Manual
Copyright Copyright This documentation is protected by law. All rights, especially the right of duplication, circulation, and translation, are reserved. No part of this publication may be reproduced in the form of copies, microfilms or other processes, or transmitted into a language used for machines, especially data processing machines, without the express written consent of the publisher. All copyrights reserved. All other product names are trademarks of the corresponding manufacturers.
Preface Preface Congratulations on your purchase of Samplitude 11.5 Producer! Creating your own music or video soundtracks in a home studio has become more and more popular. But the wide variety of available equipment and software often confuses both beginner and professional musicians alike. You may find yourself asking questions like "What do I really need?", or "What's the best value for my money?" Samplitude 11.
Table of Contents Table of Contents Copyright 2 Preface 3 Support 13 Before you start Package contents System requirements Serial number Installation 15 15 15 16 16 More about MAGIX myGOYA MAGIX Premium Club MAGIX News Center 18 18 18 19 Introduction What is Samplitude 11.5 Producer? What’s new in Samplitude 11.
Table of Contents Workspaces 62 Mouse functions and mouse modes Universal mode Curves / Object mode Range mode (safe mode) Curve mode Cut mode Pitchshift / Timestretch mode Draw volume mode Draw panorama mode Wave edit mode (only wave projects) Scrub mouse mode Zoom mode 63 63 65 65 66 66 67 67 67 67 67 68 Button overview Toolbar (left section) Toolbar (right section) Mouse mode bar Position bar (left side) Position bar (right) Range bar 69 69 70 70 71 71 72 Functional overview Working with objects in
Table of Contents Elastic Audio Easy Installing VST plug-ins Effect calculations Samplitude 11.
Table of Contents Software / VST instruments Installing VST plug-ins Load instruments Loading routing settings with software instruments Load effects plug-ins Route MIDI instrument inputs Instruments with multi-channel outputs Adjust instrument parameters Play and monitor instruments live Routing VST instruments using the VSTi manager Preset management Freezing instruments (freeze) Tips on handling virtual instruments ReWire 216 216 217 218 220 222 223 223 225 227 228 228 230 230 Surround sound 232 Surrou
Table of Contents File menu New Virtual Project (VIP) Open Load / Import Save project Save project as Save project as template Save object Save session Export Trackbouncing (internal mixdown) MIDI bouncing Range trackbouncing Rename project Clean up Close project Project properties Program settings Exit Recently opened files 315 315 317 318 321 322 322 322 322 322 326 326 327 327 327 329 329 332 335 335 Edit menu VIP mouse mode Wave Project mouse mode Object mode Undo Redo Undo History Delete undo leve
Table of Contents Track Input Track Track Track Track More type size Freeze effect settings information 352 353 353 354 355 355 355 Object menu Object editor MIDI editor Wave editing Edit Quantization Object effects Select objects Groups Move object Snap point (Hotspot) Object color / name Tempo and beat recognition Harmony Agent Harmony display Audio ID Timestretch/pitchshift patcher 360 361 361 361 362 366 367 382 383 383 385 385 385 386 386 386 386 Playback / Record menu Play once Play loop Play in
Table of Contents MIDI panic – All notes off 406 Automation menu 408 First entries in the automation context menu 408 Editing curves 408 Delete all curves 409 Automation mode 410 Do not display automation.
Table of Contents Show CD-R disc information Audio ID 445 445 View Menu Mixer Multitrack recorder MR-64 Mastering Suite Transport control Time display Visualization Export tool Managers Track editor Rebuild graphic data Sections Hide submix / AUX buses Grid view VIP display Overview mode Horizontal Vertical Cascade Tile Untile Window Toolbars 446 446 446 446 446 448 449 451 451 451 452 452 452 453 455 455 456 456 456 457 457 457 458 Tasks menu 459 Online menu Catooh – the Online Content Library MAGIX
Table of Contents MAGIX auto-update MP3 Encoder activation 465 465 Preset keyboard shortcuts Mouse 468 468 General settings System / Audio Program Edit keyboard shortcuts and menus Design Easy setup 469 469 485 489 493 496 Project settings Project options Mixer setup Synchronization Recording options Varipitch/practice mode 498 498 499 499 500 502 Index 504 www.magix.
Support Support Dear MAGIX customer, Our aim is to provide convenient, fast and solution-focused support at all times. To this end, we offer a wide range of services: Unlimited web support: As a registered MAGIX customer, you have unlimited access to web support offered via the convenient MAGIX service portal on http://support.magix.net, including an intelligent help assistant, high-quality FAQs, patches and user reports that are constantly updated.
Support Here you can find a summary of our technical support telephone numbers: http://support.magix.net/ Mail (Europe): MAGIX Development Support, P.O. Box 20 09 14, 01194 Dresden, Germany Mail (North America): MAGIX Customer Service, 1105 Terminal Way #302, Reno, NV 89502, USA Please have the following information at hand: Program version Configuration details (operating system, processor, memory, hard drive, etc.
Before you start Before you start Package contents Program disc: This disc contains the Samplitude 11.5 Producer installation manager. Printed manual: The print manual contains all necessary information for a quick start with the program. Note: The complete documentation can be found after installing Samplitude 11.5 Producer as a PDF-file under "Start" -> "Programs" -> "MAGIX" -> <"Programmname"> -> "Documentation".
Before you start Serial number A serial number is included with each product, and although it is not required for the installation of the software, it does enable access to additional bonus services. Please store this number in a safe place. What can a serial number do? A serial number ensures that your copy of Samplitude 11.5 Producer is clearly assigned to you and only you, and it makes improved and more targeted customer service possible.
Before you start Step 2: To begin the installation of Samplitude 11.5 Producer, click on "Install". The Samplitude 11.5 Producer installation program will appear. Hint: During installation, you will be asked (in case there are multiple users on your computer) if you would like to set up for the administrator. The option "Administrator only" restricts use of the program to the specified administrator. The "All users" option allows all users of the computer to use the program.
More about MAGIX More about MAGIX myGOYA Well connected: Products and services online from MAGIX Discover the possibilities of myGOYA. Every MAGIX product offers a direct and easy-to-use gateway to the world of online multimedia. Present your photos, videos, and music directly in your Online Album or in worldwide Internet communities. Find professional templates & content for enhancing your personal projects.
More about MAGIX MAGIX News Center The MAGIX News Center features links to current online tutorials and tips & tricks on the software application examples. The "News" is indicated by color according to content: Green indicates practical tips & tricks for the software Yellow reports the availability of new patches and updates Red for special offers, contests and questionnaires If no new messages are present, the button will appear gray.
Introduction Introduction What is Samplitude 11.5 Producer? Samplitude 11.5 Producer is a multitrack recording and editing application for all types of audio material featuring unlimited editing options. It's easy to use and follows three simple steps: 1. Download and record You can download CD tracks, MP3 songs, wave files, video soundtracks, or sounds & samples from the hard disk, the CD-ROM drive, or the Internet. You can even make your own recordings from a stereo system or with a microphone.
Introduction Podcasts: Simply export the project as a podcast and - if you want - publish it online using MAGIX Podcast Service online (the MAGIX Podcast Service can be reached via the "Online" menu.) And much more. The export principle is simply "what you hear is what you get". That is, what you export sounds exactly as it sounded in the arrangement during playback in Samplitude 11.5 Producer. What’s new in Samplitude 11.
Introduction searches for functions in the program as well as relevant topics in the program Help. Effects rack with presets from professional studio producers We have added many useful effects presets from well-known professional producers to the effects rack. The features The best possible sound quality This feature is especially important to every music lover: Samplitude 11.5 Producer offers unique sound quality for digital music editing.
Introduction acoustic guitar, bass guitar), different pianos, percussion, strings, brass, woodwinds (each as an individual set & as an ensemble set), and much more.
Introduction files for controlling the sound chip on your sound card or VST instrument plug-ins or external synthesizers, and then arrange everything together. For MIDI recordings and editing you can use the extensive MIDI editor with piano roll, drum editor, velocity/controller editor, and event list. MIDI object recording can be started directly from the arranger by setting the recording mode in the track box to MIDI.
Tutorial Tutorial In this chapter we will introduce the most important features of Samplitude 11.5 Producer. You will learn how to create an arrangement with audio and MIDI as well as the powers of both formats. You will also receive information about essential parts of the program so that you can take advantage of all possibilities of Samplitude 11.5 Producer. Step-by-step mode Samplitude 11.5 Producer offers a step-by-step mode for beginners and users who want to achieve quick results.
Tutorial Quick setup After starting the program for the first time, the "Quick Setup" dialog appears. In this dialog, you can specify which sound card configurations you would like to use. Usually you will not have to change anything, because Samplitude 11.5 Producer automatically selects the correct settings. If you are using several sound cards, however, you can select the one you want to work with from the menu. You can also set your plug-in directory for VST plug-ins and other elements.
Tutorial Start selection The start dialog, which appears after every program start, opens: In "Project settings", you can give your project a name (for example, the name of the song you want to record) and specify the number of tracks and a track directory. Everything can be changed at a later stage. The main purpose of this dialog is to open a new or an existing project that was saved previously. Since we are still at the beginning, we don't have any existing projects yet.
Tutorial Recording In this view, you can do multi-track recordings via a connected microphone, for example. It is recommended not to record an entire song at once, but to record the different instruments and voices one after another on different tracks. For example, if you wrote a song that you usually accompany with the guitar, you should record the guitar without vocals first and then add the vocals later, in a second step. This has the advantage of being able to entirely focus on one aspect, i.e.
Tutorial You can activate background music via Accompaniment. This function is more of gimmick and allows you to experiment! Let yourself be inspired by the different accompaniments to create your own melodies. Metronome adds a regular clicking sound, which serves as a rhythmic orientation. The sound should be output via headphones to ensure that it is not recorded. You can select different speeds via the arrow keys. Practice Speed allows regular playback speed to be reduced.
Tutorial You can enable any track for recording by clicking with the mouse and then record on any track. Editing In the "Editing" view, the record field is deactivated and only the Arranger is visible. Samplitude 11.5 Producer offers almost unlimited possibilities for audio editing. In step-by-step mode, the focus is one removing slight irregularities from the audio material.
Tutorial You can move the playback marker in the bar ruler above the first track at any time by clicking. If necessary, zoom into the display to get a better view of the waveform display. To do so, use the horizontal and vertical zoom buttons located in the bottom right-hand corner: Place the playback marker just before the crackling and press the "t" key on your keyboard (or click on the "Scissors" symbol in the toolbar).
Tutorial Did you cut out too much by mistake? No problem: The object handles located at the edges can be used to recover deleted material and vice versa, to remove bothersome rests. To do so, select the section you want to edit with the mouse. Move the mouse pointer exactly on top of the handle. After it has turned into a double-arrow, you can move the front part to the right or to the left with the mouse button held down – ideal for fine-tuning your cuts. As mentioned before, Samplitude 11.
Tutorial Mixing The next area of the step-by-step mode opens the mixer. All other elements are hidden to provide a better overview. With the Mixer you can adjust and even automate the volume and panorama of the recorded tracks. Furthermore, you can add effects and much more. Adjust the volume of the individual tracks with the sliders in the lower part of the mixer until you have a balanced result and every instrument in the song is sufficiently accounted for.
Tutorial Mastering The "Mastering" area of the step-by-step mode opens the Mastering Suite, which is used to optimize the overall sound. The Mastering Suite includes four devices, which are organized on top of each other in an effects rack. Which device is used for what purpose? Equalizer: For regulating the sound characteristics. You can set four frequency bands separately in the graphical control panel. Vitalizer: A stereo effects processor that allows you to change the stereo width.
Tutorial Export After successfully passing through the four stages of the step-by-step mode, the result is a first, perfect song. The last stage, "Export", is where you decide what you want to do with your song. There are four options to choose from: Burn CD: An audio CD that can be played back on any CD player is the typical way of exporting your song. Save as Wave: An audio file in WAV format is the standard format for audio productions.
Tutorial Recording in the Arranger You can also record directly in the Arranger, i.e. outside of the step-by-step mode. Here's how it works: If necessary, activate the transport control via "View" > "Transport Control". Recording the first track Right-click the "Record" button on the transport console. Enter all of the necessary settings for recording in the dialog which appears.
Tutorial Click on the "Record" button. Samplitude 11.5 Producer now starts recording and indicates this in the record window by displaying a counter with the passed record time. Now stop the recording at a suitable position by pressing the "Stop" button. Samplitude 11.5 Producer then stops recording. You can now either use the recording or delete it. You can repeat the recording without saving the first attempt on your hard drive. If you want to use your recording, Samplitude 11.
Tutorial Click on the "Record" button. Now stop the recording at a suitable position by pressing the "Stop" button. Note: "Play during recording" mode requires that your sound card can play audio material while recording new material (full duplex mode). Some sound cards can either record or play, but can't do both at once. In such a case you should deactivate "Play during recording". Integrate audio material Now add new, already available audio material.
Tutorial Virtual project (VIP): This is an arrangement made up of different objects. The tracks in the virtual project are for recording or loading audio material onto several tracks. You can conveniently record and create sound on different tracks. Wave project: This is the audio material of one object. Hint: If you delete an object in a virtual project, the audio material and the corresponding wave project on your hard drive will be retained.
Tutorial Arranging MAGIX Soundpool sound loops Up until now, you have only been working with your own material. Next, we would like to show you how to build your own songs using the included Soundpool loops. MAGIX Soundpools offer professionally produced, short audio files - so-called "samples". They have been produced to be perfectly combined with each other and looped. "Looping" means creating an entire instrument track from a single audio sample.
Tutorial Each object can be moved in any way in the arranger with the mouse; horizontally on a track as well as vertically between tracks. Drag the drum loop to the first track and all the way to the left (at the beginning). Next, the sample will be looped, i.e. the short object will be played over and over. Click the audio object's handle at the lower right and drag it to the right as far as you imagine you will need for the first part of your song - probably 8 bars or so.
Tutorial Note: Melody producing instruments are arranged by pitch, i.e. every sample features multiple variations which provide different levels of pitch. By combining different variations of a pitch, you can produce chords. Add new instruments to your drum and bass loops. This way, any number of files can be dragged from any folder into the arranger and positioned on top of one another, on multiple tracks, or behind one another.
Tutorial Add synthesizers To open the software synthesizer folder of Samplitude 11.5 Producer, click the "Synth" button. After selecting a synthesizer, the corresponding control console will appear where you can program the rhythms, melodies, chords, and sounds of the synthesizer. Synthesizers become independent objects after they are programmed, and then they can be moved around just like other objects on the Arranger.
Tutorial Editing objects Editing objects is the same for all object types. The following options are equally available for audio objects, synth objects, and MIDI objects Many object edits require the objects to be selected first. Individual objects are highlighted with a mouse-click. Multiple objects can be selected when the "Shift" key is held depressed. You can also click and drag out a rectangle to select multiple objects. All objects contained therein will be selected ("rubber band selection").
Tutorial Tip: The object editor can be opened permanently; it adjusts its settings depending on the object which is currently selected. MIDI recordings MIDI recordings are created for operating VST instruments or external synthesizers with the help of a MIDI keyboard. The instruments will not be recorded as audio data, but rather remote controlled via the MIDI data format. Every detail of this remote control - i.e.
Tutorial Preparing a MIDI recording Prepare an empty track in your VIP for recording. Click "R". Then click "Track Editor" in the lower half of Samplitude 11.5 Producer's program screen to make track settings. Use the small triangle to open up the MIDI section. Here you can now define the in- and outputs for your MIDI data on the selected track. Input (In): This could be a MIDI keyboard which you use to enter MIDI notes and which are then recorded by Samplitude 11.5 Producer.
Tutorial "In" and "Out" in the Track Editor allow you to assign a special "Receive" and "Send" channel to every track for MIDI data. This is important if you want to control an external synthesizer via a MIDI keyboard, for example. For instance, if your MIDI keyboard is transmitting on MIDI channel 1, you should enter the value "1" in the "In" menu. During recording, Samplitude 11.5 Producer will receive all MIDI notes transmitted on channel 1 by a MIDI keyboard.
Tutorial Edit MIDI MIDI editor You can use the MIDI editor for editing MIDI data. To access the MIDI editor, right-click on the object, open the context menu, and select the "MIDI editor." The MIDI editor displays the data of the MIDI object.
Tutorial Working with the matrix editor The matrix editor is particularly useful for conveniently arranging MIDI notes (piano roll). In the matrix editor, you can edit MIDI notes for controlling sound generators like synthesizers, drum machines, and virtual instruments (VST instruments). If a MIDI instrument is activated, you can play it via the keyboard at the left of the screen. Clicking on a key makes the synthesizer create the corresponding sound.
Tutorial The selected notes are played as a sound pattern. Switch to the pattern drawing tool. You can now easily sketch the sound pattern with only one click. Tip: Pressing the "left" and "right" arrow keys on your keyboard moves forwards/backwards in the notation, respectively. The cursor up/down keys adjust the note pitch in stages. Using the controller editor In the controller editor you can adjust MIDI parameters such as velocity.
Tutorial Set an audio track to "armed" by pressing "R". Start audio recording as usual. The MIDI data will be played and recorded simultaneously via the record function. The result is an audio file that can be edited and exported together with other multimedia files. Tip: Do not delete MIDI tracks in the arrangement after you have generated audio files from them, simply mute them with the "Mute" button. You can then later change melodies and beats composed via MIDI and record them as audio files again.
Tutorial Effects in tracks: To adjust track effects in the mixer, open the mixer by clicking on "Mixer" in the lower part of Samplitude 11.5 Producer. In the "Ins" section, click on the arrow symbol of an effect slot in the corresponding channel. Effects in the master: Open the mixer to add master effects. You will find the master section at the right edge of the mixer. Here you can install the desired master effects. Hint: Track effects and master effects are always real-time effects. www.magix.
Tutorial Burn CD Once your VIP is finished, you can burn it onto disc. Click on the button with the CD symbol. The CD burning dialog now opens. Now click on the "Burn CD" button... www.magix.
Program desktop overview Program desktop overview VIP window 1 Menu bar: You'll find menus in the main window of Samplitude 11.5 Producer directly under the title bar. A keyboard shortcut can be allocated to every menu entry. 2 Toolbar: Toolbars are made up of buttons which carry out specific commands with a mouse click. They can be found above and below the project window. More information on the individual button bars can be found in the button overview.
Program desktop overview 5 6 7 8 customizing its size (zooming). These can be opened via the menu view, the grid/marker bar, and the shortcut keys. Track box: The track box is the front range of a VIP track. It contains various controls which range from mixer functions and monitoring commands to other track parameters. More information on the individual controls of the track box can be found in the Track box overview (view page 61).
Program desktop overview Right-clicking the "Play" button: This opens the "Stereo master" mode's playback parameters window. Specify the sample rate, playback device, scrubbing/varipitch options, etc. Right-click the "Record" button: Opens the recording parameters window. Adjust recording settings like "Play while recording"; you can also start a mono or stereo recording straight from this window. Record button: Starts the recording for all activated tracks, i.e.
Program desktop overview Note: Detailed information about monitoring can be found in Samplitude 11.5 Producer's help chapter "System settings -> Global audio options -> Monitoring settings". "Sync": This button opens the synchronization settings dialog. Further information can be found in the help chapter "MIDI in Samplitude 11.5 Producer -> Synchronization". "Punch" button: This button switches Samplitude 11.5 Producer to "Punch" mode.
Program desktop overview Track editor 1 Track number display and track name: Right-clicking on the track name opens the "Track settings" dialog. 2 Switches off all tracks with the exception of the one selected. 3 "M" button: Mutes the track. 4 Record icon: Activates the track for the recording. 5 Lock: Enables you to protect objects in the track and prevents unintended moving or deleting of an object.
Program desktop overview MIDI 1 Arrow: Opens and closes the respective dialog box. 2 In device: Opens the MIDI input device menu. 3 Out device: Opens the MIDI output device menu. 4 Channel in: Set the MIDI input channel here. 5 Channel out: Set the MIDI output channel here. 6 Program: This slot is responsible for selecting the program for the MIDI instrument. 7 Bank MSB: Set the device-specific control change messages for controlling your external instrument here.
Program desktop overview Plug-ins Activates the sound effects rack containing various track effects, plus a compressor. In the first slot, you can also select a MAGIX synth to be controlled via the track. Clicking on the button to the right of the field beside "Plug-ins" activates and opens the "DirectX/VST plug-ins" dialog to put together a plug-in setup for this track.
Program desktop overview Track box 1 2 Track number display and track name: Right-clicking on the track name opens the "Track settings" dialog. "S" button: Switches off all tracks with the exception of the one selected. 3 "M" button: Mutes the track. 4 "Rec": Activates the track for the recording. A right mouse click opens a menu to switch to recording mode: If the track is set to MIDI recording, then the MIDI section in the track editor will open.
Program desktop overview Workspaces The purpose of a workspace is to sort menu entries and toolbars in such a manner that you have a good overview of Samplitude 11.5 Producer's functions. Workspaces bundle commands with regard to certain tasks such as mastering, editing, or recording. Besides hiding menu entries (Options -> Program preferences -> Edit keyboard shortcuts and menus -> Hide menu) and redesigning toolbars (right-click on the toolbar), you can also save your settings as a preset.
Mouse functions and mouse modes Mouse functions and mouse modes Universal mode Right mouse button: Left mouse button: Displays context sensitive pop-up menu. In universal mode a distinction is made between the upper and lower half of a track in the VIP. More mouse functions are available for the left mouse button.
