2013
Table Of Contents
- Copyright
- Preface
- Support
- Introduction
- Tutorial
- Program desktop overview
- Functional overview
- Mouse functions and mouse modes
- Effects and effect plug-ins
- What effects are there, and how are they used?
- Saving effect parameters (preset mechanism)
- "Sound FX" (object editor, mixer channels, Mixmaster)
- Parametric equalizer (track effects, mixer channels, Mixmaster)
- MAGIX Mastering Suite
- Vintage Effects Suite (track effects, mixer channels, mix master)
- essential FX
- Vandal SE
- Analogue Modelling Suite: AM-Track SE
- Track dynamics
- Track delay/reverb (track effects)
- Elastic Audio Easy
- Automation
- Mixer
- MIDI in Samplitude Music Studio 2013
- Software / VST instruments
- Installing VST plug-ins
- Load instruments
- Loading routing settings with software instruments
- Load effects plug-ins
- Route MIDI instrument inputs
- Instruments with multi-channel outputs
- Adjust instrument parameters
- Play and monitor instruments live
- Routing VST instruments using the VSTi manager
- Preset management
- Freezing instruments (freeze)
- Tips on handling virtual instruments
- ReWire
- Tempo editing
- Synth objects
- Surround sound
- Synchronization
- Burning CDs
- Tools and wizards
- File menu
- Edit Menu
- Track menu
- Object menu
- Playback / Record menu
- Automation menu
- Effects menu
- CD menu
- Menu view
- The "Share" menu
- Help menu
- Help
- Help index
- Context help
- Open PDF manual
- Watch the introductory video
- Online tutorials
- About Samplitude Music Studio 2013
- MAGIX auto-update
- Open magix.info
- Product registration
- Download more instruments/Sounds/Soundpools
- Screen transfer - MAGIX Screenshare
- Restore original program settings
- MP3 Encoder activation
- Preset keyboard shortcuts
- General settings
- Project options
- If you still have questions
- More about MAGIX
- Index
MIDI in Samplitude Music Studio 2013 193
Drum Map Editor
The drum map editor can be used to create and edit drum maps.
The "Drum maps" list on the left-hand side displays all drum maps which are available
to the project. The drum map GM General MIDI is always available to start off with.
New: Creates a new, empty drum map.
Copy: Creates a copy of the existing map. This way you can quickly create variations
of a drum map with various note allocations which can then be toggled via the drum
editor.
Load/Save: Use this to save a drum map (*.map file). This way you can use a drum
map you created for a synthesizer in other projects as well. All loaded maps will be
displayed in the "Map" menu of the drum editor.
Delete: Removes the selected drum map from the project.
Use the name field to rename the selected drum map. The settings (mapping) of the
individual notes for each drum map will be displayed below this in tabular format.
Pitch: This is the incoming MIDI note.
Instrument: Displays the name of the drum instrument, e.g. "Bassdrum 1".
Grid: If desired, you can set up a grid for the starting point of the drum events.
Length: In this field you can set the grid for the note length.
Output note: This is the note value to which the drum instrument (the incoming MIDI
note in the "Pitch" field) should be routed or mapped.
Channel: You can set up an individual channel for each instrument here.
Quantization options: This opens the dialog for the each instrument's quantization
options (view page 207).
Instrument, gr
id,
length... apply to all: This applies the corresponding setting of the
selected instrument to all other instruments.
Score editor
The score editor displays the MIDI data of a MIDI object as a score sheet. It
"interprets" the available MIDI data into real time. If you move or change the MIDI
data, such changes are immediately reflected in the score image. If you insert a new
note in the score editor, a corresponding MIDI "Note on" event is created
immediately. Therefore, do not view the score editor as a score painting program, but
more as an interpreter for MIDI data.