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Preface Preface Congratulations on your purchase of Samplitude 11 Producer! Creating your own music or video soundtracks in a home studio has become more and more popular. But the wide variety of available equipment and software often confuses both beginner and professional musicians alike.
Preface Table of Contents Copyright 2 Preface 3 Support 15 Before you start Package contents System requirements Serial number Installation 17 17 17 18 19 MAGIX News Center 20 Introduction What is Samplitude 11 Producer? What’s new in Samplitude 11 Producer? The features 21 21 22 24 Tutorial Create a virtual project (VIP) Recording with the multitrack recorder (MR-64) Arranging MAGIX Soundpool sound loops Add synthesizers Editing objects MIDI recordings Edit MIDI Mixer Effects Burn CD 31 31
Preface Range mode (safe mode) Curve mode Cut mode Pitchshift / Timestretch mode Draw volume mode Draw panorama mode Wave edit mode (only wave projects) Scrub mouse mode Zoom mode 68 69 70 70 70 70 70 71 71 Button overview Toolbar (left section) Toolbar (right section) Mouse mode bar Positioning bar (left) Position bar (right) Range bar 72 72 73 73 74 74 75 Functional overview Working with objects in the VIP Ranges Working in wave projects Using markers Volume Output mode Record Tips & tricks 76 76 81
Preface Automation Automation – Context menu Automation modes VST plug-in / VST parameter dialog Plug-in / Instrument screen Draw panorama mode Edit automation curves Move automation curve with audio / MIDI data 155 155 158 159 159 159 159 160 Mixer Overview Operating the mixer Channel strips Master section Global settings Buses and routing Embedding external effects devices Tips and tricks 161 161 162 163 166 167 169 171 171 MIDI in Samplitude 11 Producer What is MIDI? Connect external equipment Con
Preface Load effects plug-ins Route MIDI instrument inputs Instruments with multi-channel outputs Adjust instrument parameters Play and monitor instruments live Routing of VST instruments using the VSTi manager. Preset management Freezing instruments (freeze) Tips on handling virtual instruments ReWire 224 226 227 228 230 231 233 234 235 235 Synth objects Working method Atmos BeatBox 2 plus Drum & Bass machine 2.
Preface Writing Burning CDs in Samplitude 11 Producer DSP display 298 299 300 File menu New Virtual Project (VIP) Open Load / Import Save project Save project as Save complete VIP in Save project as template Burn project backup on CD Save object Save session Rename project Delete HD wave project Delete virtual projects Export audio Make podcast Batch processing Connect to the Internet FTP download Send project via email Close project Exit 301 301 303 304 308 308 308 308 309 309 309 309 309 310 310 312
Preface Rebuild graphic data Sections Fix vertically Hide submix / AUX buses Overview mode Show grid Grid lines Units of measurement Snap to grid Snap and grid setup VIP display Store position and zoom level Get position and zoom level Horizontal Vertical 332 332 333 333 333 334 334 335 335 336 337 337 337 337 337 Track menu Insert new tracks Cut track(s) Copy track(s) Insert track(s) Delete track(s) Track properties Track settings Track effects Surround editor DirectX plug-Ins Maximize track Minimize non
Preface Delete hotspot Select objects Group objects Ungroup objects Object color / name Object editor Object manager Take manager Wave editing 351 351 352 352 352 353 353 353 354 Range menu Range all Move play cursor Edit range Range length Split range Split range for video Store range Get range Get range length Save markers Get marker Markers on range borders Set markers on silence Delete marker Delete all markers Recall last range Range editor Range manager Edit time display 355 355 355 355 358 358
Preface Tools menu Trackbouncing (internal mixdown) Range track bouncing Remove unused samples Delete freeze data Waveform generator Open new manager Managers Timestretch patcher Remix Agent Harmony Agent Harmony display 391 391 393 394 394 395 396 396 397 398 405 406 Playback / Record menu Play once Play loop Play in range Play with preload Play only selected objects Stop Stop and go to current position Change play direction Restart play Playback options Record Record options Record mode / Punch in Monit
Preface Glue MIDI objects Trim MIDI objects MIDI bouncing Separate MIDI objects according to channels MIDI quantization (start and length) MIDI start quantization MIDI length quantization Cancel MIDI quantization Track information Track MIDI record VST instrument editor Metronome active Metronome settings MIDI settings MIDI record modes MIDI panic – All notes off 426 426 426 426 427 427 427 427 427 427 428 428 428 428 428 429 CD menu Load audio CD track(s) Set track Set subindex Set pause Set CD end S
Preface Program settings System / Audio 444 446 Window menu Cascade Tile Untile Arrange icons Main toolbar Position bar Mouse mode toolbar Range bar Workspace bar Button bar Status bar Mixer Track editor Time display Visualization Transport control Managers Close all windows Iconize all wave projects Hide all wave projects Half height 447 447 447 447 447 447 448 448 448 448 448 448 449 449 449 450 452 455 455 455 455 455 Tasks menu 456 Online menu MAGIX Online World MAGIX Community MAGIX Blog Service
Preface File menu Edit menu View menu Track menu Object menu Real-time effects menu Offline effects menu Range menu CD / DVD menu Tools menu Playback menu MIDI menu Options menu Window menu Help menu Mouse 464 464 465 466 466 468 469 469 470 470 470 471 471 471 472 472 General settings System / Audio Program Editing keyboard shortcuts and menus Design Easy setup 473 473 490 494 498 502 Project settings Project options Mixer setup Media link Synchronization / Synchronization settings Recording option
Support Support If you experience any problems with your software, please contact our support team: Support website: http://support.magix.net/contact/us This website takes you to the MAGIX user service page; the following free offers are also featured there: • FAQs (frequently asked questions) and general tricks and tips. In most cases, you’ll find the solution to your problem here. If not, use the email support form. • Email support form: Use the special form to inform our support staff about your system.
Support You can also reach our support team by telephone: UK: 0203 3183666 (Mon. - Fri., 09:00-16:00 GMT) USA/Canada: Denmark: Finland (Suomi): Norway: 1-775-562-0527 (9 am to 5 pm EST Mon-Fri) 699 18763 (Mon.- Fri. 10:00 - 17:00) 09 42419023 (Mon.- Fri. 11:00 - 18:00) 210 35843 (Mon.- Fri. 10:00 - 17:00) Sweden: 0852500713 (Mon.- Fri. 10:00 - 17:00) You can request a free access code to the phone support hotline by clicking on this link: http://support.magix.net/phone.
Before you start Before you start Package contents Program disc: This disc contains the Samplitude 11 Producer installation manager. Printed manual: The printed manual contains all necessary information for a quick start into the program. Note: The complete documentation may be found after installing Samplitude 11 Producer as a PDF-file under "Start -> Programs -> MAGIX -> Samplitude 11 Producer -> Documentation". You can read it on your screen or print it.
Before you start Serial number A serial number is included with each product, and although it is not required for the installation of the software, it does enable access to additional bonus services. Please store this number in a safe place. What can a serial number do? A serial number ensures that your copy of Samplitude 11 Producer is clearly assigned to you and only you, and it makes improved and more targeted customer service possible.
Before you start Installation Step 1: Insert the program disc into the drive. The installation program starts up automatically. If the disc doesn't run automatically, • open Windows Explorer and click the letter of the CD-ROM drive, • or double click on "Start.exe" to start the installer. Step 2: To begin the installation of Samplitude 11 Producer, click on "Install". The Samplitude 11 Producer installation program will appear.
MAGIX News Center MAGIX News Center MAGIX can supply you with all of the latest information about your software. In the MAGIX News Center, you will find all of the links to current online tutorials as well as tips & tricks on individual topics or software application examples. You will also be informed of the availability of brand new updates and patches for your program as well as special offers, contests, and surveys.
Introduction Introduction What is Samplitude 11 Producer? Samplitude 11 Producer is a multitrack recording and editing application for all types of audio material featuring unlimited editing options. It's easy to use and follows three simple steps: 1. Download and record You can download CD tracks, MP3 songs, wave files, video soundtracks, or sounds & samples from the hard disk, the CD ROM drive, or the Internet. You can even make your own recordings from a stereo system or with a microphone.
Introduction • Homemade audio CDs which can be played by any standard CD player • Unique MP3 collections, e.g. as a source of material for your MP3 player • Podcasts: Simply export the project as a podcast and - if you want publish it using MAGIX Podcast Service online (the MAGIX Podcast Service can be reached via the "Online" menu.) • And much more. The export principle is simply "what you hear is what you get".
Introduction Harmony Agent The Harmony Agent provides harmony recognition automatically and determines the key and chord of any music title. See the guitar tablature of your favorite song in real time for the arrangement! Docking Samplitude 11 Producer allows certain dialog and display windows to be docked/coupled in the VIP interface. Corresponding windows may be docked to the areas provided in the VIP by double clicking the title bar or by clicking the title bar and moving with the "Ctrl" key pressed.
Introduction Alternatively, you can also (if not in "Easy" mode) use the "Color mode" button in the toolbar. New take manager The new take manager (see page 289) is now integrated into the manager window and offers an extremely convenient take management scheme for audio and MIDI objects. You can access it with the manager bar opened and then via "Takes".
Introduction Hybrid Audio Engine The Hybrid Audio Engine® in Samplitude 11 Producer offers a new dimension in professional music production: The combination of the Low Latency Engine and the classic Samplitude® playback engine enables minimum latency at maximum performance. The Low Latency Engine allows for very short reaction times while calculating track effects, and also permits monitoring at low latency during Live Recording.
Introduction effects section with nine effect types. With this synthesizer, you can create any electronic music you can imagine. The sound presets were created by the sound designer for Access Virus and Rob Papen's Albino. • Atmos: For natural sounds or atmospheres like rain, thunder, or wind. BeatBox 2 plus BeatBox2 Plus is a flexible and diverse groove tool. For a quickly produced, suitable back beat, try one of the presets.
Introduction • am-track SE: High-quality tape machine sound emulation makes typical aspects of the large, saturated sound characteristics of magnetic recordings a digital-quality reality. MIDI integration Samplitude 11 Producer helps you arrange, load, record, edit, and play MIDI data just as easily as audio data. You can combine wave sound files with MIDI files for controlling the sound chip on your sound card or VST instrument plug-ins or external synthesizers, and then arrange everything together.
Introduction am-track SE This familiar and high-quality vintage compressor offers a combination analog compressor and tape simulator. High-quality tape machine sound emulation makes typical aspects of the large, saturated sound characteristics of magnetic recordings a digitalquality reality. Optimized manager section The manager section has been redesigned in Samplitude 11 Producer.
Introduction MAGIX Jam Session automation The Auto Jam Session lets you create complete songs singlehandedly. The program simulates working with hardware "looping delays", like the Gibson Echoplex. The difference is that Samplitude 11 Producer creates an arrangement which can later be edited and compiled into a complete song. During an Auto Jam Session, everything you do is recorded.
Introduction Task assistant The task assistant uses short video clips to demonstrate the simple ease of use of the technically demanding effects and functions. Catooh In the massive Catooh you'll always find the right sounds & pictures for your projects. The clearly archived library makes it child's play to find what you're looking for. Simply preview it and download it if you like it! www.magix.
Tutorial Tutorial In this chapter we will introduce the most important features of Samplitude 11 Producer. You will learn how to create an arrangement with audio and MIDI as well as the powers of both formats. You will also receive information about essential parts of the program so that you can take advantage of all possibilities of Samplitude 11 Producer.
Tutorial Name your new project and select the file path here to which you wish to save the VIP. Apply the following settings now: • Number of tracks: 4 tracks (you can add tracks anytime via the "Track" menu) • Sample rate: 44100 Hz (for recording in CD quality) Next, click "Arranger view". As a first test we will subsequently record two stereo tracks. Let us assume that you are using one audio source, e.g. a microphone or a musical instrument.
Tutorial • By default, the "Monitor" button is always selected (if not, then click "Monitor" to activate it). This function lets you preview audio material and monitor it while recording. The level will display what enters the sound card inputs. If it reaches upper red range, the input level is too high. In this case, you should reduce the input volume. • Click on the "Record" button.
Tutorial Samplitude 11 Producer then stops recording. You can now either use the recording or delete it. You can repeat the recording without saving the first attempt on your hard drive. If you want to use your recording, Samplitude 11 Producer will add the audio material to the first track as an object. You can listen to the result anytime by clicking on the "Start" button in the transport control or by pressing the space bar. Recording another track Now we will record a second track.
Tutorial Hint: "Playback while recording" requires that your sound card can play audio material while recording (full duplex mode). Some sound cards can either record or play, but can't do both at once. In such a case you should deactivate "Playback while recording". Integrate audio material Now add new, already available audio material. Audio material can be added to your virtual project from different sources and in different file formats.
Tutorial Hint: If you delete an object in a virtual project, the audio material and the corresponding wave project on your hard drive will be retained. Switch to a wave project (your first recording, for instance), mark the corresponding object in the VIP by clicking on it, click into the top menu bar of Samplitude 11 Producer on "Object", and select the option "Edit wave project...". If you have opened a wave project, then you will see the wave display of the audio material in enlarged view.
Tutorial Recording with the multitrack recorder (MR64) The MR-64 multitrack recorder is conceptualized for multitrack recording with a suitable hardware device. In case you prefer using such hardware devices for your recordings or are used to this, then you will have to get used to the software interface in Samplitude 11 Producer. Multiple tracks are recorded during a multitrack recording session. Of course, you will need multiple inputs on your sound card to do this.
Tutorial Preparing to record If your recording devices are correctly connected to the sound card, then you can get started recording. The tracks which are to be recorded to can be switched on using the "Rec" button in the MR-64. In case you are recording mono tracks, the recording mode can be adjusted accordingly. www.magix.
Tutorial Note: Only so many tracks can be activated as are available to your sound card. Multitrack recording Tip: A metronome is very useful when inputting an instrument. In this case, activate the "CLICK" button to hear the metronome. After the desired tracks have been activated, click the "REC" button. Samplitude 11 Producer now records the incoming signals to the tracks until the stop button is pressed. You will then be asked if the recording should be preserved. Confirm by pressing "OK" if yes.
Tutorial The "PUNCH" button activates "Punch" mode, a feature which ensures that only the range between "IN" and "OUT" is recorded again. Now you can simply start the recording by clicking "REC". Note: If "Punch" mode is active, then you can click on "IN" and "OUT" during recording to record the respective range again. This is advantageous if multiple locations are to be recorded again and someone other than yourself will be singing or playing an instrument.
Tutorial • Click the "Manager" button and select the tab "Soundpool" to display the Soundpool samples. • The "styles" are displayed on the left side of the Soundpool manager. If you have insterted a MAGIX Soundpool DVD, for example, then you can select a style here to display only those samples which were created for a particular style. Samplitude 11 Producer shows "Rock" because this style is included. • Next, select the instruments that you want to use.
Tutorial • Make sure that the playback range is as long as the extended sample - 8 bars in our example. To do so, click above and to the right in the timeline and drag out the playback range to match the length of the looped object. • Now press the play button (space bar is faster). The drum sample will loop for 8 bars. This means that the playback cursor starts right at the front, moves across the playback range, and then transfers to the start again once the end is reached without any interruptions.
Tutorial • Add new instruments to your drum and bass loops. This way, any number of files can be dragged from any folder into the arranger and positioned on top of one another, on multiple tracks, or behind one another. Tip: This lets you create complete songs and also a professional framework for your recordings. • Because not all instruments are normally looped for the entire arrangement, gaps should be built into the architecture of your song to provide musical variation.
Tutorial Add synthesizers To open Samplitude 11 Producer software synthesizers folder, click the "Synthesizers" button. After selecting a synthesizer, the corresponding control console will appear with the rhythms, melodies, chords, and sounds that the synth is programmed with. Synthesizers become independent objects after they are programmed, and then they can be moved around just like other objects on the arranger. www.magix.
Tutorial Exception: Vita (and all associated Vita instruments) and Revolta 2 remain coupled in the track where they are placed. They are controlled via MIDI objects. Experiment with the various synthesizers in Samplitude 11 Producer to discover the possibilities. Editing objects Editing objects is the same for all object types. The following options are equally available for audio objects, synth objects, and MIDI objects • Many object edits require the objects to be selected first.
Tutorial • Right clicking on the object also opens a context menu for you to select the object editor. Here you can make all important settings for the corresponding object. For instance, in the object editor, you can add effects to audio objects and change MIDI object quantization. Tip: The object editor can be opened permanently; it adjust's its settings depending on the object which is currently selected.
Tutorial 4. then be transposed to any key by simply clicking the right mouse button. In Samplitude 11 Producer you can use VST instruments which play the notes contained in the MIDI files. The disadvantage of MIDI files: The actual sound is not yet set. Only during playback by the synthesizer chip of the sound card from external MIDI synthesizers/virtual instruments (VST instruments) will it be produced.
Tutorial • Output (Out): This could be a virtual instrument (VST instrument) that plays back the MIDI notes entered via the MIDI keyboard as sounds. To select a VST instrument, click the small triangle next to "Out" in the track editor and select "New instrument". Hint: All global MIDI settings can be found in the "System" dialog ("Y" key), submenu "MIDI". "In" and "Out" in the track editor allow you to assign a special "Receive" and "Send" channel for MIDI data.
Tutorial • Replace: The data is recorded to an existing object and any MIDI data is overwritten. After you have selected MIDI record mode, you can prepare the corresponding track by clicking on the "R" button for recording. Now start recording by clicking on the "Record" button in the transport control. Edit MIDI MIDI editor You can use the MIDI editor for editing MIDI data. To access the MIDI editor, right click on the object, open the context menu, and select the "MIDI editor.
Tutorial Working with the matrix editor The matrix editor is particularly useful for conveniently arranging MIDI notes (piano roll). In the matrix editor, you can edit MIDI notes for controlling sound generators like synthesizers, drum machines, and virtual instruments (VST instruments). If a MIDI instrument is activated, you can play it via the keyboard at the left of the screen. Clicking on a key makes the synthesizer create the corresponding sound.
Tutorial pattern. Switch to the pattern drawing tool. You can now easily sketch the sound pattern with only one click. Tip: Pressing the "left" and "right" arrow keys on your keyboard moves forwards/backwards in the notation, respectively. The cursor up/down keys adjust the note pitch in stages. Using the controller editor In the controller editor you can adjust MIDI parameters such as velocity. A simple click in the left part of the MIDI editor opens the controller editor.
Tutorial 1. 2. 3. The audio output (Line OUT) of your external synthesizer should be connected to the audio input (Line IN) of your sound card. 2. Set an audio track to "active" by pressing "R". 3. Start audio recording as usual. The MIDI data will be played and recorded simultaneously via the record function. The result is an audio file that can be edited and exported together with the multimedia files. The result is an audio file that can be edited and exported together with the multimedia files.
Tutorial Mixer Using the mixer (keyboard shortcut "M") you can adjust the volume and panorama of the recorded tracks as well as automate the fader and panorama movements. Furthermore, you can add effects and much more here. Adjust the volume of the tracks with the slider in the lower part of the mixer until you have a balanced result and every instrument in the song is sufficiently accounted for. You can also experiment with the effects on the individual tracks. www.magix.
Tutorial Effects You can considerably enhance your music productions with effects. Clever use of effects adds bass and simply sounds better. Experiment around with the various effects in Samplitude 11 Producer and learn how to use them. Offline effects and real-time effects In the top menu line of Samplitude 11 Producer you can directly access real-time effects and offline effects. Offline effects alter the audio files in the wave project resulting in imminent changes to the initial audio file.
Tutorial Effects in audio objects: Right click on an object to open the context menu and add an object effect. You can access the object effects directly via the context menu. Object effects can be selected and subsequently edited via the object editor. Effects in tracks: To adjust track effects in the mixer, open the mixer by clicking on "Mixer" in the lower part of Samplitude 11 Producer. In the "Ins" section, click on the arrow symbol of an effect slot in the corresponding channel.
Tutorial Burn CD Once your VIP is finished, you can burn it onto disc. Click on the button with the CD symbol. The CD burning dialog now opens. Now click on the "Burn CD" button... www.magix.
Program desktop overview Program desktop overview VIP window 1 Menu bar: You'll find menus in the main window of Samplitude 11 Producer directly under the title bar. A keyboard shortcut can be allocated to every menu entry. 2 Toolbar: Toolbars are made up of buttons which carry out specific commands with a mouse click. They can be found above and below the project window. More information on the individual button bars can be found in the button overview.
Program desktop overview 4 Project window/clip: A "clip" refers to part of the project visible in the project window. Which section of the project it is depends on the position of the section and the zoom. There are many commands for moving (scrolling) the visible clip and customizing its size (zooming). These can be opened via the menu view, the grid/marker bar, and the shortcut keys. 5 Track box: The track box is the front range of a VIP track.
Program desktop overview Play, stop, fast forward/rewind buttons: These control playback position just like a cassette player. Right clicking the "Play" button: This opens the "Stereo master" mode's playback parameters window. Specify the sample rate, playback device, scrubbing/varipitch options, etc. Right click the "Record" button: Opens the recording parameters window. Adjust recording settings like "Play while recording"; you can also start a mono or stereo recording straight from this window.
Program desktop overview adjacent input signals in the peak meters. Right clicking the "Moni" button lets you select from the various monitoring modes. Note: Detailed information about monitoring can be found in Samplitude 11 Producer's help chapter "System settings -> Global audio options -> Monitoring settings". "Sync": This button opens the synchronization settings dialog. Further information can be found in the help chapter "MIDI in Samplitude 11 Producer -> Synchronization".
Program desktop overview beneath it can be used to start playback forwards and backwards at a slower speed. This can also be used to improve control over audio passages, for example to edit out crackles or other errors later on. Track editor 1 2 3 4 5 6 7 8 Track number display and track name: Right clicking on the track name opens the "Track settings" dialog. Switches off all tracks with the exception of the one selected. "M" button: Mutes the track. Record icon: Activates the track for the recording.
Program desktop overview Automation 1 2 3 Right-clicking opens the context menu Select the plug-in you would like to automate here. Select the parameter you would like to automate here. The slider controls the selected parameter while automation is drawn. MIDI 1 Arrow: Opens and closes the respective dialog box. 2 In device: Opens the MIDI input device menu. 3 Out device: Opens the MIDI output device menu. 4 Channel in: Set the MIDI input channel here. 5 Channel out: Set the MIDI output channel here.
Program desktop overview Plug-ins Activates the sound effects rack containing various track effects, plus a compressor. In the first slot, you can also select a MAGIX synth to be controlled via the track. Clicking on the button to the right of the field beside "Plugins" activates and opens the "DirectX/VST plug-ins" dialog to put together a plug-in setup for this track. AUX Here you can specify the AUX send feed for which you can then select the desired effects in the AUX return channel in the Mixer view.