Mouse functions and mouse modes Duplicating objects Dragging + Ctrl duplicates one or more objects. To do this you also have to click the lower half of the object. Dragging + Shift + Ctrl duplicates one or more objects and allows the objects to be moved up or down the track list without changing the time position. Lasso function Object lasso: If you click left next to an object in the lower half of the track, you can sketch a rectangle with the mouse button pressed down by dragging the mouse the right.
Mouse functions and mouse modes If you click right next to an object, you can sketch a rectangle with the mouse button by dragging the mouse to the right. All volume and panorama points contained are selected (lasso function). Selected volume and panorama points can be moved with the mouse. To move several points, you have to hold "Ctrl" while dragging. Curves / Object mode This mode differs from the universal mode only in that the track is not split in two halves.
Mouse functions and mouse modes Quick switch to other mouse modes Using the "." (period key) temporarily switches to the object mode to allow objects to be moved. Using the "–" (minus key) temporarily switches to curve mode to allow automation curve events to be moved and manipulated. Curve mode Right mouse button: Context menu Left mouse button: Offers a range of functions. I.e.
Mouse functions and mouse modes Pitchshift / Timestretch mode Right mouse button: Context menu Left mouse button:The lower right tab allows an object to be compressed or stretched. A timestretching effect is created: The object is not played as a loop or shorter version, but simply in a different play tempo. Using the center tab, the pitch can be altered via pitchshifting. Draw volume mode Right mouse button: Displays context sensitive popup menu.
Mouse functions and mouse modes the distance the faster the play tempo. You can set 3 individual scrub modes in the play parameter window . Zoom mode Right mouse button: Zooms out of the project. Left mouse button: Zooms into the project. www.magix.
Button overview Button overview When the program is first started, only the tools and mouse mode bars are opened in the upper right corner of the monitor. All further ones may be added via menu ”windows”. All toolbars may be placed on the screen at discretion, and they are automatically arranged in the upper part of the screen by a double click onto the header line.
Button overview Toolbar (right section) 1 2 3 4 5 6 7 8 9 10 11 12 13 Set marker Set CD track Set subindex Set pause Set CD end Set indices at object borders Make CD Loop playback Play range End playback (stop) Recording options [R] Multi-cards/MIDI recording Mixer Mouse mode bar 1 2 3 4 5 6 7 8 9 10 11 Universal mode Range mode Curve mode Object and curve mode Cut mode Pitchshift/Timestrech mode Draw volume mode Draw panorama mode Draw wave mode (wave projects only) Scrubbing mouse mode Zoom mode
Button overview Position bar (left side) 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 To beginning One section left Half section left Half section right One section right To end To previous object edge To next object edge To previous marker To next marker Zoom in Zoom out Show entire project Zoom to range 1 pixel = 1 sample Position bar (right) 1 2 3 4 5 6 7 8 9 10 11 Zoom range 1 second Zoom range 10 seconds Zoom range 60 seconds Zoom range 10 minutes Reduce section vertically (zoom out) Increase section vert
Button overview Range bar 1 2 3 4 5 6 7 8 9 Play cursor to start of range Play cursor to end of range Fold range to the left Fold range to the right Start range at previous zero point Start range at next zero point End range at previous zero point End range at next zero point Range editor www.magix.
Functional overview Functional overview Working with objects in the VIP Loading an audio file into a VIP object Method 1: Loading a file into a VIP Mark a range in the VIP and load the wave file with "File -> Open project -> Audio file". The file is inserted at the beginning of the selected range as an object. The range also denotes the track into which the wave file is inserted. Method 2: Drag & drop from Windows Explorer Open Windows Explorer and arrange the Explorer and Samplitude 11.
Functional overview Prerequisite for this is the selection of the correct mouse mode: Object mode, object & curve mode, and universal tool mode all offer this functionality. In the universal tool mode, the object is selected by clicking on the lower half of the object. The five handles on the outline of the objects identify any selection of objects. While the mouse button is held down the outline of the object is displayed. Clicking the mouse button outside of the object deselects the object.
Functional overview The top left and right-hand handles of the object change the fade in and fade out settings of the object. Since these changes are applied in real time during playback of the project, then the original audio material is left intact. This allows easy set up of fades and volume levels without having to fear data loss. The curve types when fading in and out can be set in the crossfade editor. Overlapping objects A track (channel) can only play back one object at a time.
Functional overview These effects are assigned to each audio object in real time. In the "Volume/Pan" section you edit panorama and volume-specific settings. The "On" buttons switch plug-ins on or off. Plug-ins The plug-in section offers you a very effective dialog for plug-in processing. With one click on an effect slot a menu opens in which you can select DirectX and VST plug-ins. This menu also contains an entry for the effects from the "Vintage effects suite".
Functional overview used) please read "Resampling / Timestretching / Pitchshifting" in the "effects" section. Timestretching and pitchshifting can be employed independently of each other (except when resampling). Pitchshifting: Pitch realignment can be entered either as a factor relative to the initial value or absolutely in semi-tones and percentages. Timestretching (change of speed): Speed realignment can be entered either as a factor relative to the initial value or absolutely as a new object length.
Functional overview The play cursor always automatically remains at the beginning of the range, even if you can't see it at this moment in time. To expand the range onto other tracks, click on the top half of the selected object again and drag the mouse down vertically while keeping the mouse button held. If you hold the Shift key and click in the range, all objects with a centrepoint within the selection rectangle will be selected. You can also select a range by dragging the mouse across the timeline.
Functional overview Reactivating the range Enter shortcut Shift + Backspace. By clicking on this command repeatedly you can restore the last five ranges. You can execute the same function by clicking on the button with the left arrow in the transport control. Change range borders Timeline selection enables you to change the range edges by positioning the mouse over them. The mouse icon changes to a double arrow. The range borders may now be changed by dragging horizontally.
Functional overview Ranges may also be saved and renamed without any restrictions by pressing "Alt + F11". These and other special functions for defining, changing, and using ranges are available in the "Range" menu. This includes a range editor dialog for the exact numerical input of ranges and the range manager for quickly and easily viewing and selecting ranges. All menu commands for editing ranges are explained in the menu reference under "Range".
Functional overview clicked with the mouse. Samplitude 11.5 Producer can administer many wave projects on screen simultaneously. Virtual wave editing Samplitude 11.5 Producer now offers real non-destructive (virtual) wave editing. Basically, wave project edits are saved in a virtual domain as long as editing is being processed.
Functional overview If you right click within a marker line, a context menu will appear for access to all important commands. You can manage and name markers in the marker manager ("Tools" menu or marker context menu). To stretch a range between any two markers, click on the first marker, and then click on the second marker while holding down "Shift". This selects a new range. To quickly move between the marker positions, use the shortcuts.
Functional overview Object level Every object can have an independent setting for its volume level. This can be performed by changing the upper handles of the object or with "Effects -> Amplitude/Normalize -> Normalize object". The audio data is not changed. The calculations are performed in real-time during playback. Track level The volume of every track can be changed dynamically with the volume automation curve and the volume fader in the mixer or the VIP. The audio data is not changed.
Functional overview The precision with which the A/D converter measures the analog signal is determined by the sample resolution. The finer the resolution, the better the digital transformation. CD-quality audio recordings are recorded with a sample rate of 44.1 kHz and 16-bit resolution. Recording source First of all, the recording source must be connected to the sound card. There are several ways to do this, depending on your equipment.
Functional overview You can check the control on the LED displays in the recording dialog. If the level is too high, reduce the incoming signal. If the recording source is connected through the amplifier or tape deck’s line out connectors, then you can reduce the incoming signal only by using the sound card’s mixer window. This is located in the recording dialog under the "Level control" tab.
Functional overview The high resolution audio files are stored and edited in the 32-bit ”floating point” file format by Samplitude 11.5 Producer. This ensures the full 24-bit quality independent of the gauge. The dynamics may increase to over 140 dB, while the recording’s jamming transmission sinks (depending on the type of audio card) to 110 dB and more. Thanks to floating point processing, there is no need to worry about internal editing being distorted.
Functional overview Tips & tricks A few tricks that help make working with Samplitude 11.5 Producer easy: Working with projects The "A" key will select the complete sample as a range. "Home" and "End" set the play cursor to the beginning or end; all selected ranges will disappear. A range can be selected from one exact marker position to the next by clicking on the marker above the wave. Next, hold "Shift" and click on the second marker.
Functional overview takes place, Samplitude 11.5 Producer adds smooth crossfades at the separation points. These crossfades can later be edited for further refinement. Use the crossfade editor to change the crossfade aspects. Multiple zoom levels can be saved to the four "Z" buttons in the lower left-hand corner of the virtual project window. Use "Shift + left mouse click" to store a zoom level to a specific preset button.
Functional overview Performance If errors occur during playback, you have the following options: Increase the VIP and HD buffer in the system dialog ("Y"). Zoom out to project full view ("A" button at position bar) Deactivate the "Autoscroll" function in the playback parameters dialog ("P"). Reduce the number of displayed image elements of the VIP window in the object display in virtual projects dialog ("Shift + Tab"). Bounce several tracks by mixdown and mute the original tracks.
Effects and effect plug-ins Effects and effect plug-ins Samplitude 11.5 Producer contains many high-quality effects and effects plug-ins (MAGIX plug-ins) as well as interfaces for external VST plug-ins and DirectX plug-ins. What effects are there, and how are they used? There is generally a difference between the effects types. The following effects occur in Samplitude 11.
Effects and effect plug-ins Most of the effects modules, i.e. equalizers, compressors, reverb, echo, etc., can be used in several of the above versions. However, they are only described at one position within this documentation. All effects and effect plug-ins that are NOT offline effects and can be activated via the "Offline effects menu" are explained in the following sections of this chapter.
Effects and effect plug-ins Noise reduction: Set the attenuation of the hissing in decibels. It often makes sense to reduce the hissing by only 3 to 6 dB in order to keep the audio material sounding natural. Removed hiss: To test your results, you can listen to the filtered-away part of the music prior to downloading or burning onto a CD. Remember, this is for test purposes only. Quality: The processing quality can be set in two stages.
Effects and effect plug-ins "Sound FX" (object editor, mixer channels, Mixmaster) Sound FX features an effects rack with the following virtual effects devices: Equalizer The 10-track equalizer divides the frequency spectrum into 10 areas (tracks) and supplies them with separated volume controls, which allows you to achieve many impressive effects, from the simple rising of the bass, to total sound transformation.
Effects and effect plug-ins Reset: Reset inserts the sound effect into the neutral starting position where no processing power is used and where no effect is calculated in the sound. Touchscreen (right EQ section): This is the ”sensor field” of the EQ: Use your mouse to draw a curve that will be transferred immediately into the corresponding EQ control adjustment. Compressor The compressor is essentially an automated dynamic volume control.
Effects and effect plug-ins Vitalizer The Vitalizer enables the justification of the audio material in the stereo panorama to be adjusted. If stereo recordings sound unfocused and undifferentiated, an extension of the stereo base-width often provides increased transparency. Use the maximize function to move the echo and improve the stereo picture, for example, into the foreground. Volume controller: Adjusts the volume of every single channel to adjust the complete panorama.
Effects and effect plug-ins "Reverb" gives you a high-quality reverb which can be specified further using "Room Size", "Time" and "Color" and mixed into the original sound with "Mix". You can choose between various reverb styles in the presets. Room size: This controller controls a room simulator, which calculates the reverb effect according to the room size. If the controller is turned all the way to the left, then it sounds as if the audio object was recorded in a very small room.
Effects and effect plug-ins Parametric equalizer (track effects, mixer channels, Mixmaster) This dialog contains a 4-band parametric equalizer. With the parametric 4-band equalizer, filters can be activated on four freely selectable frequency bands in order to adjust the sound of a sample. You can produce wide-band frequency adjustments for both high and low pass ranges as well as small-band corrections of specific frequency ranges. Use the Play/Stop button to activate the real-time preview function.
Effects and effect plug-ins Volume: Use this controller to adjust the master volume should the level rise or sink too much while filtering. Setup 1-3: Here you can switch between three different filter setups so that an acoustic comparison between the various settings can be performed, for example, during the preview function (Play/Stop button). MAGIX Mastering Suite (Mixmaster) Parametric equalizer The parametric equalizer consists of four filter bands to form the sound of the music track.
Effects and effect plug-ins Graphic: The resulting frequency path of the equalizer is displayed in the graphic. The frequency is spread out horizontally, the increase or decrease of the respective frequency, vertically. The blue bullets 1-4 symbolize the four wave bands. You can move them around with the mouse until you find your desired frequency response. Peak meter: With the peak meter you can control the output level of the equalizer.
Effects and effect plug-ins Use the maximize function to move the echo and improve the stereo picture, for example, into the foreground. Volume controller: Adjusts the volume of every single channel to adjust the complete panorama. The reduction of left and right levels is displayed under the control buttons in dB. Pan-direction: Use this controller to move the sound source from the middle into stereo panorama. The signals at the outer edges of the sound picture remain unchanged.
Effects and effect plug-ins Multimax MultiMax is a compressor with three independent frequency bands. The dynamics are edited separately for each band. The benefit of a multi-band compressor in comparison to a "normal" compressor is that the "pumping" tendency and other disturbing side effects are dramatically reduced when editing the dynamics. For instance, it can prevent a bass top peak from "reducing" the entire signal. Multi-band technology also lets you specifically edit individual frequency ranges.
Effects and effect plug-ins Unfortunately compression reduces the dynamics (interval between the quietest and loudest part). The expander enhances the dynamics of the recording. Tape NR-B Decoder: Samplitude 11.5 Producer simulates decoding of Dolby B + C noise suppression if no Dolby player is available. Cassettes recorded with Dolby B or C sound more muffled and slurry if played back without corresponding Dolby.
Effects and effect plug-ins Vintage Effects Suite (track effects, mixer channels, mix master) Analog Delay This delay offers creative playing along with common delay effects. "Analog" in this case means, for instance, that you can change the delay times while playing without the risk of typical, scratching artefacts developing. Instead, the times are softly faded out, similar to the old tape echo machines that used the tape speed to change the delay and where the system also had a certain sluggishness.
Effects and effect plug-ins distorted indefinitely, but it is compressed by an increasingly slight degree and distorted similar to a tape. Analog delay parameter Analog delay has the following parameters: Delay type Delay type (l + r): Left and right delay times can be controlled separately (see below). You can choose a note value for the control pots to snap to. Even and syncopated note values from 1/2 to 1/32 are available.
Effects and effect plug-ins The actual strength of the effect is dependent on the material, since the feedback loop (as explained earlier) is addressed via compression and uses a "tape saturation" effect. If you send a "loud" signal to the delay, then the feedback will sound longer than at a lower level as compression "brings it up" to a certain level. If you are used to "purely digital" delays, then this might take some getting used to, but it will probably sound "livelier".
Effects and effect plug-ins A "complete" flange effect will definitely require feedback: The flange portion is returned to the input to increase the effect. People often talk about the "jet effect", since it resembles a jet on take-off. Flanger parameters Speed: Modulation speed. Depth: The overall amount of modulation. Feedback: The volume of the internal feedback loop. Mode: Normal: Flanging. Dual: Two parts, panned left and right. Quad: Four parts, alternately panned left and right.
Effects and effect plug-ins Filter "Filter" is a "modulation" effect like chorus and flanger. However, it controls the frequency response of a modulation source as well as the pitch. There are various filter types and modulation sizes available for this. Possible areas of application are synthesizer sounds (filter sweeps on pads) or creative distortions of drumloops (e.g. for variations, fills, etc).
Effects and effect plug-ins Freq: This is the base frequency for modulating the filter, and generally takes place above this frequency, i.e. the modulation increases the filter frequency. Depth: This control determines the modulation depth, i.e. the amount by which the speed control (or envelope mode, as described above) increases the base frequency. For extreme effects, turn “Freq” all the way to the left and “Depth” all the way to the right.
Effects and effect plug-ins Chorus The chorus pedal creates characteristic "floating" sounds which one typically recognizes from guitar or synth pads. You can add acoustic "depth" to an instrument to add more power to the sound or to create the illusion that it exists multiple times. The chorus sound is created by using the so-called Doppler effect. You probably have noticed this phenomenon daily life: The sound of an approaching ambulance sounds higher than when it is moving away.
Effects and effect plug-ins above-mentioned "out-of-tune" effect comes in: The pitch of the effect signal is slightly modulated by gently "drifting" forward and backward in the delay curve. The result is a floating effect where the speed is influenced by drifting Chorus parameters You can enter the following parameters to control the floating effect: Speed: Modulation speed. Low speeds create an even, continuous development.
Effects and effect plug-ins Distortion The distortion pedal is a "high gain" distorter for crunch and lead guitar sounds. If you like typically "British" amp sounds and want to quickly record a guitar track with little effort, this pedal is for you. An entire valve pre-amp circuit has been modeled, including the typical EQ curve. The amplification is "valve-typical", i.e. it doesn't start quickly but is harmonic and soft. Even at full power the pedal still reacts softly to a guitar and its settings (e.g.
Effects and effect plug-ins the controller to the middle position or even moving it slightly to the right. This way the "sharp" highs disappear, which all guitar amps generate without the suitable loudspeaker. At the same time the mids stand out more, which gives the sound more "kick". On the other hand you can further emphasize the highs if you want the sound to be more neutral. Drive: The level of distortion. This controls the amplification used to operate the "virtual valve circuit" (max. 60 dB).
Effects and effect plug-ins We have designed a range of "typical" presets to demonstrate the time travel abilities of the BitMachine. These can be opened at the top right of the interface The following section describes the details of BitMachine: "Filter" section The filter in the BitMachine is a digital model of one of the most well-known filters in music electronics, i.e. the "Chamberlin 2-pole" filter used in old Oberheim synthesizers. These types of filters sound exceptionally musical.
Effects and effect plug-ins Here, you’ll find the so-called low frequency oscillator (LFO), which resonates with adjustable speed. You can influence the speed and type of resonance. To influence the resonance, use the two small dials in both the reduction and filter areas. These four dials display modulation targets. Example: You’ve left the dial for the sample rate at its default setting. Change the small dial beneath from its middle position to either side.
Effects and effect plug-ins “modulation tension”; a so-called "envelope follower" continuously scans the volume of the input signal. Note: The BitMachine doesn’t recognize the type of audio signal automatically. For this reason, you should set the input sensitivity roughly with the "gain“ dial. To do this, use the control LED: With accurate detection of the signal dynamics, assigning the four small dials to modulation lows is easier and you can use the full control range.
Effects and effect plug-ins Tape simulation (plug-in) Tape simulation offers you the possibility of giving your recordings an "analog touch" by imitating typical aspects of a tape recording. In a lot of studios, 1" and 2" tape machines are still used because they are thought to create a fullness of sound, "warmth" and "saturation" that contrasts with the more neutral and analytical sound of digital technology.
Effects and effect plug-ins The distortion resulting from use of the tape simulation can quickly create "acoustic fatigue", especially for material that is rich in highs. A direct 1:1 comparison with the tape section switched off reveals the differences more easily. Slight editing with the simulation is generally sufficient to achieve an "analog touch". Essential FX MAGIX Essential FX is a collection of "bread and butter effects" for the most important applications.
Effects and effect plug-ins the input, the signal's dynamics are compressed, and then they are expanded again at the output end. The simulation in the eFX delay mimics the loss and compander behavior to produce these typical audio characteristics, especially at longer delay periods and higher repetition rates (feedback). Delay L/Delay R: Specify the delay period for the left and right channels here. Tempo sync: If this button is active, the plug-in is directed at the host/sequencer tempo.
Effects and effect plug-ins Chorus flanger parameters Mode: - Mono chorus: In this mode, the signal is fed through a delay unit and the pitch is modulated. Original and delay copy are mixed into a monophonic output signal. - Stereo chorus: Compared to mono chorus, two copies of the original are created, modulated against each other, and then fed accordingly to the set mix ratio to the left and right output channel. - Mono flanger & stereo flanger: Similar to the other modes.
Effects and effect plug-ins Phaser The phaser is often mistaken for a flanger due to its typically sharper and cutting effect. In any case, the pitch is not modulated. Instead, the modulation process burrows multiple notches into the frequency response, somewhat like a comb filter. Just like an airplane taking off, the phaser functions with a similar jet effect. It is suitable for enduring signals like synth surfaces or for producing sound designs like atmosphere or distortion effects.
Effects and effect plug-ins Vandal SE Virtual Guitar & Bass Amplification VANDAL is a complete simulation suite for guitarists and bassists. The plug-in is capable of simulating the entire signal chain, from input to stomp boxes, amplifiers, microphone loudspeaker boxes and post-processing studio effects, all in top quality. Input level: VANDAL and the real world Independent of the preferred software, amp modeling has to feature impeccable integration with audio hardware and ASIO drivers.
Effects and effect plug-ins consider your entire computer system. On-board sound systems are not recommended due to their rudimentary or unsuitable driver sets and the often below-average signal quality. Before making any "serious" endeavors in VANDAL, please make sure that your audio interface is supplied with a sufficiently controllable signal level from your instrument. The input signal at the audio interface should be "saturated", but it should not be overmodulated.
Effects and effect plug-ins After you have made sure that the external levels are clean, you should take a closer look at the input level; this controller is located at the top left of the console. Just like with a genuine guitar or bass setup, it's important to ensure the highest possible input level in order to be able to work optimally. This is even more important for distorted sounds and natural high-gain playing styles.
