2013
Table Of Contents
- Copyright
- Preface
- Support
- Introduction
- Tutorial
- Program desktop overview
- Functional overview
- Mouse functions and mouse modes
- Effects and effect plug-ins
- What effects are there, and how are they used?
- Saving effect parameters (preset mechanism)
- "Sound FX" (object editor, mixer channels, Mixmaster)
- Parametric equalizer (track effects, mixer channels, Mixmaster)
- MAGIX Mastering Suite
- Vintage Effects Suite (track effects, mixer channels, mix master)
- essential FX
- Vandal SE
- Analogue Modelling Suite: AM-Track SE
- Track dynamics
- Track delay/reverb (track effects)
- Elastic Audio Easy
- Automation
- Mixer
- MIDI in Samplitude Music Studio 2013
- Software / VST instruments
- Installing VST plug-ins
- Load instruments
- Loading routing settings with software instruments
- Load effects plug-ins
- Route MIDI instrument inputs
- Instruments with multi-channel outputs
- Adjust instrument parameters
- Play and monitor instruments live
- Routing VST instruments using the VSTi manager
- Preset management
- Freezing instruments (freeze)
- Tips on handling virtual instruments
- ReWire
- Tempo editing
- Synth objects
- Surround sound
- Synchronization
- Burning CDs
- Tools and wizards
- File menu
- Edit Menu
- Track menu
- Object menu
- Playback / Record menu
- Automation menu
- Effects menu
- CD menu
- Menu view
- The "Share" menu
- Help menu
- Help
- Help index
- Context help
- Open PDF manual
- Watch the introductory video
- Online tutorials
- About Samplitude Music Studio 2013
- MAGIX auto-update
- Open magix.info
- Product registration
- Download more instruments/Sounds/Soundpools
- Screen transfer - MAGIX Screenshare
- Restore original program settings
- MP3 Encoder activation
- Preset keyboard shortcuts
- General settings
- Project options
- If you still have questions
- More about MAGIX
- Index
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Oscillator shape (osc shape)
The shaper adds additional frequency shares to the basic sound of the oscillator by
artificially reshaping the wave shape. A sine wave (shape = 0) can be reshaped up to
a square curve (shape = max).
Oscillator waveform
The fundamental waveform of the oscillators is selected here. You can choose from
sine/triangle/sawtooth/sample. If "Sample" is selected, you can use the controller to
select a sample, i.e. a previously recorded drum sound. These samples are saved in
the folder /Synth/robota/samples/. If you select custom samples, they will appear in
the selection list. If you are playing your own samples, they will appear in the selection
list.
Noise
Adjust the ratio between the oscillator sound and the noise generator.
Attack
Adjusts the attack time. The greater the set value, the softer the attack of the sound.
The attack rate is also applied to the lo-fi and filter envelope curves.
Decay
Adjusts the decay curve. The greater the value, the slower the instrument will decay.
FM/Ring modulation frequency (Fm/rng frq)
The fundamental frequency of the frequency or ring modulation.
FM level (fm lvl)
At a low frequency FM first adds vibration to the sound, at high frequencies and low
levels it creates bell-like sounds, as the level increases metal sounds, and finally noise.
Ring modulation level (rng lvl)
Ring modulation creates typical auxiliary frequencies.
FM/Ring modulation decay (Fm/rng dcy)
Time constant of FM/ring modulation by-product. Only the beginning of the drum
sound is affected by the modulation.
Rectify
Distorts the audio signal.
Crush
Bit rate reduction. Digital artifacts become audible with higher settings.
Down sample (dwnsmple)
Sample rate reduction. Ideal for creating the "old school sound" of older digital drum
machines. As it is increased, the result becomes darker.