Program desktop overview Comments Track info section for quickly adding notes on tracks. Track box 1 2 3 4 5 6 7 Track number display and track name: Right clicking on the track name opens the "Track settings" dialog. "S" button: Switches off all tracks with the exception of the one selected. "M" button: Mutes the track. "Rec": Activates the track for the recording.
Program desktop overview 8 Peak meter: Both LED displays show the input and output signal for the track. 9 Volume: Controls the track's volume. 10 Panorama: Controls the position within the mix. Both the "Vol" and "Pan" buttons activate curves that allow the volume and panorama in the track to be automated (see page 154). Workspaces The purpose of a workspace is to sort menu entries and toolbars in such a manner that you have a good overview of Samplitude 11 Producer's functions.
Mouse functions and mouse modes Mouse functions and mouse modes Universal mode Right mouse button: Left mouse button: Displays context sensitive pop-up menu. In universal mode a distinction is made between the upper and lower half of a track in the VIP. More mouse functions are available for the left mouse button.
Mouse functions and mouse modes Duplicating objects Dragging + Ctrl duplicates one or more objects. To do this you also have to click the lower half of the object. Dragging + Shift + Ctrl duplicates one or more objects and allows the objects to be moved up or down the track list without changing the time position. Lasso function Object lasso: If you click left next to an object in the lower half of the track, you can sketch a rectangle with the mouse button pressed down by dragging the mouse the right.
Mouse functions and mouse modes A volume or panorama handle is selected simply by clicking it. Several handles are selected by holding "Ctrl" while clicking. If you click right next to an object, you can sketch a rectangle with the mouse button by dragging the mouse to the right. All volume and panorama points contained are selected (lasso function). Selected volume and panorama points can be moved with the mouse. To move several points, you have to hold "Ctrl" while dragging.
Mouse functions and mouse modes Zoom Double clicks outside of a selected range (or no range) zoom out. Double clicks inside a selected range zoom in. Quick switch to other mouse modes Using the "." (period key) temporarily switches to the object mode to allow objects to be moved. Using the "–" (minus key) temporarily switches to curve mode to allow automation curve events to be moved and manipulated. Curve mode Right mouse button: Context menu Left mouse button: Offers a range of functions. I.e.
Mouse functions and mouse modes Cut mode Right mouse button: Context menu Left mouse button: You can use the mouse cursor like a pair of scissors to crop objects. Pitchshift / Timestretch mode Right mouse button: Context menu Left mouse button:The lower right tab allows an object to be compressed or stretched. A timestretching effect is created: The object is not played as a loop or shorter version, but simply in a different play tempo. Using the center tab, the pitch can be altered via pitchshifting.
Mouse functions and mouse modes Left mouse button: Freehand drawing function for wave format. Scrub mouse mode Right mouse button: Context menu Left mouse button: Scrub function. Click project to pre-listen with control over play tempo. The project will be played forward and back controlled by the distance of the mouse pointer from the actual play cursor position. The larger the distance the faster the play tempo. You can set 3 individual scrub modes in the play parameter window .
Button overview Button overview When the program is first started, only the tools and mouse mode bars are opened in the upper right corner of the monitor. All further ones may be added via menu ”windows”. All toolbars may be placed on the screen at discretion, and they are automatically arranged in the upper part of the screen by a double click onto the header line.
Button overview Toolbar (right section) 1 2 3 4 5 6 7 8 9 10 11 12 13 Set marker Set CD track Set subindex Set pause Set CD end Set indices at object borders Make CD Loop playback Play range End playback (stop) Recording options [R] Multi-cards/MIDI recording Mixer Mouse mode bar 1 2 3 4 5 6 7 8 9 10 11 Universal mode Range mode Curve mode Object and curve mode Cut mode Pitchshift/Timestrech mode Draw volume mode Draw panorama mode Draw wave mode (wave projects only) Scrubbing mouse mode Zoom mode ww
Button overview Positioning bar (left) 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 Cropping at start Cropping to left Half cropping to left Half cropping to right Cropping to right Cropping at end Object edge left Object edge right Range to last marker Range to next marker Zoom in Zoom out Zoom all Range as clipping 1 pixel = 1 sample Position bar (right) 1 2 3 4 5 6 7 8 9 10 11 Zoom range 1 second Zoom range 10 seconds Zoom range 60 seconds Zoom range 10 minutes Reduce section vertically (zoom out) Incre
Button overview Range bar 1 2 3 4 5 6 7 8 9 Play cursor to start of range Play cursor to end of range Fold range to the left Fold range to the right Start range at previous zero point Start range at next zero point End range at previous zero point End range at next zero point Range editor www.magix.
Functional overview Functional overview Working with objects in the VIP Loading an audio file into a VIP object Method 1: Loading a file into a VIP Mark a range in the VIP and load the wave file with "File -> Open project -> Audio file". The file is inserted at the beginning of the selected range as an object. The range also denotes the track into which the wave file is inserted.
Functional overview Selecting an object with the Mouse Clicking the left mouse button selects the desired object. Prerequisite for this is the selection of the correct mouse mode: Object mode, object & curve mode, and universal tool mode all offer this functionality. In the universal tool mode, the object is selected by clicking on the lower half of the object. The five handles on the outline of the objects identify any selection of objects.
Functional overview Fade in / Fade out and object volume The object handle in the top center can be used to set the object volume. The exact volume level in dB during the change is visible in the pop up window at the object. The top left and right-hand handles of the object change the fade in and fade out settings of the object. Since these changes are applied in real time during playback of the project, then the original audio material is left intact.
Functional overview The object effects window FX inserts AudioStudio FX inserts supports the following high-end audio effects: • Clean FX (denoiser, dehisser) • Sound FX • Vocoder (also contains a real-time freehand correction filter to filter out dissonant frequencies • FFT-EQ with SoundCloner These effects are assigned to each audio object in real time. In the "Volume/Pan" section you edit panorama and volume-specific settings. The "On" buttons switch plug-ins on or off.
Functional overview Position/Length Object start/end: Numerical entry field in the VIP Object length: Numerical object length. How to move an object in increments: Here the increments for shifting the object is numerically edited. The object is then shifted according to the selected increment when you press the arrow key behind the input field. Wave start: Shifts the wave content within the object. Wave project: Allows you to exchange wave projects and objects.
Functional overview Ranges Ranges are selected sections of the arrangement that can be set for editing or re-opening later on. When creating ranges, you are not bound to object borders, individual tracks, or any other limitations like markers. Ranges that you search for are displayed inverted. By switching on the "Grid" function in the Project options (see page 503) you can set the step size of the selection.
Functional overview Leaving a range If you wish to select a different range, click elsewhere in the project that does not include the current range and sketch a new range. Reactivating a range Enter the keyboard shortcut "Shift + Backspace". By using this command repeatedly you can restore the last five ranges. You can execute the same function by clicking on the button with the left arrow in the transport control.
Functional overview Saving and opening ranges / special range commands Selected ranges can be saved using the "Range" menu or by pressing "Alt" and one of the function keys "F2-F10" and opened again with "Ctrl + F2...F10". "Alt + F4", however, shouldn't be used as it is a Windows keyboard shortcut for closing windows. Similarly "Alt + F9" is not defined as it is a 4- Point cut command in Samplitude 11 Producer.
Functional overview Working in wave projects A wave project contains the audio files. Objects in VIP refer to these audio files. Access the wave project via the respective wave window. When a VIP is open, you can’t normally see the wave window. In order to view it as an icon, activate the ”wave project as icon” option in the menu window. To hide it again, select ”Hide wave project”.
Functional overview Using markers Position marker Position markers serve as reminders for position points. They are visible as in a special line at the top edge of a project as named orange bars. Markers can be placed during playback as well as during recording. • Markers in wave projects are saved in the audio file (*.wave) as socalled "audio markers" and are available in this form in other applications as well. • Markers in wave projects can also be viewed and set in the VIP object (VIP display options).
Functional overview MIDI markers • Beat markers for tempo changes at a specific position in the project • Signature markers for changes of the beat type from the marker position onwards (e.g. from 4/4 beat 3/4 beat) • Beat marker (option "Lock musical position (bar)"). Beat markers assign a certain musical position to a certain part. This way, the bar frame/grid and MIDI events can be easily synchronized with existing audio material.
Functional overview Output mode You can setup the output mode in the playback parameter dialog ("P"). With the "Sample rate" option you can choose a different sample rate as playback. "Device" allows you to select the desired playback device (if you have more then one active sound card). Please note that some sound cards are not be able to playback all sample rates.
Functional overview Microphone: Microphone signals must first be amplified before the sound card modifier can record them. Most sound cards have separate microphone inputs that pre-amplify signals, but the results are rarely professional. Quality: Connection to an external mixer or external microphone amplifier produces far better results. Amplifier: If, for example, you possess a guitar amplifier that has a line-out output, you can connect it with the line-in input on the sound card.
Functional overview connectors, then you can reduce the incoming signal only by using the sound card’s mixer window. This is located in the recording dialog under the "Level control" tab. If you reduce the input sensibility with the sliding regulator (fader), then you also reduce (with many sound cards) the precision of the resolution of the digitized analog signal.
Functional overview The high resolution audio files are stored and edited in the 32-bit ”floating point” file format by Samplitude 11 Producer. This ensures the full 24-bit quality independent of the gauge. The dynamics may increase to over 140 dB, while the recording’s jamming transmission sinks (depending on the type of audio card) to 110 dB and more. Thanks to floating point processing, there is no need to worry about internal editing being distorted.
Functional overview Tips & tricks A few tricks that help make working with Samplitude 11 Producer easy: Working with projects • The "A" key will select the complete sample as a range. • "Home" and "End" set the play cursor to the beginning or end; all selected ranges will disappear. • A range can be selected from one exact marker position to the next by clicking on the marker above the wave. Next, hold "Shift" and click on the second marker.
Functional overview • "Delete" deletes markers when the play cursor (real-time cursor) is located exactly on the marker. The same key deletes any selected objects and deletes ranges that are selected. • "T" separates a selected object at the position of the play cursor. If a range is selected within the object, the object is separated on the range borders, which results in three objects.
Functional overview Mixer • Clicking the right mouse button on a mixer effect control knob or element opens the associated effects dialog. • A double click on the middle of a control knob or element returns it to the passive default setting. Another double click resets the element to the previous position. • Clicking on the left or right outer limits of a control knob changes the setting in individual increments. • In the mixer window, multiple channels can be soloed simultaneously.
Functional overview Recording / Playback • The recording window can be displayed by pressing "R". The recording can be started with "R" and stopped with "S" when the recording window is displayed and active. • Playback can be started and stopped with the space bar. When stopping, the play cursor returns to the original position. If the playback is stopped with "0" on the numeric keypad, the cursor will stop at the current playback position.
Effects and effect plug-ins Effects and effect plug-ins Samplitude 11 Producer contains many high-quality effects and effects plug-ins (MAGIX plug-ins) as well as interfaces for external VST plug-ins and DirectX plug-ins. What effects are there, and how are they used? There is generally a difference between the effects types.
Effects and effect plug-ins • Surround effects (accessible via the insert selection box of the corresponding Surround bus channel, track editor, and trackbox): These effects serve for editing surround material. • Master effects (can be accessed via the "Master" section of the mixer): These effects are for editing the master sound. Most of the effects modules, i.e. equalizers, compressors, reverb, echo, etc., can be used in several of the above versions.
Effects and effect plug-ins Dehisser The Dehisser eliminates regular ”white” noise typically produced by analogue tape recordings, microphones, pre-amplifiers, or converters. Noise level: Set the Dehisser’s input threshold as precisely as possible. Low settings result in incomplete deletion of the hissing. An incomplete deletion of the hissing produces artifacts and should be avoided. High settings produce dull results. Useful signals (e.g.
Effects and effect plug-ins Sound FX (object editor, mixer channels, mixmaster) "Sound FX" features an effects rack with the following virtual effects devices: Equalizer The 10-track equalizer divides the frequency spectrum into 10 areas (tracks) and supplies them with separated volume controls, which allows you to achieve many impressive effects, from the simple rising of the bass, to total sound transformation.
Effects and effect plug-ins A/B: If you have selected a preset for the effect and later you change it manually, you can compare the original preset sound with the new adjustments using the A/B switch. Reset: Reset inserts the sound effect into the neutral starting position where no processing power is used and where no effect is calculated in the sound.
Effects and effect plug-ins Reset: Reset places the sound effect to the neutral starting position where no processing power is used and where no effect is calculated in the sound. Load/Save: Stores the current adjustments as an effect file in order to use them for other projects. Stereo FX With the Stereo FX Enhancer you can determine the positioning of the audio material in the stereo balance.
Effects and effect plug-ins Maximize: Use this controller to strengthen the room sound which also increases the stereo transparency without influencing mono compatibility. Multiband: This can be used to switch Stereo FX to Multiband mode. Stereo editing only applies to the middle frequency, the bass and highs remain unchanged. Stereo meter: This provides a graphical display of the phase relation of the audio signal.
Effects and effect plug-ins Delay: Determines the period of time between the individual echoes; the more you turn the control to the left, the faster will the echoes follow each other. Feedback: Adjusts the number of echoes. When turned completely to the left, there is no echo at all. When turned completely to the right, there are virtually endless repetitions. Parametric equalizer (mixer channels, mix master) This dialog contains a 4-band parametric equalizer.
Effects and effect plug-ins Frequency: Adjust the middle frequencies of the different filters between 10 Hz and 24 kHz using these switches. As your choice is completely unrestricted, you can also set various filters to the same frequencies in order to obtain more pronounced effects. Q: Here you can set the frequency-spectrum of each filter between 10 Hz and 10 kHz. Gain: These switches control the activity and intensity of each filter.
Effects and effect plug-ins Parametric equalizer The parametric equalizer consists of four filter bands to form the sound of the music track. Each band is a filter with a typical “bell shape”. Within a certain frequency range around an adjustable middle frequency you can increase or reduce the signal level gain. The width of this frequency range is called bandwidth. The bandwidth is defined by the Q value. The higher the Q value, the narrower and steeper the filter curve.
Effects and effect plug-ins There is still a peculiarity among bands 1 and 4: Their filter curve can be changed from a normal “peaking” EQ filter to “shelving” (this is the basic setting) and high (band 1) or high-pass (band 4). When using the “shelving” filter, a soft increase or decrease in all frequencies happens above or below the filter frequency, the Q parameter does not have a function here.
Effects and effect plug-ins Maximize: Use this controller to strengthen the room sound which also increases the stereo transparency without influencing mono compatibility. Multiband: This can be used to switch Stereo FX to Multiband mode. Stereo editing only applies to the middle frequency, the bass and highs remain unchanged. Stereo meter: This provides a graphical display of the phase relation of the audio signal.
Effects and effect plug-ins Presets Two further special functions can be called up by using the presets in MultiMax. Dynamic expander: Too high compression will result in audible noise (usually defined as a pumping sound). Radio recordings in particular are recorded with very high compression rates to increase the perceived volume. Unfortunately, compression reduces the dynamics (interval between the quietest and loudest part). The expander enhances the dynamics of the recording.
Effects and effect plug-ins Vintage Effects Suite (track effects, mixer channels, mix master) Analog Delay This delay offers creative playing along with common delay effects. "Analog" in this case means, for instance, that you can change the delay times while playing without the risk of typical, scratching artefacts developing.
Effects and effect plug-ins means that you cannot digitally overdrive the delay. Even in a 'looped' repetition, the signal cannot be distorted indefinitely, but it is compressed by an increasingly slight degree and distorted similar to a tape. Analog delay parameter Analog delay has the following parameters: Delay type Delay type (l + r): Left and right delay times can be controlled separately (see below). You can choose a note value for the control pots to snap to.
Effects and effect plug-ins panning of the delays increases. This is commonly referred to as a "ping-pong" delay. Drive: When this control is turned all the way to the left, the delayed signal is repeated only once. Turned all the way to the right, the feedback is seemingly endless and the repetitions continue for a long time. The actual strength of the effect is dependent on the material, since the feedback loop (as explained earlier) is addressed via compression and uses a "tape saturation" effect.
Effects and effect plug-ins hand. The result: The rather brief delay of the second signal compared to the first resulted in cancellations within the frequency spectrum, leading to a so-called comb filter effect (the sum of both signals creates "peaks" and "lows" in the spectrum that look familiar to the teeth of a comb). Flanging is basically a chorus effect, but it has a lower delay time (less than 10 ms).
Effects and effect plug-ins Filter "Filter" is a "modulation" effect like chorus and flanger. However, it controls the frequency response of a modulation source as well as the pitch. There are various filter types and modulation sizes available for this. Possible areas of application are synthesizer sounds (filter sweeps on pads) or creative distortions of drumloops (e.g. for variations, fills, etc).
Effects and effect plug-ins Tempo synchronization stops and modulation is controlled via the signal level. Freq: This is the base frequency for modulating the filter, and generally takes place above this frequency, i.e. the modulation increases the filter frequency. Depth: This control determines the modulation depth, i.e. the amount by which the speed control (or envelope mode, as described above) increases the base frequency.
Effects and effect plug-ins Chorus The chorus pedal creates characteristic "floating" sounds which one typically recognizes from guitar or synth pads. You can add acoustic "depth" to an instrument to add more power to the sound or to create the illusion that it exists multiple times. The chorus sound is created by using the so-called Doppler effect. You probably have noticed this phenomenon daily life: The sound of an approaching ambulance sounds higher than when it is moving away.
Effects and effect plug-ins instance. A short delay in the mix already sounds "doubled" but is not authentic. This is where the above-mentioned "out-of-tune" effect comes in: The pitch of the effect signal is slightly modulated by gently "drifting" forward and backward in the delay curve. The result is a floating effect where the speed is influenced by drifting Chorus parameters You can enter the following parameters to control the floating effect: Speed: Modulation speed.
Effects and effect plug-ins Distortion The distortion pedal is a "high gain" distorter for crunch and lead guitar sounds. If you like typically "British" amp sounds and want to quickly record a guitar track with little effort, this pedal is for you. An entire valve pre-amp circuit has been modeled, including the typical EQ curve. The amplification is "valve-typical", i.e. it doesn't start quickly but is harmonic and soft.
Effects and effect plug-ins sound of the guitar and the sound you are aiming for ("powerful" or "cut"). • High: Mainly controls the share of highs before and after the distortion. If you are not using an external guitar speaker as a monitor, we recommend setting the controller to the middle position or even moving it slightly to the right. This way the "sharp" highs disappear, which all guitar amps generate without the suitable loudspeaker.
Effects and effect plug-ins You can use the BitMachine to bring back to life the times when minimalist and scratchy soundchips in home computers were commonplace. The BitMachine opens up a gateway to "acoustic time travel" where you can encounter bit and sample rate reduction and downstream filters based on analog models. Furthermore, the effect has a modulation section with which you can control individual parameters using an oscillator (LFO) or the input signal.
Effects and effect plug-ins Drive: Both of the individual filters of the connections mentioned above have the ability to overmodulate themselves internally. With the "Drive“ dial, you can regulate the amount of overmodulation. The more you turn this dial up, the more the signal is overmodulated. In this case, the parameters of the internal workings of the filter interact with one another.
Effects and effect plug-ins Waveforms of the modulation section We’ve already explained this example with the help of sine oscillation. The LFO can be in: • Sine form • Square wave (0 or 1, no intermediate level) • Random value (an internal randomizer will be queried at the set speed) Oscillator speed The LFO speed is specified with the "speed“ dial. If the "sync“ button is active, then the LFO adapts to the song speed, and the dial locks musical values into place (e.g. ¼ note).
Effects and effect plug-ins "Reduction" section Bits This dial controls the resolution of the audio material. Turning the dial to the left results in 16-bit quantization (CD quality). The further it is turned to the right, the lesser the signal dynamic becomes. In extreme cases (1-bit), there are only "on“ or "off“ states. At the intermediate levels, you’ll notice an increase in the background noise and a decrease in the dynamics. For example, 8-bit quantization will exhibit dynamics of only 48 dB.
Effects and effect plug-ins • loss of highs through self-erasure resulting from the HF stream ("bias", pre-magnetization) and intermodulation between the wanted signal and the HF signal. Level: Sets the input level. You decide when the "virtual tape" is saturated and how strong the effect of this color effect should be. The signal will gain more "loudness". EQ low/hi: Adjusts the frequency response (spectral balance controller).
Effects and effect plug-ins Essential FX MAGIX Essential FX is a collection of "bread and butter effects" for the most important applications. They are embedded as VST plug-ins (MAGIX plug-ins directory) and may be used in the object or in the track. For object application, see "FX plug-ins" in the "Audio effects" chapter or "Track effects" in the "Mixer" chapter. These are simple but solid tools with clear feature sets for daily application. They include fewer controllers and require less resources.
Effects and effect plug-ins Reverb parameters • Input/output: In this case, the input level is positioned into the plugin or its output level. Metering shows the precise level ratios. Note: Input/output is available for all preset essentialFX plug-ins. The conditions are always identical with those described here. • Mode: Select the desired algorithm here. The following options are available: - Plate: Simulates a reverb plate.
Effects and effect plug-ins • Mix: This regulates the ratio of the unprocessed signal to the portion including reverberation. Stereo delay The stereo delay is a simple too for typical bread and butter delay effects. The "analog algorithm" qualifies as a special feature that produces the sound of echo devices from the old days. Stereo delay parameters • Mode: This selects between the essential algorithms. • Digital: Normal, transparent delay • Analog: Simulation of a bucket brigade delay (BBD).
Effects and effect plug-ins process is completely transparent; in "Analog", on the other hand, higher values, a very loud input signal, or the sum of these will make the use of dynamics compression audible. In both modes, the nullification of the feedback parameter is in the center of the fader. To the right, the plug-in works in "Dual delay" mode (both sides work independently), and to the left, "Ping pong" mode will be activated (the delayed signal alternates between the left and right sides).
Effects and effect plug-ins - Mono flanger & stereo flanger: Similar to the other modes. In this case, lower delay periods and a slightly changed modulation are processed. • Rate: This specifies the speed of the modulation. Lower rates provide slight hovering effects, and high speeds produce a wobbling, typically distorted "underwater" sound. • Depth: This parameter specifies the depth of the modulation, i.e. the maximum deviation of the modulation and the resulting pitch bending.