Effects and effect plug-ins Presets are located in a subfolder within the VANDAL folder on the hard drive. These may be changed however you like, sounds may be exchanged with peers using VANDAL, and your preset library may be expanded without limits. Chromatic tuner The chromatic tuner in the console has an automatic circuit which analyzes the recently played sound and shows the note and deviation from the idea (in cents) on the display.
Effects and effect plug-ins Some stomps may be familiar to you; we reproduced some real prototypes with regard to functionality or sound, or simply got some inspiration from others. Some, in contrast, were created from the ground up and offer original sound ideas. We're constantly developing the selection of existing stomps that are available. With each plug-in update, it is our intention to constantly supply you with fresh "food for thought" in addition to technical improvements.
Effects and effect plug-ins Guitar amp Circuit philosophy The VANDAL guitar amp offers three different pre-amp modes and two switchable end stage models. This basic configuration may be changed via the wrench symbol on the right side of the amp.
Effects and effect plug-ins tube(s) through bias voltage, because tubes always amplify only a half-wave of an alternating circuit. A class-A circuit may be put together using only a few components and sounds very "warm" because of its constantly asymmetrical characteristic curve shape (some even harmonics appear). This amplifier, however has the disadvantage of low efficiency or low output performance and a comparatively high liability of erosion.
Effects and effect plug-ins Clean: This channel should create no distortions. If the incoming channel is "hot enough", then it will be distorted in a typical tube fashion. The model will use only half of a double triode; in principle, a simple amplification takes place at the "working level". Crunch: Amplification stage number, circuit and, last but not least, the resulting sound all vary: - Two amplification stages are used in the "Classic" preamp setting.
Effects and effect plug-ins Pre & post gain You can set up the desired amplification factor with the pre and post gain controllers. The pre-gain controller corresponds to the normal "gain" controller on most amps. Using the post-gain controller, the currently active channel's overall volume may be adjusted to another channel, or a certain channel may be raised (e.g. for a solo).
Effects and effect plug-ins Equalization The actual sound control (the "tone stack") functions rather conventionally: VANDAL offers low, mid & high settings. Everything functions like the passive sound regulation network in genuine amps so that the controllers influence each other to produce numerous variations. Depending on the preamp mode, the activation frequencies are slightly different. Reverb Genuine studio reverb devices are great, and VANDAL has two of them included in both multi-effect units.
Effects and effect plug-ins Bass amplifier During development of the VANDAL bass amp, it was our main goal to create a recipe consisting of the best amp designs in a single amp featuring an all-tube design that would be simple and easy to use.
Effects and effect plug-ins Comp (opto compressor) After the contour circuit, the signal passes through the compressor stage (Comp). This is a simple but extremely musical "optical-electrical" design: the bass triggers a light source (e.g. an LED or a luminescent film) that is coupled with a photo resistor. The louder you play, the more light falls on the photo resistor, which in turn dampens the signal. This may already be familiar to you from the most famous studio compressor for bassists, i.e.
Effects and effect plug-ins Master The final master volume controller sets the volume at the final stage. Similar to the guitar amp, the end tubes are also engaged in this case as much as remains sensible. Through the interaction of gain, drive & master, countless saturations and distortion textures may be modeled as needed. Cabinet simulation As was mentioned at the start, we went our own way in simulating the speakers and cabinets.
Effects and effect plug-ins Bass 10“ Custom Rock 10“ Custom Alu 15“ Custom Rock 15“ Custom Alu Housing selection Various housing types may be combined with the available speakers in the housing list. This selection list is also organized according to guitar and bass types. Guitar 1x12“ US Combo Open 1x12“ US Combo Closed 2x12“ UK 4x12“ UK 4x10“ US Tweed Bass 4x10“ Ported (Bassreflex) 1x15“ Ported (Bassreflex) The housing has a significant effect on the resulting sound with a selected speaker.
Effects and effect plug-ins Condenser, Dynamic 1, Dynamic 2 For each selected microphone, a range of sound design parameters is available: Axis: The "on axis" (controller to the left) setting corresponds positioning of the microphone directly in the middle of the speaker cone. In this position, the sound will have many highs, but may sound piercing. For this reason, the microphone will often be positioned a bit "off axis" in order to achieve a softer sound.
Effects and effect plug-ins Effects units may be selectively operated one behind the other (serial) or parallel. Switching may be changed via the mode switch. The following algorithms & effects are available: Mono Delay (msec & tempo sync): Selectable as a simple delay with freely adjustable delay time or synched to the sequencer tempo with a musical raster. In case of higher feedback values, a reduction of the damping frequency is required to provide natural echo sound.
Effects and effect plug-ins Vintage Compressor: Ideal for thickening up the signal a little. The algorithm emulates an older popular circuit design that is similar to studio legends like the Urei 1176 or simple compressor pedals. A so-called "FET building block" simply, effectively, and quite musically controls the volume via the input level, the set compression level, the compression ratio, and the response responses (attack and release).
Effects and effect plug-ins Track dynamics Samplitude 11.5 Producer provides two different dynamics modules: one that can be opened via the "Offline effects" menu (talked about in further detail in the corresponding chapter), and a second one that is only available via the track effects and in the mixer. Use this editor to edit the dynamics of a sample. All functions can be previewed in real time. The graphics display shows the corresponding resulting dynamics curve to improve the overview.
Effects and effect plug-ins about overmodulation. The limiter setup preset sets a threshold of -0.2 dB when using the limiter as a peak limiter in the master range of the mixer. Limiter 100%: Performs the same editing as the limiter, but the level is immediately raised to 0 dB. This corresponds with normalization in one single step. Expander: The dynamics of a piece are increased; loud sequences remain quiet, quiet sequences become even quieter.
Effects and effect plug-ins Track delay/reverb Samplitude 11.5 Producer provides two different dynamics echo/reverb modules: one that can be opened via the "Offline effects" menu and which shall be talked about in further detail in the corresponding chapter, and a second one that is only available via the track effects and in the mixer. Use this editor to calculate an echo effect into a sample. To avoid overmodulating the sample, there should be a certain volume control reserve, i.e.
Effects and effect plug-ins Elastic Audio Easy General information on the Elastic Audio editor Elastic Audio is a specialized editor for changing the pitch of audio material. Resampling and pitchshifting algorithms can be automated, and a basic frequency recognition enables the user to change around considerably the pitches of monophonic audio material. Pitch-shifting algorithms are able to change a melody in the pitch without influencing the tempo. Samplitude 11.
Effects and effect plug-ins Edit window The pitch characteristic is shown in the editing window. To customize the pitch correspondingly, the original pitch of the audio material must, of course, be known. Fundamental to the functionality is therefore a preliminary pitch analysis of the material. This is basically only for tonal, monophonic material like solo vocals, solo instruments, and speech. The analysis function starts automatically when the editor is opened.
Effects and effect plug-ins corresponding guidelines for scales can be used by selecting the basic tone and scales in the box “Edit slice object”. Orange line: New pitch characteristic (editable) Grey line: Original pitch characteristic (result of the analysis) Red line: Harmonizer voices. Fundamentals of the Elastic Audio editor Opening the Elastic Audio editor Select the object that should be edited in the editor. The Elastic Audio editor for a selected object is opened via "Menu effects -> Audio".
Effects and effect plug-ins Description of all control elements Edit PROJECT OBJECT box These options and parameters always effect the whole object loaded into the editor, and therefore all of the slices. Algorithm: You can choose between the modes: monophonic voice (preset), standard, smooth, and beat marker slicing.
Effects and effect plug-ins Chord: Here you can set the chord that makes up the parallel voices of the harmonizer, and a distinction is made between major and minor. The settings of the keyboard are taken into account, unless the option "Lead voice" has been activated. Humanize: At a low setting this causes high quantization of the parallel voices and makes the effect sound very artificial.
Effects and effect plug-ins Reset: Resetting the selected slices. The orange curve is superimposed over the grey curve, and the slice is reset to the original medium pitch. Playback control Reset: Recalculates and resets the pitch curves of the loaded material. Stop/Play: Stops/Starts the playback of the arrangement. Play solo: Only the object loaded into the editor is played. Bypass: Switches the effect on or off.
Effects and effect plug-ins This is the tool used for quantized drawing. Quantized means that the line is horizontally free but the curve snaps onto the grid of the tones of the selected scale under "Tune". Drawing a straight line using "Shift" and compiling slice objects with "Ctrl" is also possible in quantized draw mode. Rubber-band tool Use the rubber band tool to bend the pitch curves between two neighboring handles. Here the middle of the curve is moved while the curve handles remain the same.
Effects and effect plug-ins Getting started (for all subsequent editing): Load objects into the Elastic Audio easy editor. Set the desired selection state. All slices are selected directly after the analysis. Select suitable algorithms – you should test here to see if "monophonic voice" (see above) is the suitable algorithm. Now the pitch can be edited with the mouse tools by editing the orange curve or the pitch of the slice objects.
Effects and effect plug-ins Select the draw tool for quantized drawing. With artifacts: Increase the "Quantization smoothing" parameter. Creation of parallel voices Set desired chord. If necessary, change the "Humanize" parameter and press "Create voices" to generate the voices again. Pitch-sliced-objects and VIP objects The basic frequency analysis reduces the pitch slices to pieces which ideally correspond to one note in the music's melody or one syllable in speech.
Effects and effect plug-ins Voiceless vocals (sibilants...), Noisy sounds. In the last two cases, analysis cannot return a result as the fundamental frequency is not available. MAGIX Elastic Audio provides the user with the opportunity to achieve good results using many manual options, whereby the fundamental frequency analysis does not or cannot deliver any results.
Effects and effect plug-ins Keyboard commands and mouse-wheel assignments Navigation using the mouse wheel Horizontal scrolling: mouse wheel Vertical scrolling: Alt + mouse wheel Vertical zooming: Shift+ mouse wheel Zoom horizontal: Ctrl + mouse wheel Zoom hor. + vert.
Effects and effect plug-ins Installing VST plug-ins Install VST plug-ins according to the manufacturer's instructions. VST instruments and VST effects are not entered into the Windows registry, but must be saved in a certain directory. Samplitude 11.5 Producer searches for installed VST instruments in the "VST Plug-ins" program subfolder. VST instruments may be installed either in this folder or another path may be specified.
Effects and effect plug-ins 1. 2. 3. 4. 5. wave editing (destructive editing), Manipulations on the object level in virtual projects (real-time processing), Volume and panorama automation, including track volume fader in the mixer or VIP (real-time processing), Real-time effects in the mixer tracks (real-time processing), Real-time effects in the "mix master" section (real-time processing). When working with volume, panorama, and filter manipulations, the sequence is not important.
Automation Automation Samplitude 11.5 Producer provides lots of comprehensive automation possibilities at track level. You can enter automation movements in realtime or draw them manually. The created automation data are visible as controller movements in the corresponding plug-in or as a curve in the automation track. An unlimited number of automation curves are available on each track. The volume automation curve is set to 0 dB at the middle of the track and +6dB at the top of the track.
Automation beat-based envelope curve calculation you can enter a minimum and maximum value, or define the delay values. Alternatively, you can also let the curve generator write an envelope curve scan. Invert This command inverts the active automation curves. Thin out This function thins out the active automation curve by reducing the number of automation events. While recording, the automation events are placed in very short intervals. The command "Thin out" reduces the number of curve points.
Automation Delete all curves This command deletes all automation curves of the corresponding track. Automation mode Specify the Automation mode here. Do not display automation. Deactivate the display of the automation curves for all tracks with this option. Display track automation (default setting) If you select this display option, then only the track automation will be displayed. Display selected curves only This function displays only the selected curves for the corresponding track.
Automation Automation modes The automation modes define how automation data should be saved or displayed. Set the automation mode for each channel/track. Different automation modes may be selected by right clicking the automation button in the mixer channel. Clicking this button toggles between the last activated mode and "Read" mode. "Copy to all tracks" applies the currently selected automation mode to all tracks/channels.
Automation previously recorded position. You can set the fader return time in the "MIDI controller automation" dialog in "Settings -> Time constant for user entry". The "MIDI controller automation" dialog can be accessed by right clicking the automation button in the track editor. VST plug-in/VST parameters dialog All of the parameters that may be automated may also be selected and activated in the VST plug-in's parameters dialog.
Automation Edit automation curves Alongside the normal mouse mode for editing already recorded curves (create or delete curve point), a special "Curve edit" mode or "Object / Curve" mode is provided. In Curve edit mode you can directly draw, move and delete curves with a double click. The mouse cursor switches between a Hand or Moving tool. If your mouse is not directly above the curve, you can select an area of automation points using the calculation tool.
Automation To copy the curve points, simply use "Curve edit" mode and drag out a section by moving the mouse from right to left over a curve while holding down the mouse button, copy the curve points via "Ctrl + C", and then insert them into a different track at the current play cursor position via "Ctrl + V". www.magix.
Mixer Mixer Overview You can open the Samplitude 11.5 Producer mixer via "Window -> Mixer". It strongly resembles a hardware mixer. As a result of the digital environment, however, it is by far more flexible than an analog mixer. All settings made in the mixer are processed and edited in real time. This includes track and master effects, panorama and level settings, device allocations for individual tracks/buses as well as device allocations for the master section. www.magix.
Mixer Operating the mixer Every VIP track has its corresponding mixer track. However, you can hide any VIP or mixer track in the track manager. Alternative mixer skins In "System audio ("Y") -> Design -> Skins" you can select an alternative mixer skin. Another option for changing the mixer skins is to click on the system menu in the mixer window (the symbol at the top left corner of the mixer window).
Mixer Left clicking on value displays, below the faders, or on the left button corners decreases the values. If the key is kept depressed, the value is automatically reduced until the key is released, or until the end of the scale has been reached. ("Page down"). Right clicking on value displays, below faders, or on the right button corners increases the values. If the key is kept depressed, the value is automatically increased until the key is released, or until the end of the scale has been reached.
Mixer Input: Specifies the audio input for the recording. Gain: Controls the ratio of signal input to signal output of each channel. Aux: AUX parts for various AUX busses can be set using these buttons. Right clicking opens the AUX routing dialog. Ins: In addition to the mixer effects , more effects can freely be assigned to the channel strips.
Mixer Volume fader: Controls the levels of the tracks. Monitoring: Click the loudspeaker button to activate the monitoring function. This means that audio material can always be passed through the inputs of the sound card and forwarded to the outputs. If "Hybrid Engine" is set in the options for monitoring, all mixer channel effects for the feeds can be used. This requires working ASIO drivers for the sound card. This way, Samplitude 11.5 Producer can be used as a live effect device.
Mixer Plug-ins: Set the "Vintage Effects Suite" as well as external VST or DirectX plug-ins for the master output signal here. SoundFX: Provides access to the real-time effects "Equalizer", "Compressor", "Reverb", "Echo", and "AmpSimulation". Mastering Suite: Provides access to the real-time effects "4-band equalizer", "Stereo FX", "Multimax", and the "Digital Audiometer" analysis device. FFT filter: The FFT filter enables the complete signal to be filtered.
Mixer Mix to file: The entire VIP including all settings is calculated into a file. More information on this can be found in "Tools -> Track bouncing". On: This function lets you mix the complete signal into a stereo WAV file during each playback. This is especially useful if you wish to use the processed output signal of the mixer, for example, when monitoring. Make sure that the "On" button is deactivated if you don't wish to mix the master signal into a new file.
Mixer Show functions: Right of the master volume fader, individual sections of the mixer window can be switched on and off. Particularly the single tracks, master section, input pad, AUX section, inserts, EQ, and visualization display. + buttons: The "Aux" category also contains a function for increasing and decreasing the amount of aux routes and insert slots. Solo/Mute: All solo and mute functions can be globally activated and deactivated using this button.
Mixer Reset aux: Resets all aux shares of the channel strips to their default values (= no aux share). Reset EQ: Resets all equalizer settings. Reset peaks: Resets the LED peak meters (peak hold display). Reset FX: Resets all effect parameters to the default settings so that effects can no longer be processed. Buses and routing AUX buses An AUX bus is a collecting bus combining all signals of the corresponding "AUX sends" of the individual channels.
Mixer Right clicking the number of a channel allows the option to select between the properties "AUX bus", "Submix bus", or even both for the according channel strip. Submix or AUX buses are always stereo buses. Submix buses can be fed from tracks with a lower channel number just as a physical output device. Submix and AUX buses can be used for all channel effects, including volume, panorama automation, and AUX send.
Mixer Clicking on the displayed top peak level numbers of the master sets the cursor to the VIP peak position. This can be controlled with the function "Play over cut". The mixer function "Mix in file" (to the right below the mixer) writes the master output of the mixer to a wave file (or HD wave project). If parameters are changed during playback, the sound that was changed live can be recorded. If you use the live input of Samplitude 11.
MIDI in Samplitude 11.5 Producer MIDI in Samplitude 11.5 Producer What is MIDI? A few words about MIDI: MIDI files do not contain the actual sound like audio files, but only the note control information. This data is interpreted and played back by the VST instrument or synthesizer. MIDI is thus a kind of remote control for synthesizers. This has some advantages: MIDI files need a lot less memory than wave files. MIDI files can be adapted to any tempo (BPM) without affecting the sound.
MIDI in Samplitude 11.5 Producer second sound synthesizer’s "MIDI in" to the keyboard’s "MIDI thru" port. A third device can be connected to the second’s "MIDI thru", and so on. The "MIDI thru" port always delivers a copy of the signals coming into the device’s "MIDI in". It is preferable, however, to use a direct connection from a computer’s "MIDI out" to a device, rather than chaining too many devices one after the other.
MIDI in Samplitude 11.5 Producer All MIDI objects which open external synthesizers via a MIDI interface will have to be converted into audio objects if you want them to be exported as well. They only contain control information for sound reproduction. For this to happen, the output of the MIDI synthesizer (e.g. the sound card) must be connected to the input of the sound card. The MIDI data can then be played and recorded simultaneously via the record function.
MIDI in Samplitude 11.5 Producer The following MIDI record modes are available: "Normal", "Overdub", "Multi-overdub", and "Replace". These decide which of the newly recorded MIDI files will be added to the VIP. You can specify the settings for MIDI record modes in the transport control. Click on the arrow on the left beside the "Close" button in the transport control to display this section. You can also select the MIDI recording modes from "MIDI record mode" in the "MIDI" menu.
MIDI in Samplitude 11.5 Producer confirming this with "OK", your newly recorded material will appear as a "MIDI take" in the VIP. Importing MIDI data Existing MIDI files can be imported into a Samplitude 11.5 Producer project as objects. However, you can also load a MIDI file as a separate object the same way as a wave, HDP, or RAP project. Menu: File/Open/MIDI (*.MID) … Shortcut: Shift + M Mouse: Drag & drop from file browser or Windows Explorer.
MIDI in Samplitude 11.5 Producer The import dialog contains status information on the MIDI file you want to load: Each standard MIDI file also contains temp information. Samplitude 11.5 Producer displays this information in a separate section of the dialog. At this position of the import you can decide whether you want to adjust the VIP tempo to the tempo of the imported MIDI file. If necessary, a tempo marker is displayed in the VIP.
MIDI in Samplitude 11.5 Producer MIDI object editor Object: Menu / Object editor Shortcut: "Ctrl + O" Mouse: "Shift + double click" The MIDI object editors (designed similar to the audio object editor) allow you to easily edit the MIDI object parameters. You can adjust sound, length, volume, and program changes individually for each MIDI object. A Samplitude 11.5 Producer MIDI object may contain up to 16 channels and up to 16 MIDI SMF tracks (initial track number in imported standard MIDI file).
MIDI in Samplitude 11.5 Producer The velocity fader is comparable to the volume fader in the wave object editor. Normally, each MIDI note has a velocity value which determines how “hard” the note is played. Changing the velocity value in the object editor scales the volume of the notes in the MIDI object from its physical maximum or minimum values (0 to 127), and is therefore included in the actual velocity note values.
MIDI in Samplitude 11.5 Producer is only activated if several MIDI objects are active in the VIP. Selecting several objects with the object lasso or using "Shift + mouse click" can also achieve this. Mute controllers Deactivates MIDI controller Mute SysEx Prevents control via SysEx data Bypass effects Deactivates all real-time effects for this MIDI object. Link all channels The settings are changed for all channels simultaneously. Background color Changes the background color of the MIDI object.
MIDI editor MIDI editor Notation display, movement, zoom The MIDI editor features five main areas for editing: Matrix editor (piano roll) Drum editor (toggle between the drum editor and piano roll optional) Controller editor (for example, velocity, MIDI volume…) List editor (event list) Score editor Various tools are available, e.g. the pencil or eraser. Exact values for each MIDI event can also be set in the edit fields via the piano roll.
MIDI editor Events in the filtered channels can be completely hidden using "Hide filtered MIDI data" option in the menu. The list editor provides additional display filters that only function within the list. The display filters are initiated with the settings of the playback filters (mute settings), but the filters can be set independently of one another. Display of muted events: MIDI object settings (in the MIDI object editor, "Ctrl + O") can be used to mute notes and filter other MIDI events.
MIDI editor Multi-object editing (MO editing) You can also load several MIDI objects simultaneously in the MIDI editor. All MIDI objects selected in the arranger are added to the MIDI editor by clicking the "MIDI editor" button in the arranger. If the MIDI editor is already open, you may include additional MIDI objects by clicking them while holding down the "Shift" key. The MIDI editor always shows the current MIDI object and the current arranger track where the object is located.
MIDI editor "Hide filtered MIDI data" in the "Options" menu is activated, then MIDI events that are not current will be made invisible. Note: If the score editor is activated at the same time, only the velocity values of the current staff will be displayed in the controller editor. The staff of the current track is highlighted with blue lines.
