2013

Table Of Contents
Software / VST instruments 215
Advanced options
Stereo/Mono (standard): Information delivered from the plug-in is used for routing.
All as stereo/mono: Several plug-ins deliver incorrect information about whether the
outputs are in mono or stereo. These options force individual outputs to be treated as
stereo or mono outputs.
Combine audio/MIDI: Activate this check box to automatically route the MIDI output
of each individual track to this instrument.
Hide instrument output tracks in arrangement: All newly created output tracks of
this instrument are hidden in the arranger but still appear in the mixer window. This
setting should be used if an instrument's individual outputs are controlled by a single
MIDI file, and therefore do not contain objects or information in the arranger window.
Hint: Please note that a virtual synthesizer's audio output can usually be created,
edited, and mixed in the same track as the MIDI data the instrument is receiving.
Among other things, this results in a double use of the volume fader which, on the
one hand, controls velocity or MIDI volume (CC7), and on the other the audio level.
These are not identical parameters. For instance, you can include a MIDI instrument
played with high velocity quietly in the mix and vice versa. You can, therefore,
optionally assign the volume fader differently. To do this, right click on the track's
volume fader.
Load effects plug-ins
Effects plug-ins can be used at track, object, and master level.
Apply plug-ins at wave level
The menu "Offline effects -> DirectX/VST plug-ins (view page 359)" lets you
calculate the plug-in effects directly into the audio material. During virtual wave
editing, the plug-ins will be loaded into the mixer's master area (view page 217).
Note! Destructive editing of audio material can not be undone! It's better to use the
real-time effects via the object editor or the mixer.
Load plug-ins at object level
You can apply effects plug-ins at object level via "Real-time effects -> Object
DirectX/VST plug-ins" menu or via the object editor.
Object editor
Double click an audio object and select the "Object effects" view.
Under "Plug-ins", click on a plug-in slot's little arrow.