Effects and effect plug-ins Phaser parameters • Mode: The selection includes a number of filter stages. At 4 stages/8 stages, a more plastic effect is achieved, and more complex patterns are reached at 16 stages. Please note that the more stages are involved, the more computing time will be needed. • Rate: Speed of filter modulation. The essential effect is the same for both chorus and flanger.
Effects and effect plug-ins www.magix.
Effects and effect plug-ins Expander/Gate This plug-in is basically the reverse variation of a compressor: Where a compressor generally makes a signal more quiet when it exceeds the threshold, the expander makes the signal below the threshold (lower ratio) or nearly cutoff (high ratio). This makes removing audio disturbances or softening over-compressed signals quick and efficient .
Effects and effect plug-ins Vandal Virtual Guitar & Bass Amplification VANDAL is a complete simulation suite for guitarists and bassists. The plug-in is capable of simulating the entire signal chain, from input to stomp boxes, amplifiers, microphone loudspeaker boxes and postprocessing studio effects, all in top quality. www.magix.
Effects and effect plug-ins Vandal SE - quick start via preset selection Would you like to know about everything that's possible with Vandal SE? Go for the strings and listen or flip through some of the included presets. These are available via the list in the upper edge of the interface. A preset includes all settings for the main elements of Vandal SE: Stomps, amp settings, cabinet simulation, and studio effects.
Effects and effect plug-ins finely via the signal energy beginning at the highs (where noise is most audible). Vandal SE - Stomp boxes The real world has produced a series of effect devices popular with guitarists and bassists in the "stomp box" format. We've also included a rich palette of these devices. Vandal SE includes for "stomp slots" for use with effects equipped from the list. The signal flow within this chain runs from left to right.
Effects and effect plug-ins things around: The amplifier will remember the gain settings when channels are changed. These are the gain presets for the different playing styles within the song. Voicing: We have provided Vandal SE preamps with something that we call Curve EQ. For example, if you take a simple EQ pedal and shape the signal a little before the amp, then this may change the sound quite drastically.
Effects and effect plug-ins the "Loudness" function by cutting the (lower) mids and lifting the deep bass and highs. It's sort of like "instant slap") Next, the signal passes through the compressor stage (Comp). This is a simple but extremely musical, optical design: The bass triggers a light source that is couple with a photo resistor which dampens the signal. This may already be familiar to you from the most famous studio compressor for bassists, i.e.
Effects and effect plug-ins Rack effects (FX1/FX2) There are effects that don't always work well before the amp, e.g. reverb or delay, especially when they are distorted. Normally, these effects are better placed at the end of the signal chain. For final processing and enriching, we offer two separate studioquality effects units just like real 19" rack devices. Many algorithms create a stereo signal. Take care that the sequencer track operates the duct in "stereo" mode.
Effects and effect plug-ins impression of a concert hall. A particular is that both effects algorithms provide a modulation parameter, which may remove possible resonance at low dosages and can produce a soft chorus effect at higher values. • LoFi: This algorithm gives the sound a little bit of "grit", or a certain measure of signal destruction depending on its setting. Turn down the internal sample rate as much as you like to steal a few bits from the sound's resolution. This is definitely unconventional..
Effects and effect plug-ins Use this editor to edit the dynamics of a sample. All functions can be previewed in real time. The graphics display shows the corresponding resulting dynamics curve to improve the overview. The following functions are available: Compressor: The dynamics of a piece are limited, loud sequences are dampened, quiet sequences are retained. Compression is often used to add power to audio material or to increase the loudness.
Effects and effect plug-ins Attack: Sets how quickly the algorithm takes to react to increasing sound levels. Release: Sets how quickly the algorithm takes to react to falling sound levels. Gate level: This parameter specifies which levels should be set to 0.
Effects and effect plug-ins change in the sample rate after creating the echo leads (logically) to a change in the echo delay. Reverb properties: Here the values for the size of the simulated room and the reverb coloration can be specified numerically as well as by using the scroll bars. Wet/Dry balance %: Here the dampening between the individual echoes can be entered as a percent. A number close to 100% results in slower sounding echoes, a value under 40% has quick sounding delays.
Effects and effect plug-ins Edit window The pitch characteristic is shown in the editing window. To customize the pitch correspondingly, the original pitch of the audio material must, of course, be known. Fundamental to the functionality is therefore a preliminary pitch analysis of the material. This is basically only for tonal, monophonic material like solo vocals, solo instruments, and speech. The analysis function starts automatically when the editor is opened.
Effects and effect plug-ins Axes labelling and legends Y axis: Pitches in notes. The notes can be deselected on the keyboard. They won’t be used in the automatic pitch correction or in quantized drawing. The corresponding guidelines for scales can be used by selecting the basic tone and scales in the box “Edit slice object”. Orange line: New pitch characteristic (editable) Grey line: Original pitch characteristic (result of the analysis) Red line: Harmonizer voices.
Effects and effect plug-ins Description of all control elements Edit PROJECT OBJECT box These options and parameters always effect the whole object loaded into the editor, and therefore all of the slices. Algorithm: You can choose between the modes: monophonic voice (preset), standard, smooth, and beat marker slicing.
Effects and effect plug-ins Formant control: Selecting the "Monophonic voice" algorithm may result in so-called formants. Formants are sound components typical for the character of instruments or the human voice. With instruments they mainly result from the geometry of the resonance body. Human formants are created by the anatomy of the vocal tract. With most algorithms the formants are also influenced by changing the pitch.
Effects and effect plug-ins Edit SLICE OBJECT box Options for automatic pitch correction Basic tone: Basic tone of the scale. In the chromatic scale this setting is still not taken into account. Scale: Type of scale. Major/minor or modes Pitch characteristic tune!: This button quantizes (“levels out”) the pitch characteristic of selected slices. With quantization smoothing you can determine the “Strength” of quantization, and lower values are quantized the most.
Effects and effect plug-ins Tools in the Elastic Audio easy editor You can use various tools to edit slices and the pitch curve. The two tools can be freely assigned to each mouse button. The tool assigned to the left mouse button is displayed in blue and the right mouse button in red. Click with the corresponding mouse button on the desired console button. An exception is the zoom tool with which can be assigned to both mouse keys.
Effects and effect plug-ins Cut tool This can be used to split audio material manually into slice objects (according to the notes). If automatic recognition is not sufficient, then slice objects can be connected to one another using "Ctrl" + the drawing pens. Eraser Use the eraser to reset the output value of the orange curve. The pitch characteristic then corresponds to the original again and the curve corresponds to the recognized curve.
Effects and effect plug-ins • Select the scale in the Edit slice objects group and, if required, deselect the tones which are not to be quantized in the keyboard by clicking on them. • Press the "Tone pitch characteristics" button • With the parameter "Quantization smoothing" you can reduce the "strength" of the quantization. In principle, this editing process more or less levels off pitch characteristics inside a slice. Correction of the increase or decrease in the pitch.
Effects and effect plug-ins After the analysis, all of the slices are shown selected (blue). The subdivision into slices can be corrected manually. The slices are cut apart with the scissors tool, and then merged together with the rubber band gripper tool ("Ctrl" held down). The blue line represents the mid-range pitch for each object and results approximately from the average value of the pitches in the slice.
Effects and effect plug-ins Symptoms: Sound: The pitch varies strongly for a short period and does not correspond to the set value or characteristic. When using the monophonic voice algorithm, additional strongly distorted noises arise. The algorithm, which depends on the fundamental frequency recognition itself, fails. Graphics in the editor: The curve exhibits a short strong jump and behaves in a very jerky manner.
Effects and effect plug-ins Keyboard commands and mouse-wheel assignments Navigation using the mouse wheel Horizontal scrolling: mouse wheel Vertical scrolling: Alt + mouse wheel Vertical zooming: Shift+ mouse wheel Zoom horizontal: Ctrl + mouse wheel Zoom hor. + vert.
Effects and effect plug-ins Installation of VST plug-ins Install every VST instrument according to the manufacturer's instructions. VST instruments and VST effects are not entered into the Windows registry, but must be saved in a certain directory. Samplitude 11 Producer searches for installed VST instruments in the "VST plug-ins" program subfolder. You can install your VST instruments either in this folder, or use any other path.
Effects and effect plug-ins Effect calculations When working withSamplitude 11 Producer, audio material manipulation can be performed on five levels. The signal flows through these five levels in sequence: 1. 2. 3. 4. 5.
Effects and effect plug-ins • In the system dialog ("Y"), select the “ASIO software monitoring with track effects“ option from the “Record options“ tab. • Connect your instrument (e.g a guitar amp) to the sound card. • Select one or more real-time effects for the track activated for recording. • Play it. The sound now has the selected effects added to it. www.magix.
Automation Automation Samplitude 11 Producer provides lots of comprehensive automation possibilities at track level. You can enter automation movements in real time or draw them manually. The created automation data are visible as controller movements in the corresponding plug-in or as a curve in the automation track. For each track you have an infinite number of automation curves at your disposal. The volume automation curve is set to 0 dB at the middle of the track and +6dB at the top of the track.
Automation Editing curves Create The curve generator will create a beat-based volume curve for you which pulses according to eighth, quarter, half, or full notes. As an option for the beat-based envelope curve calculation you can enter a minimum and maximum value, or define the delay values. Alternatively, you can also let the curve generator write an envelope curve scan. Invert This command inverts the active automation curves.
Automation Inactive Use this command to deactivate the selected automation curve. This means it will remain intact, but no longer affect the corresponding parameter. Delete all curves This command deletes all automation curves of the corresponding track. Automation mode Specify the Automation mode (see page 158) here. Do not display automation. Deactivate the display of the automation curves for all tracks with this option.
Automation Automation modes You can define how automation data should be saved or displayed with the automation modes. You can set the automation mode for each track, and you can select the different automation modes by right clicking on the automation button in the mixer channel. Clicking only once will toggle between the last activated mode and read mode. Using the option "Transfer to all tracks" you can apply the currently selected automation mode to all tracks/channels.
Automation VST plug-in / VST parameter dialog All of the parameters you want to automate can also be selected and activated in the VST plug-in's parameters dialog. This allows you to record automations directly with the controllers of the parameter during playback. You can open the parameters dialog from the plug-in panel via the "Plug-in" menu. Plug-in / Instrument screen The easiest way to write automation in "Read" mode is by using the shortcut "Ctrl + Alt + Switch/Fader" in the instrument's interface.
Automation In "Curve edit" mode you can delete curve points after having selected them by pressing "Del". If you move individual points using "Alt", the bordering can be lifted using the neighboring points to the right. Detailed information on the curve modes can be found in the chapter "Screen elements -> Toolbars -> Mouse mode list". Move automation curve with audio / MIDI data You will most likely have to change the position of your audio material on the time axis every so often.
Mixer Mixer Overview You can open the Samplitude 11 Producer mixer via "Window -> Mixer". It strongly resembles a hardware mixer. As a result of the digital environment, however, it is by far more flexible than an analog mixer. All settings made in the mixer are processed and edited in real time. This includes track and master effects, panorama and level settings, device allocations for individual tracks/buses as well as device allocations for the master section. www.magix.
Mixer Operating the mixer Every VIP track has its corresponding mixer track. However, you can hide any VIP or mixer track in the track manager. Alternative mixer skins In "System audio ("Y") -> Design -> Skins" you can select an alternative mixer skin. Another option for changing the mixer skins is to click on the system menu in the mixer window (the symbol at the top left corner of the mixer window).
Mixer Double click on numbers: Opens the entry box to allow manual entry of numeric values. Double clicking on buttons: Resets the control element to its preset (initial) value. Double clicking again sets the value back to the changed value. Left clicking on value displays, below the faders, or on the left button corners decreases the values. If the key is kept depressed, the value is automatically reduced until the key is released, or until the end of the scale has been reached. ("Page down").
Mixer Each channel strip provides the following setting options. Each individual section can be opened and closed by clicking on the corresponding arrow symbol. Input: Specifies the audio input for the recording. Gain: Controls the ratio of signal input to signal output of each channel. Aux: AUX parts for various AUX busses can be set using these buttons. Right clicking opens the AUX routing dialog. Ins: In addition to the mixer effects , more effects can freely be assigned to the channel strips.
Mixer "S" (Solo): The solo button mutes all tracks with the exception of the selected one. Right clicking enables the selection of the output device for the track. REC: Arms the track and starts the recording. "M" (Mute): The mute button mutes the track. Right-clicking enables the selection of the output device for the track. Volume fader: Controls the levels of the tracks. Monitoring: Click the loudspeaker button to activate the monitoring function.
Mixer Out: Sets the audio output for the channel. This can either be a submix bus in the mixer or a wave out device. Master section The master section can be found to the right of the channel strips. Plug-ins: Set the "Vintage Effects Suite" as well as external VST or DirectX plug-ins for the master output signal here. SoundFX: Provides access to the real-time effects "Equalizer", "Compressor", "Reverb", "Echo", and "AmpSimulation".
Mixer Faders: These faders adjust the left and right master signal. Double clicking on a fader resets the fader to 0 dB. FX: Opens the effects/routing dialog for editing and configuring any number of effects chains. This specifies the sequence in which the effects are used. More information can be found in the chapter "Effects and effects plug-ins -> Sequence of effects calculations". Mix to file: The entire VIP including all settings is calculated into a file.
Mixer You can recall the previously saved section by clicking again on the “Start track” button. Preset: By clicking on the preset menu you can select various mixer setups. In the "Options" menu reference, please read the section "Project properties -> Mixer setup" Setup: A click on the setup button opens the mixer setup dialog. Show functions: Right of the master volume fader, individual sections of the mixer window can be switched on and off.
Mixer A right click on a snapshot opens a context menu from which snapshots can be saved, loaded, and deleted or switched between the banks of snapshots. This allows up to 32 mixer snapshots to be saved. In this menu, mixer settings can also be stored to a separate file. When loading a snapshot, the current mixer settings are temporarily saved and can be restored by clicking on “Load last mixer”. This also allows an A-B comparison between the snapshot and the current settings.
Mixer Submix buses A submix bus combines several tracks. It controls the volume, panorama, and effects settings of all tracks that are “routed” to the submix bus. For example, all drum tracks (hi-hat track, bass drum track, etc.) can be combined to one submix bus so that the entire drum kit can be controlled via the volume controller of the submix bus. Working method • An AUX/a submix bus can be created in the mixer at any time.
Mixer Embedding external effects devices In order to include external effects devices you require an audio interface with several in- and outputs, whereas one input/output pair is reserved for the external effects device. Routing the signal • You can loop the signal either as an effect or insert. • Insert send: Route the channel output directly to the physical output of the card that is to feed your external device.
MIDI in Samplitude 11 Producer MIDI in Samplitude 11 Producer What is MIDI? MIDI files do not contain the actual sounds like audio files, but only the note control information played by the synthesizer chip of the sound card. This has several advantages: 1. 2. 3. 4. MIDI files need a lot less memory than wave files. MIDI files can be adapted to any beat (BPM) without affecting the sound; only the playback tempo is changed. Transposition of MIDI files to other pitches is also easy.
MIDI in Samplitude 11 Producer MIDI keyboard’s “MIDI out” to the computer’s “MIDI in” (on the interface, sound card, and so on). If your MIDI keyboard can generate its own sounds, connect the computer’s “MIDI out” to the keyboard’s “MIDI in”. If your computer (or the MIDI device) offers more than one MIDI output, connect any other sound synthesizers to these. If the computer only has one MIDI output, you need to connect the second sound synthesizer’s "MIDI in" to the keyboard’s "MIDI thru" port.
MIDI in Samplitude 11 Producer Convert MIDI objects into audio files If you use VST instruments, then you won't have to convert these MIDI objects into audio data before exporting your entire arrangement, since the sound is created on your computer and can be processed there. If you still wish to do so (to free up processing power on your PC, for example), then switch the desired MIDI track to "Solo" and export the arrangement.
MIDI in Samplitude 11 Producer device, e.g. "MIDI out" of your sound card or a VST instrument. In the same dialog, activate the "MIDI" button in the "Recording" section. Note: You can activate the MIDI section of the track editor ("Menu window -> Track editor") by clicking the "MIDI" button in the track box. Now right click "Rec" to select the MIDI input device as well as the instrument outputs of each selected playback device.
MIDI in Samplitude 11 Producer Multi-overdub: The data is recorded into an already existing object; available and newly recorded MIDI data are mixed together, but existing objects remain the same. This mode makes sense for recording MIDI controller changes over several objects sequentially. Replace: The data is recorded to an existing object, and any MIDI data is overwritten. Several existing objects are combined into a single object.
MIDI in Samplitude 11 Producer 11 Producer will also display the MIDI import dialog if only one range of a MIDI project window is dragged into a VIP track. The import dialog contains status information on the MIDI file you want to load: Each standard MIDI file also contains temp information. Samplitude 11 Producer displays this information in a separate section of the dialog. At this position of the import you can decide whether you want to adjust the VIP tempo to the tempo of the imported MIDI file.
MIDI in Samplitude 11 Producer You can edit MIDI object in the MIDI object editor as well as in the different MIDI editors, i.e. piano roll, drum editor, controller editor, listen editor and score editor. MIDI object editor Object: Menu / Object editor Shortcut: "Ctrl + O" Mouse: "Shift + double click" The MIDI object editors (designed similar to the audio object editor) allow you to easily edit the MIDI object parameters.
MIDI in Samplitude 11 Producer If there is only a single track in the MIDI object, then the settings are only available for this MIDI track. You can use the MIDI object editor to quantize MIDI data in the MIDI object. Please note that these settings affect the MIDI object nondestructively in real time so that you don't see the changes in the MIDI key or drum editor.
MIDI in Samplitude 11 Producer Object name Enter the name of the object. MIDI real-time effects All 16 possible MIDI channels are displayed in max mode. If the MIDI object does not contain data for a channel, this is displayed in grey. Only settings for one MIDI channel can be found in the preset, reduced mode. MIDI IN channel (max mode only): Mutes the channel of the MIDI object. MIDI OUT channel: Routes the MIDI data of a channel to a different channel. Transp.
MIDI in Samplitude 11 Producer Background color Changes the background color of the MIDI object. Reload object It may be necessary to reload the MIDI data from the file used to create the object at some point. Note: All previous changes are overwritten. Bar definitions This allows you to make your own bar settings for the MIDI object. The settings can differ from the rest of the project or other MIDI objects.
MIDI editor MIDI editor Notation display, movement, zoom The MIDI editor features five main areas for editing: • • • • • Matrix editor (piano roll) Drum editor (toggle between the drum editor and piano roll optional) Controller editor (for example, velocity, MIDI volume…) List editor (event list) Score editor Various tools are available, e.g. the pencil or eraser. Exact values for each MIDI event can also be set in the edit fields via the piano roll.
MIDI editor the channel filter by selecting the two channels from the menu. All unselected filtered notes in channel 1 are displayed in gray in the piano roll and the list editor. Events in the filtered channels can be completely hidden using "Hide filtered MIDI data" option in the menu. The list editor provides additional display filters that only function within the list.
MIDI editor Synchronized MIDI editor and VIP screen view If you change the horizontal display or zoom using the scroll bars, holding "Shift" changes the corresponding VIP window. Play/Play solo “Play solo” only plays the MIDI object that is currently opened in the MIDI editor (corresponding with the filter settings in the “Options” menu). “Play” plays the entire arrangement. MIDI editor multi-object editing (MO editing) You can also load several MIDI objects simultaneously in the MIDI editor.
MIDI editor In Score mode of the velocity editor only the velocity values for the current note line will be displayed. In representing notes, the note system of the active track will be highlighted using blue note lines.
MIDI editor Editing events: Piano roll Editing tools There are several editing possibilities for notes within the piano roll, i.e. the so-called "Mouse" modes. The same functions for editing notes (except delete) apply in all modes, so that these modes only differ by their reaction to clicking in empty spaces. Selection (1) Lasso: You can draw a selection frame by holding down the mouse button. A click in an empty space removes a selection. Draw pencil (2) Left clicking draws a note.
MIDI editor Pattern pencil (4) Draws a freely definable note pattern (Ctrl + P). When holding Alt: The pitch of the first note is also maintained for all notes drawn subsequently. Moving the mouse backward (to the left) deletes just added notes again. Velocity change (5) If you hold the mouse key and drag the mouse vertically, the velocity values of the selected events are increased or decreased relatively to each other: The velocity values are changed absolutely, i.e.
MIDI editor Hints: • You can freely define the shortcut for switching the mouse mode (tool). "Delete" mode can be activated anytime by clicking/dragging with the right mouse button. For instance, you can use the pen to insert new notes when left clicking and remove already inserted notes with a right click without having to change tools. • Notes created in "Draw" mode contain the MIDI channel and velocity of the edit boxes of the "New" section above the piano roll.
MIDI editor Notes quantize (start and length): Selected notes will be quantized according to the set grid and length quantization values. If no notes are selected, all events will be quantized. This function can be accessed via the "Quantization" button in the MIDI editor. Hard quantization always occurs at 100%. Start quantization: Selected notes will be quantized corresponding to the set grid quantization value. Note lengths remain unaffected.
MIDI editor extended to the "Pedal released" event (CC64 < 64), and the pedal events removed. Editing selected events (edit fields) The properties of each event in the piano roll, controller, and list editor can be edited by clicking the edit fields below the editing tools. The following buttons are available for each note: • • • • • Channel Byte 1 (or pitch) Byte 2 (or velocity) (Start) time in bars: beats: ticks Length in bars: beats: ticks The display of the ticks has a resolution of 384 PPQ (i.e.
MIDI editor Controller editor Open: The controller editor is located below the piano roll and can be hidden. It can display and edit up to 4 MIDI controller types or velocity values simultaneously. Open it by clicking either the with the shortcut "ALT + V". -Button below the keyboard or The values of existing events are displayed as colored bars in the controller editor, whereby darker and higher bars symbolize higher values. The bars are located vertically directly below the notes.
MIDI editor Tools The controller editor has its own tools for editing curves and values. Controller selection: A click on the menu area of the button opens a selection menu in which the MIDI controller for editing can be selected. Selection: Combi tool also used for value changes as well as freehand and line drawing. Click in the upper range of a controller bar to modify the controller value immediately using the draw function.
MIDI editor Quantize controller events MIDI controller events can be quantized and thinned out; select the "MIDI functions" menu and the "Quantize/Thin out controller" command to do this. Quantization occurs according to the quantization settings (see page 216). Multi-view The four multi-buttons are used to display or hide the view of all possible controller curves. Clicking on the menu area of the buttons opens a menu which allows you to choose a MIDI controller for this controller slot.