MIDI editor Editing events: Piano roll Editing tools There are several editing possibilities for notes within the piano roll, i.e. the so-called "Mouse" modes. The same functions for editing notes (except delete) apply in all modes, so that these modes only differ by their reaction to clicking in empty spaces. Selection (1) Lasso: You can draw a selection frame by holding down the mouse button. A click in an empty space removes a selection. Draw pencil (2) Left clicking draws a note.
MIDI editor Pattern pencil (4) Draws a freely definable note pattern (Ctrl + P). When holding Alt: The pitch of the first note is also maintained for all notes drawn subsequently. Moving the mouse backward (to the left) deletes just added notes again. Velocity change (5) If you hold the mouse key and drag the mouse vertically, the velocity values of the selected events are increased or decreased relatively to each other: The velocity values are changed absolutely, i.e.
MIDI editor Notes created in "Draw" mode contain the MIDI channel and velocity of the edit boxes of the "New" section above the piano roll. You can select the previous/next note with the cursor left/cursor right keys. With the cursor up/down keys you can adjust the note pitch step by step.
MIDI editor (soft) and hard quantization without having to adjust the quantization options every time. Length quantization: Selected notes will be quantized according to the set length quantization value. The start time remains unaffected. Quantize note ends to grid: The end of selected notes will be quantized according to the set grid quantization value. The start time remains unaffected, but the note lengths will change.
MIDI editor The display of the ticks has a resolution of 384 PPQ (i.e. 384 ticks correspond to a quarter note). Used to edit, click, and drag the displayed value. Hold down the left mouse button and drag up or down to increase or decrease the value. Note: The value adjustments are greater if you press "Ctrl". You can also edit the value numerically via the keyboard by clicking on the figure.
MIDI editor Click on the bar end: The controller value can be adjusted by dragging vertically: Shift + drag: Set all bars to the same value. Ctrl + drag: Scale (relative value change) Shift: Draw lines (envelope) Alt: Draw freehand (envelope) Freehand drawing: Click and drag to draw a controller curve, drag backwards to correct the curve while drawing. Single click: Creates a single controller event. Shift + click: Draw line Draw lines: Click and drag to draw a controller ramp.
MIDI editor selected events will be set to the same value. If you also hold down "Ctrl", then the values of multiple selected controllers will be changed relative to one another. Alt + Drag: This activates freehand drawing; the mouse pointer becomes a pencil. By dragging in the corresponding controller area, you can draw in any number of controller curves. Shift + Drag: This activates line drawing and the mouse pointer becomes a cross hairs.
MIDI editor together). You can now move the selection in the time box by entering a value and confirming with "Enter", or by dragging the mouse. Use the display filter function for velocity values. In polyphonic events especially the columns are located above each other, making it difficult to select the respective note. To edit only notes of a certain pitch, e.g. all C1 notes in the controller editor, click on the respective key on the keyboard.
MIDI editor The list editor does not only display note events, but also MIDI controller and SysEx data. This controller and the data can be hidden and can even be filtered during playback (“mute”). Double clicking on a SysEx entry in the list opens a simple editor for viewing and editing the SysEx information. A note always has a "Note on" and "Note off" event.
MIDI editor MIDI editor tips & tricks You can copy & paste MIDI data within the editor and between different MIDI objects. MIDI data is always inserted at the current position of the play cursor. Duplicating: If the grid is activated (“Options -> Quantization grid active"), the selected notes are copied and inserted from the next grid point following the selection. They are otherwise inserted immediately after the selection.
MIDI editor Velocity scaling: The velocity value of each note is multiplied by the V value/100 entered here and adjusted to the MIDI velocity between 1 and 127. Scaling is audible but is not visualized further. Cell mode: When the drum editor opens, "Cell" mode activates by default. This is solely a view mode which permits an alternative view of the MIDI events. Notes are displayed as cells, i.e. the note length is not displayed, but rather a specific display width can be set.
MIDI editor Velocity If this button is active, the bar height is used when displaying the velocity value of the note. In all mouse modes (except for "Delete") the velocity can be changed by directly clicking on a note without have to switch to the controller editor. Quantization The global quantization settings can be found in the menu "Options -> Quantization options". Press "Q" to trigger global quantization. Each drum instrument can have its own quantization.
MIDI editor Length: In this field you can set the grid for the note length. Output note: This is the note value to which the drum instrument (the incoming MIDI note in the "Pitch" field) should be routed or mapped. Channel: You can set up an individual channel for each instrument here. Furthermore, you can select swing, window, and near quantization for each instrument in the drum editor. Score editor The score editor displays the MIDI data of a MIDI object as a score sheet.
MIDI editor Score editor modes Samplitude 11.5 Producer offers two alternatives for viewing the score: linear display and page mode. The linear note display can be combined with the matrix display to offer ideal MIDI editing conditions, since the detail in depth of the matrix editor and overview can be supplemented by several score systems. You can select the score in the score sheet and perform fine adjustments in the piano roll.
MIDI editor In linear mode details can no longer be displayed correctly if you zoom out horizontally, since the note symbols overlap. It may then be necessary to reduce the size of the notation symbols (+ & - buttons on the right). Despite the no longer correctly displayed details, zooming out can still provide you with a good overview, particularly in large scores. Samplitude 11.5 Producer can adjust the notation symbols automatically. To do this, please select "Automatic zoom" in the score menu.
MIDI editor Page mode as print preview: You should first change the page format (in the score properties dialog) to the paper format of your printer before setting up the page for printing as the display depends on the page format. You will then see your score exactly as it will be printed. Score sheet The automatic conversion of MIDI data into score material is usually sufficient for editing MIDI data; in this case, efficiency is required instead of a perfect, ready-to-print display.
MIDI editor Note parameters The parameters pitch, velocity, and length can be changed for one or several selected notes. If you have selected one or several notes the data of the current note will appear in the info bar above the score view. Changing a parameter may have a comparable effect on all selected notes, just like in the matrix editor. Move and transpose To move notes, first select and then drag them to the desired position. Here the info box can help you keep track of the pitch or position.
MIDI editor Clef symbols can be inserted at the current cursor position by pressing the corresponding clef symbol in the active system. Delete notation symbol Notation symbols such as clef and pitch cannot be selected, since they are meta information for the notation display and no MIDI events have been allocated to them. They can also be deleted by clicking them with the eraser (or the right mouse button). Adjusting and optimizing the score Samplitude 11.
MIDI editor Samplitude 11.5 Producer provides multiple systems, e.g. for piano notation, or entire scores which can possibly be comprised of up to 16 individual systems. To manually assign notes to a system, click to move the selected notes one line on a stave higher. Click to move them one line lower. This results in the note being connected to the line (independent of the MIDI channel or pitch).
MIDI editor Note: It may happen that some notes are not shown at all as they are not yet allocated to a stave. Multi-voice notation Up to two independent voices can be annotated for each staff. The voices differ in the direction of the note stems: the first voice is always with the stem pointing upwards, the second with the stem pointing downwards. Rests are displayed individually for each voice.
MIDI editor Voice assignment via the MIDI channel can be practical when displaying standard MIDI files with multi-voice piano pieces if the voices of the right hand are set to the first and second MIDI channels and the voices of the left hand are set to MIDI channels three and four. In this case, apply the following settings: Note: If there is no MIDI channel selected for voice assignment, only one voice will be annotated (if manual voice assignment does not occur).
MIDI editor Note: The affected stave settings are always applied to all MIDI objects situated on the current track. The page format settings are global and valid for every VIP. Stave settings All settings for the stave and display parameters/options can be accessed via this dialog page. Here you can enter the clef. Samplitude 11.5 Producer provides MIDI files with up to 16 staves on one track.
MIDI editor A staccato symbol is added to a note whose value is considerably longer than the "real MIDI note". This is practical when working with simplified length display. Option: "Simplify note lengths (interpretation)" selected. Additional option: "Automatic staccato articulations". Hide note overlaps Prevents the overlapping of sequential notes which, for example, arises as a result of playing legato: Recognize triplets Activate this option if triplets are present in the MIDI object.
MIDI editor Note values which are much shorter than the display quantization value are annotated as flam notes as long as a base note is present. Notation symbols Clef There are four clefs available in Samplitude 11.5 Producer: violin, bass, tenor, and alto clef. Samplitude 11.5 Producer differentiates between base clef and clef change. The base clef can be set up for every stave in "Score settings" (and applies to all MIDI objects on the current track).
MIDI editor change can considerably optimize the legibility of certain passages. In this case you can work manually. To change one or more selected notes enharmonically, click on the corresponding button. The function transforms flats into sharps and vice versa. Page format settings You can select the page format independent of the printer settings so that it always has the same note layout regardless of workplace and independent of the printers installed in Windows.
MIDI editor Set higher values than 100% in order to keep larger note symbols on the printout. Print notes Activate the print process in the "Score -> Print notes" menu or via the print button. Furthermore, a printer dialog window appears which appears differently for each printer or printer driver. Depending on the printer there are various options, e.g. the selection of pages you wish to print and the number of copies.
MIDI editor The quantization options enable the type and scope of the quantization to be set more precisely. Quantization grid ("Snap") If snap is activated, the notes "snap" to the quantization values when they are created or edited. The quantization values are also considered. For instance, the notes snap to the corresponding positions within the quantization window. The snap positions are displayed within the piano roll as a matrix.
MIDI editor Quantization settings The quantization settings can be found in the MIDI editor menu under "MIDI functions -> Extended quantization" or in Samplitude 11.5 Producer's main menu under "MIDI -> MIDI quantization settings". The dialog with the settings is not "modal", i.e. you can leave it open if you wish, and test certain passages with different settings. The selected quantization settings may be visualized in the top of the dialog.
MIDI editor Swing: Starts swinging, groovy playback (for example, triplet). Specifies the division for uneven grid points. 50 ... “50-50” division: The odd eighths are exactly half way between the even eighth notes (“even” playing method) 67... triplet playing method, 3-2 division Offset: The value range in this parameter stretches from -100 to +100. By changing the offset values, you move the whole quantization grid. Negative values move the quantization to the left, i.e.
MIDI editor MIDI editor shortcuts Apart from a few exceptions, like using the space bar for stop/playback, the keyboard shortcuts can be defined freely with the keyboard shortcut, menu, and mouse editor. For some basic functions such as scrolling and zooming, all keyboard shortcuts from the VIP are applied. You can explicitly define shortcuts for all commands that are available in the MIDI editor menu.
MIDI editor Play clicked notes Quantization grid active Show quantization grid Quantization options MIDI object editor editor Audition Panic-End played edit notes Alt + P Ctrl + G Alt + G Alt + Q Ctrl + O Ctrl + F Mouse mode Selection Draw Drum (draw) Pattern (draw) Change velocity Delete Magnifying glass Glue note mode Split note mode Mute notes (Mute) mode Select next event Select previous event Event pitch higher Event pitch lower Select next grid quantization value Select previous grid quantization va
Software / VST instruments Software / VST instruments Samplitude 11.5 Producer provides the option of integrating software instruments as well as MAGIX synths (e.g. Robota Pro) into a virtual project according to VSTi standards (e.g. Sample Tank) and can be controlled via the internal MIDI functions and editors. All instruments as well as their multiple outputs are seamlessly integrated into the audio engine with all of their effects and routing options.
Software / VST instruments Producer will automatically find new plug-ins that have been installed if they are present in the specified folders. If you add VST plug-in subfolders into the main VST folder (e.g. "Equalizers", "Filters", "Modulation", etc.), then these will be displayed as submenus when VST plug-ins are loaded. The first time the program is launched, a search for existing instruments and plug-ins is executed (when the track settings are opened).
Software / VST instruments Load an instrument by selecting a "New instrument" in the project window as a track output. This can happen at various points: Playback device menu (right click the "Mute" button -> MIDI -> New instrument) Plug-ins slot -> VSTi in the track editor "Insert effect slot of the mixer -> VSTi": You will only find this option in the top insert slot of the individual mixer channels. "Out" slot -> New instrument in the MIDI section of the track editor.
Software / VST instruments Simple: Audio and MIDI together in a single track: Now all audio signals will be routed to the current track where the instrument has been opened. Multiple outputs will be mixed together before the mixer effects. Simple mono or stereo software instruments may be installed completely in the current track. In this case, the track sends MIDI to the instrument and receives the audio signal from the instrument.
Software / VST instruments Hide instrument output tracks in arrangement: All newly created output tracks of this instrument are hidden in the arranger but still appear in the mixer window. This setting should be used if an instrument's individual outputs are controlled by a single MIDI file, and therefore do not contain objects or information in the arranger window.
Software / VST instruments Select an audio object in the arrangement by clicking it Next, open the "Real-time effects" menu and select the entry "Object DirectX/VST plug-ins" In the dialog, you can load the desired plug-ins for the selected object one after the other Right clicking on the loaded plug-in opens its interface Load plug-ins at track level At track level you can load plug-ins in the mixer as well as in the track editor.
Software / VST instruments Note: Send effects will also be embedded. Add an AUX track and apply the effects to it. Bear in mind that the effects will be mixed, i.e. the effect in the AUX track should not contain the original signal anymore. Load plug-ins at master level In the mixer's master section, you can load plug-ins just like in the mixer tracks. Click on the arrow to the right beside one of the plug-in slots and select the desired plug-in from the menu.
Software / VST instruments Instruments with multi-channel outputs The number of available individual outputs generally depends on the instrument, and this may be adjusted via the instrument's settings. Outputs may be available in stereo or mono. Distributing sounds on multiple single tracks This approach, for example, is ideal for all drum samplers if you want to address an entire drum set, but prefer to mix and edit the drum sounds individually.
Software / VST instruments shown in the project track and can be edited. The parameter can be automated using the fader. Activate automation parameters by checking the "Auto" control box. The parameter selection is saved for each plug-in so that the next time you use the same plug-in in a different project, the same parameters are used. This way you have the advantage that every frequently used parameter of the corresponding instrument is available immediately after it has been opened.
Software / VST instruments Loading/Save patches/banks: Here you can save an instrument's settings and sounds. The standard formats for this are: *.fxp for patches or *.fxb for whole banks. Some instruments have their own patch/bank format, settings are then loaded and saved directly via the instrument's interface. Set parameters randomly: Use this function to set all parameters of an instrument to a random value.
Software / VST instruments Software monitoring or Hybrid Engine (Options -> System/Global audio options -> Audio setup) Tip: You can also select monitoring mode by right clicking on the "Record monitoring" button on the transport control. Latency: Please note that a system-dependent delay between pressing the key and the instrument sound occurs when you play virtual software instruments. This so-called latency time is mainly determined by the buffer size set for the ASIO drivers.
Software / VST instruments When playing already recorded MIDI tracks, track monitoring should be switched off. Routing VST instruments using the VSTi manager There are many flexible methods for signal routing of instruments. As described in the previous paragraph, an instrument may be fed from several MIDI tracks, and the outputs of an instrument may also be sent to several tracks. Routing instrument outputs Instrument outputs may be easily routed by using the VSTi manager.
Software / VST instruments Routing MIDI instrument inputs Nearly all software instruments require MIDI data to be audible. To route the MIDI input to a specific track that contains the MIDI data, click the VSTi button in the track editor for the corresponding track, and then select the instrument in the "Out" slot that you want to activate. Previously loaded instruments are a,so featured in this list.
Software / VST instruments temporarily. You retain full control over the MIDI objects of this track, which can be restored (“de-frozen”) at any time. To “freeze” an instrument, select the “Track freeze” option in the track menu (Ctrl + Shift + F). After a short processing time, all MIDI and audio objects are replaced by a single, resource-friendly, 32-bit stereo audio object, which is now played back instead of the original object and the instrument.
Software / VST instruments Tips on handling virtual instruments You can realize so-called stack sounds (i.e. sounds that use several synthesizers and play these in unison) by opening several instruments and activating monitoring for all channels. To program beats, you can create and save individual drum maps in the MIDI editor that match the respective instruments.
Software / VST instruments The "classic" MIDI channel of MIDI notes and events is not important, it is replaced by the ReWire MIDI bus system. For each track a MIDI object is able to control a ReWire MIDI BUS. This means that all events of a MIDI object apply to the track for this ReWire bus, independent of the channel number the events originally had. Multi-timbral MIDI objects, like those created in the MIDI file import, cannot be played correctly with ReWire.
Surround sound Surround sound Surround panorama module In the "Surround Panorama" module the panning of a track or an object is set and edited on the Surround bus.
Surround sound In the panorama display the loudspeaker channels of the Surround setup are shown as blue dots. Activating the options underneath the panorama display allows the following information to be displayed in addition: Name The loudspeakers are designated with defined abbreviations: “L” (left), “C” (center), “R” (right), “Ls” (left Surround), and “Rs” (right Surround).
Surround sound Center The parameter controls the share of the center in the distribution of the sound source to the front channels. In certain working ranges (e.g. film sound) it is customary to reserve the center channel for dialog and to mix music and noises without share in the center. A signal positioned exactly in the middle is reproduced in the 5.1 format with Center = 100% exclusively through the center channel, or with 0% exclusively as a phantom sound source through the channels L and R.
Surround sound The mirror axis is the y-axis. XY-Sym. The following applies to stereo signals: The left-hand and right-hand channels are aligned symmetrically to the x and the y-axes. This enables a stereo signal to be panned very easily from to front L / Surround R. The following applies to mono signals: In addition to the original mono source a second (mono) mirror sound source of this signal is positioned. This is mirror-symmetrical to the original course with regard to the x and y-axes.
Surround sound Drawing For this automation mode a range first has to be marked in the VIP within which the change is to take place. The drawing mode is now switched on in the Surround panorama module. Now, any required series of movements of the sound source can be drawn in the Surround panorama. This series of movements is carried out in the previously marked time range the next time the VIP is played. Later editing of the curve is possible with the curve editing mode in the VIP.
Synchronization Synchronization Synchronization is very important to an audio system, since it is necessary to align playback and recording speeds of different system components. Synchronization enables studio equipment such as tape machines, drum computers, video recorders, or sequencers to be linked with different formats like MIDI clock, MIDI timecode, or SMPTE timecode so that all of the devices run at precisely the same time. Samplitude 11.
Synchronization stop signals and, in extended formats, the precise timing information, which are continuously transmitted. Samplitude 11.5 Producer understands and transmits the synchronization formats MIDI-Clock (MC) and MIDI timecode (MTC). MIDI Clock MIDI Clock only contains the SPP (song position pointer) and the start/stop signals. There is no continuous timing information embedded in the MIDI clock signal, nor is this transmitted.
Synchronization This causes increased CPU load and may result in unwanted changes to the audio material, if this is played later with other timecode references. Samplitude 11.5 Producer supports real "Chase Lock" synchronization, i.e. audio playback can be controlled precisely by a received timecode signal (MC or MTC). In this case not only the starting point of audio playback is controlled externally, but sync also controls playback speed if "Chase Lock" is activated. Samplitude 11.
Synchronization In this case you should use a virtual MIDI router for internally linking the programs like "Hubis MIDI Loopback" from the Samplitude 11.5 Producer studio CD-ROM. Wherever possible, please use MTC -25 frames/sec., since unlike the MIDI clock, no tempo changes have to be taken into account. If Samplitude 11.5 Producer is running as master, please set the FX factor to 1.0. Slave synchronization with real "chase lock": Samplitude 11.5 Producer supports real "chase lock" synchronization, i.
Synchronization MIDI clock output device: Here you have to select the driver via which Samplitude 11.5 Producer should send MIDI clocks for synchronization. BPM: Here you have to enter the tempo you want to send MIDI clocks. SMPTE/MTC input device: Here you have to select the driver via which Samplitude 11.5 Producer should receive MIDI timecode for synchronization. Sync velocity: The greater the sync velocity, the faster Samplitude 11.
Burning CDs Burning CDs Burning Red Book-compatible audio CDs is a vital feature of Samplitude 11.5 Producer. You won't require any other software for writing a CD. You can also write CDs "on the fly", and all processing is performed in real time during the write process. Since trackbouncing was not performed first and no image is created, no extra space is required on the hard disk. However, sufficient system resources must be available for processing while writing.
Burning CDs The CD-R drive modifies an assigned layer of the medium by means of a laser so that an audio CD player can read this information as digital audio data later on. Burning CDs in Samplitude 11.5 Producer 1. In order to write an audio CD, the VIP window must first contain audio material. You may either record it new or import existing wave files into the virtual project. 2. Mix your recordings by means of the VIP window's real-time functions and the mixer window.
Burning CDs DSP display System capacity is essential to the real time CD writing process. Once the writing process started, it cannot be stopped. The CD will be unusable if the the process is interrupted. When ”on the fly” is selected, the computer must calculate the playback with all real-time functions and simultaneously write the data onto the CD. The DSP display is a useful tool to assess possible problems when writing to the CD.
Tools and wizards Tools and wizards Load audio CD track(s) This option is also located in the “CD” menu. This function allows you to import audio data from most CD-ROM drives and CD burners without any quality loss. Please contact our technical support for the latest list of supported drives if you require it. The HD wave projects are recorded as wave files and can therefore be edited with other audio editing programs without having to convert them first. To do this, please follow these steps: 1. 2. 3. 4.
Tools and wizards Unselect tracks: Closes the drive door of the CD-ROM drive Features of the drive list dialog Track list: This button opens the track list dialog for selecting several audio tracks on a CD. Configuration: This button opens the drive configuration dialog to select special copy modes and SCSI IDs. Reset: Restores the standard drive settings. Add drive: Creates a new drive entry in the list for editing configuration data. Delete: Deletes the selected drive entry from the drive list.
