You can also change the time signature when creating BPM markers and grid markers.
Tempo editing Tempo Map Modes: BPM Mode / Grid Fit Mode In the Tempo Map dialog (view page 232) you can choose between two modes:BPM mode and Snap adjustment mode. The selection can be accessed from the menu: Play/Rec > Marker > Insert Tempo change Play/Rec > Marker > Insert grid marker change • In Snap mode you work exclusively with grid position markers and Time signature changes. • In BPM mode you work exclusively with BPM markers and Time signature changes. Modes can be changed at any point.
Tempo Change: BPM Marker A new project first has a single "Master" tempo which can be defined in the transport console or in the project settings (shortcut: "I"). This Master tempo affects either the entire project or the start of the project up to the first BPM marker. Exception: If the tempo should be interpolated to the first tempo marker, the master tempo is only effective directly at the project start, to then go linearly to the tempo of the next BPM marker.
Tempo editing Grid Position Marker Grid position markers assign a specific musical position to a specific time position. If you move a grid position marker, you'll see how the beat grid is immediately adjusted. In the tempo track you can apply the effects of the beat grid changes to the tempo. A grid position marker defines the tempo indirectly, causing the tempo before the marker to be adjusted in such a way as to reach the desired musical position exactly at the marker position.
Tempo Map Dialog Set the playback cursor to the position at which the tempo or Time signature changes should occur. Now open the Tempo window from the Marker Menu (right-click on time bar) or from the edit tempo menu. Click on the "New marker" button in the dialog. A marker is inserted at the current position. You can now use the marker option to set the properties of this marker. For a new tempo marker, enter the required tempo in BPM or the new beat for the time signature marker.
Tempo editing Edit marker/Tempo map window If a tempo marker is changed or a grid position marker is moved, this influences the following markers and audio/ MIDI projects in the VIP. There are two main possibilities: The time position either remains constant, or the musical position remains and the time position is adjusted (Tempo/Time Signature window). The time position in the VIP is the absolute position, the musical position is flexible and is displayed by the grid.
Ignore All Tempo Markers, use Project Tempo With this option you can ignore any previously created tempo markers in your project, so that only the project tempo observed. Tempo and Time Signature Dialog This dialog appears when you double click on a previously available tempo marker/curve point or if a new tempo marker should be set using a menu command. You can enter the desired tempo in BPM here (not for grid position markers) and, if needed insert a time signature change.
Tempo editing You can create bar position markers with "Alt" + mouse click, and you can move them using "Alt" + horizontal mouse movement, e. g. to manipulate the bar grid and adapt it to existing audio events. Tips, examples of use Tempo markers can be placed when composing in the MIDI Editor. Subsequent MIDI Objects and tempo markers retain their musical position (advanced setting). The grid can be adjusted to available audio events, e.g. assigning beat numbers to certain time positions.
Synth objects Samplitude Music Studio 2013 supplies several synthesizer plug-ins to create your own drum pattern, bass, or melody lines. The synthesizers produce "synth objects" which are arranged on the tracks together with the other objects. Working method Opening the synthesizers The software synthesizers can be found in a special folder which is copied to your hard disk on installation. To open it, click on the synth button. You can find all available synthesizer plug-ins in the selection box.
Synth objects Arranging the synth object Once you have finished programming the melodies or rhythms of the synth object, you can close the operating console and arrange the synth objects on the tracks. They can be stretched or compressed, faded in and out, turned down or up, etc. with the help of handles: These steps are the same for all objects. The operating console of every synth object can be reopened at a later stage by double clicking or via the synth button if you would like to reprogram the object.
Atmos Atmos is a synthesizer which can be used to easily create realistic nature sounds in no time. From thunder and lightning to animal sounds and traffic noise, Atmos helps you design natural-sounding atmospheric noises for your projects. • In the upper border window, select the top category "Scenario". You can select a desired nature sounds category (for example, "Thunder and Lightning"). • In the middle of the window, a collection of control elements appears for designing the desired "Ambience".
Synth objects A drum sound is created in BeatBox 2 using a sample (analogously to the old BeatBox) which is combined with a synthetic sound that can be created using up to three different synthesis models (hybrid sound synthesis). BeatBox 2 plus enables detailed editing and automation of all sound parameters. There are two styles of interface in BeatBox 2. While closed, you can listen to included sounds or those you've made in BeatBox 2 without using too much window space.
Drum kit: This section loads drum kits (collections of different drum instruments) and the individual drum instruments. Selected drum instrument: The settings in the synthesis section (6) and velocity/automation (5) always affect the selected drum instrument. Pattern editor: Programs the beat sequence. In the top part, different patterns (sequences) can be loaded and saved as well as different settings for the view and function of the pattern editor.
Synth objects Context menu Right clicking a drum instrument always opens a context menu: • Copy/Paste: Copy an instrument from a track and paste it to another one. • Empty instrument: An empty instrument is added. No sound is played, it has no name, and is used to clean up an unused track. • Default instrument: The standard instrument is added. It has the standard parameter for all synthesis shapes and serves as the starting point for your own sounds.
Pattern editor - matrix This is the heart of BeatBox. A click on any position in the drum matrix creates or deletes drum notes (events). Clicking and dragging draws in a series of notes. Together with the velocity editing options (view page 244) (velocity), you can easily create drum rolls. If "Shift" is held when you click on notes in the range, a rectangle can be drawn out which selects the notes contained within this rectangle (lasso selection).
Synth objects Velocity The velocity mode serves for editing the velocity/automation of the individual drum notes for the selected drum instrument. Reset: Sets all velocity levels to 100% Mode switcher: Switches the section between velocity control and Automation (view page 243). Random: The random parameter adds random variations to the set velocities. This helps make your beats sound more natural. Amount: No function in velocity mode.
Reset: Sets all automation values for the selected parameter. 0. Mode switcher: Switches the section between velocity control (view page 243) and automation switched. This happens automatically during selection of parameters. Random: The random parameter adds random variations to the set automation. This helps make your beats sound more natural because each programmed hit will sound slightly different. The level of the random parameter is also influenced by the amount controller (see below), i.e.
Synth objects The middle handle increases or lowers the values together. An object can be faded in or out with the handles to the left and right upper corners of the object. If you move the handles horizontally you can change the curve shape of the transition. A single click in the automation section cancels the selection again. Note: A selection of velocity values matches the selection of corresponding notes in the matrix editor.
Select synthesis mode: Switches between the three synthesis models. Mix: Mix relationship between drum sampler and synthesizer. Parameter controllers: All six sound parameters for a drum sound can be directly set and automated via the parameter controller. The parameters in question depend on the drum sound currently loaded. By clicking the name of a sound parameter, a menu opens for you to add parameter controllers to each drum sound's synthesis parameters.
Synth objects Stereo delay (tempo sync / millisec.) Stereophonic repetition, adjustable separately per side Parameters • Left / Right: Delay times, synced or free running • Feedback: In contrast to mono delay, no repetition takes place in the middle position of the feedback controller. When turned to the left the type of delay is that of the so-called "ping-pong" variety, i.e. the signal is alternately sent so that is jumps from one channel to the other.
Parameters • Rate: Modulation speed • Feedback: Feedback of filter steps • Depth: Modulation amplitude Room reverb / Hall reverb In the case of reverb there are two realistic simulations of natural reverberation. Sounds receive "atmosphere" and thereby appear lively and "authentic". Room reverb simulates a small space with high echo density. Hall reverb mimics the typical reverb of large concert halls.
Synth objects Distortion This overdrive effect works similarly to common guitarist effect pedals. Everything is possible, from light, bluesy signal saturation to hard "metal shred boards". Here a dual-band EQ works on the in and output signals and therefore provides a rich palette of sounds. Parameters • Drive: Controls the internal level and thereby the overdrive • Low: Bass portion. • High:High portion.
Multimode filter/Envelope generator Following the samplers and synthesizers, an inverse filter (multi-mode filter) is added to add the last bit of polish to the drum sound. The envelope generator controls all time-dependent processes in the synthesizer and sampler. Loop Designer The loop designer unites both stellar design elements of drum'n'bass style in a "device": turned-up beats and rumbling bass lines.
Synth objects Additional buttons: Loads a saved pattern with all settings. Saves a pattern. Undo for all settings made in all sections. Makes random settings changes in both sections. You can change settings later as you wish. Drum section (top half) Here complex, authentic-sounding Jungle-Breakbeats can be put together easily. In professional recording studios Jungle-breakbeats are made by chopping up arbitrary drum loops and putting them back together in a different order.
The right mouse key deletes settings of a step bar and the Drum Loop is played in its original order. Pressing the double-arrow button generates a random step sequence. You can change this rhythm as you like. Clicking into the blue field in the left part of the drum section opens a pop-up menu where you can pick the sound of the Drum Loop. When you select another drum loop it will load and be played in the way you programmed it.
Synth objects sound is produced, if it is in the top position, you will get a high tone. If the controller is in the middle, the pitch will be balanced. Just like in the drum section, here you will also find arrow buttons on the right side for opening pre-defined patterns and and a double-arrow button for setting arrows. The filter can be set analogously to the drum section. The arrow button next to the filter area select presets in the form of standard curves.
LiViD - Little Virtual Drummer MAGIX LiViD helps you to turn your ideas into songs. Enter a few basic details and LiViD will play a full drum track, complete with intro, verses, choruses, fills, bridges etc.; the entire song structure is laid out for your convenience. Brilliant stereo drum samples recorded by professional studio musicians and a freely adjustable “Humanize“ function will create an authentic drum feel with perfect sound quality.
Synth objects Robota The Robota is a four-part drum computer with virtual analog and sample-based sound production. Virtual analog sound production means that the sounds are synthesized in real-time, i.e. produced with a synthesizer to recreate the typical analog sounds of classical drum computers, such as the Roland Tr-808 and Tr-909, or more recent devices such as the Korg Electribe or the Jomox x-cousin.
Parameter (1): To simplify matters, not all parameters can be changed on a sound - only those that are meaningful for the selected drum sound may be changed (snare, kick, high etc.). There are four selected variable parameters coordinated exactly with the selected preset sound. Oscillator waveform (2): The fundamental waveform of the Oscillators is selected here. You can choose from sinus/triangle/sawtooth/sample. If you have selected "Smpl" you can use the rotary knob to select a sample, i.e.
Synth objects Schematic illustration of the Robota synthesis Here is a detailed circuit diagram of a Robota voice with a description of all control parameters. Pitch envelope (pitch env) Controls the pitch envelope level. Tune Tunes the instrument.
Oscillator shape (osc shape) The shaper adds additional frequency shares to the basic sound of the oscillator by artificially reshaping the wave shape. A sine wave (shape = 0) can be reshaped up to a square curve (shape = max). Oscillator waveform The fundamental waveform of the oscillators is selected here. You can choose from sine/triangle/sawtooth/sample. If "Sample" is selected, you can use the controller to select a sample, i.e. a previously recorded drum sound.
Synth objects Lo-fi decay (lofi dcy) Time constant of the by-product of the three lo-fi effects which makes the sound "dirty". Only the beginning of the drum sound of the lo-fi effects is affected if the decay is low. For instance, this makes the kick of a kick drum sound more interesting. Filter modes (flt mode) Filter mode: High cut – sound portions above the cut-off frequency are filtered out. Band pass (BP) – Sound portions above and below the cut-off frequency are filtered out.
Tube Controls the level of the tube amp simulation. It "saturates" the output signal of the voice and adds warmth to the sound if the settings are moderate. Increasing the settings makes the sound "dirtier". Volume/Pan Controls the volume and panorama position of the drum instruments. Sequencer Incident lighting is used to control the drum patterns just like in all classical drum computers and groove boxes.