MIDI editor A further possibility is to selectively edit controller bars located on top of each other, which is based on the fact that the bar of the currently selected note is selected/edited using the mouse. Therefore, first click on the note within the piano roll, or click on the columns located on top of each other and then select the required note using the cursor keys. Then change the controller value by clicking in the upper third of the red (current) area of the column.
MIDI editor New events can be created directly in the list editor by using the “Insert" button. The current values of the edit fields in the upper frame of the piano roll always apply. Therefore, before editing these fields please ensure that no event in the piano roll is selected. Tip: If no current event has been selected, you can determine the insert position by setting the play cursor. For editing certain events only, the list editor has a view filter for each column.
MIDI editor Drum editor After opening the MIDI editor (double click on the MIDI object), open its "Options" menu and select the "Drum editor" entry. Instead of the piano keys to the left, you now see a list of drum instruments. Note: If a drum map is active in a track (recognizable by the cross beneath "Drum" in the trackbox), the Drum editor is loaded automatically when the MIDI editor is loaded.
MIDI editor • Notes are displayed as cells, i.e. the note length is not displayed, but rather a specific display width can be set. In the drum editor's cell mode the display width for each instrument can be set individually in each trackbox. (In the piano roll's cell mode the length value sets the width). • Cell mode serves to improve the overview especially when editing MIDI drums and permits a structured and efficient workflow.
MIDI editor Velocity If this button is active, the bar height is used when displaying the velocity value of the note. In all mouse modes (except for "Delete") the velocity can be changed by directly clicking on a note without have to switch to the controller editor. Quantization The global quantization settings can be found in the menu "Options > Quantization options". Press "Q" to trigger global quantization. Each drum instrument can have its own quantization.
MIDI editor Grid: If you wish, you can set up a grid for the starting point of the drum event. Length: In this field you can set the grid for the note length. Output note: This is the note value to which the drum instrument (the incoming MIDI note in the "Pitch" field) should be routed or mapped. Channel: You can set up an individual channel for each instrument here. Furthermore, you can select swing, window, and near quantization for each instrument in the drum editor.
MIDI editor Opening the score editor The score editor is integrated into the MIDI editor window. If the MIDI editor is opened, then you can activate the linear score view by pressing the "Score editor (linear)" button. Score editor (linear) button Navigation: You can adjust the play cursor directly in the score by holding shift and clicking the desired position. You can set the playback range by holding the "Shift" key and left clicking the left border and right clicking the right border of the range.
MIDI editor Notation view in "Linear" mode (move bar between score and matrix) The horizontal zoom above the scroll bar zooms parallel to the matrix view. In linear mode details can no longer be displayed correctly if you zoom out horizontally, since the note symbols overlap. It may then be necessary to reduce the size of the notation symbols (+ & - buttons on the right). Despite the no longer correctly displayed details, zooming out can still provide you with a good overview, particularly in large scores.
MIDI editor Page view is not only useful for preparing a score sheet (e.g. for titles, borders), but also for editing longer sequences. The stave break allows you to display considerably more bars than with the linear display. Scrolling in full view mode: Use the vertical scroll bar to scroll from page to page.
MIDI editor Opens the score sheet settings dialog for notation and page properties. This is also where the presets are stored. These are pre-programmed standard settings for certain instruments or instrumentation such as strings or orchestra. Selecting a preset improves the score display and its readability. Treble clef view (preset) Switch notation display by selecting the piano clef preset. Further explanations of the notation system can be found below.
MIDI editor Move and transpose To move notes, first select and then drag them to the desired position. Here the info box can help you keep track of the pitch or position. The step size when moving is determined by the selected quantization raster in the MIDI editor. Copy Select the desired notes and copy them by holding down "Ctrl" and dragging the mouse. Alternatively, you can also use the copy function of the edit menu.
MIDI editor Delete notation symbol Notation symbols such as clef and pitch cannot be selected, since they are meta information for the notation display and no MIDI events have been allocated to them. They can also be deleted by clicking them with the eraser (or the right mouse button). Adjusting and optimizing the score Samplitude 11 Producer automatically generates a notation display from the MIDI events contained in the MIDI object. This is always correct with regard to pitch and position.
MIDI editor Samplitude 11 Producer provides multiple systems, e.g. for piano notation, or entire scores which can possibly be comprised of up to 16 individual systems. To manually assign notes to a system, click to move the selected notes one line on a stave higher. Click to move them one line lower. This results in the note being connected to the line (independent of the MIDI channel or pitch).
MIDI editor If the (preset) option "Automatic stave allocation" is set for the note, then the staves will be played through until the MIDI channel corresponds with it and the pitch is over or equal to the split point. Note: It may happen that some notes are not shown at all as they are not yet allocated to a stave. Multi-voice notation Up to two independent voices can be annotated for each staff.
MIDI editor Voice assignment via the MIDI channel can be practical when displaying standard MIDI files with multi-voice piano pieces if the voices of the right hand are set to the first and second MIDI channels and the voices of the left hand are set to MIDI channels three and four. In this case, apply the following settings: Note: If there is no MIDI channel selected for voice assignment, only one voice will be annotated (if manual voice assignment does not occur).
MIDI editor Note stave and page format settings can be set here. None of the settings have any influence on the MIDI data itself, but rather only on the display of the score. Note: The affected stave settings are always applied to all MIDI objects situated on the current track. The page format settings are global and valid for every VIP. Stave settings All settings for the stave and display parameters/options can be accessed via this dialog page. Here you can enter the clef.
MIDI editor the split point are added to the stave beneath it (as long as the MIDI channel matches). The active staff is recognizable via the index marked in red. The list of 16 staves can be scrolled vertically using the arrow buttons (up/down). In the lower range the display options of the active staff are shown. Optionally, all changes to settings, display options, clef, and display quantization are always transferred equally to all staves.
MIDI editor Recognize triplets Activate this option if triplets are present in the MIDI object. Please note: The display quantization value always has to be one step finer than the smallest discernible triplet value. To recognize one eighth triplets, display quantization has to be set to at least one sixteenth (or to 1/64 for 1/32 triplets). Strict measure/pulse division There are no note or rest values longer than a beat subgroup (pulse). Longer notes are displayed as multiple slurred notes.
MIDI editor insert position and click on the desired clef in the toolbar. The clef will be inserted musically, not graphically, with a clef change at position 10:01:000 (the beginning of the tenth beat) the clef symbol at the end of the ninth beat will be displayed according to note set rules. Clef changes can also be deleted by clicking on clef symbol with the eraser (or the right mouse button).
MIDI editor Page format settings You can select the page format independent of the printer settings so that it always has the same note layout regardless of workplace and independent of the printers installed in Windows. In the score/page format setting, texts for tempo description, composer, and an additional text can be entered. Similarly, you can choose which layout elements should appear on the page (check boxes for beat numbers, page numbers, and texts).
MIDI editor Print notes Activate the print process in the "Score -> Print notes" menu or via the print button. Furthermore, a printer dialog window appears which appears differently for each printer or printer driver. Depending on the printer there are various options, e.g. the selection of pages you wish to print and the number of copies. Make sure that you have set up the same paper format for the printer as for the page mode, otherwise the printout may be scaled and the page ratio changed.
MIDI editor Quantize to grid Small irregularities during recorded playing can be smoothed with the quantization function. In contrast to this mechanical sounding sequences can be a little more groovy by applying the "Swing" function. Clicking on "Quantize" button shifts all selected notes to a customizable quantization grid. All notes are quantized without previous selection. 1/4, 1/8, 1/16, and 1/32 notes and corresponding triplets can be selected as starting points (grid) and lengths.
MIDI editor Quantization settings The quantization settings can be found in the MIDI editor menu under "MIDI functions -> Extended quantization" or in Samplitude 11 Producer's main menu under "MIDI -> MIDI quantization settings". The dialog with the settings is not "modal", i.e. you can leave it open if you wish, and test certain passages with different settings. The selected quantization settings may be visualized in the top of the dialog.
MIDI editor Swing: Starts swinging, groovy playback (for example, triplet). Specifies the division for uneven grid points. • 50 ... “50-50” division: The odd eighths are exactly half way between the even eighth notes (“even” playing method) • 67... triplet playing method, 3-2 division Offset: The value range in this parameter stretches from -100 to +100. By changing the offset values, you move the whole quantization grid. Negative values move the quantization to the left, i.e.
MIDI editor MIDI editor shortcuts Apart from a few exceptions, like using the space bar for stop/playback, the keyboard shortcuts can be defined freely with the keyboard shortcut, menu, and mouse editor. For some basic functions such as scrolling and zooming, all keyboard shortcuts from the VIP are applied. You can explicitly define shortcuts for all commands that are available in the MIDI editor menu.
MIDI editor Options Scroll mode Show event list Show velocity/Controller editor Play clicked notes Quantization grid active Show quantization grid Quantization options MIDI object editor editor Audition Panic-End played edit notes F Alt + L Alt + V Alt + P Ctrl + G Alt + G Alt + Q Ctrl + O Ctrl + F Mouse mode Selection Draw Drum (draw) Pattern (draw) Change velocity Delete Magnifying glass Glue note mode Split note mode Mute notes (Mute) mode Select next event Select previous event Event pitch higher Even
Software / VST instruments Software / VST instruments Samplitude 11 Producer provides the option of integrating software instruments as well as MAGIX synths (e.g. Robota Pro) into a virtual project according to VSTi standards (e.g. Sample Tank) and can be controlled via the internal MIDI functions and editors. All instruments as well as their multiple outputs are seamlessly integrated into the audio engine with all of their effects and routing options.
Software / VST instruments instruments either in this folder, or use any other path. If you already have VST plug-ins installed on your system, then use the existing folder. You will, however, have to enter this path in the system settings ("Y") in the "Effects > VST/DirectX/ReWire" subdialog (entering multiple paths is also possible). Simply enter one path after the other; all paths will be taken into consideration.
Software / VST instruments Selected instruments or their individual outputs are shown directly in the first VSTi plug-in/insert slot of the track box and mixer track and can also be muted (left click) and opened (right click) from there. • Load an instrument by selecting a "New instrument" in the project window as a track output.
Software / VST instruments When loading a software instrument, the "Routing for multi-channel instruments" dialog opens up. Simple mono or stereo software instruments can be completely installed in the current track. Thus, the track sends MIDI to the instrument and receives the audio signal from the instrument. Select the "Simple: Audio and MIDI together in one track" configuration. Now all audio signals will be routed to the current track where the instrument has been opened.
Software / VST instruments Advanced options Stereo/Mono (standard): Information delivered from the plug-in is used for routing. All as stereo/mono: Several plug-ins deliver incorrect information about whether the outputs are in mono or stereo. These options force individual outputs to be treated as stereo or mono outputs. Combine audio/MIDI: Activate this check box to automatically route the MIDI output of each individual track to this instrument.
Software / VST instruments Load plug-ins at object level You can apply effects plug-ins at object level via "Real-time effects -> Object DirectX/VST plug-ins" menu or via the object editor. Object editor • Double click an audio object and select the "Object effects" view. • Under "Plug-ins", click on a plug-in slot's little arrow. • The plug-ins in the menu are now available to you.
Software / VST instruments Mixer • Open the mixer by pressing "M" or via the mixer button. • Click on the small arrow next to the insertion slot of the desired track. • Now select a plug-in from the corresponding submenu. Note: Send effects will also be embedded. Add an AUX track and apply the effects to it. Bear in mind that the effects will be mixed, i.e. the effect in the AUX track should not contain the original signal anymore.
Software / VST instruments Instruments with multi-channel outputs The number of available individual outputs generally depends on the instrument where it also can be adjusted. Outputs can be available in stereo and mono versions.
Software / VST instruments Adjust instrument parameters The instruments editor (panel) is then opened when an instrument is loaded and can be opened again at any later date by right clicking on the VSTi slot in which the instrument name is displayed. Alternately, the VSTi editor can also be opened by right clicking on the record button on the track -> Instrument output -> VSTi editor. The graphical interface opens by default.
Software / VST instruments too much space on the screen. In this dialog eight freely selectable parameters of the instrument are clearly and numerically displayed. Bar controls can be used to adjust the parameter values. The parameter selection is saved for each plug-in so that the next time you use the same plug-in in a different project, the same parameters are used.
Software / VST instruments Play and monitor instruments live Requirements for playing live In order to play virtual software instruments, you will require a MIDI device to enter the data. This is typically a MIDI keyboard. Of course, you can also use any other PC that transmits MIDI data or a hardware synthesizer. For direct monitoring while playing you will in any case require an audio interface with ASIO drivers. Simply playing instruments, however, is also possible with MME or WDM drivers.
Software / VST instruments that the CPU load also increases at a lower buffer size. The "live" delay only occurs when an instrument is played, playback latency of an already recorded MIDI track over a virtual instrument is compensated later. As software instruments are fully integrated into the audio engine of the program, the signals can be routed, mixed and equipped with plug-ins any way you like. There may be some restrictions when playing, but all functions are fully available during playback.
Software / VST instruments As described in the previous paragraph, an instrument can be fed from several MIDI tracks, and the outputs of an instrument can also be sent to several tracks. Routing instrument outputs Instrument outputs can be easily routed in the VSTi manager. Open the VST instrument to view the individual outputs and right click on "Output to track". Now search for the track which should be fed the corresponding individual output.
Software / VST instruments Please note that you can also use the entire routing options of the mix engine. You can route any track containing the return of any instrument to any bus, AUX bus, or master. Route MIDI instrument inputs Nearly all software instruments require MIDI data in order to be heard.
Software / VST instruments Freezing instruments (freeze) Software instruments require CPU power for playback, which at some point can be quite considerable and is required during every playback. Therefore, please use the "Freeze" function to release the CPU power for VSTi tracks temporarily. You retain full control over the MIDI objects of this track, which can be restored (“de-frozen”) at any time. To “freeze” an instrument, select the “Track freeze” option in the track menu (Ctrl + Shift + F).
Software / VST instruments Note: As long as the instrument is not entirely unloaded from the track it remains loaded into the RAM memory of the system. Samplers or instruments that require considerable amounts of memory also require this when their insert tracks have been frozen. Tips on handling virtual instruments • You can realize so-called stack sounds (i.e. sounds that use several synthesizers and play these in unison) by opening several instruments and activating monitoring for all channels.
Software / VST instruments application runs, starts, and stops synchronous to the time position of Samplitude. ReWire supports up to 4096 MIDI buses. A ReWire client only registers the MIDI buses that are actually available with the host (Samplitude 11 Producer). You can therefore select the bus within the track in the MIDI channel menu (e.g. the receiving instrument for Reason): The "classic" MIDI channel of MIDI notes and events is not important, it is replaced by the ReWire MIDI bus system.
Synth objects Synth objects Samplitude 11 Producer supplies several synthesizer plug-ins to create your own drum pattern, bass, or melody lines. The synthesizers produce "synth objects" which are arranged on the tracks together with the other objects. Working method Opening the synthesizers The software synthesizers can be found in a special folder which is copied to your hard disk on installation. To open it, click on the synth button. You can find all available synthesizer plug-ins in the selection box.
Synth objects Programming the synth object Depending on the plug-in, various functions to create and control sound can be applied via the operating console. Please read the following chapters pertaining to the individual synthesizers in this regard. To monitor programming, playback can be started and stopped at any time with the space bar while the operating console is open. If the synth plug-in has its own play button (e.g.
Synth objects Atmos Atmos is a synthesizer which can be used to easily create realistic nature sounds in no time. From thunder and lightning to animal sounds and traffic noise, Atmos helps you design natural-sounding atmospheric noises for your projects. • In the upper border window, select the top category "Scenario". You can select a desired nature sounds category (for example, "Thunder and Lightning").
Synth objects BeatBox 2 plus Note: BeatBox 2 replaces the older BeatBox from previous versions and is not compatible with them. Please read the notes for users of older Samplitude 11 Producer versions. BeatBox 2 is a 16-voice drum computer with hybrid sound synthesis and a step sequencer.
Synth objects Edit button: The edit button opens BeatBox 2 for you to program your own beats and sounds. Maximized BeatBox 2 plus window Drum kit: This section loads drum kits (collections of different drum instruments) and the individual drum instruments. Selected drum instrument: The settings in the synthesis section (6) and velocity/automation (5) always affect the selected drum instrument. Pattern editor: Programs the beat sequence.
Synth objects Synthesis: The selected sound parameters and effects settings for the selected drum instrument can be edited here. In the following, the sections of BeatBox 2 will be discussed individually: Drum kit This section loads drum kits (collections of different drum instruments) and the individual drum instruments. You can also try out an already programmed pattern with different kits or exchange individual drum instruments.
Synth objects Context menu Right clicking a drum instrument always opens a context menu: • Copy/Paste: Copy an instrument from a track and paste it to another one. • Empty instrument: An empty instrument is added. No sound is played, it has no name, and is used to clean up an unused track. • Default instrument: The standard instrument is added. It has the standard parameter for all synthesis shapes and serves as the starting point for your own sounds.
Synth objects Shuffle: This controller changes BeatBox 2's timing. If the fader is turned to the right, the eighth of a rhythm is played more and more like a triplet. If that sounds a bit too abstract – simply try it out, ideally with a pure 1/16 hi hat figure; you'll soon see what the shuffle fader is capable of. Grid: Here you can set the time resolution of the BeatBox. You can choose from 1/8 notes (only for very simple rhythms), 1/16 (default), 1/32 (for more refined constructions).
Synth objects Keyboard shortcuts Many functions in BeatBox 2 can be controlled with the keyboard, for example a beat can be triggered with the "Enter" key live in a running pattern. Here's a complete list of the keyboard commands: General Open/Close editor Key command e Pattern editor - options "1>2-4" Auto copy Follow Display bar 1... 4 Show all bars Grid finer/rougher a f 1...
Synth objects Automation Every parameter for a drum sound, including effects, can be automated, i.e. can change during a pattern. For example, you can make your snare drums more lively by adding higher voices to loud hits or by setting accents on individual hits with reverb effects. The synthesizer section below enables the selection of a parameter for automation via the small blue LEDs above a parameter controller. More about the parameter controllers in the Synthesizer section.
Synth objects Automation values: The selected parameters can be drawn in as a column with the mouse. Automation values can also be drawn between the set notes; the sound of the drum instrument changes during playback. Automation values are added to the original value of the parameters. Editing velocities and automation values Hold down "Shift" and select any number of columns for velocity or automation with the mouse.
Synth objects An object can be faded in or out with the handles to the left and right upper corners of the object. If you move the handles horizontally you can change the curve shape of the transition. A single click in the automation section cancels the selection again. Note: A selection of velocity values matches the selection of corresponding notes in the matrix editor. Synthesizer In the lower section of BeatBox, you can set the sound for the selected drum instrument.
Synth objects Preview drum istrument Save drum instrument Select sample: A click on the arrow selects samples from the categories like kick, snare, etc. Select synthesis mode: Switches between the three synthesis models. Mix: Mix relationship between drum sampler and synthesizer. Parameter controllers: All six sound parameters for a drum sound can be directly set and automated via the parameter controller. The parameters in question depend on the drum sound currently loaded.
Synth objects The available effects algorithms per unit are described in the following. Mono delay (tempo sync / millisec.) Simple, monophonic delay effect Parameters • Time: Delay time controlled by musical measure (sync) or free running • Feedback: Repetition • Damping: High damping of the repetition Stereo delay (tempo sync / millisec.
Synth objects Flanger Algorithmically similar to chorus, but different in that the delay time is significantly lower and delay works with repetitions (feedback). A flanger sounds more "cutting" and up-front than a chorus. Parameters • Rate: Modulation speed • Feedback: Delay feedback • Depth: Modulation amplitude Phaser A modulation effect just like chorus & flanger, but in this case no detuning takes placed.
Synth objects Lo-fi This algorithm gives the sound a little bit of "grit", or a certain measure of signal destruction depending on its setting. An ideal partner for creative sound design. The simulation of early digital synthesizes or samplers is equally possible since their AD/DA converters were anything but "true" in the character of their sound.
Synth objects Synthesis models The sound synthesis in BeatBox 2 consists of a simple sampler and a synthesizer which includes three different synthesis modules. Sampler The sampler plays short sound recordings ("samples") in different pitches. The sampler is intended for creating all kinds of drum sounds; the sounds are static and unnatural if the pitch is not altered. This is why the sampler is combined with on of the three synthesis models.
Synth objects Drum & Bass machine 2.0 The Drum & Bass machine is a dual synthesizer, uniting both distinct styles of drum’n’bass in one piece of equipment to produce fast beat crashes and rumbling bass lines. With the Drum & Bass machine you need no special skills to create authentic sounds for your drum’n’bass songs. A tip: The typical speed for Drum’n’Bass is usually around 160-180 BPM. The Drum & Bass machine also fits in perfectly with other music styles, e.g.
Synth objects all). The submenu "Velocity presets" contains some help functions for programming of the velocity row. The rhythm section (top half) You can easily create complex and authentic jungle break beat sounds. In a professional recording studio, jungle break beats are created by dividing any given drum loop into several small "bits" and putting them back together in a different order. This lengthy process is significantly simplified by the Drum & Bass machine.
Synth objects In the "Flame" row you can set the note to be played twice quickly in succession instead of only once, allowing you to program rolls and fill-ins. The "Velocity" row allows you to set intensity values between 0 and 16 with the mouse (left mouse click increases value, right mouse click decreases value). Use the three buttons under the "Velocity" row to determine how these values will affect the sound of your loop.
Synth objects LiViD - Little Virtual Drummer MAGIX LiViD helps you to turn your ideas into songs. Enter a few basic details and LiViD will play a full drum track, complete with intro, verses, choruses, fills, bridges etc.; the entire song structure is laid out for your convenience. Brilliant stereo drum samples recorded by professional studio musicians and a freely adjustable “Humanize“ function will create an authentic drum feel with perfect sound quality.
Synth objects Robota The Robota is a four-part drum computer with virtual analog and sample-based sound production. Virtual analog sound production means that the sounds are synthesized in real-time, i.e. produced with a synthesizer to recreate the typical analog sounds of classical drum computers, such as the Roland Tr-808 and Tr-909, or more recent devices such as the Korg Electribe or the Jomox x-cousin.
Synth objects Parameter (1) To simplify matters, not all parameters can be changed on a sound only those that are meaningful for the selected drum sound may be changed (snare, kick, high etc.). There are four selected variable parameters coordinated exactly with the selected preset sound. Oscillator waveform (2): The fundamental waveform of the Oscillators is selected here. You can choose from sinus/triangle/sawtooth/sample. If you have selected "Smpl" you can use the rotary knob to select a sample, i.e.
Synth objects Schematic illustration of the Robota synthesis Here is a detailed circuit diagram of a Robota voice with a description of all control parameters. www.magix.