Tools and wizards Sync sectors: Defines the number of audio sectors used for sector synchronization. A higher number results in a better synchronization, but also in a slower copy process. Batch processing Batch-processing lets you automate work processes. You can stretch out a specific editing function of a wave project in the same way onto a file list of any size (the "batch"). The files can then executed automatically over night, for instance.
Tools and wizards Create a list of the files to be edited by selecting “Add file”. Multiple selection is also possible. "Load folder" adds all audio files in a folder as well as all subfolders to the list. All importable audio formats can be loaded in Samplitude 11.5 Producer. “Save list” creates a Playlist (in the common *.m3u format) for using your selection of files later. “Remove” deletes all selected list entries. “Remove all” deletes the complete list.
Tools and wizards Effects: Beside the master effects of the mixer preset, the non real-time effects "Resampling/Timestretching", "Remove DC offset", and "Remove modulation" (DeClipping) can also be used. "Settings" opens the corresponding effects dialog. Fades at the beginning and end of projects: Linear fades of any length can be added to the beginning and/or end of files. Target format All settings on this page can be saved as presets.
Tools and wizards Destination files There are several ways to save edited files: Replace files: The original file is replaced with the edited one. If the file is used in a VIP, the VIP is closed first. Save files in source directory with changed name " / " Save files in following directory": The edited file is saved in the source directory or in any chosen directory. The specified suffix/prefix is added to the file name. Optionally, you can "Delete source files after editing".
Tools and wizards Crossfade Editor In the Crossfade Editor you can conveniently and efficiently edit all aspects of a crossfade. All changes are non-destructive and can be undone via "Undo". Crossfade Length: The length of the crossfade can be set in varyingly large steps. A click on the "+" / "-" buttons increases/decreases the length in small steps, the "++" / "--" buttons in larger steps. Use the button "-?+" to customize these step effects to your needs.
Tools and wizards The faders can be used to change the curves in the corresponding available range. Linear curves require less computer power than non-linear ones. Note: The settings for fade in/out in the Crossfade Editor are also applied to the selected object if it does not overlap any other object. Global Settings: Set: The current settings are defined as preset. This is useful, for example, when an object is split with the "T" key and you wish to create a crossfade between the two objects.
Tools and wizards Remix agent - Tempo and beat assignment The Tempo and beat recognition is a powerful tool that determines the tempo (measured in beats per minute, or BPM) as well as the timing of the beats for a song’s quarter notes. This is important if an audio CD title is imported into Samplitude 11.5 Producer, and you want to mix in sounds like drum loops, effects, or synthesizer voices.
Tools and wizards The song must be in stereo. Preparation - Setting the start marker and object end Before opening the Auto Remix Assistant, you should set the start marker at the position in the song object in the arranger where you want detection to start. If the song contains a long intro without beats, set the start marker after the intro. As a rule of thumb, the Auto Remix Assistant should always be "fed" dance music.
Tools and wizards There are two possibilities: On the one hand, the “Tempo correction” list offers alternative BPM numbers which could also fit with the music. The adjustable BPM values are detected automatically, and the total number of BPM can deviate from song to song. Tap tempo: With difficult audio material we recommend the using tapping input mode. Either "T" must be pressed, or the "Tap tempo" button must be clicked in time with the music.
Tools and wizards 3. You initially only want to save the tempo and beat information in the audio file to edit them later. Generating remix objects The song is cut up beat by beat into individual objects which can then be used and re-edited in any required way in the VIP. Some usage examples: Generate loops out of complete songs that you can use with your own material. Remix songs, i.e.
Tools and wizards Note: the time correction is allocated to the objects by setting the object real-time timestretching and can therefore be corrected in the object editor. Conversely, timestretching settings that have already been set can be over-written. Grouping: The remix objects are grouped. Use crossfades: The remix objects are superimposed. The parameters of the superimposition can be set in the crossfade editor. Exit: The dialog is closed without the changes being saved.
Tools and wizards Set arrangement tempo at object tempo: The arrangement (VIP) takes over the BPM value it has found. If you want to use the dissected song as the basis for a new composition, as with remixing, this option should be active. Change global setting: The BPM value of the arrangements (VIP) is set at the calculated value. Adjust tempo map: From the position of the play cursor to the final position of the remix object, a tempo marker is set for each bar in the arrangement (VIP).
Tools and wizards Harmony Agent The Harmony Agent is designed to analyze harmonies. The music track is analyzed first when you open the Harmony Agent. The Harmony Agent tries to automatically identify the harmonies for each quarter beat of the music. The correct beat information is an important prerequisite for a properly-functioning Harmony Agent. During subsequent playback, the detected harmony is played as a chord by an internal generator for verification purposes.
Tools and wizards Check and correct the automatic harmony recognition After the analysis, you can manually correct harmonies which were not correctly identified. Note that major chords are written with capital letters and minor chords with lower-case letters. Left click on the respective harmony symbol in the wave display. Hold the key if you want to mark several subsequent harmonies. If you right click on selected harmony symbols, a menu containing alternatives will be displayed.
Tools and wizards All tracks: Sets the current settings for all other tracks in the VIP. Track type: Displays whether the track is set to AUX send and/or a submix-bus. Color: The track color set here is displayed in the track editor as well as in the track box in front of the track name. If the track is a track folder, then the color will be used for the border and all tracks in this track folder. Audio recording options Audio device: Defines the audio recording device.
Tools and wizards In Channel: If a MIDI channel is set here, then ONLY this will be used for recording. Out channel: If the MIDI object includes multiple MIDI channels, then you can use this option to filter out other MIDI channels than the one set. Only events for the MIDI channel set here will be output via the MIDI interface. Transp.: Transposes the played pitch in semitones up or down. Set the value here to 2 and play C2, for example: D2 will be played or recorded.
Tools and wizards File browser (view page 263) Objects (view page 267) Tracks markers (view page 270) Ranges VSTi To open the managers, click on the “Manager” entry in the toolbar or select the entry “Open new manager” in the “Tool" menu. With this menu entry you can also open further manager windows in addition to the one already open. Click on the window tab at the bottom edge of the managers window in order to open the corresponding sub-window. File manager Samplitude 11.
Tools and wizards The "Search" option lets you search the current window for directories or files. Enter a search item into the input box and click “Enter”. Found directories or files are highlighted. You can find and highlight several entries that meet your search criterion by entering one or several first letters. The file browser opens as a tiled window by default. The right box hosts the favorites list, which you can fade out using the “Options” toolbar.
Tools and wizards This way you can specify whether all files should be inserted into the current project one after the other, one underneath the other, alphabetically, or according to their time stamp positions. The load option settings are valid also for files loaded via the load dialog of the program. There are further options in the context menu of a media file (right click): Load file Delete file: Physically removes file from storage device.
Tools and wizards Every detected Soundpool (on CD/DVD or on the hard drive) is added to the database and displayed there, even if the corresponding medium is currently not in the drive or if the Soundpool has been deleted or moved. The option "Clean up Soundpool" removes these entries from the database. "Reset Soundpool" will reset the Soundpool database so you can re-import the Soundpools later. A Soundpool consists of one or more Styles.
Tools and wizards you place the MIDI loop. This means that you will need to use a new track for each additional MIDI loop which controls a different sound. However, the same loop in another pitch is possible. Loops can be loaded by double clicking, drag & drop, or by double clicking the corresponding pitch. The objects will be inserted directly behind one another so that complete accompanying tracks can be compiled quickly.
Tools and wizards Object view and selection Objects are displayed in a tree structure and sorted according to tracks, whereby only tracks are listed that actually contain objects. As an option you can choose to display objects of the current tracks only (Toolbar: “Options”). You can use the +/- keys of the toolbar to open and close the track object display in the entire window. Click on the “+” symbol left of the track number to explode the view of a single track.
Tools and wizards To edit a parameter, double click the respective entry and enter a different value. Numeric values may be changed via drag & drop, in which case "Ctrl + Shift" provides larger or smaller value changes. "Tab" moves to the next editable value. "Arrow up/down" navigates vertically within a text column. Track manager All tracks of the current project are displayed in the track manager and it enables direct access to solo, mute, and record.
Tools and wizards To edit an object directly from the object manager, right click on the object you want to edit and start the object manager. All functions are present in the same way as they would be if you opened the object manager from the project window. You can also insert new tracks directly in the track manager. Right click on a track entry and select “Insert track” from the context menu. A new track is added after the final track of the project.
Tools and wizards Searching for markers: As in other manager windows, the marker manager also provides a search option which allows you to search for markers in the current window. Enter a search item into the box and “Enter”. Found markers are highlighted. Jump to and play from marker position Double click on a marker in the type column to position a playback marker on a different marker position. Playing markers: Select a marker and click on the “Play marker” button in the toolbar.
Tools and wizards In order to display the range manager click on the “Manager” button in the toolbar and then select the “Ranges” tab on the bottom row of the manager window. Menu: "Tools -> Managers -> Range manager" Defining and search for ranges Defining ranges: To save a range in the manager, you first have to define a range in the project window. Next, click on the “Define new range” button in the toolbar of the range manager.
Tools and wizards project. If only individual output signals are selected, routing to a track is canceled by pressing the Del key. Detailed information about instrument routing settings and about managing single outputs can be found in the chapter "Software/VST instruments -> "Routing instruments". SMPTE Generator If you don't have any external MTC to SMPTE Converter for synchronization with analog equipment, this dialog allows you to create audio files containing SMPTE audio signals.
Tools and wizards Solo JamSession The Solo JamSession lets you create complete songs single-handedly. Begin with a simple idea, a small riff, or a chord progression. This is then recorded and put straight into an endless loop after the recording. Now, you can record a melody on a different track. The program simulates working with hardware "Looping delays", like, for example, the Gibson Echoplex. The difference is that Samplitude 11.
Tools and wizards If you are recording multiple tracks (up to 8 tracks are possible), you may mute individual tracks during the session using the keys 1-8. These actions are also recorded in the arrangement, so that a complex arrangement is created, even while recording. By clicking on "Stop", playback/recording is stopped immediately. Modes There are different recording modes in the Solo JamSession. Normal All material is recorded in the same track.
Tools and wizards After each repetition, Samplitude 11.5 Producer creates a new track in which the program records. The material that has already been recorded remains in tact and is played back during recording of other tracks. The aim of this mode is to create multiple recordings in a set range, while simultaneously listening to material that has already been recorded. Solo JamSession This mode largely corresponds to the behavior of the "old" Auto JamSession.
Tools and wizards Metronome The metronome is useful for users who might need some help, so they don't "lose the beat". You can select the tempo from the list. "--" means that the speed adapts to that of the first recorded loop or to that of the accompaniment (if selected). Practice speed Speed is divided in half or quartered if you activate this button. In the list box, you can select whether you want to play and record with 50% or 25%.
Tools and wizards Quantize Start + length to next bar (standard): The starting point of the recording and the loop length are adapted to the bar. This is useful if you have recorded the first loop over multiple bars. Quantize Start + length to the next beat: The starting point of the recording and the loop length adapt to quarter beats. This is useful if you want to record very short or uneven loops (for example, only ¾ bar).
Tools and wizards In Samplitude 11.5 Producer there are two different types of software synthesizers: Object synths: These synths build up individual synth objects in Samplitude 11.5 Producer. A corresponding synth object can be moved onto any track without anything changing on the synthesizer settings. Object synths are the Drum & Bass machine, BeatBox 2, Atmos, Vita, LiViD, and Robota. Note: Object synths can also use object effects.
Tools and wizards Note for users of older versions of Samplitude Producer oder Music Studio This version of MAGIX Samplitude Producer has replaced older technically outmoded synthesizers with newer, significantly improved solutions. Other synths were replaced by newer, non downward-compatible versions. Arrangements created using older versions of SamplitudeProducer or Music Studio may not function properly Samplitude 11.5 Producer for this reason.
Tools and wizards "Thunder", you can set how often thunder and lightning should sound; with "Rain", the strength of the rain can be regulated (if moved to the far left, light rain can be heard, while if moved to the far right, a downpour with loud splashing noises is audible). At the bottom right border you will find a master volume fader with which the master volume of the synthesizer can be set. Furthermore, the "Randomize" setting is also located here.
Tools and wizards Save preset: The preset includes the drum kit in use, the pattern, and any possible automations (view page 286). Play/Stop: The playback controller in BeatBox 2 starts BeatBox without playing the arrangement, too. Edit button: The edit button opens BeatBox 2 for you to program your own beats and sounds. Maximized BeatBox 2 plus window Drum kit: This section loads drum kits (collections of different drum instruments) and the individual drum instruments.
Tools and wizards Synthesis: The selected sound parameters and effects settings for the selected drum instrument can be edited here. In the following, the sections of BeatBox 2 will be discussed individually: Drum kit This section loads drum kits (collections of different drum instruments) and the individual drum instruments. You can also try out an already programmed pattern with different kits or exchange individual drum instruments.
Tools and wizards Empty instrument: An empty instrument is added. No sound is played, it has no name, and is used to clean up an unused track. Default instrument: The standard instrument is added. It has the standard parameter for all synthesis shapes and serves as the starting point for your own sounds. Reset automation: BeatBox 2's own presets contain automations. These are dynamic sound parameters like filter curves or pitch changes.
Tools and wizards Pattern editor - matrix This is the heart of BeatBox. A click on any position in the drum matrix creates or deletes drum notes (events). Clicking and dragging draws in a series of notes. Together with the velocity editing options (view page 287) (velocity), you can easily create drum rolls. If "Shift" is held when you click on notes in the range, a rectangle can be drawn out which selects the notes contained within this rectangle (lasso selection).
Tools and wizards Grid finer/rougher +/- Selected drum instrument Previous/Next Preview Live input Mute on/off Solo on/off Cursor up/down p Enter m sec Velocity The velocity mode serves for editing the velocity/automation of the individual drum notes for the selected drum instrument. Reset: Sets all velocity levels to 100% Mode switcher: Switches the section between velocity control and Automation (view page 286). Random: The random parameter adds random variations to the set velocities.
Tools and wizards Reset: Sets all automation values for the selected parameter. 0. Mode switcher: Switches the section between velocity control (view page 286) and automation switched. This happens automatically during selection of parameters. Random: The random parameter adds random variations to the set automation. This helps make your beats sound more natural because each programmed hit will sound slightly different.
Tools and wizards The "Copy" button copies the selection to the clipboard. If you select this or that track in another editor, then you can paste the notes there now from the clipboard. If the target selection is larger than the contents of the clipboard, then it will be inserted again. This lets you quickly add a short section throughout the complete length of the pattern. The three handles allow the velocity or automation values to be edited together.
Tools and wizards The synthesis in BeatBox 2 consists of a combination of a simple drum sampler and a synthesizer. There are three different synthesis models possible for the synthesizer: "Phase Distortion Synth" (FM synthesis), "Filtered Noise", and "Physical Modeling". The mixed signal of both components is then processed by a multi-mode filter. An envelope curve ("envelope generator") time-dependently controls modulations of in all components.
Tools and wizards FX on/off Parameter controller: An effects module includes four adjustable parameters. The fourth, "Mix", is always available and the remainder possess a function dependent upon the selected algorithm. Automation: This selects the controller's parameter for the automation (view page 286). Effects algorithm: Click the arrow to select an effects algorithm. The available effects algorithms per unit are described in the following. Mono delay (tempo sync / millisec.
Tools and wizards Chorus Produces a typical "floating/shimmering sound" by modulated detuning of a signal to "thicken up" its sound or spread it across the stereo field. Detuning is achieved by a short delay, the length of which can be varied by the modulation. This produces the so-called "Doppler" effect. Parameters Time: Delay time in milliseconds. This can be understood as the "base" modulation which is stretched or compressed by the modulator. Rate: Modulation speed Depth: Modulation amplitude.
Tools and wizards reverb simulates a small space with high echo density. Hall reverb mimics the typical reverb of large concert halls. Since natural spaces never sound "static" because air molecules are constantly moving and due to the complexity of reflection processes, both algorithms include a modulation parameter which varies the delay time of individual echoes and thereby affects the liveliness of the reverb impression depending on strength.
Tools and wizards Analog filter 12/24db Vintage compressor Synthesis models The sound synthesis in BeatBox 2 consists of a simple sampler and a synthesizer which includes three different synthesis modules. Sampler The sampler plays short sound recordings ("samples") in different pitches. The sampler is intended for creating all kinds of drum sounds; the sounds are static and unnatural if the pitch is not altered. This is why the sampler is combined with on of the three synthesis models.
Tools and wizards rumbling bass lines. With the Drum & Bass machine you need no special skills to create authentic sounds for your drum’n’bass songs. A tip: The typical speed for Drum’n’Bass is usually around 160-180 BPM. The Drum & Bass machine also fits in perfectly with other music styles, e.g. bigbeat (120 BPM) or trip hop (80-90 BPM). Setup The top half of the synthesizer controls the rhythm section, the bottom half controls the bass section.
Tools and wizards different order. This lengthy process is significantly simplified by the Drum & Bass machine. You just have to design your own new play sequence. You set up the new sequence in the top ("steps") row. The blue cells indicate the individual sections ("notes") for the subdivision of the loop. A left mouse click on one of the blue cells allows you to select one of six possible symbols. Each symbol represents a different note or other way of playing the note.
Tools and wizards alters the volume for this cell (16 = loud, 0 = quiet). If you select "Filter", the velocity value alters the filter strength for this cell (16 = sharp, 0 = muffled). The "None" button blocks use of the velocity values. The bass section (bottom half) The bass section allows you to create the right bass lines for your rhythm quickly. As in the rhythm row, there are two-step rows. With the first "Notes" row, you determine the sequence of the notes, i.e. the sound sequence.
Tools and wizards Scramble: A random sequence of four one-bar patterns is generated internally for each style/substyle/song section. “Scramble” generates a new pattern order. Shuffle: Shifts the second and fourth 16th note of a beat back by a freely definable amount (100% = triplet rhythm). Humanize: Randomly shifts all events backwards or forwards, or leaves them unaffected.
Tools and wizards or the Jomox x-cousin. Sample sound production uses drum sound recordings (or even other recordings) as the basis for sound production. After selecting the elementary sound production technique, the sounds of each of the 4 parts (or instruments) can be edited using modulators. The step sequencer programmed with incident lighting helps Robota to play. 4 beats in sixteenths (or 2 beats in thirty-seconds) are processed as a loop.
Tools and wizards Parameter (1) To simplify matters, not all parameters can be changed on a sound - only those that are meaningful for the selected drum sound may be changed (snare, kick, high etc.). There are four selected variable parameters coordinated exactly with the selected preset sound. Oscillator waveform (2): The fundamental waveform of the Oscillators is selected here. You can choose from sinus/triangle/sawtooth/sample.
Tools and wizards Schematic illustration of the Robota synthesis Here is a detailed circuit diagram of a Robota voice with a description of all control parameters. Pitch envelope (pitch env) Controls the pitch envelope level. www.magix.
Tools and wizards Tune Tunes the instrument. Oscillator shape (osc shape) The shaper adds additional frequency shares to the basic sound of the oscillator by artificially reshaping the wave shape. A sine wave (shape = 0) can be reshaped up to a square curve (shape = max). Oscillator waveform The fundamental waveform of the oscillators is selected here. You can choose from sine/triangle/sawtooth/sample. If "Sample" is selected, you can use the controller to select a sample, i.e.
Tools and wizards Crush Bit rate reduction. Digital artifacts become audible with higher settings. Down sample (dwnsmple) Sample rate reduction. Ideal for creating the "old school sound" of older digital drum machines. As it is increased, the result becomes darker. Lo-fi decay (lofi dcy) Time constant of the by-product of the three lo-fi effects which makes the sound "dirty". Only the beginning of the drum sound of the lo-fi effects is affected if the decay is low.
Tools and wizards Comb filter (comb filt on) You can activate a comb filter, a feedback delay that creates resonance-like sounds comparable to a plucked string. The delay time and feedback levels are permanently linked fo the filter parameters (frequency and resonance). This comb filter is set as a preset and can not be changed. Compressor Controls the compressor strength. This lets you increase the "power" of the drum sound. Compressor response (comp resp) Controls the compressor time.
Tools and wizards The beat to be edited can be selected with the applicable “edit” button. The “Follow” button specifies whether the step of a beat is in time. "1 > 2-4" auto draw: If more than 1 beat is activated as the loop length, the "Auto draw" mode ensures that the drum note set in the first beat is set automatically for the following beats. This makes it very simple to produce a continuous beat from a loop length of 4 beats. Notes set in the rear beats are not affected by auto draw.
Tools and wizards If you edit during playback, turn off “Follow”. Select the beat with the “Edit” buttons. Select an instrument and edit the sound. You can control the sound of an instrument even when playback has stopped by using the loudspeaker button. Save the sound as a snapshot to one of the step buttons. Change the sound of an instrument and save the settings to other step button Warning: The parameters are not changed abruptly but are faded internally instead, in order to avoid crackling.
Tools and wizards All note information plus the snapshots are saved as a pattern. Together (drum kit + pattern) they are know as a setup. Load/Save Presets, drum kits, patterns and setups can be selected with the continuous “Save” rotary regulators next to the display area. For storing, click on the button. Then specify a new name in the input field. To store, press “Enter”. Note: A drum kit stores only the names of the presets, not the actual parameters.