Synth objects • Use “Select” to choose an instrument to edit. • Use the “Clear bar” button to delete all steps in the selected instrument. • Turn on the appropriate step buttons, and use the “Velocity” controller to adjust the beat velocity. • Repeat the procedure with the other instruments Snapshots In addition, you can automate programming of the editable sound parameter of a drum sound via so-called "snapshots".
Groove Control The secret behind “groove” beats lies in delay. That is, individual beats are either anticipated or delayed according to patterns. For example house beats use the “shuffle” whereby straight 1/16s are delayed at certain times. In the Robota there are groove velocity and groove swing presets. Groove velocity presets contain for each step of a beat a certain offset to increase or reduce the original beat velocity.
Synth objects Vita The MAGIX Vita synthesizer specializes in playback of "real" instruments using sampling technology. This means that short samples of real instruments in different pitches, playing techniques and volumes are used, combined, and played again at the correct pitch. The VITA synthesizer is controlled via the MIDI objects. If you load Vita via the Media Pool, a preset MIDI object will appear first. You can then load different Vita sounds via the "Output" menu at the top of the MIDI editor.
length of time the decrease in volume takes on a section set with S(ustain) at the maximum volume. R(elease) is the length of time it takes for the sound to fade out. 4. FILTER: Here you can switch on a filter which influences the sound. With FILTER TYPE you can select the kind of filter you want to use. Cutoff controls the filter frequency and "Resonance" controls the strength of the emphasized filter frequency.
Synth objects Revolta 2 Revolta 2 is a further development of Revolta. It is polyphonic and playable with up to 12 tones, including an additional noise generator, a step sequencer, and an extraflexible modulations matrix. An effects section with 9 different effects and presets (created by a professional designer) make it a full-fledged synthesizer for all kinds of lead, sequence, and pad sounds. REVOLTA 2 has a whole array of presets.
By clicking the edit button you can open the complete interface. 1. Main parameter: Sets the volume, panorama position, pitch characteristics ("Transpose"), and play modes ("Poly", "Mono", "Legato"). "Glide" regulates the portamento time. 2. Oscillator section: Two oscillators are available with smoothly adjustable curve forms and a noise generator. Both oscillators can be tuned to each other and used to modulate frequencies. 3. Amp: This is the volume envelope.
Synth objects 7. Options and modulations matrix: The two buttons open the Revolta options page for general and preset-specific settings and modulation matrix. In the modulation matrix modulation sources are connected with modulation targets. Simple modulations like the oscillator (the pitch will be modulated via an LFO) can be set quicker directly on the interface. Much more complex modulations are possible in the matrix because the matrix offers more modulation sources (e.g.
You can turn the instrument keyboard on or off with this controller. Because these samplers are enhanced for each instrument by tuned effects, the rest of controls function analogously to the already familiar synthesizers such as Vita. If you would like to know which result certain effects have, you will find explanations in the Essential FX, Vintage Effects (view page 106) or Reverb chapters. Additional information is also available in the VST plug-ins (view page 211) chapter.
Surround sound Surround sound Surround panorama module In the "Surround Panorama" module the panning of a track or an object is set and edited on the Surround bus.
Name The loudspeakers are designated with defined abbreviations: “L” (left), “C” (center), “R” (right), “Ls” (left Surround), and “Rs” (right Surround). Volume A level indicator appears next to each loudspeaker and shows the value of the level share that the sound source is transmitting on this Surround bus. For the stereo modes the total of the level of both sources is always shown. If "Shift" is held down and the mouse is clicked on a source, only the value for this source will be shown briefly.
Surround sound Automating Surround This section of the dialog is described in the section on “Automation of twin-channel Surround”. Stereo and mono signal processing with twinchannel Surround Mono The following applies to stereo signals: A mono total is formed from the signal that is positioned as a single mono sound source in the panorama. The following applies to mono signals: The signal is positioned as a single mono sound source in the panorama. X-Sym.
Parallel The following applies to stereo signals: The left-hand and right-hand channels are kept at a constant distance to one another and shifted parallel to one another during movements. If "Ctrl" is held down the distance between the two sound sources can be altered. The following applies to mono signals: The original and the mirror sound sources are kept at a constant distance to one another and shifted parallel to one another during movements.
Surround sound panning dialog into a new position. Samplitude Music Studio 2013 generates the automation events automatically in order to generate this movement for the automation curves. Possibility 3: Drawing automation curves in the VIP track Samplitude Music Studio 2013 allows you to draw new Surround sound automation curves in a VIP track or to change existing curves. Make sure that the button for the corresponding VIP track is activated.
Synchronization Synchronization is very important to an audio system, since it is necessary to align playback and recording speeds of different system components. Synchronization enables studio equipment such as tape machines, drum computers, video recorders, or sequencers to be linked with different formats like MIDI clock, MIDI timecode, or SMPTE timecode so that all of the devices run at precisely the same time.
Synchronization MIDI Clock MIDI Clock only contains the SPP (song position pointer) and the start/stop signals. There is no continuous timing information embedded in the MIDI clock signal, nor is this transmitted. This type of synchronization is principally therefore only suitable for starting and stopping.
Synchronization / Synchronization settings Master synchronization: Samplitude Music Studio 2013 will slave to SMPTE/MTC/MC and can act as the master for MIDI clock and MIDI time code. Sync output is directly linked to audio playback so that no delays occur between Samplitude Music Studio 2013 and external devices, even with long tracks.
Synchronization By entering the "sync velocity", you can influence the speed of the tempo adjustment. The greater the sync velocity, the faster Samplitude Music Studio 2013 will follow a tempo change of the sync master; however, this also means that the pitch fluctuation in the audio material is greater. Only use values greater than 100 if Samplitude Music Studio 2013 does not synchronize precisely in standard cases.
differences between tape material and recorded samples in Samplitude Music Studio 2013. With an offset of “60:00:00” milliseconds (1 hour) a tape that was previously stripped can be synchronized, if the start point for the recording/playback starts at 1 hour. Samplitude Music Studio 2013 will, however, start at the correct beginning position. FX: With this parameter, possible inaccuracies during the positioning of long samples can be equalized.
Burning CDs Burning CDs Burning Red Book-compatible audio CDs is a vital feature of Samplitude Music Studio 2013. You won't require any other software for writing a CD. You can also write CDs "on the fly", and all processing is performed in real time during the write process. Since trackbouncing was not performed first and no image is created, no extra space is required on the hard disk. However, sufficient system resources must be available for processing while writing.
Pauses can be adjusted by moving objects, and indices with no pause may be set as well. 4. If you have made all settings, click on the "Create CD" button in the toolbar or select "CD > Create CD". The burning dialog opens: Burn audio CD "on the fly“ calculates all effects in realtime: This option immediately starts the burning process as long as a blank CD-R is in the CD-R drive.
Burning CDs Get CD info (freeDB): When you click this button, Samplitude Music Studio 2013 looks for information to the title in the freeDB.org data base and displays it. Burn CD: opens the actual burning dialog. Here you can select the burning speed, burn CD text to the blank disc, simulate burning and create the CD as a CD extra project. In addition, you can compare the CD after burning with the project data in order to compare the error rate. If it is too high, the burning speed has to be lowered.
Tools and wizards Load audio CD track(s) This function allows import and writing of audio files using most CD/DVD ROM drives. Data import takes place completely digitally, without any sound loss. HD wave projects are created as wav files and can also be loaded in other audio programs without having to convert the format. To import audio tracks you should proceed as follows: 1. 2. 3. 4. 5. 6. Open the drive list dialog ("CD" > "Load audio CD track(s)"). A CD track list dialog appears.
Tools and wizards CD drive options: If you have more than one CD/DVD drive, you can set which you want to be displayed here. Write text file: Opens a TXT file with all information on the currently created CD. Auto crossfade mode: The auto crossfade mode is turned on during import of audio tracks. Crossfades will be automatically set between imported titles. Take over CD track markers: If this option is activated, track markers will be set at the start of imported tracks.
Burst copy mode: Optimizes the copy process speed (no software correction). Sectors per read: Defines the number of audio sectors per read cycle; the higher the number, the faster the copy process will be. Not all SCSI adapters support more than 27 sectors. Sync sectors: Defines the number of audio sectors used for sector synchronization. A higher number results in a better synchronization, but also in a slower copy process.
Tools and wizards • Cosine • Sine/Cosine The faders can be used to change the curves in the corresponding available range. Linear curves require less computer power than non-linear ones. Note: The settings for fade in/out in the Crossfade Editor are also applied to the selected object if it does not overlap any other object. Global Settings: Set: The current settings are defined as preset.
Next, choose between a RAM wave project or HDP; in the first case, the waveform will only be created in memory (RAM), and this must be saved separately if you want to use the signal again later. If a HDP is created, then the waveform created will be available immediately as a file on the hard disk. Basic differences are also explained in the chapter "Wave projects". Sample rate: The sample rate may be selected between 44.1 kHz and 48 kHz. The next section specifies the type of signal to be produced.
Tools and wizards Remix Agent The Remix Agent is a powerful tool for determining the BPM (beats per minute) and the time positions of quarter note beats of any song. This is important, for example, when a track on an audio CD has been imported into Samplitude Music Studio 2013 and other sounds like drum loops, effects, or synthesizer voices are to be mixed in.
Requirements • The song must be longer than 15 seconds. • The songs have to contain "rhythmic" music. • The song must be in stereo. Preparation - Setting the start marker and object end Before opening the Auto Remix Assistant, you should set the start marker at the position in the song object in the arranger where you want detection to start. If the song contains a long intro without beats, set the start marker after the intro.
Tools and wizards Corrections: Manual tempo and onbeat / offbeat setting If the result is incorrect, you can help the Auto Remix Assistant with a few mouse clicks on the correction buttons. There are two possibilities: On the one hand, the “Tempo correction” list offers alternative BPM numbers which could also fit with the music. The adjustable BPM values are detected automatically, and the total number of BPM can deviate from song to song.
Generating remix objects The song is cut up beat by beat into individual objects which can then be used and reedited in any required way in the VIP. Some usage examples: • Generate loops out of complete songs that you can use with your own material. • Remix songs, i.e. change the sequence of the remix object, cut and duplicate the individual parts or beats of the songs, or enhance the song with any other loops, samples, etc.
Tools and wizards Exit: The dialog is closed without the changes being saved. Adjust tempo: This option offers you the possibility of adjusting the song tempo to your project speed or the project speed to your song tempo. Caution! The “Adjust tempo” option can only be selected if the remix agent has been opened from a VIP. Set object tempo to arrangement tempo: This adjusts the object length to the existing arrangement.
Generate quaver markers in the current range: Select this option in order to set markers at the positions of the starts of the quaver-bars (the positions of all lines presented in the wave form display). One example of the use in both cases: Mixing two songs: 1. 2. 3. First, adjust the project tempo to the song over which you intend to dub in the second song (“Set arrangement tempo to object tempo”, “Alter global setting”).
Tools and wizards Harmony Agent The Harmony Agent is designed to analyze harmonies. The music track is analyzed first when you open the Harmony Agent. The Harmony Agent tries to automatically identify the harmonies for each quarter beat of the music. The correct beat information is an important prerequisite for a properly-functioning Harmony Agent. During subsequent playback, the detected harmony is played as a chord by an internal generator for verification purposes.
Check and correct the automatic harmony recognition After the analysis, you can manually correct harmonies which were not correctly identified. Note that major chords are written with capital letters and minor chords with lower-case letters. Left click on the respective harmony symbol in the wave display. Hold the key if you want to mark several subsequent harmonies. If you right click on selected harmony symbols, a menu containing alternatives will be displayed.