Synth objects Pitch envelope (pitch env): Controls the pitch envelope level. Tune: Tunes the instrument. Oscillator shape (osc shape): The shaper adds additional frequency shares to the basic sound of the oscillator by artificially reshaping the wave shape. A sine wave (shape = 0) can be reshaped up to a square curve (shape = max). Oscillator waveform: The fundamental waveform of the oscillators is selected here. You can choose from sine/triangle/sawtooth/sample.
Synth objects Down sample (dwnsmple): Sample rate reduction. Ideal for creating the "old school sound" of older digital drum machines. As it is increased, the result becomes darker. Lo-fi decay (lofi dcy): Time constant of the by-product of the three lo-fi effects which makes the sound "dirty". Only the beginning of the drum sound of the lo-fi effects is affected if the decay is low. For instance, this makes the kick of a kick drum sound more interesting.
Synth objects Compressor response (comp resp): Controls the compressor time. The lower the value, the faster the compressor follows the volume. Tube: Controls the level of the tube amp simulation. It "saturates" the output signal of the voice and adds warmth to the sound if the settings are moderate. Increasing the settings makes the sound "dirtier". Volume/Pan: Controls the volume and panorama position of the drum instruments.
Synth objects How to program a drum pattern: • Select the pattern length with the fader. • Select “Event” mode. • If you edit during playback, turn off “Follow”. Select the beat with the “Edit” buttons. • Use “Select” to choose an instrument to edit. • Use the “Clear bar” button to delete all steps in the selected instrument. • Turn on the appropriate step buttons, and use the “Velocity” controller to adjust the beat velocity.
Synth objects Warning: The parameters are not changed abruptly but are faded internally instead, in order to avoid crackling. If two snapshots with extreme parameter differences are too close together, the drum sounds will sound differently when the pattern is played. • Using the arrow keys, you can jump between the individual snapshots during stopped playback. • Press “on” to activate snapshot automation. Groove Control The secret behind “groove” beats lies in delay.
Synth objects Load/Save Presets, drum kits, patterns and setups can be selected with the continuous rotary regulators next to the display area. For storing, “Save” button. Then specify a new name in the input click on the field. To store, press “Enter”. Note: A drum kit stores only the names of the presets, not the actual parameters.
Synth objects Vita The MAGIX Vita synthesizer specializes in playback of "real" instruments using sampling technology. This means that short samples of real instruments in different pitches, playing techniques and volumes are used, combined, and played again at the correct pitch. The VITA synthesizer is controlled via the MIDI objects. If you load Vita via the Media Pool, a preset MIDI object will appear first. You can then load different Vita sounds via the "Output" menu at the top of the MIDI editor.
Synth objects 3. Amp: This is the volume envelope. Here you can influence the temporal progression of a track's volume. A(ttack) stands for the volume increase at the start, D(ecay) for the length of time the decrease in volume takes on a section set with S(ustain) at the maximum volume. R(elease) is the length of time it takes for the sound to ring out. 4. Filter: Switches on a filter which influences the sound. "Filter type" allows you to select a filter type.
Synth objects you can increase the amount of voices here (performance will not be as good). 10. Keyboard: Here you can preview the Vita sounds. This only works during playback or recording. Revolta 2 Revolta 2 is a further development of Revolta. It is polyphonic and playable with up to 12 tones, including an additional noise generator, a step sequencer, and an extra-flexible modulations matrix.
Synth objects 1. Main parameter: Sets the volume, panorama position, pitch characteristics ("Transpose"), and play modes ("Poly", "Mono", "Legato"). "Glide" regulates the portamento time. 2. Oscillator section: Two oscillators are available with smoothly adjustable curve forms and a noise generator. Both oscillators can be tuned to each other and used to modulate frequencies. 3. Amp: This is the volume envelope. Here you can influence the temporal progression of a track's volume.
Auto Jam Session 5. FX1/FX2: Here you can mix in 2 different effects out of a total of 9 available effects. 6. LFO1/LFO2/Step sequencer: Two LFOS and the step sequencer can be used to modulate single parameters of Revolta 2. 7. Options and modulations matrix: The two buttons open the Revolta options page for general and preset-specific settings and modulation matrix. In the modulation matrix modulation sources are connected with modulation targets.
Auto Jam Session Open 1. 2. Start Samplitude 11 Producer and choose "New Auto Jam Session“ from the start selection or Create a new arrangement. The Auto Jam Session can be started via the "Playback/Record“ menu or via the button in the upper toolbar. www.magix.
Auto Jam Session Handling After startup you’ll see the simple view of Auto Jam Session. In the right half you’ll be given useful hints on how to use the program without having to resort to the help file (press "F1“ or "Help"). Action: The most important handling element is displayed as the "Action" button (bottom left), which can also be controlled using the space bar or via MIDI/joystick. 1st click: Playback begins. Nothing is recorded yet. 2nd click: The first recording starts. Record your first beat(s).
Auto Jam Session The buttons 1-8 function as mute or solo buttons depending on the modes set (see below). • You can choose from one of the accompaniments provided. The speed of the song is taken from the template. There are two modes: • Instrument mode (mute): The accompaniments consist of multiple individual instruments that can be muted using the buttons 1-8 (or the corresponding keys on the keyboard).
Auto Jam Session Enhanced Auto Jam Session dialog Clicking the ">>“ button opens the enhanced Auto Jam Session dialog. Tempo Select the tempo from the list or enter one of your choice. "—“ indicates that the speed adapts to that of the first recorded loop or of the accompaniment (if chosen).
Auto Jam Session cannot have the same starting point. This is the preset quantization mode. Start + length of the next whole loop: It’s only after the next loop border that recording starts. The length is quantized similarly to "Length of the next whole loop“. The starting points of the loops are all at the same positions. Length to previous whole loop: The loop end is shortened to the last exceeded loop border.
Auto Jam Session Tuner: This button opens an additional visualization in the „tuner“ mode with which you can tune your instrument (for example, your guitar). Recording information Recording time: Shows how long you’ve been recording. Remaining time: Here, you can see for how long your hard disk can record. If you have multiple hard disks or hard disk partitions, the recording capacity of these are also shown. MIDI / Joystick ... This button opens the Auto Jam Session's shortcut editor.
Managers Managers The managers combine frequently needed administrative and control functions together inside one window, including those of markers, grooves, and tracks. This also includes a file browser to find, sample, and load media data. The managers can be opened inside or outside of the main window and do not block it. The managers window has a multi-monitor capability and remembers its last position when it is closed.
Managers File manager Samplitude 11 Producer contains a file browser in the manager where files can be previewed and loaded directly into projects. The browser can be used to create favorites folders and provides access to all recently opened folders. To view the file browser, click on the "Manager" button in the toolbar and then select the "File browser" tab at the bottom of the manager window. The file manager can also be opened via the menu (see page 396).
Managers toolbar. Use “Add” or “Remove” to add and remove directories from the list of favorites. There is a combo box below the favorite list displaying the last used paths and which lets you change the current project directory. Preview audio files You can use the "Play" icon in the toolbar to preview a marked audio file, and every highlighted audio file is played immediately if the “Autoplay” box is checked. This way you can listen to a complete list using the cursor keys only.
Managers positions. The load option settings are valid also for files loaded via the load dialog of the program. There are further options in the context menu of a media file (right click): • Load file • Delete file: Physically removes file from storage device. This process cannot be reversed! • Highlight all files • Open via standard link: The file is opened in the Windows application that is linked to this file type. This can be an MP3 player or some other wave editor.
Managers The option "Hide instruments without available loops" completely hides instrument groups in the Soundpool manager for which there are no loops present in a certain style (instead of being grayed out). Every detected Soundpool (on CD/DVD or on the hard drive) is added to the database and displayed there, even if the corresponding medium is currently not in the drive or if the Soundpool has been deleted or moved. The option "Clean up Soundpool" removes these entries from the database.
Managers In the search field, you can search the list of the sounds found for a certain sound file name. There is one principle difference between the types of loops: While audio loops (.wav or .ogg) are normal (looped) audio objects that can be applied anywhere in the arranger, MIDI loops (MIDI takes) consist of MIDI data + the controlled synthesizer (Vita or Revolta). This is automatically loaded to the track where you place the MIDI loop.
Managers • • • • Project name and path Track and object name Start position in the project Source file path Afterwards, you can find this file in the project folder (Projectname.txt). Object view and selection Objects are displayed in a tree structure and sorted according to tracks, whereby only tracks are listed that actually contain objects. As an option you can choose to display objects of the current tracks only (Toolbar: “Options”).
Managers You can rename objects by double clicking on the object name and entering a new name. The procedure of changing a marker position directly in the list is the same. To edit an object directly from the object manager, right click on the object you want to edit and start the object editor.
Managers Track view and selection The track manager contains all of the current project's tracks. You can double click on the track number to select a track. The track will be displayed in the project window. If the track is outside of the visible display, the project window will scroll to this vertical position. Search for tracks: As in other manager windows the track manager also provides a search option that allows you to search for tracks in the current window.
Managers You can export marker manager information as a text file. To do this, click the "Export text" button in the toolbar. The Windows text editor opens with an excerpt from the marker manager list. The following information will be saved: • • • • Project name Marker type Marker name Marker position in project You can find the file in the project file (Projectname.txt). Marker view and selection In the marker manager you can display all of the current project's markers.
Managers You can rename markers by double clicking on the marker names and entering a new name, or you can use the context menu. The procedure for changing a marker position directly in the list is the same. Please use the same method to change a marker position directly from the list. “Tab” moves on to the next editable value. “Cursor up/down” navigates vertically within columns if these are name columns. Tip: You can change the type in the context menu of the respective marker anytime, e.g.
Managers in the current window. Enter a search item into the box and press “Enter”. Found ranges are highlighted. Edit range parameters You can edit the following parameters in the range manager: • • • • Name Start Length End To edit a parameter, double click on the respective entry and enter a different value. Numeric values can be changed by drag & drop, and "Ctrl + Shift" allows for larger or smaller value changes. “Tab” moves on to the next editable value.
Managers Producer. This would be the case for any material imported via wave import or CD track features! When objects are present that where not created by recording, a manual time stamp can be assigned to the objects by using the "Object -> Set new original position" function. Once completed, the take manager will list the objects in the takes list. Display filter Same file only: Only those takes are displayed that belong to the same audio file as the selected object.
Managers VSTi manager The VSTi manager enables easy display, inserting and deleting of VST, MAGIX, and Rewire instruments in the current project. If the instruments are opened, the single outputs to the assigned tracks are displayed. Right clicking on the selected instrument opens the plug-in dialog of the selected VSTi. Instrument outputs are routed in the VSTi manager in "Routing setup". Specify how the outputs should be routed in the dialog that appears.
Surround sound Surround sound Surround panorama module In the "Surround Panorama" module the panning of a track or an object is set and edited on the Surround bus.
Surround sound Display elements In the panorama display the loudspeaker channels of the Surround setup are shown as blue dots. Activating the options underneath the panorama display allows the following information to be displayed in addition: Name The loudspeakers are designated with defined abbreviations: “L” (left), “C” (center), “R” (right), “Ls” (left Surround), and “Rs” (right Surround).
Surround sound Sound field The input signal is presented as a field made of concentric circles. Each red line corresponds to a level-gradient of 3 dB in the sound field. The loudspeakers are arranged in such a way that the distance between each loudspeaker and its neighbor is constant. This arrangement makes a uniform distribution of the sound source possible to all channels. Level relationships are created between the channels that cannot be achieved in other modes.
Surround sound Stereo and mono signal processing with twinchannel Surround Mono The following applies to stereo signals: A mono total is formed from the signal that is positioned as a single mono sound source in the panorama. The following applies to mono signals: The signal is positioned as a single mono sound source in the panorama. X-Sym. The following applies to stereo signals: The left-hand and right-hand channels are aligned symmetrically on the x-axis.
Surround sound The following applies to mono signals: In addition to the original mono source a second (mono) mirror sound source of this signal is positioned. This is mirror-symmetrical to the original course with regard to the x and y-axes. Parallel The following applies to stereo signals: The left-hand and right-hand channels are kept at a constant distance to one another and shifted parallel to one another during movements.
Surround sound Drawing For this automation mode a range first has to be marked in the VIP within which the change is to take place. The drawing mode is now switched on in the Surround panorama module. Now, any required series of movements of the sound source can be drawn in the Surround panorama. This series of movements is carried out in the previously marked time range the next time the VIP is played. Later editing of the curve is possible with the curve editing mode in the VIP.
Burning CDs Burning CDs Burning Red Book-compatible audio CDs is a vital feature of Samplitude 11 Producer. You won't require any other software for writing a CD. You can also write CDs "on the fly", and all processing is performed in real time during the write process. Since trackbouncing was not performed first and no image is created, no extra space is required on the hard disk. However, sufficient system resources must be available for processing while writing.
Burning CDs are directly set in the VIP window, and then Samplitude 11 Producer converts stereo sum and indexes into a data stream which is fed to the CD burner. The CD-R drive modifies an assigned layer of the medium by means of a laser so that an audio CD player can read this information as digital audio data later on. Burning CDs in Samplitude 11 Producer 1. In order to write an audio CD, the VIP window must first contain audio material.
Burning CDs check using the simulation whether the computer's capacity is sufficient for the writing process. Once started, the burn process cannot be stopped. DSP display System capacity is essential to the real time CD writing process. Once the writing process started, it cannot be stopped. The CD will be unusable if the the process is interrupted. When ”on the fly” is selected, the computer must calculate the playback with all real-time functions and simultaneously write the data onto the CD.
File menu File menu The File menu contains broad functions for generating, managing, loading, and saving projects. New Virtual Project (VIP) A new virtual project is created and presented in a new window on the screen. New project Arranger view: Samplitude 11 Producer opens a new virtual project in the normal arranger view. Multi-track recorder (MR-64): This opens the MR-64 for quick and easy recording. Please also read the chapter "Recording with the multi-track recorder" (see page 37).
File menu Project settings Left clicking opens a dialog to view more options. Project name: The name of the new VIP should be entered here. A subfolder with the name of the project is added automatically in the standard folder selected via the "file path". Target path: Select the folder where you want to save your project here. Project template: You can choose between previously saved project templates in this list field. They include all project settings such as track number, device assignment, etc.
File menu Open You can open various file types and load them into Samplitude 11 Producer. Keys: "L" (RAM wave projects) "Shift + L" (HD wave projects) "O" (Virtual projects) "W" (wave files) "ALT + S" (Sessions) Virtual project Virtual projects are multitrack projects in Samplitude 11 Producer which make use of wave projects. When loading a virtual project, all associated wave projects (RAM and HD wave projects) are opened if they were not open prior to loading the VIP.
File menu Session A previously saved Samplitude 11 Producer session can be loaded with this command. All projects and their related windows are arranged on the screen the way they were saved to the session. Load / Import Load audio file Opens a dialog for loading audio files. Several files can be loaded simultaneously. Just like with Windows Explorer, you can extend your selection with "Ctrl" + click and select a series of files with "Shift + click".
File menu re-activated (options for loading audio files if you select another audio device for your PC's multimedia functions, e.g. the onboard sound available on all modern computers). Options (the button at the very bottom right of the dialog opens the options) Always deactivate preview: Always deactivates the file preview. Deactivate preview during use of ASIO: To prevent driver problems the preview function is deactivated when using ASIO.
File menu The HD wave projects are recorded as wave files and can therefore be edited with other audio editing programs without having to convert them first. To do this, please follow these steps: 1. 2. 3. 4. 5. 6. 7. Open the drive list dialog and select the CD-ROM drive you desire if you have more than one drive Click on the “Track list” button Select one or more tracks in the CD track list dialog list box Click on “Copy selected track(s)...
File menu Add drive: Creates a new drive entry in the list for editing configuration data. Delete: Deletes the selected drive entry from the drive list. Save setup: Saves the drive list and all configuration data in a *.cfg file. Load setup: Loads the drive list and all configuration data from a *.cfg file. Features of the CD-ROM drive configuration dialog Drive name: Edits the name of the drive in the list. This is useful if you create more than one entry which access the same physical drive.
File menu Load MIDI file Load MIDI files via this item. In comparison to the "Load audio file" option, only MIDI files are displayed. Tip: Files can be searched for, organized, previewed, and loaded much easier using the File Manager (see page 278). Save project The current project is saved with the name displayed in the project window. If you previously have not specified a name for your project, Samplitude 11 Producer will ask you to do so.
File menu Burn project backup on CD This option lets you easily create data CD backups of the whole project. For this purpose, the external CD burning software is started. Save object Save your project. This file only contains real-time data (wave files, fades, names, etc.), and not the actual audio data. The wave project referenced by the object also has to be available if you want to reload the object. Save session Saves a complete Samplitude 11 Producer session.
File menu Delete virtual projects With the "Delete virtual projects" command you can comfortably delete VIPs and all wave projects used in the VIP. All files which belong to a multitrack project (the wave file containing the audio files, files with the graphics data, and the HDP file with the project information) will be lost. Warning: There will be no further security query. The data will be deleted immediately after pressing "OK".
File menu After applying the command you will be prompted to activate the second mono wave project that you want to connect to the active mono wave project. To do this, click on the title bar of the corresponding window. Please note that only mono projects can be linked to mono wave projects of the same bit and sample rate. The lengths of both projects are adapted to each other. L&R wave > 2 mono L& R wave projects can be split into two independent mono projects using this function.
File menu This can be useful if you want to convert RAM wave projects to HD wave projects, or L&R wave projects (2 connected mono samples) into stereo wave projects. Export video sound... After successfully editing the video sound in Sequoia, you can write the sound back into the video file. Here you can either replace the original sound of the video or create a new video file. Set the source file first under "Video source".
File menu shows are pre-produced and placed on an Internet server for download. Select the "Upload arrangement as podcast show (audio)" in the Online > MAGIX Podcast Service menu and the exciting journey of your podcast to the pages of the largest podcast providers begins. The first stop is your personal MAGIX Online Album, the place your podcast will call its online home. From here it can be accessed from anywhere in the world. Login with your password or register.
File menu Now take a look at your album website: Here you can listen to the cast on your own website. You will immediately notice the small button "Subscribe to RSS feed" which allows any user of your MAGIX Online Album to automatically receive podcasts now and in future. How is your podcast distributed? Your RSS feed - the technology behind a podcast - will automatically guarantee that your podcast will be sent from your MAGIX Online Album to many large podcatchers, including MAGIX Podcast Service.
File menu The export podcast dialog opens and you will be required to enter important information about your podcast title. Title: The title of your contribution. A podcast typically contains multiple tracks and new ones are regularly added. This is not the name of the podcast. You add this once you upload the entire podcast to MAGIX Online Album. A podcast corresponds with an album, in this case. Export podcast: The project is encoded as an MP3 file and uploaded to the MAGIX Online Album.
File menu Batch processing Batch-processing lets you automate work processes. You can stretch out a specific editing function of a wave project in the same way onto a file list of any size (the "batch"). The files can then executed automatically over night, for instance.
File menu the common *.m3u format) for using your selection of files later. “Remove” deletes all selected list entries. “Remove all” deletes the complete list. Effects Amplitude: You can normalize to a specific maximum value in %/dB or sink/raise the level by a certain value. Read more on this in the chapter "Effects menu -> Amplitude/Normalize".
File menu Effects: Beside the master effects of the mixer preset, the non realtime effects "Resampling/Timestretching", "Remove DC offset", and "Remove modulation" (DeClipping) can also be used. "Settings" opens the corresponding effects dialog. Fades at the beginning and end of projects: Linear fades of any length can be added to the beginning and/or end of files. Target format All settings on this page can be saved as presets.
File menu Destination files There are several ways to save edited files: • Replace files: The original file is replaced with the edited one. If the file is used in a VIP, the VIP is closed first. • Save files in source directory with changed name " / " Save files in following directory": The edited file is saved in the source directory or in any chosen directory. The specified suffix/prefix is added to the file name. Optionally, you can "Delete source files after editing".
File menu FTP download This option allows you to build up a direct connection to any FTP server on the Internet in order to download sound material directly into Samplitude 11 Producer for editing. The pre-set server is the MAGIX Server, where you will always find new sound material. The only thing you need is a functional Internet connection. Send project via email This option compresses your VIP into a WMA format audio file.
Edit menu Edit menu This menu contains all editing functions (similar to cutting on a tape machine). In virtual projects, you can select track sensitive ranges, so only the selected tracks are manipulated. Activate cutting and copy also activates a project clip. The window for this project will appear if the icon is double clicked. Some of the functions are only available for wave projects, some only for virtual projects (VIP), and others will work in all types of projects.
Edit menu Redo Redo revokes the latest undo command. Keys: Ctrl + A Undo history Displays the undo history dialog. Cut Wave projects The audio data in the selected range are copied from the current wave project into the clip. The material behind the removed range is merged with the material in front of the removed range to close the gap. The complete wave project becomes shorter. www.magix.
Edit menu Please keep in mind that the clip always contains the same attributes as the wave project the material was copied or removed from. If you cut material from a mono wave project, the clip becomes a mono wave project. If material from a stereo wave project is cut or copied to the clip, the clip becomes a stereo wave project. Another attribute adopted is the bit resolution and the sample rate of the originating wave project. The previous contents of the clip are deleted.
Edit menu Please note that this command will not save the deleted data to the clip. If you want to preserve the deleted sample data, use the “Cut” command. Using this the “Delete” command will delete the data from the current sample and preserve the contents of the clip. Key: Del Copy The current range is copied into the clip but not deleted in the project. The sample length is not varied. Please note that the former clip contents are deleted. The clip again has the same attributes as the project.
Edit menu Clip Project Clip Channel Project Channel Mono Stereo Mono Stereo Mono Stereo Stereo Mono Channel Channel Channel Channel Channel Channel Channel Channel Channel Channel Channel Channel Keys: 1 1 2 1 1 1 1 1 2 1 2 1 Ctrl + V, or V Extract This function is the counter part of the "Cut" function. wave projects: The current range is retained, the data before and after the range is deleted and cannot be recovered.
Edit menu First you need to select the object you want to append. Then you activate the menu and click on the project you want to add to the first. The particular use of this option is to "clean up" VIPs that contain numerous physical samples. More Set silence Copies the selected VIP range into the clip and clears it in the VIP project. The project length is not changed. Please note that the previous clip contents are deleted.
Edit menu Overwrite with clip The current range is replaced with the clip contents. The overall sample length remains unchanged. The data that occupied this position before cannot be recalled. The clip contents are not changed. The assignment of the clip channels follows the table mentioned above. In virtual projects, the selected range determines the position and track in which the clip is inserted. Keys: Alt + V, or Insert Mix with clip The range contents and the clip contents are mixed.
