2013

Table Of Contents
192
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Quantization options/colors: Use this menu to assign any one of the eight
different colors to the cells of a drum instrument. The dialog for the instrument's
quantization options is also opened here.
The dialog is the same as for global quantization options (view page 207), but the
settings only apply to the individual
quantization options if an individual grid value is
set for the note as well.
K Output channel
# Quantization grid, "Glo" refers to the global value (More information can be found
in the section "Quantization settings" on page 207)
L
Note lengt
h, # corresponds to the grid value, "Glo" to the global value
Length of the notation, # corresponds to the grid value (i. e. the entire cell width),
"Glo" refers to the global value of the note length
V Velocity scaling: The velocity value of each note is multiplied by the value set here
in %.
Scaling is audible, but is not visualized further. The purpose of this setting is the
customization of the volume ratio between the individual drum instruments. Software
instruments usually provide their own mixers.
Drum Maps
Drum maps specify individual instruments, e.g. bass, drum, hi hat, snare, etc. An
individual output note, MIDI channel, and velocity scaling can be set for each of these
instruments.
The drum map can be set in the drum editor by clicking
the "Map" field.
To split the drum names a "General MIDI" map is used by default. It may be the case
that your synthesizer (regardless if real or virtual) uses a different mapping setup.
This means that when you play the drum event, the sound you wish to hear may not
be heard (for example, instead of a bass drum, you get a high tom). In this case you
will have to re-sort your mapping setup. The settings for individual instruments can be
specified in the trackbox. For more extensive changes we recommend using the drum
map editor. There you can save your drum map as a file.
A project may contain various different drum maps. All drum maps saved in the
project can be selected via the menu. If you require a drum map from a *.map file, you
will have to load it into the drum map editor first so that if can be shown in the menu.
You can edit the individual drum maps in the drum map editor.