Tools and wizards The Vita interface 1. Layer selection/Peak meter: The Vita sounds, also known as layers, can be selected here using the arrows. Right clicking on the display opens the layer menu. 2. Main parameter: Sets the volume, panorama position, pitch characteristics ("transpose") and the fundamental frequency ("master tune"). 3. Amp: This is the volume envelope. Here you can influence the temporal progression of a track's volume.
Tools and wizards 4. Filter: Switches on a filter which influences the sound. "Filter type" allows you to select a filter type. "Cut-off" regulates the filter frequency, "Resonance" controls the strength of the amplification of the filter frequency. "Velocity" specifies how strongly beat should influence the filter frequency, and the volume can be balanced using the "Gain" controller. The filter envelope (ADSR slider) influences the filter frequency depending on the time. 5.
Tools and wizards Revolta 2 interface Note: The following is only a short description of the Revolta 2 interface. For a comprehensive documentation of this complex synthesizer please click the help button on the Revolta 2 interface! The Revolta 2 interface can be displayed in two sizes. In "Rack" mode only the elements necessary for preset loading are visible: By clicking the edit button you can open the complete interface. 1.
Tools and wizards 3. Amp: This is the volume envelope. Here you can influence the temporal progression of a track's volume. A(ttack) stands for the volume increase at the start, D(ecay) for the length of time the decrease in volume takes on a section set with S(ustain) at the maximum volume. R(elease) is the length of time it takes for the sound to ring out. "Vel" specifies how much the envelope curve depends on the velocity. 4. Filter: Here you can switch on different filters to influence the sound.
Tools and wizards Timestretch patcher This tool enables wave files used in Samplitude 11.5 Producer and other MAGIX programs (e.g. MAGIX Music Maker) to be patched. Additional information and settings are written into the wave project to make them easier to find, thus ensuring better timestretching and pitchshifting results.
Tools and wizards On the right of the dialog (patch) you can select the algorithm to be used and specify the wave file tempo. On the left side (test) is the control element from the timestretching/pitchshifting dialog. It allows you to test the selected algorithm in connection with the "Play/Stop" and "Play original" buttons. Patch saves the information in the wave file. Make CD Use this dialog to start the CD burn dialog. Samplitude 11.
Tools and wizards Burn “on the fly” Use this extremely powerful mode if you want to create the CD directly from within the VIP. All necessary calculations are performed in real time during the burning process.
Tools and wizards Show TOC This button opens a text window which shows the contents of the current TOC. The “Copy” function can be used to copy the contents to the Windows clipboard for use with other text editing applications. www.magix.
File menu File menu The File menu contains broad functions for generating, managing, loading, and saving projects. New Virtual Project (VIP) A new virtual project is created and presented in a new window on the screen. New project Arranger view: Samplitude 11.5 Producer opens a new virtual project in the normal arranger view. Multi-track recorder (MR-64): This opens the MR-64 for quick and easy recording. Please also read the chapter "Recording with the multi-track recorder".
File menu Project settings Left clicking opens a dialog to view more options. Project name: The name of the new VIP should be entered here. A subfolder with the name of the project is added automatically in the standard folder selected via the "file path". Target path: Select the folder where you want to save your project here. Project template: You can choose between previously saved project templates in this list field. They include all project settings such as track number, device assignment, etc.
File menu Open You can open various file types and load them into Samplitude 11.5 Producer. Key: Key: Key: Key: Key: "L" (RAM wave projects) "Shift + L" (HD wave projects) "O" (Virtual projects) "W" (wave files) "ALT + S" (Sessions) Virtual project Virtual projects are multitrack projects in Samplitude 11.5 Producer which make use of wave projects. When loading a virtual project, all associated wave projects (RAM and HD wave projects) are opened if they were not open prior to loading the VIP.
File menu Load / Import Load audio file Opens a dialog for loading audio files. Several files can be loaded simultaneously. Just like with Windows Explorer, you can extend your selection with "Ctrl" + click and select a series of files with "Shift + click". Note: Due to peculiarities of the Windows Explorer, the line in the file selection dialog is created from back to front.
File menu Deactivate preview during use of ASIO: To prevent driver problems the preview function is deactivated when using ASIO. Tip: Files can be found, organized, previewed, and loaded much easier using the File Manager (view page 263). Loading options If you load a file, a dialog will open first. Copy file(s) into the project folder: This copies the file into the folder where the project is located.
File menu 1. 2. 3. 4. 5. 6. 7. Open the drive list dialog and select the CD-ROM drive you desire if you have more than one drive Click on the “Track list” button Select one or more tracks in the CD track list dialog list box Click on “Copy selected track(s)...” Select a file name for the new wave file or HD wave project and click "OK". Now the audio data is copied from the CD-ROM to your hard disk as a new wave file.
File menu Load setup: Loads the drive list and all configuration data from a *.cfg file. Features of the CD-ROM drive configuration dialog Drive name: Edits the name of the drive in the list. This is useful if you create more than one entry which access the same physical drive. Host adapter number: Specifies the number of your SCSI adapter (normally 0). SCSI-ID: Sets your CD-ROM drive's ID. Make sure you set the correct ID, there is no error checking! SCSI-LUN: Selects the SCSI LUN parameter (normally 0).
File menu Save project as You can define the path and name of the new project you want to save your work as. RAM projects and virtual projects will be saved with the new names (the source file remains untouched). HD wave projects are renamed on the hard disk. Samplitude 11.5 Producer will not generate a copy of it for reasons of conserving space on your hard drive.
File menu sample" function is only necessary when the data is to be copied. The storage space required on the hard drive is increased; of course, copying also requires considerably more time. WAV Here you can export Wave files. Format settings: A dialog window featuring a list of all compression codecs appears here. Please select the desired codec and compression rate. If you click the "Dithering" button, the dithering settings dialog will open.
File menu AIFF The project will be exported in AIFF format. In the advanced dialog, select the bit resolution, stereo format, sample rate, and quality level of sample rate adjustments. AIFF with QuickTime Exports the project in AIFF format. In this case, QuickTime is used as the encoder. This format also enables streaming playback of audio and video files over the Internet.
File menu another and edit them individually. If you wish to edit them together again, then select the "2 mono -> L&R wave" function. LR wave > 1 mono The current L&R wave project is converted into a mono mode. If it was a stereo project before, then both channels will be mixed. The previous samples are first added with 100% of their image and then divided by two to prevent overmodulation (distortion). This is equivalent to reducing the volume by 6 dB.
File menu Save AVI file as: This option carries out trackbouncing on the current VIP. This creates a temporary WAV file which can be copied with the selected AVI file into a new AVI file. This process contains the original AVI file. Note: If the lengths of the audio and video files are different from one another, a warning dialog opens. After the export, the longer component is cut off – an attempt to automatically synchronize the data is not carried out.
File menu like timestretching, track MIDI transpose, program change, etc. are bounced into the resulting MIDI object. Note: Don't confuse MIDI bouncing with the "MIDI object freeze (Object -> Object freeze)" function, which replaces the MIDI objects with audio objects in the software instrument's audio return signal. Range trackbouncing Use this function to convert the objects within the currently selected range to a new WAV file or a HD Wave project. The objects are then replaced in the Arranger.
File menu Warning: There will be no further security query. The data will be deleted immediately after pressing "OK". Burn project backup on CD This option lets you easily create data CD backups of the whole project. For this purpose, the external CD burning software is started. Delete HD wave project HD wave projects are deleted from the hard disk. Use this command cautiously, since all corresponding files are lost. If you wanted to delete a HD wave project (HDP) from a file manager (e.g.
File menu Note: The list can also contain files not actually referenced by the VIP, but referenced by the VIP's undo chain. These files are 100% unused samples and will be deleted completely when checked. If you have discarded, for example, an entire recording session, you can delete the unused files as well. If, however, you had opened audio material from other sessions or your private sample library and didn't use them any more after that, you should uncheck these files so that they don't get deleted.
File menu Playback options The play parameters window which appears after selecting this menu option is designed to quickly enter playback parameters. Sample rate: The sample rate can be changed here as long as the sound card supports the new rate (some sound cards even support changing the rate while playing the sample). This is especially useful for hearing notes in a sample range played in a different octave. When selecting half the sample rate, the pitch should be the same.
File menu follow the play cursor during playback. When working in “2” or “3” section display mode, the autoscroll feature causes the individual sections to follow the play cursor as well. If you have zoomed into one of the sections, the play cursor will move through the section faster, resulting in more screen re-draws.
File menu Project information A simple text editor can be used to enter comments for the current project. This text can be displayed every time the project is opened so that important information about project can be preserved together with the audio material. Project status This dialog displays various, project specific information such as name, path, the number of ranges as well as marker changes, and time of creation, number of objects count and file size.
File menu MIDI settings Here you can specify which MIDI devices (view page 474) to use in Samplitude 11.5 Producer. Synchronization Opens the synchronisation dialog (view page 239). Here you can specify whether Samplitude 11.5 Producer should operate as master or slave, which protocol to use, and which interface should be used to send or receive synchronization data.
File menu Metronome settings This menu item opens the metronome settings (view page 481). Display mode Please read the explanations in the "View" menu. Color setup Here you can adjust the foreground and background color for displaying samples in wave projects, the colors of the volume and panorama curve, the grid, the oscillograph and the time display. Color selector The standard Windows color selector has its own integrated online help which can be accessed with "F1" or "?" in the dialog.
File menu Exit Closes Samplitude 11.5 Producer. Recently opened files This feature provides a selection of recently opened projects. www.magix.
Edit menu Edit menu This menu contains all editing functions (similar to cutting on a tape machine). In virtual projects, you can select track sensitive ranges, so only the selected tracks are manipulated. Activate cutting and copy also activates a project clip. The window for this project will appear if the icon is double clicked. Some of the functions are only available for wave projects, some only for virtual projects (VIP), and others will work in all types of projects.
Edit menu Undo Samplitude 11.5 Producer offers you a comfortable way of tracking changes in virtual projects. Up to 100 changes can be kept in memory and traced backwards. That means virtual processes can be reversed (undone). Range and marker manipulations can also be undone using the “Undo” feature. Thanks to this extremely efficient feature, critical operations can simply be tried and then reversed to the original status if the results are not satisfactory. Samplitude 11.
Edit menu You can return to any work stage. This list can be removed in the "Edit" menu via "Delete Undo Levels". Delete undo levels This feature deletes a virtual project's undo levels. This is useful if certain wave projects are left in the undo chain, but they do not exist in the VIP anymore. You won’t be able to process or delete the wave project if the undo chain still contains a reference. After deleting the undo levels, these projects are available again.
Edit menu The audio data in the selected range are copied from the current wave project into the clip. The material behind the removed range is merged with the material in front of the removed range to close the gap. The complete wave project becomes shorter. Please keep in mind that the clip always contains the same attributes as the wave project the material was copied or removed from. If you cut material from a mono wave project, the clip becomes a mono wave project.
Edit menu Split Split objects Use this option to split all selected objects at the cursor position and separate them into individual objects. If the range is selected, the cut will be made at each border. Ensure that the object that is to be edited is contained within the active range. If necessary, all objects may be activated by double clicking on the range selected in the range bar. In this case, it is not necessary to select the objects beforehand.
Edit menu Clip Project Clip Channel Project Channel Mono Stereo Mono Stereo Mono Stereo Stereo Mono Channel Channel Channel Channel Channel Channel Channel Channel Channel Channel Channel Channel Keys: 1 1 2 1 1 1 1 1 2 1 2 1 Ctrl + V, or V Overwrite with clip The current range is replaced with the clip contents. The overall sample length remains unchanged. The data that occupied this position before cannot be recalled. The clip contents are not changed.
Edit menu Please note that this command will not save the deleted data to the clip. If you want to preserve the deleted sample data, use the “Cut” command. Using this the “Delete” command will delete the data from the current sample and preserve the contents of the clip. Key: Del Extract This function is the counter part of the "Cut" function. wave projects: The current range is retained, the data before and after the range is deleted and cannot be recovered.
Edit menu Tempo Tempo / Time signature Tempo and bar changes are an important expression criteria of all music. Samplitude 11.5 Producer offers comprehensive creation possibilities. In this case the definition of tempo and time changes is done entirely by means of markers within the project window. Special tempo and bar markers can be defined using linear or immediate tempo or bar changes. The resulting tempo curves are calculated automatically.
Edit menu Set new beat marker The time signature marker changes the type of beat after the marker position, e.g. from a 4/4 beat to a 3/4 beat. A new project first has a uniform 4/4 beat that can be defined in the transport control or in the project settings (“I”). Bar markers can only be inserted at the beginning of a bar. If an imported MIDI file contains bar changes, bar position markers are automatically generated.
Edit menu Shortcut: Alt + Arrow left/right Move range end to left/right Moves the end of the range. Keyboard shortcut: Left: Alt + "-", or Shift + Arrow left Right: Alt + "+", or Shift + Arrow right Range to beginning The beginning of the range will be extended toward to the beginning of the project. Keys: Shift + Home Range to end The end of the range will be extended toward the end of the project.
Edit menu Beginning of range > 0 This function shifts the beginning of range to the right of the next zero position. Keys: Page up Beginning of range < 0 This function shifts the beginning of the range to the left of the next zero position. Keys: Shift + Page up End of range > 0 This function shifts the end of the range to the right of the next zero position (change in polarity).
Edit menu Moves the range start to the next marker on the left, i.e. the range will be extended. Shortcut: Shift + F3 Set the end of the range to the right object edge Moves the end of the range to the next marker on the left, i.e. the range will be extended up to next object on the right. Area above all selected items A range is opened above all previously selected objects. Read the topics "Selecting objects with the mouse (view page 73)" and "Ranges".
Edit menu The upper section displays the whole sample. The section located at the bottom left displays the data near the beginning of the range. The section at the bottom right displays the data near the end of the range. Both lower sections are zoomed down to single frame accuracy. The boundaries of the range can be exactly positioned in the lower sections, while the upper section will display the location of the entire range. You can also define ranges across several sections.
Edit menu Set markers An indefinite number of positions can be saved at the start position of the playback marker (position line). This enables you to set markers. Shortcuts: 1 - 10 Shift + 1 ... 0 Marker with name... ' Marker with automatic numbering Alt+? Place marker at recording position Range manager All saved ranges of the current project are displayed in the range manager. A colored bar highlights the current range.
Track menu Auto crossfade active If this option is turned on, then all newly recorded or cut material in a VIP or material copied from a wave project into a VIP track has an automatic crossfade applied to it. Global settings for fade-in and fade-out parameters are assigned to the object. These settings can be changed with the crossfade editor via "Edit -> Crossfade editor". If two objects which had an automatic crossfade applied to them are overlapped, a real-time crossfade is the result.
Track menu New track folder Inserts a new folder track in front of the marked track. If a range across several tracks was highlighted before creating the folder track, then each of these tracks will be added to the folder. Tracks can be moved into the folder with drag & drop by clicking on a free area in the track box. The mouse pointer turns into a hand. Similarly, tracks can be removed from the folder via drag & drop and out of the track box. Certain actions can also be grouped.
Track menu 2. 3. 4. Select an area over all the objects that you wish to edit together. You can now create a folder track. Minimize the folder track and choose one of the contained tracks as a reference. The object of the reference track now appears in the folder track instead of the symbolic display of all contained tracks.
Track menu the audio signal to this bus of any track with a lower number than that of the AUX bus. This is done by using the AUX send faders in the mixer. AUX busses are typically used for effects such as reverb or echo, that may be equally required for various tracks, but in different shares. In Samplitude 11.5 Producer, Objects can be routed to AUX busses as well. You can also send to AUX buses. Submix bus A submix bus is a track featuring all abilities of a normal track.
Track menu Track Freeze Track freeze The selected track is rendered into a wave file which replaces all objects on the active track. Object and track effects are added to reduce the PC's processor strain of having to process effects and plug-ins. The advantage of track freeze is that the frozen track is saved in a separate VIP and can be edited/recalled at any time. This way it's also possible to work flexibly and to keep resource usage at a minimum even when working with less powerful computers.
Track menu Track unfreeze This menu item removes the wave file created during "Track freeze" and brings back the track that was saved in the temporary trackbouncing VIP. Changes made in this project are applied to the track as well. Note: If tracks were added in the reference project (the project created while freezing), "Track unfreeze" is not possible.
Track menu Dynamics This menu entry opens the Track Dynamics (view page 121). This is a dynamics tool that requires little CPU power and can be used in different modes. Frequency/Filter Parametric EQ This menu item opens the Parametric Equalizer (view page 98). Delay / Reverb Reverb/Delay The reverb effect device offers newly developed and very realistic reverb algorithms to add more room depth to your recording.
Track menu This effect is like an echo which delays the signal and repeats it. Delay: This sets the period of time between the individual echoes. The more the control is turned to the left, the faster the echoes will follow each other. Feedback: This adjusts the number of echoes. Turn the dial completely to the left, there is no echo at all; turn it completely to the right and there are seemingly endless repetitions.
Track menu Plug-ins This dialog allows you to use Microsoft DirectX and VST-compatible plug-ins for effects calculation in Samplitude 11.5 Producer. This allows you to use almost any effect algorithms of third parties in addition to the effects integrated in Samplitude 11.5 Producer. Samplitude 11.5 Producer's mixer enables plug-ins to be integrated as real-time effects. The plug-ins must be able to process audio data blocks instantly and completely without changing the length.
Track menu Delay This opens the Analog Delay (view page 103) feature in the Vintage Effect Suite. Filter Opens the Vintage Effect Suite's Filter (view page 107). Flanger Flanger (view page 105) is less known, but is a indispensable effect for many applications and is also available in the Vintage Effect Suite. Tape simulation The Tape Simulation adds a feeling of "warmth" to digital recordings that sound "cold"; something that used to be created by the tape saturation effect of analog equipment.
Object menu Record: Activates record mode. Lock: Locks the activated track. Volume/Pan-curve active: Displays the volume or pan curve of the activated track. Submix/AUX bus: If the activate track is a bus, it can be defined as a submix and/or AUX bus. Surround editor Please read the chapter "Surround". DirectX plug-Ins Please read the corresponding explanations in the "Effects" chapter.
Object menu Object editor Use the object editor for object-oriented editing. This way you can quickly and easily edit each selected object independent of your general settings. Shortcut: Ctrl + O MIDI editor This menu point opens the MIDI editor. Here, the content of the MIDI object selected in the VIP can be displayed and edited. Here, you can choose from the matrix editor, drum editor, score editor, event list, and velocity/controller editor.
Object menu Please note that the cut and copy processes, fades, crossfades, etc. can be performed much more elegantly and more quickly as non-destructive virtual projects. Almost every effect can be used on objects directly in the virtual project. Please also note that it is better to work in single-track virtual projects even if you only want to edit wave files in Samplitude 11.5 Producer. You can quickly and conveniently perform all editing operations here.
Object menu Insert objects Objects in the VirtClip can be inserted in the project at the current play cursor position. The other objects in the project maintain their positions. Please note that the newly inserted object might cover portions of existing objects. Delete objects The selected objects are deleted from the current project. The length of the current project however remains the same. Previously unselected objects keep their positions. The contents of the VirtClip remain unchanged.
Object menu default setting is the length of the selected object. The default setting lines up the duplicated objects without any gaps between them to create a seamless loop. Duration: Alternatively, the duration can be specified, i.e. the combination of the time difference and the number of duplicated objects. Build loop object A loop can be defined within an object with this function. An area which indicates the loop length must be selected in the object first.
Object menu Trim objects This function trims the object borders to the currently selected range borders. The selected range needs to be located within the confinements of the object you want to trim. Keys: Ctrl + T Trim MIDI objects This function moves the object borders of a selected object to the edges of the current range. For this to occur, the range must be fully within the object's borders. Group objects Builds a new object from those selected using trackbouncing.
Object menu Quantization MIDI quantization (standard) This command quantizes the ends of the MIDI notes of all selected MIDI objects according to the MIDI quantization settings. Detailed information about quantization can be found in the chapter "MIDI editors -> Quantization". MIDI Humanize Q This command considers the current Humanize value in the quantization options. Detailed information about quantization can be found in the chapter "MIDI editors -> Quantization".
Object menu Detailed information about quantization can be found in the chapter "MIDI editors -> Quantization". Quantize note ends This command quantizes the ends of the MIDI notes of all selected MIDI objects according to the MIDI quantization settings. Detailed information about quantization can be found in the chapter "MIDI editors -> Quantization".
Object menu Editing is carried out using a “look-ahead” method, similar to high-quality studio appliances. There are no peak over-modulations or other artifacts, as the algorithm can never be ‘surprised’ by sudden level peaks. Sensor field: You can intuitively influence the sensor field of the compressor with mouse movements. The graphics color and the respective effect settings change in response to each other. Ratio: This parameter controls the amount of compression.
Object menu Slider controls: Each of the ten frequency ranges can be separately boosted or turned down with the ten volume controls. Link bands: Using this button flexibly combines the frequency ranges with each other to avoid artificial-sounding overemphasis of an individual frequency range. A/B: If you have selected a preset for the effect and make manual changes to it later, you can compare the original preset sound with the new settings by using the A/B-button.
Object menu FFT Filter The FFT filter enables the wildest filter effects to be drawn simply with the mouse. A red line can be drawn in the graphic field using the mouse. The left side of the graphic is for the lower frequencies of the sound, the right for the higher. A "mountain" in the left part of the graphic creates a large increase in bass, a "mountain" in the right increases the highs noticeably. Often, interesting effects can be achieved when the filter curve is deleted for the entire range (i.