Edit menu Crossfade editor Crossfading with the crossfade editor Select the objects in the VIP you wish to fade into and open the crossfade editor. The following editing options are available: Crossfade length: The length of the crossfade can be set in varying steps. Click on the "+" and "-" buttons to increases/decreases the length in small steps, the "++" and "--" buttons create larger steps. Use the "-/+" button to customize these step effects to your needs.
Edit menu Fade in / Fade out: There are many different curve types available for selection for the crossfade: Linear (0) Exponential Logarithmic Cosine Sine/Cosine The faders can still be used to change the curves in the corresponding available range. Linear curves require less computer power than non-linear. Note: The settings for fade in/out in the crossfade editor are applied to the selected object if it does not overlap any other object. Global settings: Place The current settings are defined as preset.
Edit menu percentage of the fade length. The "actual" beginning of the object is displayed as a dashed line. With a fade offset of over 0% make sure that the corresponding audio material is available in the wave project, otherwise it may be the case that an object with a modified fade offset cannot be faded in or out. If, for example, the object starts at the exact beginning of the wave project, you will no longer be able to crossfade if the fade offset rises above 0%.
Edit menu Delete curve handles Delete volume handle This function deletes volume curve events which were selected previously. Individual volume events can be deleted by selecting the object and curve mouse mode and then double clicking on a volume curve event. However, when deleting several curve events, the “Delete volume handle” function is often the best tool. Delete panorama handle This function deletes panorama curve events which were previously selected.
Menu view Menu view This menu contains tools for manipulating Samplitude 11 Producer's display. Rebuild graphic data Display inaccuracies after complicated sample processing can be fixed by using this menu option. The screen (window) will be cleared and redrawn to display the project properly. Sections Samplitude 11 Producer allows the optional display of one, two, or three sections of the samples belonging to one wave project or the VIP itself.
Menu view Fix vertically Ranges can be dragged (pulled) in Samplitude 11 Producer horizontally and vertically as well. If this option seems strange to you, then you can set the upper edge of a range to the maximum value and the lower end to the minimum value to get the usual range dragging representation. However, the trade-off is that you will not be able to define the vertical extension of a section by choosing the vertical range button.
Menu view Select a specific range in the overview and the corresponding section length in the arrangement will be zoomed into. Use the right mouse button to zoom in vertically. A single mouse click moves the visible section to the selected position. Show grid Defines the type of grid used for the "Show grid" option. Choose from several line styles. Key: # Grid lines Defines the type of grid used for the "Show grid" option. Choose from several line styles. www.magix.
Menu view Units of measurement In this submenu, you can adjust the various measurement settings. They will affect the start and length details of the current range in the project window, the grid measurement, and the position details of the play cursor (position line). Measurement units like samples, milliseconds, SMPTE (with different frame rates), bars, and CD-MSF are commonly used. Snap to grid This function switches the grid on and off.
Menu view Snap and grid setup Object: Activates the object grid. Range: Activates the range grid and enables the use of the current selected range as grid base (click the “Get range” button). This option is very useful if you have found the perfect location defining a particular music bar in the sample. To transfer the range into the grid, use “Get range”. Bar snap: Activates a grid based on bars and beats.
Menu view VIP display Definition: Opens the general settings dialog in Design -> Display options (see page 498). Mode 1: Mode 1 has been selected for displaying virtual projects Mode 2: Mode 2 has been selected for displaying virtual projects This mode also includes an enlarged display of volume and panorama points, and you can quickly switch between normal and enlarged display modes with "Tab". Change mode: Switches the display of virtual projects between both modes.
Track menu Track menu Insert new tracks Add one track The virtual project is expanded by one empty track. Add several tracks The virtual project is expanded by one empty track (inserted below the selected track). Insert empty track The virtual project is expanded by one empty track (inserted below the selected track). New MIDI track A track is added to the project which is already set for MIDI recording. New track folder Inserts a new folder track in front of the marked track.
Track menu • Activated (the displayed condition corresponds to the first track of the folder, joint switching is only possible with different/multi-track recording devices) If the folder track display is enlarged (opened up), all included tracks are displayed as well with a frame in the color of the folder track. The track color can be selected in the track settings. If the folder track is minimized, the tracks included in the VIP are hidden. They continue to be available in the mixer.
Track menu Cut track(s) Cuts out the complete tracks that have been selected by the range. Copy track(s) All selected tracks in the VIP are copied into the VirtClip. Insert track(s) The clip is inserted from the track with the current range setting. New tracks are created in the VIP. Delete track(s) All selected tracks are deleted from the actual VIP. Track properties Here you can edit the properties of the active track. These are: Mute: The mute button mutes the active track.
Track menu Track settings Audio Output: Specifies the audio output device. This can either be a bus (submix bus) in the audio studio mixer or a wave out device. This parameter can can adjusted in the VIP window, in the mixer, as well as in the track settings. Surround mode: Activates Surround mode. All tracks: Sets the current settings for all other tracks in the VIP. Track type: Displays whether the track is set to AUX send and/or a submix-bus.
Track menu Record in RAM only: This creates a RAM wave project. The difference from a HD wave project is that it opens a VIP in the computer's RAM. This enables a significantly better playback performance, but is only suitable for short recordings. MIDI Recording device: Set up the MIDI interface to be recorded. Playback device: Set up the MIDI interface on which the track's MIDI information will be output. All tracks: Applies the settings to every track.
Track menu MIDI Thru active: The incoming signal is immediately forwarded to the set output device. Track effects Please read the chapter “Menu effects”. Copy / Paste track effects settings With this command you can copy the complete effects settings of the active track into the clipboard. Copy / Paste track effects settings With this command you can copy the complete effects settings of the active track into the clipboard (to paste it on another track).
Track menu Track freeze The selected track is rendered into a wave file which replaces all objects on the active track. Object and track effects are added to reduce the PC's processor strain of having to process effects and plug-ins. The advantage of track freeze is that the frozen track is saved in a separate VIP and can be edited/recalled at any time. This way it's also possible to work flexibly and to keep resource usage at a minimum even when working with less powerful computers.
Track menu • Changes made after freezing to the tracks transmitting to the AUX bus are not updated in the file created while freezing. Therefore, if objects are moved into tracks transmitting to an AUX bus, the audio signal on the corresponding AUX will remain the same. Track unfreeze This menu item removes the wave file created during "Track freeze" and brings back the track that was saved in the temporary trackbouncing VIP. Changes made in this project are applied to the track as well.
Object menu Object menu In contrast to the "Edit" menu, all functions in this menu exclusively manipulate selected objects in virtual projects. Selected ranges have no effect with these functions. Ranges are used to determine insertion points or cut positions of objects. When inserting material into a virtual project, the range beginning has the same function as the play cursor. New object Use this function to create a virtual object.
Object menu Insert objects Objects in the VirtClip can be inserted in the project at the current play cursor position. The other objects in the project maintain their positions. Please note that the newly inserted object might cover portions of existing objects. Delete objects The selected objects are deleted from the current project. The length of the current project however remains the same. Previously unselected objects keep their positions. The contents of the VirtClip remain unchanged.
Object menu Duplicate objects multiple This function duplicates multiple objects and places them in a sequence. Another dialog is displayed which allows you to determine how many copies of the selected objects are to be duplicated, the separating distance, and the overall length of the duplication. This is also another way to build loop objects. The following parameters are available: Number of objects: Determines the number of objects created.
Object menu Split objects This function splits or separates selected objects so that individual object sections can be manipulated further. All selected objects are separated at the current play cursor position, resulting in two independent objects. If a range is selected, the cut occurs on both range boundaries. It is not necessary to select objects prior to choosing the range and using the "Split objects" function.
Object menu Locking options The dialog opens displaying the Locking options (see page 492). Move object This menu contains functions for moving the objects themselves and also for moving the wave project within the object. There are also other functions for moving a crosswire between two objects and for changing the loudness of the object.
Object menu Build loop object A loop can be defined within an object with this function. An area which indicates the loop length must be selected in the object first. The object becomes the loop object, and the number of loops can simply be “raised” using the “length handles” at the bottom of the object.
Object menu Object lasso The normal way to select several objects at once is to click on the free space to the right of the object in the lower area of the track and drag a window out around the selected objects. Sometimes, however, there is not enough space between the objects. The object lasso solves this problem. Once activated, you can click on an object and pull up a selection frame without moving the object you clicked on.
Object menu Object editor Use the object editor for object-oriented editing. This way you can quickly and easily edit each selected object independent of your general settings. Shortcut: Ctrl + O Object manager In the object manager all objects used in a VIP are indicated in temporal sequence. With this option the object manager features a function which is often offered in other programs as playlists. In the object manager objects can be selected and activated in the VIP.
Object menu Wave editing Opens the wave project (contains audio files) belonging to an object and displays it in the wave window. The range corresponds precisely to the part of the audio data which the object accesses. You can carry out destructive (offline) editing In the wave window. Cut and copy functions are available for destructive editing ("Edit" menu) as well as complex effects ("Effects" menu). Destructive editing is not necessarily recommended. If you have duplicated objects, i.e.
Range menu Range menu This menu contains many functions for managing selected ranges. You can easily save, burn, and reopen ranges and marker positions via the function and number keys. Range all The range will cover the complete sample. This command comes in handy if you want to apply changes to the entire sample with functions that normally only address certain ranges.
Range menu Range start to left/right Moves the start of the range to the left/right Shortcut: Alt + Arrow left/right Move range end to left/right Moves the end of the range. Keyboard shortcut: Left: Alt + "-", or Shift + Arrow left Right: Alt + "+", or Shift + Arrow right Range to beginning The beginning of the range will be extended toward to the beginning of the project. Keys: Shift + Home Range to end The end of the range will be extended toward the end of the project.
Range menu Beginning of range > 0 This function shifts the beginning of range to the right of the next zero position. Keys: Page up Beginning of range < 0 This function shifts the beginning of the range to the left of the next zero position. Keys: Shift + Page up End of range > 0 This function shifts the end of the range to the right of the next zero position (change in polarity).
Range menu Start of range to left object edge Moves the range start to the next marker on the left, i.e. the range will be extended up to the end of the next object on the left. Set range start to right marker Moves the range start to the next marker on the left, i.e. the range will be extended. Shortcut: Shift + F3 Set the end of the range to the right object edge Moves the end of the range to the next marker on the left, i.e. the range will be extended up to next object on the right.
Range menu In order to revert splitting, the display setting has to be changed to a section again using "View -> Sections -> 1", or "Shift + B". Key: B Deactivate: Shift+B Split range for video This function is in particular useful for working with AVI videos. The upper section displays the whole sample. The section located at the bottom left displays the data near the beginning of the range. The section at the bottom right displays the data near the end of the range.
Range menu Get range Select this option to select one of the defined ranges as the current range. Samplitude 11 Producer even lets you choose a range while playing, and the specified range becomes the current one and is audible. Using this method, you can change between two ranges to compare them with each other. Ranges can also be named and recalled with the range manager ("Tools" menu). Keys: F2 ...
Range menu Markers on range borders This function sets two markers to the beginning (S) and the end (E) of a selected range. Set markers on silence This function sets markers on silent regions in the sample (only in wave projects, i.e. HDP or RAP). You can choose the minimal length of the pause, a threshold level, the start number, and a prefix for the marker name. This is very useful to select the regions of sample CDs, etc. Min. time (ms): This is the minimum length in ms of a ”silent” area.
Range menu Recall last range Restores the last selected range (useful if the adjacent marker was accidentally deleted). Range editor Here you can change the start and end position of the selected range numerically in different measurements. Change values in the range start section: The end will be maintained. Change values in the range end section: The start will be maintained. Change values in the range length section: The start will be maintained. Please note the format of the bar dialog box.
Range menu Range manager All saved ranges of the current project are displayed in the range manager. A colored bar highlights the current range. By selecting a range name, the corresponding range in the project is selected/activated. In the lower line you can enter/modify the range name. You can also delete ranges and save new ranges in the range manager. With the "Play once" button you can play the selected range once, "Play loop" activates looped playback.
Effects menu Effects menu These menu entries permit access to effects at object level. Nearly all effects are also available as offline effects (destructive effects), which is why the last menu item is "Apply effects offline" (exception – Vintage Effects Suite is not available as an offline effect). This menu features different options for adding high-quality audio effects to a wave project. Notes on destructive effect editing: • Most functions can be applied directly to a VIP object.
Effects menu right click on the respective effect in the mixer to start. This way all the parameters are available in the mixer as well. Amplitude / Normalize Amplitude / Normalize > Normalize This function modifies the sample’s overall amplitude. The data is altered so that the maximum amplitude occurring in a specified range is set to 100% (or any other value between 1-400%).
Effects menu Important: If the volume level during the recording is relatively low and the material is normalized later, the result will not be of the same quality if the recording level is maximized to its fullest range. If, for example, the volume level was only set to 50% of the possible range, the audio material will be in 15-bit quality. Even normalizing the material to 100% will not change this aspect. Editing mode: In virtual projects, a virtual normalization function is available.
Effects menu Tip: Volume fluctuations within a song can be removed with the “Leveler” presets in MultiMAX. Amplitude/Normalize > Fade in/out This function allows sample ranges to be faded in or out. The amplitude is varied according to time characteristic from the beginning start value to the range's final end value. When the function is activated, a window appears to specify the operations's parameters.
Effects menu Dynamics Dynamics The compressor is basically an automatic, dynamic volume controller. The volume dynamics of a track will be limited by the settings; loud passages will stay loud, and the volume of silent passages will be raised. Compression is normally useful if you want to make your material sound more powerful and penetrating. The grade of compression can be adjusted using the ratio controller.
Effects menu Reset: Resets the compressor to the default values. In this state no system resources are used and no effects are added to the original sound. Load/Save: This option allows you to save the actual settings as an effects file to use them for other projects. MultiMax MultiMax is a compressor with three independent frequency bands. Dynamic processing takes place separately for each band.
Effects menu are recorded with very high compression rates to increase the perceived volume. Unfortunately, compression reduces the dynamics (interval between the quietest and loudest part). The expander enhances the dynamics of the recording. Cassette NR-B decoder: Samplitude 11 Producer simulates decoding of Dolby B + C noise suppression when a Dolby player is not available. Cassettes recorded with Dolby B or C sound more muffled and slurry if played back without corresponding Dolby.
Effects menu Frequency/Filter Equalizer The 10-band equalizer splits the frequency spectrum into 10 areas (”bands”) and provides them with separate volume faders. This offers a whole spectrum of impressive effects, from a simple bass boost to complete alienation of your sound. However, raising the levels too much, especially in the case of the lower frequencies, will also increase the general sound level, and distortions may appear.
Effects menu FFT Filter The FFT filter enables the wildest filter effects to be drawn simply with the mouse. A red line can be drawn in the graphic field using the mouse. The left side of the graphic is for the lower frequencies of the sound, the right for the higher. A "mountain" in the left part of the graphic creates a large increase in bass, a "mountain" in the right increases the highs noticeably. Often, interesting effects can be achieved when the filter curve is deleted for the entire range (i.
Effects menu Navigation tool: This lets you move the displayed area. Zoom tool: With the left mouse button you can zoom into the display; zoom back out with the right. Keep the left mouse button pressed to drag out zoom areas. Reset: The Reset button quickly allows you to place the filter curve into the initial state again. Preset: Access the presets for certain applications here. Level: The "Level" slider allows you to enhance or diminish the differences in the curve movement.
Effects menu Filter Opens the Vintage Effect Suite's Filter (see page 112). Delay / Reverb Room simulation This function lets you add a high-quality room simulator to the audio material. Reverb type: Choose between a short, medium, and long sustain. Reverb share: Sets the balance between the original signal (without reverb) and the actual reverb. Volume: Adjusts the master volume. Test: Activates the preview function.
Effects menu Reverb/Delay The reverb effect device offers newly developed and very realistic reverb algorithms to add more room depth to your recording. Reverb Reverb gives you a high-quality reverb which can be specified further using the “Room Size”, “Time” and “Color” and mixed into the original sound with “Mix”. Room size: This controller controls a room simulator, which calculates the reverb effect according to the room size.
Effects menu Mix: This fader determines how much of the unprocessed original sound (dry signal) is subjected to the echo (wet signal). Application of this effect in an AUX bus requires the controller to be set to 100% (all the way to the right). efx_StereoDelay Opens the Stereo Delay (see page 125) in the essential FX (see page 122). Delay This opens the Analog Delay (on page 108) feature in the Vintage Effect Suite.
Effects menu Resampling Samplers and PCM synthesizers transpose samples during this procedure. Time factor and pitch are dependent upon each other; the shorter the audio material, the higher the pitch. This effect is comparable with changing the play back speed of record players or tape recorders. The effect is relatively loss-free, and the sound loss is less than all timestretching/pitchshifting procedures. If pitch change is justified by changing the speed (and vice versa), use this algorithm.
Effects menu Recommended for: • • • • Orchestra instruments: String instruments, wind instruments, etc. Speech, single voice, and multi-voice sections Speech with background noise like video sound, etc. Synthesizer areas, guitars, etc. Not suited for: • Stereo mix • Drum loops, percussion CPU strain: very high Beat marker slicing This mode focuses on customizing drum loops, but can also be used on other material like monophonic bass runs or sequencer lines.
Effects menu Beat marker stretching This algorithm functions similarly to the standard algorithm. Unlike the previous algorithm, this one synchronizes the stretched material with the beat markers. The groove remains perfectly intact, and duplicated or faded-out beats do not occur. Unlike the "Beat marker based slicing" algorithm, this algorithm doesn't fail fully when there are no markers, or when the markers are placed incorrectly, but the synchronization quality may be reduced or contain errors.
Effects menu Distortion Distortion The Distortion effect (on page 116) in the Vintage Effect Suite opens. BitMachine This opens the BitMachine (on page 117). Vandal SE Vandal SE (see page 131) is a high-quality guitar amplifier simulation that will raise the heart rate of any guitar fan! Restoration Declipping Samplitude 11 Producer features a function for removing digital or analog clipping. Anybody who records audio has encountered this phenomenon before.
Effects menu Minimal level of clipped samples This setting determines the volume level which the algorithm considers to be offending material. There are sound cards which exhibit different clipping behavior, and this setting becomes important. Some DAT recorders have an analog protection mechanism so that the level never reaches the maximum digital signal. In these cases a setting of -0.5 dB or lower make most sense.
Effects menu Remove DC offset This function in the “Effects” menu removes a DC offset in the selected range of a wave project (RAP or HDP). Some sound cards produce such a DC offset while recording, and this feature will help you remove it. Stereo / Phase Switch channels This function switches the left and right stereo channels. This is useful for correcting recordings with switched channels.
Effects menu Stereo FX The "Stereo FX" enhancer lets you edit the justification of the audio material in the stereo panorama. If stereo recordings sound unfocused and undifferentiated, an extension of the stereo basewidth can often provide a better transparency. Base width controller: Adjusts the base width between mono (on the extreme left), unchanged base width (center), and maximum base width (”wide”, on the extreme right). Reducing the base width can produce a rise in the level.
Effects menu Invert Phase The sample data within the selected range is inverted along the amplitude axis. This phase inversion means that negative values become positive and vice versa. This function, too, is reversible. The “Invert” function permits samples with different phases to be matched. Along with the available mixing functions (from a mathematical viewpoint these are adding functions) you can actually subtract samples by applying this function to the selected sample.
Effects menu Material containing all frequencies in equal amounts are particularly suitable, such as strings, orchestra chords, broad synthesizer pads, hissing, or wind noise. Filter Dynam: Influences the dynamics of the modulator signal to reduce the modulation depth of the vocoder. This prevents two often undesired side effects of modulation.
Effects menu efx_Phaser Opens the Phaser in the essential FX. Chorus This opens Chorus (on page 114) in the Vintage Effect Suite. Chorus is one of the most familiar and popular effects. Flanger Flanger (see page 110) is less known, but is a indispensable effect for many applications and is also available in the Vintage Effect Suite.
Effects menu If the resolution is increased the sample rate change will take place without any quality loss, and the sample material will not experience fidelity reductions, but the required hard disk space will increase. If the resolution is reduced, then the overtones or high frequencies may be lost during the sample rate change. For example, if the resolution of a 44.1 kHz sample is reduced to 22.05 kHz, the frequency response of the resulting sample is reduced to 11.025 kHz.
Effects menu positions is by activating the split range mode (“B”). The sample will be displayed in 3 sections. To gain an interruption-free loop, the outer limits of the range will be set to zero. By applying a crossfade to the material at the loop end containing the sample data in front of the loop beginning, Samplitude 11 Producer will create a "smooth" transition between loop's end and beginning.
Effects menu This dialog allows you to use Microsoft DirectX and VST-compatible plug-ins for effects calculation in Samplitude 11 Producer. This allows you to use almost any effect algorithms of third parties in addition to the effects integrated in Samplitude 11 Producer. Samplitude 11 Producer's mixer enables plug-ins to be integrated as real-time effects. The plug-ins must be able to process audio data blocks instantly and completely without changing the length.
Effects menu DirectX / VST plug-in set-up • The “Write DirectX logfile” option only serves support purposes and should normally be switched off. • The “Start all object-related plug-ins” option can be activated at play/start. Some plug-ins cause delays when switched on, and in this case they should be switched on at play/start, because otherwise there could be a failure when the relevant object starts to play.
Tools menu Tools menu Trackbouncing (internal mixdown) This command can be applied to compile a project, a sought range or selected objects and tracks of a virtual multi-track project (VIP) into one audio file and save it under a new name. All real-time editing (cuts, crossfades, mixer settings including mixer effects and plug-ins, volume and panorama curves, real-time effects in the object editor, etc.) can be integrated into the new project.
Tools menu Trackbouncing: Range Selected range only: In this case, trackbouncing is only applied to the length of the selected range in the arranger. This function does not work track selectively, i.e. all tracks of the selected range, except for muted tracks, are used in bouncing. From the project start to the last object: In this case, the bounce process includes all objects from the project start to the end of the last object, plus the time it takes for the sound to dissipate.
Tools menu • MP3, Ogg Vorbis, and FLAC files in various sample and bit rates are supported. You can also select the desired codec or other detailed settings by clicking the "Format settings..." button. The format setting "Stereo"" creates a file that contains the stereo information as "Interleaved file". The format setting "Left & Right" may be used to create two files, i.e. "Filename_L" and "Filename_R", which provide separate information about the left and right channel.