Tools and wizards Track settings Audio Output: Specifies the audio output device. This can either be a bus (submix bus) in the audio studio mixer or a wave out device. This parameter can can adjusted in the VIP window, in the mixer, as well as in the track settings. Surround mode: Activates Surround mode. All tracks: Sets the current settings for all other tracks in the VIP. Track type: Displays whether the track is set to AUX send and/or a submix-bus.
Play/Thru parameters In Channel: If a MIDI channel is set here, then ONLY this will be used for recording. Out channel: If the MIDI object includes multiple MIDI channels, then you can use this option to filter out other MIDI channels than the one set. Only events for the MIDI channel set here will be output via the MIDI interface. Transp.: Transposes the played pitch in semitones up or down. Set the value here to 2 and play C2, for example: D2 will be played or recorded.
Tools and wizards Managers A manager combines frequently required management and control functions within one window, such as for markers, tracks and CD tracks. This includes a file browser for finding, previewing and loading media files. Managers can be opened within the Docker, but can also be displayed as separate windows. Manager windows are multi-monitor enabled and save the last position when closing.
The "Search" option lets you search the current window for directories or files. Enter a search item into the input box and click “Enter”. Found directories or files are highlighted. You can find and highlight several entries that meet your search criterion by entering one or several first letters. The file browser opens as a tiled window by default. The right box hosts the favorites list, which you can fade out using the “Options” toolbar.
Tools and wizards There are further options in the context menu of a media file (right click): • Load file • Delete file: Physically removes file from storage device. This process cannot be reversed! • Highlight all files • Open via standard link: The file is opened in the Windows application that is linked to this file type. This can be an MP3 player or some other wave editor. • Open in Windows™ Explorer: Opens the current directory as a new Windows Explorer™ window.
instruments, and one instrument folder contains different sounds. Each sound can have a different pitch (except for drums and effects sounds). The Soundpool display consists of several columns: First, all styles available in the database are shown. The second column lists the instruments. The third column, "Name", contains the list of the sounds found. The respective name, tempo, length in bars (1, 2, or 4 beats), and type is listed for them.
Tools and wizards Object manager The object manager integrated in the manager lists all objects contained in the current project and makes it possible to edit selected object parameters. To view the object manager, click the "Manager" button in the toolbar, and then select "Objects" at the bottom of the manager window. Menu: Tools -> Manager -> Object manager Keyboard shortcut: Ctrl + Shift + O You can export object manager information as a text file.
Search for objects: As in other manager windows, the object manager also provides a search option that allows you to search for objects in the current window. Enter a search item into the box and press “Return”. Found objects are highlighted, but are not selected in the project window. Deleting, renaming and editing objects You can delete objects directly in the object manager by selecting one or several objects simultaneously and pressing “Del”.
Tools and wizards Track view and selection The track manager contains all of the current project's tracks. You can double click on the track number to select a track. The track will be displayed in the project window. If the track is outside of the visible display, the project window will scroll to this vertical position. Search for tracks: As in other manager windows the track manager also provides a search option that allows you to search for tracks in the current window.
You can find the file in the project file (Projectname.txt). Marker view and selection In the marker manager you can display all of the current project's markers. Searching for markers: As in other manager windows, the marker manager also provides a search option which allows you to search for markers in the current window. Enter a search item into the box and “Enter”. Found markers are highlighted.
Tools and wizards Range manager The range manager represents all ranges contained in the current project and makes it possible to select them directly from the list. In order to display the range manager click on the “Manager” button in the toolbar and then select the “Ranges” tab on the bottom row of the manager window. Menu: "Tools -> Managers -> Range manager" Defining and search for ranges Defining ranges: To save a range in the manager, you first have to define a range in the project window.
VSTi manager The VSTi manager enables easy display, inserting and deleting of VST, MAGIX, and Rewire instruments in the current project. If the instruments are opened, the single outputs to the assigned tracks are displayed. Right clicking on the selected instrument opens the plug-in dialog of the selected VSTi. Instrument outputs are routed in the VSTi manager in "Routing setup". Specify how the outputs should be routed in the dialog that appears.
Tools and wizards Solo JamSession The Solo JamSession lets you create complete songs single-handedly. Begin with a simple idea, a small riff, or a chord progression. This is then recorded and put straight into an endless loop after the recording. Now, you can record a melody on a different track. The program simulates working with hardware "Looping delays", like, for example, the Gibson Echoplex.
By clicking on "Stop", playback/recording is stopped immediately. Modes There are different recording modes in the Solo JamSession. Normal All material is recorded in the same track. The recording restarts from the beginning each time the spacebar is pressed. Old audio material is overwritten. The aim of this mode is to record multiple takes at a certain section in the arrangement, which can then be interchanged easily in the Take Manager. Overdub New audio material is always placed in a new track.
Tools and wizards Solo JamSession This mode largely corresponds to the behavior of the "old" Auto JamSession. The aim of this mode is to create an arrangement even while playing that can serve as a basis for a new song. By pressing the spacebar several times in a row, the following actions will be triggered: 1. 2. 3. 4. 5. Playback begins. Nothing is recorded yet. The first recording starts. Record your first beat(s). As a sign that the program is recording, the action button turns red.
Monitor If the button is activated, the incoming signal is output immediately. "Sound FX" enables you to add extra effects to your material. The effects are applied to all tracks. Technically, these effects are on the track. Activation or deactivation of these effects is therefore not recorded. Options The following options are only available in "Solo JamSession" mode.
Tools and wizards Mute/solo effects quantization: This option also quantizes the control of solo, mute, and other effects (double speed, half speed, reverse). Apply loop effects to last track only: The loop effects are always used on the last track only. MIDI / Joystick setup This menu entry opens the dialog "Edit keyboard shortcuts, Menu and Mouse" with the Solo JamSession page (view page 467). Here, you can also "learn" MIDI commands.
BPM value Patches the BPM value (beats per minute). This is useful for when the timestretching factor must be determined later in order to adapt the wave project to the tempo of an existing arrangement. Patches in brief Patches only work if you have opened the wave project in destructive wave editing mode and if it is not open in a VIP simultaneously. On the right of the dialog (patch) you can select the algorithm to be used and specify the wave file tempo.
File menu File menu The File menu contains broad functions for generating, managing, loading, and saving projects. New Virtual Project (VIP) A new virtual project is created and presented in a new window on the screen. New project Arranger view: Samplitude Music Studio 2013 opens a new virtual project in the normal arranger view. Multi-track recorder (MR-64): This opens the MR-64 for quick and easy recording. Please also read the chapter "Recording with the multi-track recorder".
Project name: The name of the new VIP should be entered here. A subfolder with the name of the project is added automatically in the standard folder selected via the "file path". Target path: Select the folder where you want to save your project here. Project template: You can choose between previously saved project templates in this list field. They include all project settings such as track number, device assignment, etc.
File menu Open Here, many different file types can be opened and loaded into Samplitude Music Studio 2013. Shortcut: Shift + L for HD wave projects Shortcut: O for virtual projects Virtual project Virtual projects are multitrack projects in Samplitude Music Studio 2013 which make use of wave projects. When loading a virtual project, all associated wave projects (RAM and HD wave projects) are opened if they were not open prior to loading the VIP.
Load / Import Load audio file Open a dialog for loading audio files. You can also load multiple files simultaneously. Just like with Windows Explorer, you can extend your selection with "Ctrl" + click and select a series of files with "Shift + click". Note: Due to a particularity of Windows Explorer, the file selection dialog is structured from back to the front.
File menu Convert other file formats into wave: Compressed audio formats such as MP3 can be loaded and played in Samplitude Music Studio 2013 directly. This requires increased CPU calculation. Activate this option to convert files like this into an uncompressed wave format. Tip: It is much easier to search for, organize, preview and load files using the File manager (view page 297). Shortcut: W Load MIDI file Load MIDI files via this item.
The track list dialog Copy selected track(s): This button starts audio copy. All selected tracks will be copied in a wav file or an HD wav project. Play: Starts audio playback of the first selected track in the list (as a test). Stop: Stops playback. Pause: Pauses playback By clicking the play button, playback can be continued. Select all tracks: All audio tracks will be selected, e. g. for copying the complete CD. Tracks markings can also be created using Shift and Alt and arrow keys.
File menu Save project as You can define the path and name of the new project you want to save your work as. RAM projects and virtual projects will be saved with the new names (the source file remains untouched). HD wave projects are renamed on the hard disk. Samplitude Music Studio 2013 will not generate a copy of it for reasons of conserving space on your hard drive. Keys: Shift + S Save project as template This option helps you create project templates that save all project-related settings, e. g.
Wave Here you can export Wave files. Format settings: A dialog with a list of compression codecs appears. Select the codec and compression rate you require. MP3 Exports the project as an MPEG Layer 3 with the included encoder. By clicking format settings, a window for setting encoder options opens. Here you can set export format, encoder quality, stereo coding, VBR (variable bit rate) options and labeling using the MP3 ID editor. Format settings Output format: Here you can set the output bitrate.
File menu FLAC FLAC is the abbreviation for "Free Lossless Audio Codec". This is a freely savable format that can be used to compress your audio data to 50% of their original size. Unlike lossy compression methods like MP3 or OGG, the full sound quality is kept intact with FLAC. OGG Vorbis... Exports the project in OGG Vorbis format. The "Format settings" button opens an additional dialog to select the desired bit rate.
L&R wave > 2 mono L& R wave projects can be split into two independent mono projects using this function. This way you can break the fixed connection of the samples to one another and edit them individually. If you wish to edit them together again, then select the "2 mono -> L&R wave" function. LR wave > 1 mono The current L&R wave project is converted into a mono mode. If it was a stereo project before, then both channels will be mixed.
File menu Export MIDI File... The particular file format may also be specified when exporting a MIDI file. One track corresponds to format 0, multiple tracks to format 1. In addition, the tempo map may also be exported, in which case the support point count per beat for tempo runs can be selected freely. The standard MIDI file (SMF) export always takes place in the current VIP-PPQ resolution. The markers are also exported.
MAGIX Online Album MAGIX Online Album lets you publish your photos and videos directly on the Internet. You can also play your music as MP3s in the Online Album. Create your personal album website in no time with your own Internet address, and showcase everything that's fun about multimedia to the world. For example, you can upload especially impressive photos or entire slideshows as videos straight from your MAGIX program.
File menu • Multimedia content: Select your favorite photos, spectacular slideshows, videos and an online video player with your own background music, or integrate it all as an online music player with playlists. • Decorative elements: Attractive design objects, plenty of vector shapes, background images, buttons, and much more offer more possibilities for designing unique websites than ever. • Animation objects: Large selection of dynamic, impressive animation objects for breathtaking, moving websites.
Trackbouncing (internal mixdown) This command can be applied to compile a project, a sought range or selected objects and tracks of a virtual multi-track project (VIP) into one audio file and save it under a new name. All real-time editing (cuts, crossfades, mixer settings including mixer effects and plug-ins, volume and panorama curves, real-time effects in the object editor, etc.) can be integrated into the new project.
File menu Track Bouncing Settings: Generate Create new wave file: The selected range or the virtual project (VIP) creates a new wave file. Open new wave project: The selected range/virtual project (VIP) is converted into an wave project. Create new object in VIP: The bounced objects are inserted as new objects in a new track in the existing VIP. Replace objects in VIP: The objects used in trackbouncing are removed and the result is inserted into the selected track.
work more effectively by using the "File > Export" command instead of the trackbouncing dialog. All formats that cannot be directly opened by Samplitude Music Studio 2013 cannot be created in the trackbouncing dialog. For bouncing into the WMA format, use "Menu File" > "Export" as well. Trackbouncing settings: Options Exclude master effects from bouncing: Master effects are not included during bouncing.