Object menu Zoom tool: With the left mouse button you can zoom into the display; zoom back out with the right. Keep the left mouse button pressed to drag out zoom areas. Reset: The Reset button quickly allows you to place the filter curve into the initial state again. Preset: Access the presets for certain applications here. Level: The "Level" slider allows you to enhance or diminish the differences in the curve movement. The result is a stronger or weaker modulation.
Object menu Delay / Reverb Room Simulator This function lets you add a high-quality room simulator to the audio material. Reverb type: Here you can choose between a short, medium and long sustain. Reverb share: Here you can set the balance between the original signal (without reverb) and the actual reverb. Preview: This button activates the preview function. A short reverb section is calculated and then played so that you get an impression of the settings.
Object menu Reverb Reverb gives you a high-quality reverb which can be specified further using the “Room Size”, “Time” and “Color” and mixed into the original sound with “Mix”. Room size: This controller controls a room simulator, which calculates the reverb effect according to the room size. If the controller is turned all the way to the left, then it sounds as if the audio object was recorded in a very small room.
Object menu Time / Pitch Resample / Timestretching Opens the timestretching/resampling/pitchshifting editor. Note: If you only want to change the sample rate of an audio file, then use the "Adjust sample rate" option from the "Effects" menu. All algorithms in this dialog use the time factor parameter and pitch as input parameter. The time factor calculation (from the original length/original speed and the length required/speed required) can be comfortably activated on the right side of the dialog.
Object menu Default "Standard" applies an algorithm which usually delivers very good results, including factors from 0.9 to 1.1, and operates in phase-locked mode to maintain the room effect of stereo signals. For drum loops or other "beat heavy" material, this algorithm is only partially suitable, since it can change the groove and even fade out or double beats in rare cases. Time compression (sample length is reduced) is more successful with this algorithm than timestretching, i.e.
Object menu These "snippets" are then compiled into the new temporal measure. If the tempo is increased, then individual beats begin overlapping; if it is slowed down, then short pauses between the beats become audible. If this algorithm can be used, then it should be, since the time change occurs without any loss of quality at low CPU strain. Recommended for: Samples which can be split into individual notes or beats. Drum loops, if the beats do not overlap and there is not much reverb.
Object menu Intonation correction: The note with the imprecise pitch should be cut out as an object, so that it can be manipulated independently of the other notes. Harmonizer effects: An object with vocals can be copied and moved down. If the pitch is changed, then the second voice will be changed, etc. Generating background vocals from existing vocal samples Timestretch/Distortion of a speech sample, to make a "grandfather" voice.
Object menu Raising the base width (values over 100) diminishes the mono compatibility. This means that recordings edited this way sound hollow when listened to in mono. Volume controller: Adjusts the volume of every single channel, thereby adjusting the entire panorama. The damping of left and right levels is displayed in dB underneath the controllers. A centered recording can later be moved to the left or right of the stereo picture.
Object menu Carrier input Here you have to select the desired carrier sample. Some special carrier samples that have been loaded automatically from the "Vocoder" directory are listed. Use the "Carrier sample" check box to load any number of samples of the current project or predefined carrier sample. Here you can play the carrier on its own for test purposes. Noise: This controller lets you add noise to the carrier sample.
Object menu the curve is corrected downwards to the left. Similarly, weak highs can be strengthened as the curve is raised to the right. Mixer In the mixer you can also mix parts of the carrier and modulator signal to the vocoder output signal ("Out"). If the output signal of a track is used as a carrier in the vocoder, this track will be muted first, and then you can make it audible again in the vocoder mixer. Presets You can select predefined vocoder settings in the"Preset" list window.
Object menu Plug-ins This dialog allows you to use Microsoft DirectX and VST-compatible plug-ins for effects calculation in Samplitude 11.5 Producer. This allows you to use almost any effect algorithms of third parties in addition to the effects integrated in Samplitude 11.5 Producer. Samplitude 11.5 Producer's mixer enables plug-ins to be integrated as real-time effects. The plug-ins must be able to process audio data blocks instantly and completely without changing the length.
Object menu Delay This opens the Analog Delay (view page 103) feature in the Vintage Effect Suite. Flanger Flanger (view page 105) is less known, but is a indispensable effect for many applications and is also available in the Vintage Effect Suite. Select objects Select all objects Selects all objects in the arranger window. Shortcut: Ctrl + A Select objects Selects all objects located partially or entirely in the selected range, or at the current play cursor position.
Object menu Select next object Use this command to select the next object on the same track. Shortcut: Ctrl + Alt + W, > Select objects > Switch selection Selects all objects located partially or entirely in the selected range, or at the current play cursor position. Unselect objects Unselects the object selection. Shortcut: Ctrl + Shift + A Groups Group objects All selected objects are grouped together. All operations are applied to the whole group. Ungroup objects Selected objects are ungrouped.
Object menu Commands for moving objects can also be found in the lower toolbar (range bar). Object to play cursor position This moves the selected object to the actual play cursor position. Object to original time position This moves the selected object to the original position where the material was originally recorded. This is often helpful if an object was accidentally moved. Set new original time position The current object position is used to reset the original position attribute for the object.
Object menu Snap point (Hotspot) Hotspot The current play cursor position is turned into a reference point for the snap function. Instead of the object’s beginning, the hot spot is now used when the object is snapped to the grid. Stroked vertical lines illustrate hot spots, and hot spots may stand outside an object (in front of or behind the object). This function is very useful for a case where the portion of an object to be synchronized does not line up with its beginning.
Object menu Harmony Agent The Harmony Agent provides harmony recognition automatically and determines the key and chord of any music title. See the guitar tablature of your favorite song in real time for the arrangement! Harmony display After successful analysis with the Harmony agent, this menu entry enables you to show/hide the harmony display. Audio ID It's possible to identify audio files with this function.
Object menu optimum quality. Without the patcher you would have to search and set the settings and additional information for each wave file you wish to edit. The following can be patched: Algorithms for timestretching/pitchshifting Time factor/Pitch Time factor processing (new length/new BPM) Timestretch/Pitchshift Patcher – Patching Patches only work if you have opened the Wave Project in destructive Wave Editing mode and if it is not open in a VIP simultaneously.
Object menu BPM value The desired BPM value (beats per minute) can be patched here. This is useful for when the Timestretching factor must be determined later in order to adjust the wave project to the tempo of an existing arrangement. Should the "New BPM" field in the dialog be grayed out, you can change the value using the "Time factor" controller. www.magix.
Playback / Record menu Playback / Record menu Play once The project or the range is played once. Key: Space bar Play loop The project or the range is played in a loop. Key: Space bar Play in range If you have specified a range, selecting this menu option (or button) will start playback of the sample from the beginning; enter the range and continue to loop through the range until you press stop. This mode is very useful for testing loops for instrument samples.
Playback / Record menu Only selected objects will be played. All unselected objects will be muted temporarily. If the play cursor is not at the first selected object’s time position, it will be reset. Key: Alt + Ctrl + P / Alt Gr + P Restart play Playback will start at the beginning even during the actual playback. Keys: Backspace Stop The playback is stopped for all projects types. Stop and go to current position The playback is stopped; the play cursor goes to the current position.
Playback / Record menu Playback options The play parameters window which appears after selecting this menu option is designed to quickly enter playback parameters. Sample rate: The sample rate can be changed here as long as the sound card supports the new rate (some sound cards even support changing the rate while playing the sample). This is especially useful for hearing notes in a sample range played in a different octave. When selecting half the sample rate, the pitch should be the same.
Playback / Record menu Autoscroll: This you to activate the "Autoscroll" feature. This is especially useful when working with large disk files. The HD wave project window will follow the play cursor during playback. When working in “2” or “3” section display mode, the autoscroll feature causes the individual sections to follow the play cursor as well. If you have zoomed into one of the sections, the play cursor will move through the section faster, resulting in more screen re-draws.
Playback / Record menu Record Starts recording. Record mode / Punch in Play while recording This option corresponds to the option in the recording options with the same name. Record without playback Use this option to record without playing the VIP. Punch in mode active This option activates the punch mode. Punch in and punch out are processes for automating the recording start and end of an audio segment.
Playback / Record menu in this mode, a range has to be selected which defines the beginning and end of the recording. The "Set punch-in marker" and "Set punch-out marker" functions are used to tell Samplitude 11.5 Producer where to punch in and where to punch out. Next, set the play cursor to an appropriate position prior to the punch-in point and start playback/recording with the "Punch record" button in the "Punch" toolbar.
Playback / Record menu Preload: The "Preload" option allows you to load all the buffers before recording actually begins. This enables an immediate recording once you click the record button. Otherwise, Samplitude 11.5 Producer will load the buffers, and depending on the size of the buffers and the overall computer speed, this may take some time. Sample rate: Select the audio file's sample rate. Make sure that your sound card supports the selected sample rate. Resampling to 44.1 kHz: Some Samplitude 11.
Playback / Record menu Automatic recording stop: When this field is activated, recording stops automatically after approximately 16 seconds of silence. This allows you to make a recording without having to worry about stopping it at the end. Automatic CD track recognition: When this field is activated, track markers will be set automatically at the end of pauses between songs. Create VIP object with name: Samplitude 11.
Playback / Record menu simultaneously. You can then measure the offset precisely using the zoom functions. Set marker 1: You can drop markers into the project. The current position of the play cursor is used to drop a marker at positions you want to select for later clean-up or similar tasks. Record: Starts recording by activating this button. Stop: Stops the recording process. Samplitude 11.5 Producer will ask you whether you wish to keep the recording or delete it.
Playback / Record menu When "Stop" is displayed, the input signal is rendered, "Play" renders the track contents, "Record" renders the input signal. If the option is deactivated, the user has to choose whether the input signal is shown or not. Use the "Force monitoring" button (small loudspeaker symbol beside/above the peak meter in the VIP/mixer). Monitoring > Peak meter monitoring This corresponds with the normal characteristics of the VIP, i.e.
Playback / Record menu to end of range Positions the start position of the play cursor at the end of the currently selected range. To start of section This option positions the play cursor at the beginning of the visible section. Left/right movement in page/scroll mode Use these commands to move the play cursor to the right or left. In "Page" mode, the play cursor moves across the screen to the end of the visible section; at that point, the window view shifts to the start of the following section.
Playback / Record menu Marker right The play cursor jumps forward to the right to the next marker in the arranger window. Shortcut: Alt + W Section to play cursor/last stop position If you have not selected the option "Stop at current position" in "System options > Playback", then the play cursor may be set to the last stop position with this command.
Playback / Record menu Set markers on silence This function sets markers on silent regions in the sample (only in wave projects, i.e. HDP or RAP). You can choose the minimal length of the pause, a threshold level, the start number, and a prefix for the marker name. This is very useful to select the regions of sample CDs, etc. Min. time (ms): This is the minimum length in ms of a ”silent” area. Threshold (dB): This is the maximum volume of a ”silent” area.
Playback / Record menu define a tempo change at a precise position, which can also be interpolated linearly to a previous tempo definition. Set new beat marker The time signature marker changes the type of beat after the marker position, e.g. from a 4/4 beat to a 3/4 beat. A new project first has a uniform 4/4 beat that can be defined in the transport control or in the project settings (“I”). Bar markers can only be inserted at the beginning of a bar.
Playback / Record menu A tempo marker is different in that it defines a clear command: Faster (or slower) from here. A bar position marker, however, defines the tempo indirectly by adjusting the tempo before the marker in such a manner that the desired musical position (“beat 20”) is met precisely at the marker position. The grid, the grid display, the metronome and the events in the MIDI editor are automatically adjusted according to the changed musical tempo.
Playback / Record menu 2. Marker menu Tempo and bar markers can also be created using the marker menu context menu and the MIDI menu of the program. You can of course assign shortcuts. 3. Timestretch mouse mode: Click on the time border In "Timestretch mouse" mode you can create markers directly with one click on the required playback position.
Playback / Record menu In this example the first tempo marker in the second image has been changed. The MIDI object and the second tempo marker were moved correspondingly so that the musical positions (3:01:000 and 4:01:000) are retained. The time position of the audio object was not changed, so that its musical position has moved forwards (from 2:2:000 to 2:01:181). Further options: Each tempo and bar position marker can be ignored using the “Bypass” option.
Playback / Record menu The grid can be adjusted to available audio events, e.g. assigning beat numbers to certain time positions. You can either use the “Set new bar position marker” menu command to create a marker at a position within the project and can assign the corresponding bar position or, for smaller changes, "Alt + mouse click" on the respective bar grid position and immediately move it to the required time position, e.g. to the beginning of an object.
Playback / Record menu If MIDI tracks or objects exist in the project, the same function is also accessible by clicking the stop button in the transport console or toolbar when the project is in "STOP" state. www.magix.
Automation menu Automation menu First entries in the automation context menu The first entry indicates which parameter you have automated, e.g. Effect 0 volume or Effect 1 pan. By checking the corresponding entry you can activate the corresponding automation curve. If you haven't activated an element, No effect (track) will be displayed. Editing curves Create The curve generator will create a beat-based volume curve for you which pulses according to eighth, quarter, half, or full notes.
Automation menu Invert This command inverts the active automation curves. Thin out This function thins out the active automation curve by reducing the number of automation events. While recording, the automation events are placed in very short intervals. The command "Thin out" reduces the number of curve points. The course of the automation is then displayed and reproduced even more accurately. Copy / Paste / Delete The activated automation curve can be copied/pasted into other tracks and deleted.
Automation menu Automation mode Specify the Automation mode here. Do not display automation. Deactivate the display of the automation curves for all tracks with this option. Display track automation (default setting) If you select this display option, then only the track automation will be displayed. Display selected curves only This function displays only the selected curves for the corresponding track. This helps to keep an overview if several automation curves have been created.
Effects menu Effects menu These menu entries permit access to effects at object level. Nearly all effects are also available as offline effects (destructive effects), which is why the last menu item is "Apply effects offline" (exception – Vintage Effects Suite is not available as an offline effect). This menu features different options for adding high-quality audio effects to a wave project. Notes on destructive effect editing: Most functions can be applied directly to a VIP object.
Effects menu Amplitude / Normalize Amplitude / Normalize > Normalize This function modifies the sample’s overall amplitude. The data is altered so that the maximum amplitude occurring in a specified range is set to 100% (or any other value between 1-400%). Samplitude 11.5 Producer attempts to detect the maximum and relate it to the selected percentage, and then all other values are weighted with the new factor. The "Normalize" function is designed to fully modulate or overmodulate samples.
Effects menu 15-bit quality. Even normalizing the material to 100% will not change this aspect. Editing mode: In virtual projects, a virtual normalization function is available. Sample data remain unchanged — the object volume is adapted in such a way that the loudest passage in the object equals 0 dB (corresponding to 100%).
Effects menu A simple fade-in operation would be performed with the parameters from 0% to 100%, whereas normal fade-out requires specification from 100% to 0%. Of course, you can also try other values to achieve interesting results. The transitions can be created with different curve types, from logarithmic to exponential. Please note that high-performance real-time fade and crossfade options exist in virtual projects, which normally eliminate the requirement of using destructive fade routines.
Effects menu Threshold: Set the threshold, above which compression is applied. Attack: Sets the algorithm's reaction speed to increasing sound levels. Short attack times can create an undesirable "pumping" sound, as the volume is quickly reduced or increased correspondingly. Release: Sets the algorithm's reaction speed to falling sound levels.
Effects menu High quality: When the "High quality" setting is activated, an even more precise algorithm is used which, however, requires more processing power. We recommend that you switch on this setting before you export the project. Bass/Mid/High: These knobs control the level of compression for each frequency band. Setting the frequency bands: The settings of the frequency bands are changed directly in the graphic. Simply click on the separator lines and move them.
Effects menu makes typical aspects of the large, saturated sound characteristics of magnetic recordings a digital-quality reality. Frequency/Filter 10-Band EQ The 10-band equalizer subdivides the frequency spectrum into ten areas (‘bands’) and equips them with separate volume controls. This way it is possible to create many impressive effects, from a simple boosting of the bass to complete elimination of a certain range of frequencies.
Effects menu FFT Filter The FFT filter enables the wildest filter effects to be drawn simply with the mouse. A red line can be drawn in the graphic field using the mouse. The left side of the graphic is for the lower frequencies of the sound, the right for the higher. A "mountain" in the left part of the graphic creates a large increase in bass, a "mountain" in the right increases the highs noticeably. Often, interesting effects can be achieved when the filter curve is deleted for the entire range (i.
Effects menu Zoom tool: With the left mouse button you can zoom into the display; zoom back out with the right. Keep the left mouse button pressed to drag out zoom areas. Reset: The Reset button quickly allows you to place the filter curve into the initial state again. Preset: Access the presets for certain applications here. Level: The "Level" slider allows you to enhance or diminish the differences in the curve movement. The result is a stronger or weaker modulation.
Effects menu Delay / Reverb Room Simulator This function lets you add a high-quality room simulator to the audio material. Reverb type: Here you can choose between a short, medium and long sustain. Reverb share: Here you can set the balance between the original signal (without reverb) and the actual reverb. Preview: This button activates the preview function. A short reverb section is calculated and then played so that you get an impression of the settings.
Effects menu Reverb Reverb gives you a high-quality reverb which can be specified further using the “Room Size”, “Time” and “Color” and mixed into the original sound with “Mix”. Room size: This controller controls a room simulator, which calculates the reverb effect according to the room size. If the controller is turned all the way to the left, then it sounds as if the audio object was recorded in a very small room.
Effects menu Time / Pitch Resample / Timestretching Opens the timestretching/resampling/pitchshifting editor. Note: If you only want to change the sample rate of an audio file, then use the "Adjust sample rate" option from the "Effects" menu. All algorithms in this dialog use the time factor parameter and pitch as input parameter. The time factor calculation (from the original length/original speed and the length required/speed required) can be comfortably activated on the right side of the dialog.
Effects menu real-time previewing. The filter is also available for the other algorithms that use internal resampling during pitchshifting. Default "Standard" applies an algorithm which usually delivers very good results, including factors from 0.9 to 1.1, and operates in phase-locked mode to maintain the room effect of stereo signals. For drum loops or other "beat heavy" material, this algorithm is only partially suitable, since it can change the groove and even fade out or double beats in rare cases.
Effects menu material into individual components, individual notes, or beats, which are then selected via the beat marker. These "snippets" are then compiled into the new temporal measure. If the tempo is increased, then individual beats begin overlapping; if it is slowed down, then short pauses between the beats become audible. If this algorithm can be used, then it should be, since the time change occurs without any loss of quality at low CPU strain.
Effects menu Typical usage of this algorithm: Intonation correction: The note with the imprecise pitch should be cut out as an object, so that it can be manipulated independently of the other notes. Harmonizer effects: An object with vocals can be copied and moved down. If the pitch is changed, then the second voice will be changed, etc. Generating background vocals from existing vocal samples Timestretch/Distortion of a speech sample, to make a "grandfather" voice.
Effects menu Restoration Declipping Samplitude 11.5 Producer contains a special function for removing digital clipping and analog distortions. Who isn't familiar with this situation? You've got a flawless live recording, but the decisive sections are overmodulated, rendering the recording useless. Using sophisticated algorithms, the overmodulated passages are interpolated based on audio material surrounding the clipping area.
Effects menu Dehisser The Dehisser eliminates regular “white” noise, typically produced by analog tape recordings, microphone pre-amplifiers, or AD transformers. Noise Level: Here you should set the threshold of the DeHisser as precisely as possible. Values that are too low will remove the hissing insufficiently. Incomplete deletion of hissing produces artefacts and should be avoided.
Effects menu Remove DC offset This function removes the DC offset of an object. This can be useful if your sound card overlays your sample with a constant DC offset during recording, which leads to crackling during playback or editing. Stereo / Phase Switch channels This function switches the left and right stereo channels. This is useful for correcting recordings with switched channels.
Effects menu Stereo FX The "Stereo FX" enhancer lets you edit the justification of the audio material in the stereo panorama. If stereo recordings sound unfocused and undifferentiated, an extension of the stereo base-width can often provide a better transparency. Base width controller: Adjusts the base width between mono (on the extreme left), unchanged base width (center), and maximum base width (”wide”, on the extreme right). Reducing the base width can produce a rise in the level.
Effects menu Invert phase The sample data is inverted along the amplitude axis, which means that negative values become positive and vice versa. This function allows you to adjust recordings with different phases to one another. An incorrect phase occurs if during an analog recording parallel cables are switched. To correct such errors, some mixers have a switch that can be used to invert the phase of an input. If you press the switch by mistake, errors might occur as well.
Effects menu Material containing all frequencies in equal amounts are particularly suitable, such as strings, orchestra chords, broad synthesizer pads, hissing, or wind noise. Filter Dynam: Influences the dynamics of the modulator signal to reduce the modulation depth of the vocoder. This prevents two often undesired side effects of modulation.
Effects menu Chorus This opens Chorus (on page 109) in the Vintage Effect Suite. Chorus is one of the most familiar and popular effects. Flanger Flanger (view page 105) is less known, but is a indispensable effect for many applications and is also available in the Vintage Effect Suite. Tape simulation The Tape Simulation adds a feeling of "warmth" to digital recordings that sound "cold"; something that used to be created by the tape saturation effect of analog equipment.
Effects menu sample is reduced to 22.05 kHz, the frequency response of the resulting sample is reduced to 11.025 kHz. The frequency response is always half of the resolution specified. For a conversion from a 48 kHz sample to 44.1 kHz, this loss in quality is not significant, since the human ear only recognizes frequencies up to 20 kHz. (A resolution of 48 kHz is often only used because the digital to analog conversion can take place with much higher precision without a lot of effort.