Tools menu Remove unused samples This function removes all material from wave projects belonging to the current VIP that is not used by any of the VIP objects. The objects in the VIP will point to the proper audio ranges in the linked audio files. This leaves the VIP itself unchanged. Using this function can conserve a lot of storage space, but the downside of using it is that object length changes are only possible in a limited form. Objects can be made shorter, but they cannot be extended.
Tools menu Example: Tracks 1 and 2 are frozen. Track 2 is unfrozen before completion of the current project. The project is then saved and brought to completion. During completion, the freeze data and freeze VIP of track 2 is deleted. Freeze data and freeze VIP of track 1 remains unchanged. However, if the current project is stored temporarily before track 2 is unfrozen, the freeze data of track 2 is also kept.
Tools menu The generated waveform is stored in the clipboard with the same properties as the opened wave project. Please rename the clip logically after generating the waveform, so it can be easily included into other projects without naming conflicts. You can adjust the type, frequency, and length of the waveform created in samples. The generated samples are always fully amplified. The volume level can be easily reduced with the "Normalizing" function.
Tools menu Timestretch patcher This tool enables wave files used in Samplitude 11 Producer and other MAGIX programs (e.g. MAGIX Music Maker) to be patched. Additional information and settings are written into the wave project to make them easier to find, thus ensuring better timestretching and pitchshifting results.
Tools menu On the right of the dialog (patch) you can select the algorithm to be used and specify the wave file tempo. On the left side (test) is the control element from the timestretching/pitchshifting dialog. It allows you to test the selected algorithm in connection with the "Play/Stop" and "Play original" buttons. Patch saves the information in the wave file.
Tools menu The Auto Remix Assistant is a powerful tool that determines the tempo (measured in beats per minute, or BPM) as well as the timing of the beats for a song’s quarter notes. This is important if an audio CD title is imported into Samplitude 11 Producer, and you want to mix in sounds like drum loops, effects, or synthesizer voices. When to use the Auto Remix Assistant: • When the tempo of the arrangement must be adapted to the tempo of the song.
Tools menu The following is indicated: • • • • • Position of the start of the measure (one): red lines Position of the other quarter notes (two, three or four): green lines Reliably recognized positions: thick lines Unreliably recognized positions: thin lines Tapping is indicated by additional blue lines If the tempo and beat information is already available, then dots above the display at the corresponding positions will appear.
Tools menu Set the start of the bar Start bar correction takes place next. The beat at the start of the bar should coincide with the high sound of the metronome, or the red line in the wave form display. Correction is achieved in one step: If the start of the beat can be heard, then click on "Tap one" once, or press "T". Alternatively, you can also choose how many quarter notes the "One" is to be moved back by. If the start marker is set right before the first beat of a bar, then no correction is necessary.
Tools menu Caution! The “Generate remix objects” option can only be selected if the remix agent was opened from a VIP. Audio quantizing: The new objects are fitted exactly into the beat grid of the arrangement. In the case of manually produced music there are always slight tempo fluctuations which result in different bar lengths.
Tools menu Adjust tempo: This option offers you the possibility of adjusting the song tempo to your project speed or the project speed to your song tempo. Caution! The “Adjust tempo” option can only be selected if the remix agent has been opened from a VIP. Set object tempo to arrangement tempo: This adjusts the object length to the existing arrangement. Three different procedures are possible: Timestretching: The song's pitch remains constant, but under certain circumstances the sound quality may suffer.
Tools menu Adjust tempo map: From the position of the play cursor to the final position of the remix object, a tempo marker is set for each bar in the arrangement (VIP). Generate bar marker in the current range: This option enables markers to be set at start of each bar in the song (the positions of the lines marked in red in the wave form display).
Tools menu Harmony Agent The Harmony Agent is designed to analyze harmonies. The music track is analyzed first when you open the Harmony Agent. The Harmony Agent tries to automatically identify the harmonies for each quarter beat of the music. The correct beat information is an important prerequisite for a properly-functioning Harmony Agent. During subsequent playback, the detected harmony is played as a chord by an internal generator for verification purposes.
Tools menu Check and correct the automatic harmony recognition After the analysis, you can manually correct harmonies which were not correctly identified. Note that major chords are written with capital letters and minor chords with lower-case letters. Left click on the respective harmony symbol in the wave display. Hold the key if you want to mark several subsequent harmonies. If you right click on selected harmony symbols, a menu containing alternatives will be displayed.
Playback / Record menu Playback / Record menu Play once The project or the range is played once. Key: Space bar Play loop The project or the range is played in a loop. Key: Space bar Play in range If you have specified a range, selecting this menu option (or button) will start playback of the sample from the beginning; enter the range and continue to loop through the range until you press stop. This mode is very useful for testing loops for instrument samples.
Playback / Record menu Play only selected objects Play only selected objects Only selected objects will be played. All unselected objects will be muted temporarily. If the play cursor is not at the first selected object’s time position, it will be reset. Key: Alt + Ctrl + P / Alt Gr + P Stop The playback is stopped for all projects types. Stop and go to current position The playback is stopped; the play cursor goes to the current position.
Playback / Record menu Playback options The play parameters window which appears after selecting this menu option is designed to quickly enter playback parameters. Sample rate: The sample rate can be changed here as long as the sound card supports the new rate (some sound cards even support changing the rate while playing the sample). This is especially useful for hearing notes in a sample range played in a different octave. When selecting half the sample rate, the pitch should be the same.
Playback / Record menu device, and is especially important if multiple output devices are located in the computer. Autoscroll: This you to activate the "Autoscroll" feature. This is especially useful when working with large disk files. The HD wave project window will follow the play cursor during playback. When working in “2” or “3” section display mode, the autoscroll feature causes the individual sections to follow the play cursor as well.
Playback / Record menu Tip for scrubbing: For buffer sizes (4000, 2000 samples) scrolling is "softer". Test if your computer functions at this buffer size without any playback errors. Combined with "Soft scroll", editing becomes very convenient on faster computers. Record Starts recording. Record options This menu option opens the "Record" window. All necessary settings for recording can be entered here.
Playback / Record menu Sample rate: Select the audio file's sample rate. Make sure that your sound card supports the selected sample rate. Resampling to 44.1 kHz: Some Samplitude 11 Producer versions can perform a real-time sample rate conversion to 44.1 kHz, if you are recording with a different sample rate. For example, a DAT tape is often recorded at 48 kHz, but the tape needs to mastered and prepared for Red Book audio CD processing (44.1 kHz).
Playback / Record menu allows you to make a recording without having to worry about stopping it at the end. Automatic CD track recognition: When this field is activated, track markers will be set automatically at the end of pauses between songs. Create VIP object with name: Samplitude 11 Producer allows you to choose whether you want to automatically create objects in a VIP once you are done with the recording. Monitor: This check box activates the VU meters.
Playback / Record menu allows adjustments if this occurs. Good values to start with are in the 20-2000 sample range. You can determine this value by playing a project with a distinct start in a multitrack VIP and recording it simultaneously. You can then measure the offset precisely using the zoom functions. Set marker 1: You can drop markers into the project. The current position of the play cursor is used to drop a marker at positions you want to select for later clean-up or similar tasks.
Playback / Record menu 1. Punch in/ out “On-the-fly”: This allows you to start the recording (punch in) at any time during the playback. Once the recording commences, it can be stopped at any time (punch-out), while the playback continues. This is very similar to tape based multi-track recorders, which allow you to correct mistakes during previous recording takes by overwriting segments of the tape. Simply start the playback with the space bar.
Playback / Record menu Set start marker This function/button sets the punch-in marker Set end marker This function/button sets the punch-out marker. Remove punch markers This function/button deletes the punch-in and punch-out markers. Monitoring New, more flexible input signal monitoring is now available via ASIO driver support. Monitoring > Input monitoring on/off This function activates/deactivates the input monitoring (corresponds with “Rec M” button on the transport control).
Playback / Record menu Monitoring > Peak meter monitoring This corresponds with the normal characteristics of the VIP, i.e. the track's peak meter displays the sound card input level. Monitoring > Software monitoring / Software FX monitoring Software monitoring for cards with ASIO drivers is also possible if the card does not support hardware monitoring (ASIO direct monitoring).
Menu tempo Menu tempo Tempo / Time signature Tempo and bar changes are an important expression criteria of all music. Samplitude 11 Producer offers comprehensive creation possibilities. In this case the definition of tempo and time changes is done entirely by means of markers within the project window. Special tempo and bar markers can be defined using linear or immediate tempo or bar changes. The resulting tempo curves are calculated automatically.
Menu tempo Set new tempo marker A new project first has a single “master” tempo which can be defined in the transport control or in the project settings (“I”). You can define unlimited tempo changes directly in the project window at anytime. The tempo marker is the most important tool as it can be used to define a tempo change at a precise position, which can also be interpolated linearly to a previous tempo definition.
Menu tempo markers. This way you can synchronize the bar grid, musical grid, and the corresponding MIDI data with available audio material. Example: The drummer has recorded a track using a metronome, but has deliberately not hit important beginnings of a bar precisely. The musical grid is adapted to keep the groove within this performance.
Menu tempo So, you have to create a marker to insert a tempo change at a certain playback position. There are several ways to do this: 1. Tempo/beat marker window Set the playback cursor to the position where you would like the tempo or bar change to be. The option “Snap to grid” is very useful for placing the cursor directly on a bar or 1/4 bar. Click on the "Snap" button in the transport control ("Tempo" section).
Menu tempo Illustration: The time position in the VIP is the absolute position within the VIP. The musical position is flexible, which is made clear by the grid. Maintaining the musical position therefore means that the objects or markers are adapted to the newly created grid and that their time position in the VIP therefore changes. If the time position is maintained, the musical position changes accordingly.
Menu tempo Ignore all tempo markers: In the beat marker window there is an option for ignoring all tempo markers. In this case only the set project tempo is used (“I”). Manipulating the tempo marker in timestretch mouse mode. The timestretch mouse mode simplifies working with tempo markers. You can easily create tempo markers using "Shift + click". markers are then initialized according to the tempo. You can, however, adapt this tempo immediately by moving the mouse vertically holding "Shift" and clicking.
Menu tempo be used again. The newly recorded MIDI data is now adapted automatically. Ignore all tempo markers, use only project tempo Ignore all tempo markers. Only the project tempo is used. Metronome active Activates/deactivated the metronome. This function can also be activated via the "Click" button of the transport console. Metronome settings This menu item opens the metronome settings (see page 486). www.magix.
MIDI menu MIDI menu New MIDI object A new MIDI object is created on the selected track. After choosing the command, you can select a prefabricated MIDI template (from the subdirectory “Templates” in the Samplitude 11 Producer directory) from a small pop-up menu. It deals with normal standard MIDI files which can be copied into this directory or directly exported from Samplitude 11 Producer as a template. If only one file is in the template listing, no menu appears the object is created immediately.
MIDI menu MIDI object editorCtrl + O The MIDI object editor (see page 178) enables flexible, quick, and easy editing of each selected object independent of your general settings. If an audio object was previously selected, then the normal Object editor (see page 78) opens correspondingly. Keyboard shortcut: Ctrl + O Glue MIDI objects This command lets you glue together two or more subsequent MIDI objects of a track.
MIDI menu MIDI quantization (start and length) All note on and note off events are quantized in the selected object according to the settings. MIDI start quantization Only the start positions of the note on events are moved in the selected MIDI object; the note lengths remain. MIDI length quantization The note lengths in the selected MIDI object are changed according to the quantization settings. Cancel MIDI quantization Quantization can be undone for the selected object.
MIDI menu VST instrument editor Software instruments as well as MAGIX synths (e.g. Robota Pro) can be integrated into a virtual project and controlled via internal MIDI functions and editors. All instruments are seamlessly integrated into all effects and routing options. Please also read the chapter "MIDI in Samplitude 11 Producer" in the first section of the manual. Metronome active Activates/deactivated the metronome.
MIDI menu Overdub The MIDI data is recorded in the existing object; the new data is mixed with the existing data. If a recording extends over several MIDI objects, then these are combined into one. Replace Replaces the MIDI data of the existing object. If you record over several objects, these are combined into a single new object. Unlike when recording audio, existing MIDI objects on the recording track are also played in "Playback while recording" mode.
CD menu CD menu The CD menu contains all special functions for audio CDs and CD mastering processes, e.g. setting CD tracks and subindexes as well as the "Create CD" function. The options at a glance: Load audio CD track(s) This option is also located in the “CD” menu. This function allows you to import audio data from most CD-ROM drives and CD burners without any quality loss. Please contact our technical support for the latest list of supported drives if you require it.
CD menu Resume: Resumes playback (if previously paused). Select all tracks: Selects all tracks of the CD for copying the complete volume. You can select multiple tracks with "Ctrl + mouse click" or with "Shift/Alt + cursor". Unselect tracks: Closes the drive door of the CD-ROM drive Features of the drive list dialog Track list: This button opens the track list dialog for selecting several audio tracks on a CD.
CD menu Sector synchronization copy mode: Copies the audio data using a software correction algorithm. Some CD-ROM drives cannot seek exactly to the same position between two read accesses, but Samplitude 11 Producer can correct these differences using this algorithm. Burst copy mode: Optimizes the copy process speed (no software correction). Sectors per read: Defines the number of audio sectors per read cycle; the higher the number, the faster the copy process will be.
CD menu Set pause Use this function to set a pause marker on the current play cursor position. This lets the CD player switch the output to absolute silence while continuing playback until to the next track index/marker is encountered. Set CD end Use this function for setting an end marker for the CD you want to burn. Without the end marker, the CD you want to burn comprises the entire project to the project end.
CD menu Remove all indices Use this function to remove all previously set track or sub-index markers. This can be helpful before calling the function “Set track markers on object edges”! Make CD This dialog starts the CD writing process. Samplitude 11 Producer contains high-grade CD creation routines that are constantly updated. The software code is licensed from Point Software & Systems. Samplitude 11 Producer creates a TOC (Table of Contents) file prior to starting the CD creation.
CD menu Burn “on the fly” Use this extremely powerful mode if you want to create the CD directly from within the VIP. All necessary calculations are performed in real time during the burning process.
CD menu Please refer to the online help for the Xtreme Print Center for more specific information! Show TOC This button opens a text window which shows the contents of the current TOC. The “Copy” function can be used to copy the contents to the Windows clipboard for use with other text editing applications. Show CD-R drive information This dialog shows you information about the active CD-R drive(s).
CD menu CD title The title is written to the CD and is used in the Xtreme Print Center to print the CD information. UPC / Ean code This code is also written to the CD and can be requested by special CD players that work with this format. Number of first CD track Under certain circumstances, such as writing with "Track-at-once", the number of the first track can be determined with this setting. When using the "Disk-at-once" mode, this setting does not have any significance.
CD menu appendages into which an encoder can write standardized information. The ID3 tags are recognized by the decoders and displayed as music data by the MP3 player. Set pause time Use this function to set the length of the default pause between two tracks. The pause length is needed for the grid function which lets the sample objects snap to the edges of other objects + this pause time. Normally a pause time of 2 seconds is used.
CD menu Get CD info (FreeDB Internet) Calls up FreeDB data for audio CDs. You have to register first before using FreeDB. FreeDB options Submit CD to FreeDB Allows you to add a CD to the online CD database. The FreeDB™ project relies on user contributions to keep an updated database available. If you own a CD that’s not in the database, you may add it to the database. • • • • • Insert the CD in the drive Select “Add CD to FreeDB” Enter data in the dialog. Please double check your data.
Options menu Options menu Project properties Mixer setup Here you can open the mixer setup (see page 504) dialog. Use this to set the number of tracks, AUX buses and submix buses as well as the routing presets for the most frequent use cases. Playback options The play parameters window which appears after selecting this menu option is designed to quickly enter playback parameters. www.magix.
Options menu Sample rate: The sample rate can be changed here as long as the sound card supports the new rate (some sound cards even support changing the rate while playing the sample). This is especially useful for hearing notes in a sample range played in a different octave. When selecting half the sample rate, the pitch should be the same. It would be played one octave lower. Device: Use this dialog box to specify the sound card's driver.
Options menu Absolute: You can also use the absolute position of the mouse in the window to control the speed: Left border = Double speed backwards Center = No movement Right border = Double speed forwards Tip for scrubbing: For buffer sizes (4000, 2000 samples) scrolling is "softer". Test if your computer functions at this buffer size without any playback errors. Combined with "Soft scroll", editing becomes very convenient on faster computers.
Options menu • Open a new VIP with 4 tracks (for example), so that you may reedit it later on • Activate the "Special CD arrange" mode in the CD menu • Load wave files, audio tracks, or make a recording using the microphone You will notice gaps in the VIP between the individual objects; these represent the inserted breaks. You can adjust the length of the included pauses in the adjust pause length dialog, if you want. Destructive wave edit mode Wave projects can be edited destructively as well as virtually.
Options menu Program settings VIP mouse mode This submenu features the same functions as the mouse mode bar. Please also read "Mouse functions and mouse modes (see page 65)". Wave mouse mode You can select between five draw modes for wave projects (HD and RAM wave projects): Please read the chapter "Mouse functions and mouse modes". Object mode Link curves and objects In this mode, volume and panorama curves are attached to the objects beneath them so that they can be moved together.
Options menu Edit toolbars With this command you open the tool bar editor for the according toolbar. The same function can be called by right clicking on the tool bar. All tool bars are customizable. You can customize any toolbar by adding or removing any command, which is available as a toolbar icon. Inside the toolbar editor there is a context-sensitive popup help dialog. Reset toolbars This menu lets you reset several toolbars.
Options menu Color setup Here you can adjust the foreground and background color for displaying samples in wave projects, the colors of the volume and panorama curve, the grid, the oscillograph and the time display. Color selector The standard Windows color selector has its own integrated online help which can be accessed with "F1" or "?" in the dialog. In addition to the mentioned function attributes, the sets of the userdefined colors can be saved onto a file and reloaded again.
Window menu Window menu Cascade This function arranges all open windows in a cascade style. Tile All open windows are moved next to each other, making use of the whole display area. This is useful when dragging physical sample ranges into VIPs. Keys: Enter Untile This function will return the window order to the previous state. Keys: Shift + Enter Arrange icons All icons are rearranged along the lower portion of the screen.
Window menu Position bar Shows or hides the positioning bar on the lower portion of the display. Mouse mode toolbar Shows or hides the mouse mode toolbar with buttons to select different mouse modes in VIPs. Range bar Shows or hides the range bar on the lower portion of the display. Workspace bar Displays or hides the workspace bar at the bottom part of the screen.
Window menu Mixer Opens the mixer. Please refer to the "Mixer" chapter! Key: M Track editor This menu entry activates or deactivates the Track editor (see page 61) in the arrangement window in Samplitude 11 Producer. Time display Shows or hides the time display window This lets you read the current position while externally synchronizing large sections. Fonts and colors of the display can be selected in the context menu (right click on the time display).
Window menu Visualization The visualization meter is a floating control which enables you to meter (measure) the audio in a variety of ways. You can choose between the following display options: Peak meter, oscilloscope, phase correlator, spectroscope, and spectrogram. The settings of the meter can be adjusted by right clicking on the meter and selecting the appropriate adjustment. Use the mouse to click on setup.
Window menu Phase correlation Spectroscope www.magix.
Window menu Spectrogramme Tuner Tune guitars and other instruments with this option. The visualization will display a calibration line at note A0. If different tones are played, the deviation is indicated by the calibration line, and the tone pitch is displayed numerically and can be corrected accordingly. Transport control The transport control window contains the most important commands for playback, recording, and positioning.
Window menu Right clicking the "Playback" button opens the playback parameter window for the stereo master operation. This lets you determine the sample rate, playback device, and the scrubbing/varipitch options. Record: Starts recording for all active tracks. This means that tracks with the red REC button enabled need to be configured with the proper recording devices prior to starting the recording. Right click on the REC button for each track to select the device.
Window menu Sync: This button opens the synchronization window. Loop: The loop button activates loop mode, meaning that playback continues to loop through a previously selected range. RCMON: This button activates Samplitude 11 Producer's "Record monitoring" feature. All tracks that have their REC buttons activated are monitored with the peak meters.
Window menu Managers Please also read the corresponding chapter The managers (see page 277). Close all windows Closes all opened projects. Before closing a window/project, Samplitude 11 Producer will ask you whether you would like to save the project. Shortcut: H Iconize all wave projects This function will reduce all wave projects to their icons to make room for the display of the virtual projects.
Tasks menu Tasks menu In this menu you will find direct solution and short video explanations on how to perform tasks in different topics. Not only will you find step-by-step instructions for sound and pictures here, but you also find quick access to many of functions. If you click on an entry with a camera symbol, then you will open a short tutorial video which displays a solution. Entries without camera symbols offer a solution to the problem immediately.
Online menu MAGIX Blog Service With MAGIX Blog Service, YOU make the news! Share your thoughts, experiences, and news with a worldwide audience in no time using your own interactive online multimedia journal. Invite family, friends, and acquaintances to join in and enter their comments! A free MAGIX Online Album belongs to the MAGIX Blog Service so that you always have full control over your contributions. You can also read the FAQ (frequently asked questions) on the Internet. http://rdir.magix.
Online menu When uploaded via the "Make podcast" button the podcast will be sent to your personal MAGIX Online Album. In the MAGIX Online Media Manager of your MAGIX Online Album the cast can now be found in its new format in the newly created folder "My podcasts". Now take a look at your album website: Here you can listen to the cast on your own website.
Online menu audience. Currently, a podcast created with Samplitude 11 Producer and uploaded to MAGIX Online Album is sent to 10-20 international podcatchers. The distribution depends on the topic of the podcast. You may even find your podcast via a search engine without knowing how long the journey of a cast over the web may be. Make podcast can be used to publish your project as a title in one of your podcasts.
Help menu Help menu Help This command is available for almost every feature of the program, and it opens the "Help" file for the corresponding topic. Use this command to get help on any of Samplitude 11 Producer's functions. Keyboard shortcut: F1 Help index Use this command to show the index of the help. From this page you can jump to specific commands or read through the instructions step by step. Context help Use this command to get help about any part of Samplitude 11 Producer.
Help menu System information A window is displayed, containing information about the memory status and other parameters. Particularly useful is the display of the free storage on all connected disk drives, the system resources being utilized by Samplitude 11 Producer and the memory usage. Make sure the parameter for system memory used by Samplitude 11 Producer never grows larger than the displayed overall system memory available (physical RAM).
Help menu This is how activation works: Order activation code online Click on "Order online..." (Field 1). Your web browser will open where you can register your Samplitude 11 Producer first (if you have not already done so). You will then be forwarded to a website where you can request the corresponding activation to be carried out. Order activation code via post/fax After clicking on "Order via post/fax" (field 2) your user code will appear.