File menu Note: Don't confuse MIDI bouncing with the "MIDI object freeze (Object -> Object freeze)" function, which replaces the MIDI objects with audio objects in the software instrument's audio return signal. Rename project The “Rename project” command allows you to rename a project file rather than save it to a different file. For RAM wave projects, only the internal names are changed (without being saved), but all corresponding files are renamed immediately in the case of HD wave projects.
Delete Unused Samples This function lets you edit all wave projects belonging to the current virtual project in such a way that all ranges that aren't used are deleted. It basically deals with the part of the audio data to which the objects in the arranger do not refer and don't get played at any point. The objects in the virtual project are customized automatically so that nothing changes in the arranger view. This function deletes physical data and does not feature an "Undo" option.
File menu Delete Freeze Data Use this function to delete unused data that was created when freezing but is no longer needed after "unfreezing". Close project Closes the arrangement.
Project properties Snap and Grid Setup In the general project options dialog you can choose the kind of grid and its activation. Shortcut: I Virtual projects have an object grid, area grid, beat grid, and frame grid. In the object grid, the objects may only be moved to the start, end or the hotspot ("Object -> Set hotspot/delete hotspot"). The reference point is normally the front edge of the object that is to be moved. As soon as a hotspot has been defined for the object, this is what will be used.
File menu Snap offset to project start: Here the snap offset can be set relative to the beginning of the project. "Use current position for offset" specifies the current position as the grid's zero position. Use snap offset also for grid: The snap offset is used as a reference size for the grid. Mixer setup Here you can open the mixer setup (view page 477) dialog. Use this to set the number of tracks, AUX buses and submix buses as well as the routing presets for the most frequent use cases.
cursor during playback. When working in “2” or “3” section display mode, the autoscroll feature causes the individual sections to follow the play cursor as well. If you have zoomed into one of the sections, the play cursor will move through the section faster, resulting in more screen re-draws.
File menu Project Auto Save… The Autosave dialog is available via the project options. This dialog provides options for creating backups of projects. The button View backup project opens the selected backup in the arranger. The button Restore backup status restores the project to the status of the backup. If the current project was changed previously and not saved, then the last status may be saved with the extension _OLD.vip. Autosave Mode Autosave mode may be activated with the corresponding check box.
Project status This dialog displays various, project specific information such as name, path, the number of ranges as well as marker changes, and time of creation, number of objects count and file size. You will also find a list of all audio files used in the project. Keyboard shortcut: Alt + I CD arrange mode If you activate this menu feature, Samplitude Music Studio 2013 will arrange the next objects introducing a Red Book-standard pause between them.
File menu Autoscroll/scrubbing: See "Playback parameters". Stop at position: This stops the play cursor at the current position when the "Stop" button is pressed and doesn't jump back to the original position. Device: Specifies the driver of the sound card for playback. Active: Checking this box activates Varipitch/Varispeed. Varipitch/Varispeed mode Vertical slider: This controller defines the playback from -200% to +200%, in which case negative values cause the project to play in reverse.
Inside the toolbar editor there is a context-sensitive popup help dialog. Reset toolbars This menu lets you reset several toolbars. Video height Here you can set the height of the displayed video. Font selection Samplitude Music Studio 2013 will also let you specify the font used for text display in the various objects. Font for time display This option lets you select the display font for the time display (Menu "Window" > "Time display").
File menu The choice consists of: Moving: The objects cannot be moved unintentionally (default). This is especially useful for multi-track recordings to prevent inadvertent offset between each track from the beginning. Volume changes: Deactivates the volume handles of the objects.
Edit Menu This menu features functions that are applicable only to wave projects ("Edit -> More -> Copy to"), and others are only for virtual projects ("Cut silence"). Edit functions like "Extract" require range to be selected; other functions like "Copy" are available only for active objects. The start and end points of the selected range determine the start and end points of a cut, and the vertical position indicates the tracks that are affected by the edit.
Edit Menu Undo List A list with the last undo commands will open. You can return to any work stage. Mouse mode Here you can find available mouse modes You can find detailed information in "Mouse functions and mouse modes" (view page 88). Note: Not all mouse modes are available in Wave projects.
Object mode Copy Copy The current range is copied into the clip, but is not deleted from the project. The sample or track length remains unchanged. Please note that any previous clip contents are deleted. The properties of the project will be applied to the clip. Shortcuts: C Ctrl + C Ctrl + Ins Copy as… (Wave-Project) This function copies the selected range from a wave project into a new file.
Edit Menu to insert the contents of the clip into the wave project at the exact same spot if you accidentally removed the material. Use the function "Edit -> Paste/Insert clip" to insert the clip contents. Virtual projects (VIP) In virtual projects the selected range is copied to the VirtClip and is removed from the current VIP. The VirtClip does not contain actual audio information, only the links to the audio files. The VirtClip also contains as many tracks as the removed range.
Insert Paste from clip The contents of the clip are inserted into the current project behind the position of the play cursor or the beginning of the currently selected range. The data or objects that are located behind the insert position are moved out of the way to make room for the clip contents. The samples or audio tracks become longer. The clip remains unchanged during the procedure. If the clip was empty, an error message is displayed.
Edit Menu Crossfade with clip The content of the range is crossfaded with the content of the clip. Delete Delete The data in the current range is deleted. The sample data after the deleted range is added at the position the deleted range started. The sample length becomes shorter. Please note that this command will not save the deleted data to the clip. If you want to preserve the deleted sample data, use the “Cut” command.
Tempo Tempo map... Detailed information about the tempo map dialog can be found in the chapter "Tempo editing > Tempo map dialog" (view page 232). Tempo map BPM mode/grid adjustment mode Detailed information about the tempo map grid fit mode can be found in the chapter "Tempo editing > Grid tapping" (view page 231). Insert tempo change This opens the Tempo and time signature dialog (view page 234) to insert a tempo change.
Edit Menu Edit range In this submenu you will find options and keyboard shortcuts for adjusting the play and edit range in the VIP. Range start to left/right Moves the start of the range to the left/right Shortcut: Alt + Arrow left/right Move range end to left/right Moves the end of the range. Keyboard shortcut: Left: Alt + "-", or Shift + Arrow left Right: Alt + "+", or Shift + Arrow right Range to beginning The start of the current range will be moved to the start of the project.
Beginning of range < 0 This function shifts the beginning of the range to the left of the next zero position. Keys: Shift + Page up End of range > 0 This function shifts the end of the range to the right of the next zero position (change in polarity). “Zero position” is the next sample value with zero value or the boundary between a positive and a negative sample value (or vice versa). This is particular useful for searching for loop points.
Edit Menu Remove Range This command removes the current range from the grid and marker bar. This function is also available by right clicking in the grid and marker bar. Range Not Over Tracks This command selects the selected range from the grid and marker bar only, and not in the tracks. Switch between the "Range not over tracks", "Range over current track", and "Range over all tracks" functions by double clicking in the selected range in the grid and marker bar.
Split range for video This function is in particular useful for working with AVI videos. The upper section displays the whole sample. The section located at the bottom left displays the data near the beginning of the range. The section at the bottom right displays the data near the end of the range. Both lower sections are zoomed down to single frame accuracy.
Edit Menu Keys: F2 ... F10 Get range length By selecting this option you can select the length of one of the defined ranges to be the current range. Keys: Ctrl + Shift + F2 ... F10 Range manager All saved ranges of the current project are displayed in the range manager. A colored bar highlights the current range. By selecting a range name, the corresponding range in the project is selected/activated. In the lower line you can enter/modify the range name.
each crossfade can be edited using the editor or by manually manipulating the handles. Detailed information about object modes can be found under Symbol bars > Object modes" (view page 66)FILE31896 www.magix.
Track menu Track menu Insert new tracks Add one track The virtual project is expanded by one empty track. Add several tracks The virtual project is expanded by one empty track (inserted below the selected track). Insert empty track The virtual project is expanded by one empty track (inserted below the selected track). Insert Several Tracks… To add multiple tracks, select the command "Insert several tracks". A dialog window appears to select the desired number of new tracks.
If the folder track display is enlarged (opened up), all included tracks are displayed as well with a frame in the color of the folder track. The track color can be selected in the track settings. If the folder track is minimized, the tracks included in the VIP are hidden. They continue to be available in the mixer. They are also available in the mixer. Normally, all the tracks can be seen with the objects they contain in the folder in a smaller display.
Track menu Delete track(s) All selected tracks are deleted from the actual VIP. Track type Here you can specify whether the track should be an audio track or a MIDI track. Moreover the track can be defined as a submix and/or AUX bus. So you can define the track as Economy Track. Input Stereo: Records a stereo wave file. Mono: Mono recording uses only one input device for recording. Mono (Mix): Mono recording records a signal which mixes both input devices. MIDI recording: The set MIDI input is recorded.
Track freeze for AUX buses/submix buses Bus/Aux bus tracks can be frozen just like regular tracks. This enables a complete group of tracks to release the required CPU load including all effects, fades, crossfades, and automation settings in one step. Submix bus • • • • Tracks routed onto the submix bus are not changed but remain instead. The submix bus is muted ("Track -> Track options -> Mute bus input"). The file created while freezing is inserted into the AUX track as an audio object.
Track menu Track effect settings Copy / Paste track effects settings With this command you can copy the complete effects settings of the active track into the clipboard. Copy / Paste track effects settings With this command you can copy the complete effects settings of the active track into the clipboard (to paste it on another track). Reset track effects settings Reset all track effects settings to its defaults, i.e. no effects are applied at all.
Delay / Reverb Delay/Reverb The reverb effect device offers newly developed and very realistic reverb algorithms to add more room depth to your recording. Reverb Reverb gives you a high-quality reverb which can be specified further using the “Room Size”, “Time” and “Color” and mixed into the original sound with “Mix”. Room size: This controller controls a room simulator, which calculates the reverb effect according to the room size.
Track menu Stereo / Phase Surround editor Please read the chapter "Surround". Modulation / Special Vintage Chorus Opens the Vintage Effect Suite chorus (on page 112). Chorus is one of the most familiar and popular effects. Plug-ins This dialog allows you to use Microsoft DirectX and VST-compatible plug-ins for effects calculation in Samplitude Music Studio 2013. This allows you to use almost any effect algorithms of third parties in addition to the effects integrated in Samplitude Music Studio 2013.
MAGIX Plug-Ins Vintage Chorus Opens the Vintage Effect Suite chorus (on page 112). Chorus is one of the most familiar and popular effects. Vintage Delay Opens the Vintage Effect Suite Analog Delay (view page 107). Vintage Filter Opens the Vintage Effect Suite Filter (view page 110)=. Vintage Flanger The Flanger (view page 109) is a relatively unknown effect, but it is useful in many areas and is an indispensable part of the Vintage Effect Suite.
Track menu Surround editor Please read the chapter "Surround". DirectX plug-Ins Please read the corresponding explanations in the "Effects" chapter. Activate next / Previous track The next (lower) or previous (upper) track in the VIP from the view of the currently activated track is activated. With the cursor keys you can conveniently scroll up or down.
Object menu In contrast to the "Edit" menu, all functions in this menu exclusively manipulate selected objects in virtual projects. Selected ranges have no effect with these functions. Ranges are used to determine insertion points or cut positions of objects. When inserting material into a virtual project, the range beginning has the same function as the play cursor. Object editor Use the object editor for object-oriented editing.