Help menu I still haven't received an email with the activation code • Check that your inbox isn't full. • Have a look in your spam folder. You can always send questions via email to our support whenever you like. Please have the following information at hand so that we can assist you as quickly and as specifically as possible.
Preset keyboard shortcuts Preset keyboard shortcuts Note: You can create, change and remove your own keyboard shortcuts in the menu "Options -> Program settings -> Edit keyboard shortcuts and menus". Clicking the "All" dialog opens an overview of all of the keyboard shortcuts defined there. Shortcuts in brackets (<>) cannot be changed. File menu New Virtual Project (VIP) E Open Virtual Project (*.vip) HD wave project (*.hdp) O Shift + L Load / Import Load audio file Import audio file MIDI (*.
Preset keyboard shortcuts Overwrite with clip Alt + V / Ins View menu Sections 1 Activate next section Activate previous section Shift + B Page down Page up Grid Snap to grid ´ Ctrl + ´ VIP display mode > Definition Switch 1/2 mode Shift + Tab Tab Store position and zoom factor 1 2 3 Ctrl + Numeric "1" Ctrl + Numeric "2" Ctrl + Numeric "3" Store zoom factor 1 2 3 Ctrl + Numeric "4" Ctrl + Numeric "5" Ctrl + Numeric "6" Get position and zoom factor 1 2 3 Numeric "1" Numeric "2" Numeric "3" Get
Preset keyboard shortcuts Zoom in Show all Zoom to range Cursor up, Ctrl + Cursor right Cursor down, Ctrl + Cursor left Ctrl + Alt + Cursor up Ctrl + Alt + Cursor down Vertical Half section up Shift + Cursor up Half section down Zoom out wave Zoom in wave Shift + Cursor down Ctrl + Cursor down Ctrl + Cursor up Zoom out Track menu Track properties Mute Mute / Inactive Solo Solo exclusive Record Monitoring Lock Volume curve active Pan curve active Edit volume Edit Pan Alt + M Ctrl + Alt + M Alt
Preset keyboard shortcuts Right object to left (left) Object to right right Object to right Object(s) to left Object(s) to right Object start to left Object start to right Object end to left Object end to right Crossfade to left Crossfade to right Object start offset to left Object start offset to right Object end offset to left Object end offset to right Increase left volume Reduce left volume Increase right volume Reduce right volume Increase volume Reduce volume (left) object content to left (left) objec
Preset keyboard shortcuts Object start offset to right Object end offset to left Object end offset to right Increase left volume Reduce left volume Increase right volume Reduce right volume Increase volume Reduce volume (left) object content to left (left) object content to right right object content to left right object content to right Object content to left Object content to right Object to position of playback marker Object to original position Arrange objects Mute objects Create looped object Ctr
Preset keyboard shortcuts Offline effects menu Normalize...
Preset keyboard shortcuts Save marker Marker with name...
Preset keyboard shortcuts Playback mode Auto scroll Soft autoscroll Scrubbin activated Scroll lock Shift + Scroll Alt + Shift + Arrow down Scrubbing left Alt + Shift + Arrow left Scrubbing right Alt + Shift + Arrow right Recording Record options... Input monitoring R Shift + R Alt + Shift + M MIDI menu Object editor Glue MIDI objects Track information MIDI controllers Ctrl + O Ctrl + Alt + G Alt + I Ctrl + Alt + A Options menu Project properties Mixer setup...
Preset keyboard shortcuts Close all windows Ctrl + H Help menu Help Context help F1 Shift+ F1 Mouse Center click Wheel Start/Stop playback Horizontal scrolling Shift + Wheel Fine tuning for active dials/faders + Ctrl Horizontal zoom + Shift Vertical zoom (Enlarge/diminish waveform) + Ctrl + Shift Vertical scrolling in VIPs (tracks) www.magix.
General settings General settings You can access the project-independent Samplitude 11 Producer settings this way. These settings are also global. "Easy mode" displays a simplified dialog with the most important basic settings. Keyboard shortcut: Y System / Audio In the “System” menu, you have options to fine-tune Samplitude 11 Producer.
General settings Audio setup (audio playback settings) The installed sound cards are listed in the large window at the top of the dialog. The "Device info" button opens a small dialog. There you will find information on the sound card activated in the adjacent window (supported sample rates, manufacturer, etc.). Device address/driver communication Here you can specify the bit resolution for addressing the audio driver for recording and playback. Usually, resolution selection is automatic.
General settings Driver system You can choose between MME, multi-channel MME and ASIO. MME is the standard Windows multimedia driver system. multi-channel MME (WDM compatible): try to use this driver if your sound card supports 24/32-bit audio playback and problems occur when playing back high-resolution audio files.
General settings In principle, the larger the buffer, the safer playback will operate on slower systems or at full load. The number of simultaneously playable tracks increases. However, this reduces the reaction time of the PC, which can particularly disturb processing of real-time effects. We therefore recommend searching for an optimum compromise for your system. When recording and playing simultaneously (record while play), the record and play buffer have to be the same size.
General settings Record devices The installed sound cards are listed in the large window at the top of the dialog. With "Device info" you can open the small dialog for information on the sound card activated in the adjacent window (supported sample rates, manufacturer, etc.). www.magix.
General settings MIDI Playback devices: Here you can define which devices should be available for Samplitude 11 Producer and which should not. Global playback devices: Select the driver that Samplitude 11 Producer should use by default to play back MIDI tracks. Of course, an individual driver or one of the installed VST plug-ins (only in the VIP track) can be selected for any VIP track. Global recording devices: Select the driver Samplitude 11 Producer should use to record MIDI tracks.
General settings Activate SysEx input: Selecting this option enables Samplitude 11 Producer to receive SysEx data from external devices. System time as MIDI timestamp: If this option is activated, then the MIDI device driver's time stamp will be ignored. This is helpful if drivers provide a timestamp that is not synchronized with the audio or is completely incorrect. This function recognizes invalid driver time stamps and then provides automatic fallback onto the system time.
General settings The hardware controller setup contains two tabs. The first one is used for general settings while the second one is used for learning functions. 1. 2. 3. Press the "Select controller" button. Then select your controller or a compatible model from the list. With Delete or "Del" you can remove selected controllers again. You can use the mouse to change the order of the controllers and their internal assignment. A controller that is indented corresponds to an expansion module.
General settings Internal mode The internal modes are used to adapt Samplitude 11 Producer to different hardware controllers that have a different concept. Depending on the mode, the controller display is addressed differently and the controller information is interpreted differently by Samplitude 11 Producer. Hint: If you are using a controller different to the one listed here you should select one from the list that is similar to yours in concept and design.
General settings PhatChannel EQ mode band type Activation: 2 x Assignment EQ Function: Controls the EQ of the selected track using VPots in a different order. Plug-in mode Activation: EQ assignment Preset: • Select the plug-in by pressing the corresponding VPot, e.g. 2nd plug-in with 2nd VPot. ("Push VPot" can also be assigned to a different key). • Now you can control all parameters of the corresponding plug-ins with the vpots. The display page is toggled with the keys "Mixer track 8 up/down".
General settings Plug-in mode Activation: EQ assignment Features: • Select track • Select plug-in slot in the track with "Mixer track up/down" key • Now you can control 3 parameters of the corresponding plug-ins with the vpots. The display page is toggled with the keys "Mixer track up/down".
General settings Send echo (without fader touch): The MIDI controller data is received, processed and returned to the controller. However, the fader values are not sent back while it is moved (activated fader touch). Only the last value is released to prevent increased data volumes. Program data (e.g. fade changes in the mixer) are sent to the controller. If your controller has difficulties with this (e.g. Logic Control), activate "Normal send".
General settings context menu which contains a list of all remotely controllable functions in Samplitude 11 Producer. You can now assign them to your controller one after another. The upper commands are mixeronly functions and intended only for connecting the controller. The lower ones represent the entire menu structure of Samplitude 11 Producer. This allows you to assign any menu command to a controller key. Please note that the test LED of the controller is not active for menu commands.
General settings whereby you can jump to the previous or next controller in the project. Metronome options Please also read the section "Options -> Program settings -> Metronome options". Recording settings Format: The higher the bit depth, the more memory will be required; however, the quality of the recording will also be better. Higher bit depths are only sensible when the sound card records in this format.
General settings Playback settings Keyboard shortcut: P Check the "Stop at current position" option to keep the play cursor at the current position when stopping playback. If this option is not active, the play cursor will jump to the original position or back to the start of the range when playback is stopped.
General settings The pre-roll time is a necessary parameter for editing in Samplitude. Pre-roll time is used to define the time section in seconds which is to be played before the start of the selected range. The maximum reverberation time for objects without fade-out can be set up to 60 seconds here. Note: Please note that long reverberation times can lead to performance problems.
General settings of sound engineers are, no doubt, very familiar with this method from analog tape editing. There are 2 scrubbing modes available (in the playback parameter window - Key P): Relative: The relative distance between the playback marker (position bar) and the mouse position can be used to control the speed. The playback marker follows the movement of the mouse.
General settings Program General Open VIP and record window on program start: If this option is active, the "Recording parameter" dialog as well as an empty virtual project (VIP) appear when the program is started. Open wave projects in destructive editing mode: If this option is active, wave projects will be opened in destructive editing mode. Performance display: This option activates the DSP performance display in the lower left corner.
General settings • Reduce the number of real-time effects in the mixer or in the object editor. • Reduce the number of tracks by muting tracks that are not needed. • Increase the VIP buffer size (short key: Y) up to 16000 or 32000 samples. Please note the comments displayed in the status bar should an overload occur during real-time previewing of complex effects such as DeNoiser or FFT analyze filter.
General settings Project files: All other wave files which are to be saved on the hard drive and that cannot be allocated to a specific project are saved under the specified path. FTP download: All files downloaded via the integrated FTP client will be saved under the specified path. Temporary files: This preset path is directed to the standard temporary files folder. Please make sure that this folder is on a hard drive or partition with sufficient free storage space.
General settings option to disable communication with DirectX plug-ins. Plug-in buffer The default presets usually cover most cases when working with plug-ins. Try out various presets if you happen to be experiencing problems with plug-ins or DSP cards. You can directly specify the buffer size which is then sent to the plug-in for XD and VST plug-ins. VST plug-in path: Here you can set the path for VST plug-in effects and VST instruments. You can execute a VST scan of the chosen folder.
General settings folders only. The corresponding details are saved in the "VSTplugins.ini" file. Activate ReWire: If this option is activated, rewire-compatible client applications can be integrated into Samplitude 11 Producer as synthesizers. Additional information about ReWire can be found in the chapter "Software instruments/VST plug-ins/ReWire -> ReWire client applications".
General settings It is, however, also possible to export sets of shortcut keys or menu definitions in files. The display of the entire menu tree is the key function of Samplitude 11 Producer. Here, you can select which menu point you want to create a new shortcut or if the menu point should appear in the main menu of Samplitude 11 Producer. Shortcut list Export list: You can use this to export the shortcut as a list in a text file in different formats.
General settings Mouse You can define several special options for keyboard and mouse to achieve compatibility with older versions. These are: • • • • Disable range zoom for double mouse clicks Zoom lasso allows vertical zoom without "Shift" key Disable zoom for vertical mouse movement in timeline Downward compatible use of "Shift - click" on mute/solo/record (instead of "Alt + Shift" - click). This lets you change the keyboard shortcut for "exclusive switching" of solo, mute and record.
General settings To assign a new shortcut to a command, enter the type of shortcut in the drop-down menu “Status”. Note: MIDI commands can also be learned. If you should use control change events for remote controlling, you can choose between “CtrlUpDn” and “CtrlChg” in the “Status” menu. • CtrlUpDn: This is a special adaptation for use with a sustain pedal from the MIDI keyboard.
General settings 3. 4. From the MIDI device, activate the MIDI command to start the function. In the dialog, click on “Assign” to complete the learning process. Design Display options This dialog can be used to change and select both alternative display formats for objects in virtual projects. Keyboard shortcut: Shift + Tab Draw mode 1/2 Switching between the two modes is possible by pressing "Tab". You can also toggle between mode 1 and mode 2 by selecting the appropriate mode from the menu item.
General settings Scale with fades/curves: In this default representation mode the waveform drawing is scaled according to the settings of the fade in/out or volume curves. The decay of the sound during a fade out (or volume changes caused by a volume curve) are more obviously visible. Halve: The graphical representation of the audio material can be displayed as a whole waveform or half the form for higher definition. Checking this box will display the waveform with half its information.
General settings Envelope only: When this radio button is selected only the waveform outline (envelope) is drawn. This can be useful when constructing crossfades, allowing for easier view of the overlapped waveforms. Transparent: When this radio button is selected the colors of both crossfade waveforms are overlapped. This works best in front of a dark background (default).
General settings Large object handles: When selected, larger handles for objects and volume / panorama curves will be displayed. Project name: Samplitude 11 Producer also allows you to display the audio file name in each object. This is especially useful if you quickly want to identify the wave project used in an object. Object properties: This shows you which object related effects are applied to the object, e.g. EQ for equalizers, DYN for dynamics etc...
General settings Easy setup Sound card & drivers Select the driver system or the sound card. Entries which start with "Asio" are ASIO drivers which enable shorter latencies, e.g. to play VST plug-ins live, etc. Note: If your sound card offers ASIO drivers, then it's best to use them. Only use "ASIO MAGIX Low Latency" drivers if you are having problems. Audio: Input & Output Select the input and output channels for your sound card which should be preset for recording or playback.
Project settings Project settings Here you will find all information regarding settings that are dependent of a wave project (.HDP) or virtual project (.VIP). Project options This will show you information on the current project, including creation date, memory size, paths, and file names. For virtual projects, a list of all included physical files is displayed. Virtual projects also display a list of linked wave projects.
Project settings Mixer setup Opens the mixer setup dialog where you adjust the general settings for the mixer routing design. Project and mixer configuration: Sets the number of VIP and mixer tracks as well as the submix and AUX buses. Device setup: Sets the various routing paths. www.magix.
Project settings Media link Almost all other media can be linked with Samplitude 11 Producer projects. These can be video clips (AVI or MPEG files) or other files for which an MCI driver is installed, so practically all formats that the Windows Media Player can play. Linking means that the linked media files are played at the same time as the Samplitude 11 Producer-project without direct synchronization. There is no direct verification of the time position.
Project settings 3. 4. Remove the link again after track bouncing. Replace/save the finished wave project in the video using the function "Replace audio in the video", where you can save the sound in the high-resolution original video without having to compress it again (as only the sound track has to be replaced). File name: Here you can specify the name of the media file to which the current project should be linked. Play always: Activates the synchronized playback to Samplitude 11 Producer.
Project settings inserted, upon which the current video position can be recognized perfectly. With range and object selections the beginning and the end are displayed precisely according to the frame. Play video without sound: This option makes Samplitude 11 Producer integrate the video without its own sound so that the audio can be adopted by Samplitude 11 Producer. Video in Samplitude 11 Producer window: This option opens the AVI window only on the Samplitude 11 Producer main screen.
Project settings with long tracks. This new synchronization technology was specially developed for connecting Samplitude 11 Producer with MIDI sequencers such as Cakewalk, Cubase, Logic, Evolution Audio, MIDI Connections, etc. which can run on the same PC in multitasking mode. In this case you should use a virtual MIDI router for internally linking the programs like "Hubis MIDI Loopback" from the Samplitude 11 Producer studio CD-ROM. Wherever possible, please use MTC -25 frames/sec.
Project settings support this feature, as is currently the case with the ARC44 and ARC88 4 or 8 channel. MIDI clock input device: Here the driver must be selected from which Samplitude 11 Producer will receive MIDI clocks for the synchronization. BPM: Here you have to enter the tempo at which you want to receive MIDI clocks. MIDI clock output device: Here you have to select the driver via which Samplitude 11 Producer should send MIDI clocks for synchronization.
Project settings recorded samples in Samplitude 11 Producer. With an offset of “60:00:00” milliseconds (1 hour) a tape that was previously stripped can be synchronized, if the start point for the recording/playback starts at 1 hour. Samplitude 11 Producer will, however, start at the correct beginning position. FX: With this parameter, possible inaccuracies during the positioning of long samples can be equalized. Requirement is a flawless synchronization at the sample beginning.
Project settings Recording options Keyboard shortcut: R Recording mode: Choose between stereo, mono, and different bit depths. Preload: The recording is prepared, all buffers are loaded. A requester appears; by clicking it you can start recording without delay. This function is useful if the recording it to start without delay. Sample rate: This option allows you to select a sample rate. Please make sure your sound supports the selected sample rate.
Project settings Info: Here you can access a dialog that provides information on the sound card properties. If your sound card supports 24-bit recordings, you can activate this record mode via the Info dialog. File name/file path: The name of the audio file that is to be created and the preset directory path are displayed in the bottom record window. Both can be changed by clicking on the folder button.
Project settings Osci./Correl: Here you can open a oscillograph or phase correlator. The oscillograph displays the wave form at the input in a scaleable window. The phase correlator displays the phase level of a stereo signal. A vertical line corresponds to a mono signal, and a horizontal line corresponds to a 180° phase-inverted signal which usually indicates an incorrect cable connection. Reset peak meter: Here you can reset the LED peak meters (Peak Hold Display).
Project settings Varipitch/practice mode Samplitude 11 Producer supports any tempo changes during playback - even in virtual multi-track projects. Right-click on the scrub control of the transport control. Active: Activates the Varispeed mode. Note: Once the Varispeed mode has been activated, you can close the dialog, control occurs via the scrub control of the transport control. Practice mode: If the practice mode is activated the pitch remains independent of the playback speed.
Index Index 0 0 > Range < 0 ..............................................................................357 1 1 mono > LR wave .......................................................................311 1. Download and record .................................................................21 2 2 mono -> LR wave ......................................................................311 2 mono -> Stereo / LR wave.........................................................310 2. Arrange and edit ...............
Index Append projects ........................................................................... 325 Applications of the Elastic Audio easy editor ................................. 147 Apply plug-ins at wave level .......................................................... 224 Area above all selected items........................................................ 358 Arrange icons ............................................................................... 447 Arranging MAGIX Soundpool sound loops ...
Index Burning CDs .................................................................................298 Burning CDs in Samplitude 11 Producer ......................................299 Buses and routing ........................................................................169 Button bar ....................................................................................448 Button overview..............................................................................72 C Cabinet simulation ...................
Index Context help................................................................................. 460 Context menu............................................................................... 243 Controller editor............................................................................ 191 Convert audio............................................................................... 310 Convert MIDI objects into audio files ............................................. 174 Copy ...................
Index Delete objects...............................................................................347 Delete panorama handle ...............................................................331 Delete track(s)...............................................................................340 Delete undo levels ........................................................................331 Delete virtual projects ...................................................................310 Delete volume handle ..........
Index Duplicating objects ......................................................................... 67 Dynamics ..................................................................................... 368 E Easy setup ................................................................................... 502 Echo / Reverb .............................................................................. 101 Edit automation curves ................................................................. 159 Edit menu.....
Index Expander/Gate .............................................................................130 Export and use ...............................................................................21 Export audio .................................................................................310 Export video sound.......................................................................312 Extract..........................................................................................325 Extract objects ......
Index General settings ........................................................................... 473 Generate a complete new file........................................................ 435 Generating remix objects .............................................................. 401 Get CD info (FreeDB Internet)........................................................ 439 Get marker ................................................................................... 360 Get position and zoom level.......
Index Insert new notes ...........................................................................204 Insert new tracks ..........................................................................338 Insert notation symbols.................................................................204 Insert objects................................................................................347 Insert silence ................................................................................325 Insert track(s)..........
Index Load plug-ins at master level ........................................................ 226 Load plug-ins at object level ......................................................... 225 Load plug-ins at track level ........................................................... 225 Load ranges from wave projects into the VIP .................................. 76 Loading an audio file into a VIP object............................................. 76 Loading options........................................
Index MIDI editor shortcuts ....................................................................218 MIDI functions ..............................................................................188 MIDI in Samplitude 11 Producer....................................................172 MIDI integration ..............................................................................27 MIDI length quantization................................................................427 MIDI menu..............................
Index Moving objects ............................................................................... 66 MP3 Encoder activation................................................................ 461 MultiMax .............................................................................. 106, 369 Multi-object editing ......................................................................... 51 Multitrack recorder (MR-64) ............................................................ 27 Multitrack recording.....
Index Object name.................................................................................352 Object synths and track synths .....................................................237 Object to original time position ......................................................350 Object to play cursor position .......................................................350 Object view and selection .............................................................284 Objects...........................................
Index Phaser parameters ....................................................................... 128 Pitchshift / Timestretch mode ......................................................... 70 Pitch-sliced-objects and VIP objects ............................................. 148 Play and monitor instruments live.................................................. 230 Play cursor ..................................................................................... 68 Play in range...........................
Index Punch in mode active ...................................................................414 Punch in record ............................................................................415 Q Quantization ......................................................................... 198, 275 Quantization grid (.........................................................................215 Quantization settings ....................................................................216 Quantize controller events....
Index Recording settings........................................................................ 486 Recording source ........................................................................... 87 Recording the first track.................................................................. 32 Recording with the multitrack recorder (MR-64) .............................. 37 Red Book ..................................................................................... 298 Redo ..............................
Index Save complete VIP in ....................................................................308 Save in format ..............................................................................311 Save markers ...............................................................................360 Save object ..................................................................................309 Save project .................................................................................308 Save project as.........
Index Set the start of the bar.................................................................. 401 Set track ...................................................................................... 432 Set track indices on object edges ................................................. 433 Set track markers automatically .................................................... 433 Settings........................................................................................ 294 Setup .....................
Index Stop .............................................................................................408 Stop and go to current position.....................................................408 Store position and zoom level .......................................................337 Store range ..................................................................................359 Submit CD to FreeDB ...................................................................439 Submix buses..........................
Index Timestretch patcher...................................................................... 397 Tips & tricks ................................................................................... 91 Tips and tricks .............................................................................. 171 Tips on handling virtual instruments .............................................. 235 Toolbar (left section) .......................................................................
Index UPC / Ean code ...........................................................................437 Use harmony recognition ..............................................................406 User interface .................................................................................23 Using markers ................................................................................85 Using the controller editor ...............................................................51 Using the keyboard..............
Index W Wave edit mode (only wave projects) .............................................. 70 Wave editing................................................................................. 354 Wave mouse mode....................................................................... 444 wave Project Level.......................................................................... 86 Wave projects .............................................................................. 322 Waveform colors ...............