Object menu If you have duplicated objects, i.e. several objects are using the same audio data, then all of these objects will have changed when you change the wave project. Please note that the cut and copy processes, fades, crossfades, etc. can be performed much more elegantly and more quickly as non-destructive virtual projects. Almost every effect can be used on objects directly in the virtual project.
Copy objects To place a copy of the currently selected object into the VirtClip select this option. The contents of the VirtClip can then be inserted into the project using the “Insert objects” option (see below). The previous contents of the VirtClip are replaced. Insert objects Objects in the VirtClip can be inserted in the project at the current play cursor position. The other objects in the project maintain their positions.
Object menu Duration: Alternatively, the duration can be specified, i.e. the combination of the time difference and the number of duplicated objects. Build loop object A loop can be defined within an object with this function. An area which indicates the loop length must be selected in the object first. The object becomes the loop object, and the number of loops can simply be “raised” using the “length handles” at the bottom of the object.
Group objects Builds a new object from those selected using trackbouncing. Mute objects The selected objects will be muted. Lock objects Use this option to protect objects from accidental shifting. First, select the objects you want to “lock” in place and activate the lock function. A diagonal line is placed across the locked object. In the "Options" menu you can specify the functions you want to lock. Unlock objects An object can be unlocked so that it can be moved again.
Object menu MIDI quantization settings This command opens the dialog for MIDI event quantization. To find out more, read "Quantize" (view page 205). Advanced Start Q This command quantizes the start positions of the MIDI notes for all selected MIDI objects according to the MIDI quantization settings. The grid view corresponds to the set start quantization value. Detailed information about quantization is available in "MIDI editors -> Quantization".
Reset MIDI Quantization Use this command to restore the original offset of start and length values of MIDI notes for all selected MIDI objects. This enables you to undo quantization at any time (even after the VIP has been saved). Detailed information about quantization is available in "MIDI editors -> Quantization". MIDI Input Q (global) Use this option to quantize the MIDI recording destructively. The original position may be restored via the menu item "Object -> Quantize -> Reset Quantization".
Object menu Release: Sets the algorithm's reaction speed to falling sound levels. A/B: If you have selected a preset for the effect and make manual changes to it later, you can compare the original preset sound with the new settings by using the A/Bbutton. Reset: This resets the effect device to its original neutral starting point where minimal processing power is required and no effect is added to the sound.
Vintage Filter Opens the Vintage Effect Suite Filter (view page 110)=. Delay / Reverb Delay/Reverb The reverb effect device offers newly developed and very realistic reverb algorithms to add more room depth to your recording. Reverb Reverb gives you a high-quality reverb which can be specified further using the “Room Size”, “Time” and “Color” and mixed into the original sound with “Mix”.
Object menu Vintage Delay Opens the Vintage Effect Suite Analog Delay (view page 107). Time / Pitch Resample / Timestretching Opens the timestretching/resampling/pitchshifting editor. Note: If you only want to change the sample rate of an audio file, then use the "Adjust sample rate" option from the "Effects" menu. All algorithms in this dialog use the time factor parameter and pitch as input parameter.
Default "Standard" applies an algorithm which usually delivers very good results, including factors from 0.9 to 1.1, and operates in phase-locked mode to maintain the room effect of stereo signals. For drum loops or other "beat heavy" material, this algorithm is only partially suitable, since it can change the groove and even fade out or double beats in rare cases. Time compression (sample length is reduced) is more successful with this algorithm than timestretching, i.e.
Object menu If this algorithm can be used, then it should be, since the time change occurs without any loss of quality at low CPU strain. Recommended for: • Samples which can be split into individual notes or beats. • Drum loops, if the beats do not overlap and there is not much reverb. Definitely not suited for: • Everything else where beat markers do not exist; the algorithm fails completely and silence is the result.
Recommended for speech, single voice vocals, single voice instruments without overlapping, with low reverb and low background noise. Elastic Audio easy Opens the Elastic Audio Easy dialog (view page 144) to edit monophonic material and to create harmonic voices. Stereo / Phase Switch channels This function switches the left and right stereo channels. This is useful for correcting recordings with switched channels.
Object menu Carrier input Here you have to select the desired carrier sample. Some special carrier samples that have been loaded automatically from the "Vocoder" directory are listed. Use the "Carrier sample" check box to load any number of samples of the current project or predefined carrier sample. Here you can play the carrier on its own for test purposes. Noise: This controller lets you add noise to the carrier sample.
Mixer In the Mixer you can also mix parts of the carrier and modulator signal to the vocoder output signal (Out). If the output signal of a track is used as a carrier in the vocoder, this track will first be muted. In the vocoder mixer you can then make it audible again. Presets In the "Preset" menu you can select predefined vocoder settings. You can save your own settings by clicking on the "Save" button. Your own saved presets will also appear in the selection menu.
Object menu Plug-ins This dialog allows you to use Microsoft DirectX and VST-compatible plug-ins for effects calculation in Samplitude Music Studio 2013. This allows you to use almost any effect algorithms of third parties in addition to the effects integrated in Samplitude Music Studio 2013. Samplitude Music Studio 2013's mixer enables plug-ins to be integrated as real-time effects. The plug-ins must be able to process audio data blocks instantly and completely without changing the length.
Vintage Delay Opens the Vintage Effect Suite Analog Delay (view page 107). Vintage Filter Opens the Vintage Effect Suite Filter (view page 110)=. Vintage Tape Simulation Using Tape Simulation you can give digital recordings the missing warmth of the tape saturation effect produced by analog equipment. Vintage Distortion Opens the Vintage Effect Suite distortion effect (view page 114). Vintage BitMachine This opens the BitMachine (view page 115).
Object menu Select Previous Object Use this command to select the previous object on the same track. Shortcut: Ctrl + Alt + Q, < Select Next Object Use this command to select the next object on the same track. Shortcut: Ctrl + Alt + W, > Select objects > Switch selection Selects all objects located partially or entirely in the selected range, or at the current play cursor position. Unselect objects Unselects the object selection.
Commands for moving objects can also be found in the lower toolbar (range bar). Object to play cursor position This moves the selected object to the actual play cursor position. Object to original time position This moves the selected object to the original position where the material was originally recorded. This is often helpful if an object was accidentally moved. Set new original time position The current object position is used to reset the original position attribute for the object.
Object menu Snap point (Hotspot) Hotspot The current play cursor position is turned into a reference point for the snap function. Instead of the object’s beginning, the hot spot is now used when the object is snapped to the grid. Stroked vertical lines illustrate hot spots, and hot spots may stand outside an object (in front of or behind the object). This function is very useful for a case where the portion of an object to be synchronized does not line up with its beginning.
Harmony display After successful analysis with the Harmony agent, this menu entry enables you to show/hide the harmony display. audioid It's possible to identify audio files with this function. In contrast to freeDB (view page 428), the audio file does not need to be a part of an album or CD, and it doesn't even need to be played back completely. Samplitude Music Studio 2013 analyzes typical sound characteristics of a song or part of a song and sends this data as a query to the Internet server.
Object menu Time Stretch/Pitch Shift Patcher – Patching Patches only work if you have opened the wave project in destructive "Wave editing" mode and if it is not open in a VIP simultaneously. Choose the algorithm you wish to use in the dialog. You may also specify the tempo of the wave file using the "Time factor" controller. You may now test the selected algorithm in conjunction with the "Play/stop" and "Play original" buttons.
Playback / Record menu Play once The project or the range is played once. Key: Space bar Play loop The project or the range is played in a loop. Key: Space bar Play in range If you have specified a range, selecting this menu option (or button) will start playback of the sample from the beginning; enter the range and continue to loop through the range until you press stop. This mode is very useful for testing loops for instrument samples.
Playback / Record menu Restart playback Choose this option to restart playback from the original play cursor position. Stop The playback is stopped for all projects types. Stop and go to current position The playback is stopped; the play cursor goes to the current position. Playback mode Loop Mode This mode plays the selected ranges in a loop. This corresponds to switching on the "Loop" button in the transport control.
Playback options The play parameters window which appears after selecting this menu option is designed to quickly enter playback parameters. Sample rate: The sample rate can be changed here as long as the sound card supports the new rate (some sound cards even support changing the rate while playing the sample). This is especially useful for hearing notes in a sample range played in a different octave. When selecting half the sample rate, the pitch should be the same.
Playback / Record menu Scrubbing: If you "Insert" ("Insert", or "0" on the number pad), Samplitude Music Studio 2013 will switch to "Scrubbing" mode, and playback speed can be controlled directly by the mouse. The further to the right the mouse goes, the faster Samplitude Music Studio 2013 plays. In comparison to many HD recording systems, this even works in a virtual multitrack project. Use scrubbing mode to find passages, crackling, etc. in material.
Record mode / Punch in Play while recording This option corresponds to the option in the recording options with the same name. Record without playback Use this option to record without playing the VIP. Punch in mode active This option activates the punch mode. Punch in and punch out are processes for automating the recording start and end of an audio segment. Once punch mode is active, the punch in record feature can be used to record audio segments without stopping playback.
Playback / Record menu There is also a way to perform looped punch-in recording. Simply select a range over the desired punch region. The range is played back until you stop the playback with the space bar. Each time the program loops through the range, new takes are recorded at the punch markers. To find the best take after the recording is completed, use the take manager! Record options This menu option opens the "Record" window. All necessary settings for recording can be entered here.
Device: This selects the desired device driver you want to use for the recording. If you have more than one sound card installed in your system, this window will let you specify which card to use. Make sure the sound card is properly installed in Windows and is operational. If you do not see an entry in this window, check whether a device driver has been installed for your sound card. This usually is done during the software installation for your sound card.
Playback / Record menu Osc / Correl: Opens the oscillograph or phase correlator. The oscillograph displays the wave form at the input in a scalable window. The phase correlator displays the phase level of a stereo signal. A vertical line corresponds to a mono signal, and a horizontal line corresponds to a 180° phaseinverted signal which usually indicates an incorrect cable connection. Tuner: For “tuning” guitars and other string instruments. A calibrating line appears when the A0 note is played.
Monitoring New, more flexible input signal monitoring is now available via ASIO driver support. Monitoring > Input monitoring on/off This function activates/deactivates the input monitoring (corresponds with “Rec M” button on the transport control). When actively monitoring, the input signal of the tracks for active monitoring (loudspeaker button in the VIP or mixer is activated) are played according to the selected monitoring type at the output.
Playback / Record menu Move Play Cursor to Beginning This option positions the play cursor at the beginning of the project. Shortcut: Home to End This option positions the play cursor at the end of the project. Shortcut: End to Range Start Sets the start position of the play cursor at the beginning of the currently selected range. to Range End Positions the start position of the play cursor at the end of the currently selected range.
Object Border Right The play cursor jumps forward to the right to the next object edge in the selected track. Shortcut: Ctrl + W Marker Left The play cursor jumps to the left to the next marker in the arranger window. Shortcut: Alt + Q Marker Right The play cursor jumps forward to the right to the next marker in the arranger window.
Playback / Record menu Set marker An indefinite number of positions can be saved at the start position of the playback marker (position line). This enables you to set markers. Shortcut: Shift + 1 ... 0 Jump to marker The new start position of the playback marker (position line) is set at the saved position of the corresponding marker number. Playback continues from the new start position. Please note that the range between the new start position and the end of the sample is played back. Shortcut: 1 ...
Set end marker This function/button sets the punch-out marker. Remove punch markers This function/button deletes the punch-in and punch-out markers. Insert tempo change This opens the Tempo and time signature dialog (view page 234) to insert a tempo change. Insert time signature change This opens the Tempo and time signature dialog (view page 234) to insert a time signature change. Insert grid position marker Here you can insert grid position markers (view page 231) at the current play cursor position.
Automation menu MIDI panic – All notes off This command sends a note off command to all MIDI devices which are not deactivated in the MIDI options for all 128 notes on all 16 channels. Furthermore, sustain (Controller 64) is switched off and the pitch wheel and modulation are set to 0. In addition, an all notes off command is sent to all VSTi's used in the project.
Alternatively, you can also let the curve generator write an envelope curve scan. Invert This command inverts the active automation curves. Thin out This function thins out the active automation curve by reducing the number of automation events. While recording, the automation events are placed in very short intervals. The command "Thin out" reduces the number of curve points. The course of the automation is then displayed and reproduced even more accurately.
Automation menu Do not display automation Deactivate the display of the automation curves for all tracks with this option. Display track automation (default setting) If you select this display option, then only the track automation will be displayed. Display selected curves only This function displays only the selected curves for the corresponding track. This helps to keep an overview if several automation curves have been created.
Effects menu These menu entries permit access to effects at object level. Nearly all effects are also available as offline effects (destructive effects), which is why the last menu item is "Apply effects offline" (exception – Vintage Effects Suite is not available as an offline effect). This menu features different options for adding high-quality audio effects to a wave project. Notes on destructive effect editing: • Most functions can be applied directly to a VIP object.
Effects menu Amplitude / Normalize Amplitude / Normalize > Normalize This function modifies the sample’s overall amplitude. The data is altered so that the maximum amplitude occurring in a specified range is set to 100% (or any other value between 1-400%). Samplitude Music Studio 2013 attempts to detect the maximum and relate it to the selected percentage, and then all other values are weighted with the new factor. The "Normalize" function is designed to fully modulate or overmodulate samples.
loudest passage in the object equals 0 dB (corresponding to 100%). This virtual normalization is non-destructive and extremely fast! Selecting several objects: If you have selected several objects, then you can decide whether you want to normalize them individually or as a whole. Quick access: This section allows you to set the parameters for quick access. Instead of having to open the dialog each time you want to normalize, simply press “N”.
Effects menu Amplitude/Normalize > Set zero Sample data values in a selected range are set to zero to eliminate noise and imperfections in a sample (reversible). Dynamics Dynamics Fundamentally, the compressor is an automated, dynamic volume controller. The dynamics of a piece are limited, loud sequences remain loud, quiet sequences become louder. Compression is often used to add power to audio material or to increase the loudness.
Multimax MultiMax is a compressor with three independent frequency bands. The dynamics are edited separately for each band. The benefit of a multi-band compressor in comparison to a "normal" compressor is that the "pumping" tendency and other disturbing side effects are dramatically reduced when editing the dynamics. For instance, it can prevent a bass top peak from "reducing" the entire signal. Multi-band technology also lets you specifically edit individual frequency ranges.
Effects menu Noise Gate: This cleaning function completely suppresses noises which are below a certain volume threshold. This lets you create song transitions that are entirely noisefree, for example. Leveler: This setting automatically sets the entire material to an identical volume level. The volume control knob is no longer required. You can use this function to equalize greater volume differences within a song.
Link bands: Using this button flexibly combines the frequency ranges with each other to avoid artificial-sounding overemphasis of an individual frequency range. A/B: If you have selected a preset for the effect and make manual changes to it later, you can compare the original preset sound with the new settings by using the A/Bbutton. Reset: This resets the effect device to its original neutral starting point where minimal processing power is required and no effect is added to the sound.
Effects menu Mix: This controller determines how much of the unprocessed original sound (dry signal) is subjected to reverb (wet signal). Application of this effect in an AUX bus requires the controller to be set to 100% (all the way to the right). Delay This effect is like an echo which delays the signal and repeats it. Delay: This sets the period of time between the individual echoes. The more the control is turned to the left, the faster the echoes will follow each other.
eFX_StereoDelay Opens the Stereo Delay (view page 125) in the essential FX (view page 119). Vintage Delay Opens the Vintage Effect Suite Analog Delay (view page 107). Time / Pitch Resample / Timestretching Opens the timestretching/resampling/pitchshifting editor. Note: If you only want to change the sample rate of an audio file, then use the "Adjust sample rate" option from the "Effects" menu. All algorithms in this dialog use the time factor parameter and pitch as input parameter.
Effects menu When lengthening the audio material by resampling, very small aliasing effects may occur. The anti-aliasing filter helps correct this. Alternatively, since this filter creates additional CPU load, it can be activated for computation and real-time previewing. The filter is also available for the other algorithms that use internal resampling during pitchshifting. Default "Standard" applies an algorithm which usually delivers very good results, including factors from 0.9 to 1.
Beat marker slicing This mode focuses on customizing drum loops, but can also be used on other material like monophonic bass runs or sequencer lines. The algorithm splits the material into individual components, individual notes, or beats, which are then selected via the beat marker. These "snippets" are then compiled into the new temporal measure. If the tempo is increased, then individual beats begin overlapping; if it is slowed down, then short pauses between the beats become audible.
Effects menu Typical usage of this algorithm: • Intonation correction: The note with the imprecise pitch should be cut out as an object, so that it can be manipulated independently of the other notes. • Harmonizer effects: An object with vocals can be copied and moved down. If the pitch is changed, then the second voice will be changed, etc. • Generating background vocals from existing vocal samples • Timestretch/Distortion of a speech sample, to make a "grandfather" voice.
Restoration Declipping Samplitude Music Studio 2013 contains a special function for removing digital clipping and analog distortions. Who isn't familiar with this situation? You've got a flawless live recording, but the decisive sections are overmodulated, rendering the recording useless. Using sophisticated algorithms, the overmodulated passages are interpolated based on audio material surrounding the clipping area.
Effects menu Remove DC offset This function removes the DC offset of an object. This can be useful if your sound card overlays your sample with a constant DC offset during recording, which leads to crackling during playback or editing. Stereo / Phase Switch channels This function switches the left and right stereo channels. This is useful for correcting recordings with switched channels.
Use the maximize function to move the echo and improve the stereo picture, for example, into the foreground. Volume controller: Adjusts the volume of every single channel to adjust the complete panorama. The reduction of left and right levels is displayed under the control buttons. Pan-direction: Use this controller to move the sound source from the middle into stereo panorama. The signals at the outer edges of the sound picture remain unchanged.
Effects menu Modulation / Special Vocoder The vocoder principle: Carrier material (e.g. a surface sound or a synth chord) is affected by a modulator (e.g. language or singing) so that one gets the impression that it is speaking or singing. Rhythmic surface sounds can also be developed if modulated with a drum loop. This is done via the transmission of the frequency characteristics of the modulator (speech) on the carrier (chord). Carrier input Here you have to select the desired carrier sample.
Filter graphic As with the freely definable filters, here you can also draw any frequency progression you want in order to optimize the vocoder output. For example, you can get rid of disruptive bass frequencies by adjusting the curve downward in the left area. Or you can boost weak highs by adjusting the curve upward in the right area. Mixer In the Mixer you can also mix parts of the carrier and modulator signal to the vocoder output signal (Out).
Effects menu Presets In the "Preset" menu you can select predefined vocoder settings. You can save your own settings by clicking on the "Save" button. Your own saved presets will also appear in the selection menu. eFX_ChorusFlanger This opens the Chorus/Flanger effect in the essential FX. eFX_Phaser Opens the Phaser in the essential FX. eFX_Vocalstrip Opens Vocal Strip (view page 127) from essential FX. Vintage Chorus Opens the Vintage Effect Suite chorus (on page 112).
Vintage Tape Simulation Using Tape Simulation you can give digital recordings the missing warmth of the tape saturation effect produced by analog equipment. Reverse The sample data in the selected range is reversed along the time axis, i.e. the file will now play backwards with the end placed at the beginning. This can create very interesting effects, not to mention hidden messages frequently rumoured to be in various songs....
Effects menu since the human ear only recognizes frequencies up to 20 kHz. (A resolution of 48 kHz is often only used because the digital to analog conversion can take place with much higher precision without a lot of effort.) Please note that resampling to 44.1 kHz can also be done while recording in real-time. The "Playback parameter" window ("P") contains a "Vari-speed" option for real-time resampling during playback. The "Record" window ("R") lets you resample to 44.
Plug-ins This dialog allows you to use Microsoft DirectX and VST-compatible plug-ins for effects calculation in Samplitude Music Studio 2013. This allows you to use almost any effect algorithms of third parties in addition to the effects integrated in Samplitude Music Studio 2013. Samplitude Music Studio 2013's mixer enables plug-ins to be integrated as real-time effects. The plug-ins must be able to process audio data blocks instantly and completely without changing the length.
Effects menu together. The plug-in selected in each case in the list on the left can be deleted again with the “Remove” button. Dialog buttons Save/load: The two buttons in the upper right of the dialog field enable a complete plug-in setup (the sequence of plug-ins and all their set parameters) to be entered and saved. Plug-in setups can therefore be conveniently transferred if different options for plug-in use in Samplitude Music Studio 2013 are used.
eFX_Vocalstrip Opens Vocal Strip (view page 127) from essential FX. eFX_StereoDelay Opens the Stereo Delay (view page 125) in the essential FX (view page 119). efx_Compressor The (essential) eFX Compressor (view page 129) is a simple, efficient tool for reducing dynamics with soft characteristics and adaptive control processing. It is a very musical compressor. MAGIX Plug-Ins AM-Track SE AM-Track SE is a combination of an analog compressor and a tape simulator.
Effects menu Waveform Generator This menu entry opens the Waveform Generator (view page 285). SMPTE Generator This menu entry opens the SMPTE Generator (view page 306). This serves to create SMPTE timecode, which allows you to synchronize external, analog material. Process only left (right) stereo channel Only the left/right channel of a stereo wave project will be affected by effects when ”Left/Right processing only” is activated.
CD menu The CD menu contains all special functions for audio CDs and CD mastering processes, e.g. setting CD tracks and subindexes as well as the "Create CD" function. The options at a glance: Load audio CD tracks This menu entry opens the dialog for loading audio CD tracks (view page 282). Make CD This opens the dialog for burning audio CDs (view page 279). Indices (Track markers) Set CD title index Use this function to set a track marker at the position of the play cursor (index makers).
CD menu Set CD End Index This command marks the end of the CD. Setting an end marker corresponds with two main applications: 1. It may be the case with some projects that the last object reverberates after its actual ending. To prevent Samplitude Music Studio 2013 from cutting this section of audio during burning, you can place the CD end marker at an appropriate distance after the last object. 2.
Remove index Use this function to remove a previously set track or subindex marker. First, click on the marker (the small rectangle below the number), and then activate this function to delete it! Remove All Indices Choose this option to delete all previously set track and sub-index markers. Shortcut: Ctrl + Alt + Shift + I CD track/index manager This dialog displays all the CD tracks and sub-indices in the current project in a list.
CD menu CD disc options This dialog configures settings for the current CD. CD title The title is written to the CD and is used in the TOC printer application to print the CD information. Number of first CD track Under certain circumstances, such as writing with "Track-at-once", the number of the first track can be determined with this setting. When using the "Disk-at-once" mode, this setting does not have any significance. The CD will always start with track 1 in this mode.
Get CD info (freeDB Internet) Select this option to request freeDB information for an audio CD. This function requires an Internet connection. You must be registered to use the freeDB features. freeDB options Submit CD to freeDB Allows you to add a CD to the online CD database. The freeDB project relies on user contributions to keep an updated database available. If you own a CD that’s not in the database, you may add it to the database.
CD menu audioid It's possible to identify audio files with this function. In contrast to freeDB (view page 428), the audio file does not need to be a part of an album or CD, and it doesn't even need to be played back completely. Samplitude Music Studio 2013 analyzes typical sound characteristics of a song or part of a song and sends this data as a query to the Internet server.
Menu view This menu contains tools for manipulating Samplitude Music Studio 2013's display. Mixer Opens the mixer. Please refer to the "Mixer" chapter! Key: M Multitrack recorder MR-64 This menu entry opens the multitrack recorder (MR-64). The multitrack recorder (MR-64) looks like a hardware mixer and can also be operated in the same way. In contrast to earlier mixers, now it can be opened using the "View" menu in order to conduct multi-track recordings just like with a real mixing board.
Menu view Right clicking "Record" displays the record parameters window. This lets you make settings such as "Playback during recording", and also lets you record material directly from the record parameter window. Time display: This displays the current playback position of the project. Double clicking on the window lets you numerically enter a new playback position. Clicking the green arrow lets you set various units of measurement.
Jog & shuttle wheel: The transport control includes a jog & shuttle wheel which you can use to "scrub" over the files. The "Scrubbing" function behaves like the editing function of an audio player. The motor is switched off, the tape, however, remains at the sound head. With a digital system it is more difficult to realize scrubbing as there are no mechanical moving parts. Turning the tape reels manually moves the material slowly along the player.
Menu view Current mixer value: Value of the mixer fader which was just changed, or the volume or pan fader in the VIP; not editable. Visualization The visualization screen displays the audio material graphically. You can integrate the visualization interface into the Docker or open it in its own window. You can choose between the following display options via the context menu: peak meter, oscilloscope, phase correlator, spectroscope, and spectrogram.
Spectrogramme Tuner Tune guitars and other instruments with this option. It makes sense to use the tuner only when the visualization is opened from the recording window, since it is the input signal that should be analyzed. 1. 2. 3. 4. 5. Select the track to which you would like to record your guitar. Open the Recording options (view page 478) dialog. Make sure that the "Monitor" option is activated. At the least, the Software FX Monitoring (view page 391) mode must be used for acoustic monitoring.
Menu view Managers/Docker Opens the docker which provides multiple Managers (view page 297) for different tasks. Visualization (view page 433), time display (view page 432) and transport console (view page 53) can also be integrated into the docker. The managers can be opened directly in the submenu "Managers". See also: Docking Manager Offers direct access to the various Samplitude Music Studio 2013 managers.
Sections Samplitude Music Studio 2013 enables you to display one, two or three different sections of a wave project or a virtual project. In other audio programs, only one section of a project is usually shown. This is also possible in Samplitude Music Studio 2013, of course. If you select the option "View > Sections > 2", two project views, each of which can be worked in independently, open one under the other.
Menu view Snap active The grid can be activated and deactivated with this function. Virtual projects have an object grid. Here, objects can be moved only to the beginning, end or the HotSpot of another object. Normally, the front edge of the object to be moved is the reference point. As soon as a HotSpot is defined for an object, it will be taken into account.
Overview mode This mode provides navigation and overview in the arrangement. The actual arrangement window displays an overview of the arrangement. Selection matches the section which can be seen there. Select a specific range in the overview and the corresponding section length in the arrangement will be zoomed into. Use the right mouse button to zoom in vertically. A single mouse click moves the visible section to the selected position.
Menu view Untile This function will return the window order to the previous state. Keys: Shift + Enter Window Arrange icons All icons are rearranged along the lower portion of the screen. Close all windows Closes all open projects. A query will first ask you whether you would like to save the project first. Shortcut: Ctrl + H Iconize all wave projects This function will reduce all wave projects to their icons to make room for the display of the virtual projects.
Mouse mode toolbar Shows or hides the mouse mode toolbar with buttons to select different mouse modes in VIPs. Range bar Shows or hides the range bar on the lower portion of the display. Snap bar Use this command to hide or show the grid bar. Workspace bar Displays or hides the workspace bar at the bottom part of the screen. Tabs toolbar This toolbar contains buttons for the step-by-step mode (view page 21). Menu search This toolbar is a search field.
The "Share" menu The "Share" menu The Share menu provides access to online social networks as well as transfer functions to other MAGIX programs. Here you'll find options for uploading individual objects in the arranger or files from the Media Pool as well as the entire arrangement, as audio or video. You can also transfer your arrangement to another MAGIX program (if it is installed) e.g. to use it as background music for your slideshow.
Use as background music Converts your arrangement into MP3 format and sends it to one of the specified programs, where it can be used as background music. • • • • • • • • • Video easy 3 SE Video easy 3 HD Movie Edit Pro MX HD Movie Edit Pro MX Plus HD Movie Edit Pro MX Premium HD Photo Manager 10 Photo Manager 10 deluxe Photo Manager MX Photo Manager MX deluxe Note: This function is only available if you have at least one of the above programs installed.
Help menu Help menu Help This command is available for almost every feature of the program, and it opens the "Help" file for the corresponding topic. Use this command to get help on any of Samplitude Music Studio 2013's functions. Keyboard shortcut: F1 Help index Use this command to show the index of the help. From this page you can jump to specific commands or read through the instructions step by step. Context help Use this command to get help about any part of Samplitude Music Studio 2013.
MAGIX auto-update Automatically searches the Internet for updates to Samplitude Music Studio 2013. An Internet connection must first be provided for this purpose. Open magix.info Directly from within the program you'll be able to access magix.info, the Multimedia Community from MAGIX. You'll find answers to all the most frequently asked questions about MAGIX products and multimedia in general. Were you unable to find a solution to your particular problem? No problem, just ask the question yourself.
Help menu Open magix.info - Multimedia Community Opens the magix.info main page. Product registration This option opens the MAGIX homepage for online registration where you can register yourself as a MAGIX user. Registration grants you access to the MAGIX support website http://support.magix.net (see support) where various program updates and help programs can be downloaded.
The host/guest either owns the same application as you, or quickly downloads the free guest module with just a mouse click. As soon as the number you passed on to them via email, phone, or chat is entered into the guest application's module, your guest will be able to see your desktop on his screen. You can now open any application on your PC and your guest will see the same screen content as you via the online connection.
Help menu Restore original program settings Resets Samplitude Music Studio 2013 to its default values. MP3 Encoder activation Why activate? For importing (decoding) or exporting (encoding) specific audio and video formats you require a suitable codec for importing or exporting such formats. Integrating third party de- and encoders usually incurs costs.
Activation problems Problem: The entered code is incorrect (telephone activation) Make sure your entry is correct; in most cases a typo is to blame. If the code is entered correctly, dial the number of our Call Center. Our support staff will help you personally. The MAGIX website won't open Check your Internet connection; you may have to use manual dial-up. The form for ordering via post/fax won't open • Check that an adequate text editing program is installed and activated (for example, MS Word).
Preset keyboard shortcuts Preset keyboard shortcuts All preset keyboard shortcuts can be displayed via the "Export list" option in the "Edit Keyboard Shortcuts, Menu and Mouse" (view page 465) dialog. Select "Copy" to copy the list to the clipboard and to add it to a spreadsheet or word processing program later.
• • • • Paths/Skins View options Color setup (colors) Metronome settings (MIDI options) Most of the dialogs can also be activated separately via the different menus and are explained at a the corresponding position. In the following, you can find the explanations on system settings directly via the system/audio dialog. Audio setup (audio playback settings) The installed sound cards are listed in the large window at the top of the dialog. The "Device info" button opens a small dialog.
General settings Driver system You can choose between MME, multi-channel MME and ASIO. MME is the standard Windows multimedia driver system. multi-channel MME (WDM compatible): try to use this driver if your sound card supports 24/32-bit audio playback and problems occur when playing back high-resolution audio files.
When recording and playing simultaneously (record while play), the record and play buffer have to be the same size. HD buffer: 8000 samples buffer are the default preset. This buffer is applied during playback directly in HD wave projects. Test smaller values here for even faster reaction times! VIP buffer: 16000 samples buffer are the default preset for use during playback of virtual projects.
General settings MIDI Playback devices: Here you can define which devices should be available for Samplitude Music Studio 2013 and which should not. Global playback devices: Select the driver that Samplitude Music Studio 2013 should use by default to play back MIDI tracks. Of course, an individual driver or one of the installed VST plug-ins (only in the VIP track) can be selected for any VIP track. Global recording devices: Select the driver Samplitude Music Studio 2013 should use to record MIDI tracks.
This function recognizes invalid driver time stamps and then provides automatic fallback onto the system time. This helps fix MIDI recording problems with MIDI devices. Couple VIP-Q and MIDI editor-Q: The quantization grid in the VIP and individual MIDI objects are always moved together.. Deactivate all MIDI functions: This allows you to disable all MIDI functions completely.
General settings Hardware controller – "Internal" mode The internal modes are used to adjust to different hardware controllers that operate differently. Depending on the mode, the controller display is addressed differently and Samplitude Music Studio 2013 interprets the controller messages correspondingly. Hint: If you are using a controller which is different than the one listed here, then you should select one from the list that is similar to yours in concept and design.
Press second time: AUX slot mode • Set AUX for each track • Select number of AUX tracks to be controlled using the Bank Switch keys Plug-in • The VST plug-in slots are listed for the active track (flip through via bank switch keys) • Selection of the VST plug-in to be adjusted by pressing the corresponding knob • Thereafter the parameters for the selected plug-ins are shown • Changing the parameter using the knob • Page through the parameters Frontier AlphaTrack Track Press first time: Panorama mode • P
General settings Frontier transport Functions: For transport only JLCooper (MCS) Track Press first time: Track mode Press second time: Active control mode • Each activated mixer element (recognizable by the red marking) is controlled by the first fader AUX Controls all AUX sends in the selected channel. EQ Controls the EQ of the selected track via the knobs. Output Deactivate: If your PC does not have a motor fader, you can use this option to deactivate the transmission of controller data.
Before adapting an existing template to your controller, you should save it under a new name using the "Save as..." option. Now go to the "Adapt controller" tab. The following dialog appears: Use Mackie Control if your controller can emulate this mode. In this case 7-bit values are transmitted. You can see this in the MIDI Input Monitor. Pressing a displays a new line, another line is displayed upon release. HUI receives 14-bit messages, i.e. two lines respectively.
General settings This way you can let Samplitude Music Studio 2013 learn individual control elements of your hardware controller. Hint: If "Object" mode is active, you can jump to the next object with the hardware controller's Rewind/FastForward transport controls. The same applies to Marker Mode, where you can jump to the previous or next controller in the project. Metronome options Please also read the section "Options -> Program settings -> Metronome options".
Playback settings Keyboard shortcut: P Check the "Stop at current position" option to keep the play cursor at the current position when stopping playback. If this option is not active, the play cursor will jump to the original position or back to the start of the range when playback is stopped.
General settings Autoscroll Use Autoscroll to activate a feature which is especially useful when working with long HD Wave Projects: The graphical display always changes when the playback marker (position line) leaves the visible section. This way you can always keep an eye on things, whereby it has proven most sensible to display the current project in two sections (Setup > 2 sections), one displaying the entire project and one in a useful zoom depth with Autoscrolling.
Program General Open VIP and record window on program start: If this option is active, Samplitude Music Studio 2013 will automatically open an empty virtual project (VIP) and the "Recording parameters" dialog when the program is started. Open wave projects in destructive editing mode: If this option is active, wave projects will be opened in destructive editing mode. Performance display: This option activates the DSP performance display in the lower left corner.
General settings Play cursor independent of range: This option allows the play cursor to be set independently in "Loop" mode and playback to be started outside of the selected loop range. Hide wave projects loaded into virtual projects: Hides windows in wave projects that are loaded directly into the VIP. Use project tooltips: If this option is active, additional information is displayed when the mouse pointer hovers over an interactive element.
Disable fade-in/out: Deactivates the fade handles of the objects. Disable Length Changes: Deactivates the length handles of the objects. VST/DirectX/ReWire setup/plug-in buffer The option "Write DirectX logfile" is for support purposes. This may normally remain inactive. You can also activate the "Start all object-related plug-ins at play start" option.
General settings more than one VST plug-in folder is present, then other folders may also be specified for scanning. Samplitude Music Studio 2013 automatically finds newly installed plugins in the specified folders only. The corresponding data is saved in the file "VSTplugins.ini". Activate ReWire: If this option is activated, rewire-compatible client applications may be integrated into Samplitude Music Studio 2013 as synthesizers.
The display of the entire menu tree of Samplitude Music Studio 2013 is the key function of the dialog. Here, you can select for which menu item you want to create a new shortcut or whether the menu item should appear in the main menu of Samplitude Music Studio 2013. Note: Shortcuts in brackets (<>) cannot be changed. Shortcut list Export list: You can use this to export the shortcut as a list in a text file in different formats.
General settings Mouse You can define several special options for keyboard and mouse to achieve compatibility with older versions. These are: Disable range zoom for double mouse clicks Zoom lasso allows vertical zoom without "Shift" key Disable zoom for vertical mouse movement in timeline Downward compatible use of "Shift - click" on mute/solo/record (instead of "Alt + Shift" - click). This lets you change the keyboard shortcut for "exclusive switching" of solo, mute and record.
• CtrlUpDn: This is a special adaptation for use with a sustain pedal from the MIDI keyboard. A command is activated only when the pedal is "tapped" lightly, because, when playing, the sustain pedal is typically held longer than it takes to actually activate an assigned command. • NoteOn: Note On events are always transmitted when a key on the MIDI keyboard is pressed. It may also be possible for other keys of the MIDI keyboard to transmit Note On events.
General settings Design Display options This dialog can be used to change and select both alternative display formats for objects in virtual projects. Keyboard shortcut: Shift + Tab Draw mode 1/2 Switching between the two modes is possible by pressing "Tab". You can also toggle between mode 1 and mode 2 by selecting the appropriate mode from the menu item. Waveform display Draw samples: The audio sample representation is switched on.
Halve: The graphical representation of the audio material can be displayed as a whole waveform or half the form for higher definition. Checking this box will display the waveform with half its information. This mode is recommended, because the grid function (key #) and the vertical zoom functions ("Ctrl + cursor up/down") are perfectly adapted to this draw mode. Volume curves results also display better in this mode.
General settings Transparent: When this radio button is selected the colors of both crossfade waveforms are overlapped. This works best in front of a dark background (default). We recommend that you combine this mode and the draw mode option "Waveform colors -> Red/Blue alternation" to display the crossfade areas optimally. Interleaved: When this radio button is selected a sample of the left object and a sample of the right object is drawn alternately within a crossfade.
Waveform colors Red/Blue alternation: This representation mode alternately colors the waveforms of adjacent objects red and blue, to improve the visibility of crossfades in the transparent and interleaved drawing modes. Colors All colors used in the program can be set here. You can also load and save these colors as presets. Use automatic sample colors for record: Here a separate random color is chosen for each recorded object per track.
Project options These are the most conventional presets for different applications concerning track number, AUX and submix busses. Plug-ins directory Enter the path to the installed VST plug-ins. "Advanced" switches to the Settings dialog with all available options (view page 449). Project options Here you will find all settings that are specific to Wave projects (.HDP) and virtual projects (.VIP).
Project options– Project Sample rate (Hz): This indicates the project's sample rate. You can also change the sample rate for the project and adjust audio and MIDI objects to the modified sample rate. Damping: Here you can adjust the level in 6 dB stages. Volume reduction can be necessary when working on multi-track virtual projects if you are working with 16-bit internal precision When working with 32-bit float internal accuracy, 0 dB can be used to prevent internal clipping.
Project options Project options - Bar/BPM Bar/BPM/PPQ: Enter the time signature (counter/signature), the tempo in beats per minute (BPM), and the timer resolution in peaks per quarter (PPQ/clicks per quarter note) here. Get BPM from selected range: If you enter the number of beats into the field beside "Selected range has beats:", Samplitude Music Studio 2013 will calculate the BPM based on the selected range when the button is pressed. Project options – Snap/Grid Snap to: Switches the global snap on/off.
Project Auto Save… The Autosave dialog is available via the project options. This dialog provides options for creating backups of projects. The button View backup project opens the selected backup in the arranger. The button Restore backup status restores the project to the status of the backup. If the current project was changed previously and not saved, then the last status may be saved with the extension _OLD.vip. Autosave Mode Autosave mode may be activated with the corresponding check box.
Project options Mixer setup Opens the mixer setup dialog where you adjust the general settings for the mixer routing design. Project and mixer configuration: Sets the number of VIP and mixer tracks as well as the submix and AUX buses. Device setup: Sets the various routing paths. Synchronization Opens the synchronisation dialog (view page 276).
Recording options Shortcut: R Recording mode: Choose between stereo, mono, and different bit depths. Preload: The recording is prepared and all buffers will be loaded. A requester appears; by clicking it you can start recording without delay. This function is useful if you wish to start recording without delay. Sample rate: This option allows you to select the sample rate of the recording. Please make sure your sound card supports the selected sample rate.
Project options File name/File path: The name of the audio file that is to be created and the preset directory path are displayed at the bottom of the record window. Both can be changed by clicking the folder button. Playback while recording: This option corresponds to the option in the recording options with the same name. Create VIP object: With this mode you can specify whether all recordings should be automatically integrated into a virtual project or not.
the calibration line, and the numerically displayed tone pitch directly and can be corrected accordingly. Set marker 1: While recording you have the option of selecting a marker at the current position of the playback marker (position line), in order to, for example, mark an incorrect passage for correction later. Recording: Click this button to start the actual recording process.
If you still have questions Important: Varispeed also works during recording! If your singing voice does not quite hit the highest note, simply set Varispeed on -2 halftones during recording and record - also with "Playback while recording". Deactivate Varispeed after that and your voice will reach undreamt of highs. But be careful, if used too in excess, Mickey mouse is not far away.
System requirements For Microsoft® Windows® XP | Vista® | 7 Minimum configuration • • • • • • Processor: Intel® Pentium® or AMD® Athlon® 1.5 GHz and up RAM: 1 GB recommended Hard drive space: 4.3 GB free Graphics card: Resolution 1024 x 768 Sound playback: Sound card (ASIO-enabled sound card recommended) DVD drive Optional: • Burn CDs/DVDs with CD/DVD±R(W) recorder • MP3 export with Windows Media® Player 10, or higher Note: Artist rights and ancillary publisher copyrights must be respected.
If you still have questions If you have purchased the download version, you will receive a confirmation email with the serial number. When will you need the serial number? The serial number is required when you start or register the program for the first time. Note: We explicitly recommend registering your product (free), since only then are you entitled to download updates and to use MAGIX support services (view page 14) or activate codecs.
More about MAGIX MAGIX Online World MAGIX Online World from MAGIX offers you a range of new services for your photos, videos, and music that are accessible directly from the "Share" menu in Samplitude Music Studio 2013: MAGIX Online Album MAGIX Online Album is your personal multimedia album on the Internet. If you want to present slideshows or videos online, then MAGIX Online Album is the perfect service.
More about MAGIX Soundpool DVD Collection Samplitude Music Studio 2013 includes thousands of sound and video building blocks. Other media can be ordered later.
Index 0 0 > Range < 0......................................................................................................................... 348 1 1 mono > LR wave ..................................................................................................................322 1. Download and record ........................................................................................................... 16 128 tracks .............................................................................
Index Adjusting the signal .................................................................................................................82 Advanced ................................................................................................................................. 367 Advanced options................................................................................................................... 215 AIFF with Quicktime ......................................................................
Beginning of range < 0......................................................................................................... 348 Beginning of range > 0..........................................................................................................347 BitMachine.....................................................................................................115, 360, 378, 411 BPM value ........................................................................................................
Index Compressor Parameter .........................................................................................................129 Compressor Section............................................................................................................... 137 Connect external equipment ...............................................................................................169 Console.............................................................................................................
Delete Unused Samples .......................................................................................................330 Delete virtual projects...........................................................................................................329 Deleting markers, changing marker name, position, and type .................................. 304 Deleting, renaming and editing objects............................................................................
Index Edit Menu.................................................................................................................................340 Edit MIDI.............................................................................................................................40, 42 Edit notes with the mouse....................................................................................................183 Edit object parameters .......................................................................
Filter graphic...................................................................................................................375, 416 Filter parameters ...................................................................................................................... 111 Filters................................................................................................................................375, 415 Find media and download in the arrangement...........................................
Index Hardware controller –...........................................................................................................455 Harmony Agent............................................................................................................. 293, 381 Harmony display .................................................................................................................... 382 HD wave project .........................................................................................
J Jam Session ............................................................................................................................... 20 Jump to and play from marker position .......................................................................... 304 Jump to marker.......................................................................................................................395 K Key commands and mouse wheel configuration in the Elastic Audio Easy Editor 152 Keyboard shortcuts ......
Index Loop recording........................................................................................................................308 Looping objects ........................................................................................................................ 68 LR wave > 1 mono .................................................................................................................. 322 M MAGIX auto-update .......................................................................
MIDI panic – All notes off ....................................................................................................397 MIDI quantization settings..................................................................................................367 MIDI record modes ....................................................................................................... 42, 396 MIDI recordings........................................................................................................
Index N Name.........................................................................................................................................270 Navigation / Favorites.......................................................................................................... 297 New MIDI object.................................................................................................................... 363 New MIDI object in the range ............................................................
Objects............................................................................................................................... 65, 471 Off mode................................................................................................................................... 156 OGG Vorbis... ...........................................................................................................................321 Online login details ...........................................................
Index Play once ..................................................................................................................................384 Play only selected objects ...................................................................................................384 Play while recording ..............................................................................................................388 Play with preload ...............................................................................
Quantize controller events ......................................................................................... 186, 189 Quantize Note Ends to Grid ................................................................................................367 Quick setup................................................................................................................................ 22 Quick start via preset selection ...............................................................................
Index Remove All Indices................................................................................................................426 Remove DC offset...................................................................................................................413 Remove index .........................................................................................................................426 Remove punch markers...............................................................................
Select All Objects...................................................................................................................378 Select Next Object .................................................................................................................379 Select objects .................................................................................................................. 88, 378 Select objects > Switch selection................................................................
Index Sound synthesis ..................................................................................................................... 255 Soundpool.........................................................................................................................20, 299 Soundpool DVD Collection .................................................................................................485 Special selection options in the piano roll ............................................................
System options - Recording/Editing ................................................................................ 474 System requirements ........................................................................................................... 482 T Tabs toolbar............................................................................................................................ 440 Tape simulation (plug-in) ......................................................................................
Index Track box.................................................................................................................................... 58 Track delay/reverb (track effects).................................................................................... 144 Track dynamics ............................................................................................................. 142, 357 Track editor ...........................................................................................
V Vandal - Amplifier...................................................................................................................133 Vandal SE .................................................................................................................131, 411, 422 Varipitch/practice mode..................................................................................................... 480 Varispeed and Scrub Settings..........................................................................
Index Wave Project Level.................................................................................................................. 80 Wave projects .................................................................................................................78, 342 Waveform colors ................................................................................................................... 472 Waveform display ..................................................................................