Effects menu When a marker is set in front of the selected range, the range between the marker and the beginning of the loop will be used for the crossfade. This offers you a feature found in professional hardware samplers. To achieve a short crossfade set the marker close to the loop beginning. To receive a long crossfade position the marker further away from the loop beginning.
Effects menu algorithms are excluded here (e.g. timestretching plug-ins because of the resulting length-changing effect). Working method and use When you open the plug-ins dialog you will see a list of the DirectX and VST compatible plug-ins that are installed on your computer on the right-hand side. Activate one of them and press the arrow in the middle; the activated plug-in is transferred into the list of active plug-ins to the left.
Effects menu Essential FX MAGIX Essential FX is a collection of "bread and butter effects" for the most important applications. They are embedded as VST plug-ins (MAGIX plug-ins directory) and may be used in the object or in the track. For object application, see "FX plug-ins" in the "Audio effects" chapter or "Track effects" in the "Mixer" chapter. These are simple but solid tools with clear feature sets for daily application. They include fewer controllers and require less resources.
Effects menu Tempo sync: If this button is active, the plug-in is directed at the host/sequencer tempo. In this mode, changes are made to the delay period via the L/R delay using the musical snap grid (e.g. 1/4 note). Damping: This specifies the cut-off frequency at which the highs are dampened during the delay. This useful for making the delays reverberate more naturally or for creating special effects (reggae/dub-style effects).
Effects menu - Stereo chorus: Compared to mono chorus, two copies of the original are created, modulated against each other, and then fed accordingly to the set mix ratio to the left and right output channel. - Mono flanger & stereo flanger: Similar to the other modes. In this case, lower delay periods and a slightly changed modulation are processed. Rate: This specifies the speed of the modulation.
Effects menu MAGIX Plug-ins Chorus This opens Chorus (on page 109) in the Vintage Effect Suite. Chorus is one of the most familiar and popular effects. Delay This opens the Analog Delay (view page 103) feature in the Vintage Effect Suite. Flanger Flanger (view page 105) is less known, but is a indispensable effect for many applications and is also available in the Vintage Effect Suite.
CD menu CD menu The CD menu contains all special functions for audio CDs and CD mastering processes, e.g. setting CD tracks and subindexes as well as the "Create CD" function. The options at a glance: Load audio CD tracks This menu entry opens the dialog for loading audio CD tracks (view page 245). Make CD This opens the dialog for burning audio CDs (view page 241, view page 312). Indices (Track markers) Set CD track index Use this function to set track markers (index makers).
CD menu Set pause Use this function to set a pause marker on the current play cursor position. This lets the CD player switch the output to absolute silence while continuing playback until to the next track index/marker is encountered. Set CD end Use this function for setting an end marker for the CD you want to burn. Without the end marker, the CD you want to burn comprises the entire project to the project end.
CD menu CD index options: Enables you to activate different options for the individual CD tracks, including Preemphasis, Copy Protection (SCMS), and Second Generation Protection. These settings can also be transferred to all indices. CD text settings: Opens a dialog for entering CD text information. You can set new markers, CD tracks, CD sub-indices, and CD pauses by clicking on the corresponding buttons. Delete selected: Deletes the selected markers. Delete all Markers: Deletes all markers.
CD menu Number of first CD track Under certain circumstances, such as writing with "Track-at-once", the number of the first track can be determined with this setting. When using the "Disk-at-once" mode, this setting does not have any significance. The CD will always start with track 1 in this mode. CD text / MPEG ID3 editor This function allows you to supply data regarding a song or CD content, such as album, artist, etc.
CD menu snap to the edges of other objects + this pause time. Normally a pause time of 2 seconds is used. Set start pause time Use this function to set the length of the default pause before the first track. Normally a start pause time of 2 seconds is used. CD arrange mode If you activate this menu feature, Samplitude 11.5 Producer will arrange the next objects introducing a Red Book-standard pause between them.
CD menu Enter data in the dialog. Please double check your data. Press “OK” Your contribution should be online after an hour or two Clear FreeDB cache The FreeDB™ online database assigns a cache to your hard disc containing all files that can be read online . This allows you to read files without having to go online. This option allows you to delete the cache. Show CD-R drive information This dialog shows you information about the active CD-R drive(s).
View Menu View Menu This menu contains tools for manipulating Samplitude 11.5 Producer's display. Mixer Opens the mixer. Please refer to the "Mixer" chapter! Key: M Multitrack recorder MR-64 This menu entry opens the multitrack recorder (MR-64). The multitrack recorder (MR-64) looks like a hardware mixer and can also be operated in the same way. It can also be launched as an alternative to the current mixer interface to make multitrack recordings just like with a real mixer.
View Menu devices prior to starting the recording. Right click on the REC button for each track to select the device. Right clicking "Record" displays the record parameters window. This lets you make settings such as "Playback during recording", and also lets you record material directly from the record parameter window. Time display: This displays the current playback position of the project. Double clicking on the window lets you numerically enter a new playback position.
View Menu routed to the outputs of the sound card, if the sound card offers this functionality (check with your sound card manufacturer). This offers the same functionality as with audio players. Scrub >> <<: These buttons allow you to scrub through your project. During scrubbing the playback of the project continues with varying speed while the playback direction can be changed. This also offers a convenient way of finding audio sections such as clicks or mistakes in the audio material.
View Menu Double clicking lets you edit the sizes (with the exception of the current mouse position and the current mixer value). The most important options: Position/Start of range: Displays the current position of the current play cursor, or of the beginning of the range. When moving the objects, you can see the starting position of the object here. Should you enter a negative number into the range when editing, the play cursor will be set to the end of the range.
View Menu Oscilloscope Phase correlation Spectroscope www.magix.
View Menu Spectrogramme Tuner Tune guitars and other instruments with this option. The visualization will display a calibration line at note A0. If different tones are played, the deviation is indicated by the calibration line, and the tone pitch is displayed numerically and can be corrected accordingly. Export tool This menu entry opens the Export page (view page 35) for easily exporting the current project. Managers Please also read the corresponding chapter The managers (view page 262).
View Menu Rebuild graphic data Display inaccuracies after complicated sample processing can be fixed by using this menu option. The screen (window) will be cleared and redrawn to display the project properly. Sections Samplitude 11.5 Producer allows the optional display of one, two, or three sections of the samples belonging to one wave project or the VIP itself. Other audio editing applications usually show only one window of a sample. If you select “2”, Samplitude 11.
View Menu Grid view Show grid Defines the type of grid used for the "Show grid" option. Choose from several line styles. Key: # Grid lines Defines the type of grid used for the "Show grid" option. Choose from several line styles. Units of measurement In this submenu, you can adjust the various measurement settings. They will affect the start and length details of the current range in the project window, the grid measurement, and the position details of the play cursor (position line).
View Menu Snap and Grid Setup In this dialog you can enter the type of grid and its activation. Grid: Here the grid can be switched on/off globally. Object grid: Activates the object grid. This lets objects snap exactly to the edges of other objects. Range grid: Activates the range grid and enables the "current range to be used as the grid basis". Beat grid: Activates a grid with bars as the base. Frame grid: Activates a frame-based grid.
View Menu VIP display Definition Opens the general settings dialog in Design -> Display options (view page 493). Mode 1 Mode 1 has been selected for displaying virtual projects Mode 2 Mode 2 has been selected for displaying virtual projects This mode also includes an enlarged display of volume and panorama points, and you can quickly switch between normal and enlarged display modes with "Tab". Change mode Switches the display of virtual projects between both modes.
View Menu Select a specific range in the overview and the corresponding section length in the arrangement will be zoomed into. Use the right mouse button to zoom in vertically. A single mouse click moves the visible section to the selected position. Horizontal This menu contains all the functions of the horizontal (red) position bar. Vertical This menu contains all the functions of the vertical (blue) position bar. Cascade This function arranges all open windows in a cascade style. www.magix.
View Menu Tile All open windows are moved next to each other, making use of the whole display area. This is useful when dragging physical sample ranges into VIPs. Keys: Enter Untile This function will return the window order to the previous state. Keys: Shift + Enter Window Arrange icons All icons are rearranged along the lower portion of the screen. Close all windows Closes all opened projects. Before closing a window/project, Samplitude 11.
View Menu Toolbars Main toolbar Please use this command for hiding or showing the main toolbar (view page 68). Here you will find buttons for frequently used Samplitude 11.5 Producer commands. A check behind the menu item indicates that the toolbar is visible. Position bar Shows or hides the positioning bar on the lower portion of the display. Mouse mode toolbar Shows or hides the mouse mode toolbar with buttons to select different mouse modes in VIPs.
Tasks menu Status bar Shows or hides the status bar on the lower portion of the display. A tick behind the menu point shows that the status bar is visible. The status bar is located at the bottom of the screen and describes the current status of the program. Tasks menu In this menu you will find direct solution and short video explanations on how to perform tasks in different topics.
Online menu Online menu This is a list of menu entries regarding all of the services that are available directly from within Samplitude 11.5 Producer. Catooh – the Online Content Library Catooh provides you with high-quality photos, videos, and music for every theme, expanded by intelligent iContent with professional Soundpools, DVD menu templates, and brilliant MAGIX ShowMaker styles to help you make your photo, video, and music projects reality.
Online menu magix.info Share your knowledge & get answers This MAGIX service offers you and the MAGIX Community at large a central platform for exchanging knowledge, photos, videos, and music, for discussing and evaluating, for communicating with one another, for presenting yourself, and networking with other members. You will find the sections "Questions & Answers", "Show & Discuss", "Online Training", and "Chat" where you can play an active or passive role in the MAGIX Community.
Online menu Learn not only theoretically, but also practically what the program is capable of: "learning by doing", quickly and uncomplicated. Let your friends view the contents of your MAGIX.info screen over the Internet on their PCs. Ideal for viewing photos and videos together or for receiving support for questions arising during your creative workflow while using the program (a licensed client will be installed for this purpose).
Online menu 4. Start the screenshare instance. Register as guest of a screen session 1. 2. 3. You have to register as a guest to view a screensharing instance. To do this, open the menu "Online" and then select "Screen transfer as guest...". Enter the password you received from your host (8-digit session ID). Now click on "Start session". A window will open displaying a smaller version of your host's screen.
Help menu Help menu Help This command is available for almost every feature of the program, and it opens the "Help" file for the corresponding topic. Use this command to get help on any of Samplitude 11.5 Producer's functions. Keyboard shortcut: F1 Help index Use this command to show the index of the help. From this page you can jump to specific commands or read through the instructions step by step. Context help Use this command to get help about any part of Samplitude 11.5 Producer.
Help menu Particularly useful is the display of the free storage on all connected disk drives, the system resources being utilized by Samplitude 11.5 Producer and the memory usage. Make sure the parameter for system memory used by Samplitude 11.5 Producer never grows larger than the displayed overall system memory available (physical RAM). If this happens, the performance of Samplitude 11.5 Producer is reduced caused by page swapping (virtual memory) done to compensate for the missing memory.
Help menu post/fax form. Now send the completed form as a print out to the address/fax no. mentioned. Once payment has been processed successfully, your activation code will be sent to you in the post/via fax in just a few days. Optionally it can also be sent by mail if an email address is stated. Enter activation code After receiving your personal activation code, you can use the activation dialog for the corresponding file format to start exporting for the respective format.
Help menu installed it multiple times on the same computer. My activation code is no longer accepted! If the program cannot be activated again after it has been activated multiple times, please contact the MAGIX customer service (view page 12). www.magix.
Preset keyboard shortcuts Preset keyboard shortcuts All preset keyboard shortcuts can be displayed via the "Export list" option in the "Edit Keyboard Shortcuts, Menu and Mouse" (view page 489) dialog. Select "Copy" to copy the list to the clipboard and to add it to a spreadsheet or word processing program later.
General settings General settings You can access the project-independent Samplitude 11.5 Producer settings this way. These settings are also global. "Easy mode" displays a simplified dialog with the most important basic settings. Keyboard shortcut: Y System / Audio In the “System” menu, you have options to fine-tune Samplitude 11.5 Producer.
General settings Device address/driver communication Here you can specify the bit resolution for addressing the audio driver for recording and playback. Usually, resolution selection is automatic. If the output device is not able to output at the desired resolution (e.g. 24-bit), Samplitude 11.5 Producer automatically creates an appropriate lower resolution (dithered) which is then sent to the driver.
General settings ASIO However, if your sound card model uses ASIO drivers, you have some distinct advantages over MME: MAGIX LoLa is included, a universal ASIO driver which can be applied by many sound cards which do not have ASIO drivers. Lower latency of the driver system. This results in considerably lower response times for real-time editing. This enables software monitoring of the inputs (and VST instruments).
General settings HD buffer: 8000 samples buffer are the default preset. This buffer is applied during playback directly in HD wave projects. Test smaller values here for even faster reaction times! VIP buffer: 16000 samples buffer are the default preset for use during playback of virtual projects. Since error-free playback is usually more important than fast reaction times, this value should be raised to 16000 or 32000 during playback occurs from various tracks.
General settings Record devices The installed sound cards are listed in the large window at the top of the dialog. With "Device info" you can open the small dialog for information on the sound card activated in the adjacent window (supported sample rates, manufacturer, etc.). www.magix.
General settings MIDI Playback devices: Here you can define which devices should be available for Samplitude 11.5 Producer and which should not. Global playback devices: Select the driver that Samplitude 11.5 Producer should use by default to play back MIDI tracks. Of course, an individual driver or one of the installed VST plug-ins (only in the VIP track) can be selected for any VIP track. Global recording devices: Select the driver Samplitude 11.5 Producer should use to record MIDI tracks.
General settings System time as MIDI timestamp: If this option is activated, then the MIDI device driver's time stamp will be ignored. This is helpful if drivers provide a timestamp that is not synchronized with the audio or is completely incorrect. This function recognizes invalid driver time stamps and then provides automatic fallback onto the system time. This helps fix MIDI recording problems with MIDI devices.
General settings 1. 2. 3. Press the "Select controller" button. Then select your controller or a compatible model from the list. With Delete or "Del" you can remove selected controllers again. You can use the mouse to change the order of the controllers and their internal assignment. A controller that is indented corresponds to an expansion module. You can use the check box above the controller or the "Activate controller" button to temporarily deactivate a controller.
General settings Each activated mixer element (recognizable by the red marking) is controlled by the first fader PAN Pan mode (like track mode, except for the display) EQ Press first time: EQ Phat Channel Bandwise mode Gain, frequency, and quality accessible via the knobs Use the bank switch keys to access the other bands Note: The bank switch functions have to be learned, which is usually the case Press second time: EQ Phat Channel Typewise mode Gain, frequency, and quality accessible via the kno
General settings Frontier AlphaTrack Track Press first time: Panorama mode Panorama control Navigate to markers Move selected track Press second time: Active control mode Changes the value of the selected element in the mixer with the fader. AUX Select other track Select other slot Change AUX send of the selected track/selected slot EQ Controlling the input volume, frequency, and quality bands of the selected EQs. The individual bands are selected with "Mixer track up/down".
General settings Each activated mixer element (recognizable by the red marking) is controlled by the first fader AUX Controls all AUX sends in the selected channel. EQ Controls the EQ of the selected track via the knobs. Output Deactivate: If your PC does not have a motor fader, you can use this option to deactivate the transmission of controller data. Normal send: The MIDI controller data is received and processed. Program data (e.g. fade changes in the mixer) are sent to the controller.
General settings Now go to the "Adapt controller" tab. The following dialog appears: Use Mackie Control if your controller can emulate this mode. In this case 7-bit values are transmitted. You can see this in the MIDI Input Monitor. Pressing a displays a new line, another line is displayed upon release. HUI receives 14-bit messages, i.e. two lines respectively. In the mixer, which should be open at the same time, you can now select the element you wish to program on your controller.
General settings "Learn", the value of the track is automatically increased by "1". All you have to do is to actuate the next element on your controller and press "Learn" again. You can use the "Delete" button to unselect a function assignment. However, you can also simply overwrite the data by "relearning". If a controller should move in the wrong direction after programming, please repeat the programming sequence and activate Invert Vpot direction upon button release.
General settings and recording it simultaneously. You can then measure the offset precisely using the zoom functions. Update object during recording: The object is already displayed in the VIP during recording, allowing you to see it grow. Scroll recording position: Corresponding with playback settings, scrolling can also occur during recording. This means that the visible range of the arrangement follows the end of the current object.
General settings Check the "Stop at current position" option to keep the play cursor at the current position when stopping playback. If this option is not active, the play cursor will jump to the original position or back to the start of the range when playback is stopped. The "Test space bar (play, stop) in the background as well" option also allows the space bar to be used for "Play" and "Stop" in Samplitude, even while using a different software application in the foreground.
General settings Scrubbing If you press the Insert key (Ins or 0 on the number pad), Samplitude 11.5 Producer will be in "Scrubbing Mode". This means that the playback speed can be controlled directly with the mouse. The further the mouse goes to the right, the faster Samplitude 11.5 Producer plays. In comparison to many HD recording systems, this even works in a virtual multitrack project. The Scrubbing Mode is great in finding passages in unsorted material, in tracking crackling, etc.
General settings Program General Open VIP and record window on program start: If this option is active, Samplitude 11.5 Producer will automatically open an empty virtual project (VIP) and the "Recording parameters" dialog when the program is started. Open wave projects in destructive editing mode: If this option is active, wave projects will be opened in destructive editing mode. Performance display: This option activates the DSP performance display in the lower left corner.
General settings Please note the comments displayed in the status bar should an overload occur during real-time previewing of complex effects such as DeNoiser or FFT analyze filter. Lock VIP size against zoom out: If you zoom the virtual project out beyond the section size, this option will automatically stop it from being extended. Play cursor independent of range: This option allows the play cursor to be set independently in "Loop" mode and playback to be started outside of the selected loop range.
General settings Undo definitions The depth of undo can be specified when working with VIPs. A value of “20” means that the last 20 changes can be undone. Locking objects/tracks Here you can select which functions should not be permitted by locking the objects. Disable Moving: The objects cannot be moved unintentionally (default).
General settings Plug-in buffer The default presets usually cover most applications when working with plug-ins. Try out various presets if you are experiencing problems with plug-ins or DSP cards. Specify the buffer size sent to the plug-in for XD and VST plug-ins directly. VST plug-in path: This sets the path to VST plug-in effects and VST instruments. The selected folder may be scanned for VSTs. Not only are all the plug-ins imported, but they are also checked for usability within Samplitude 11.
General settings Additional information about ReWire can be found in the chapter "Software instruments/VST plug-ins/ReWire -> ReWire client applications". Edit keyboard shortcuts and menus In this dialog you can freely specify keyboard shortcuts for all menu functions in the main menu and for the Solo JamSession. This way, it's possible to set the commands you use most often to a special key combination so they can be opened quickly. The shortcut settings are saved into the MusStu.
General settings The display of the entire menu tree of Samplitude 11.5 Producer is the key function of the dialog. Here, you can select for which menu item you want to create a new shortcut or whether the menu item should appear in the main menu of Samplitude 11.5 Producer. Note: Shortcuts in brackets (<>) cannot be changed. Shortcut list Export list: You can use this to export the shortcut as a list in a text file in different formats.
General settings Mouse You can define several special options for keyboard and mouse to achieve compatibility with older versions. These are: Disable range zoom for double mouse clicks Zoom lasso allows vertical zoom without "Shift" key Disable zoom for vertical mouse movement in timeline Downward compatible use of "Shift - click" on mute/solo/record (instead of "Alt + Shift" - click). This lets you change the keyboard shortcut for "exclusive switching" of solo, mute and record.
General settings To assign a new shortcut to a command, enter the type of shortcut in the flip menu "Status". Note: MIDI commands can also be learned. If you use control change events for remote controlling, you can choose between "CtrlUpDn" and "CtrlChg" in the "Status" menu after learning. CtrlUpDn: This is a special adaptation for use with a sustain pedal from the MIDI keyboard.
General settings Design Display options This dialog can be used to change and select both alternative display formats for objects in virtual projects. Keyboard shortcut: Shift + Tab Draw mode 1/2 Switching between the two modes is possible by pressing "Tab". You can also toggle between mode 1 and mode 2 by selecting the appropriate mode from the menu item. Waveform display Draw samples: The audio sample representation is switched on.
General settings The decay of the sound during a fade out (or volume changes caused by a volume curve) are more obviously visible. Halve: The graphical representation of the audio material can be displayed as a whole waveform or half the form for higher definition. Checking this box will display the waveform with half its information. This mode is recommended, because the grid function (key #) and the vertical zoom functions ("Ctrl + cursor up/down") are perfectly adapted to this draw mode.
General settings Transparent: When this radio button is selected the colors of both crossfade waveforms are overlapped. This works best in front of a dark background (default). We recommend that you combine this mode and the draw mode option "Waveform colors -> Red/Blue alternation" to display the crossfade areas optimally. Interleaved: When this radio button is selected a sample of the left object and a sample of the right object is drawn alternately within a crossfade.
General settings Group number: Objects in VIP windows can be grouped together. When grouping objects, it is helpful if the group number is displayed in the object. This option allows you to display that information in the object. Object lock button: When locked, an object cannot be moved. Setting this option will let you comfortably change the lock/unlock status of an object by clicking on the key in the lower region of the object.
General settings Audio: Input & Output Select the input and output channels for your sound card which should be preset for recording or playback. MIDI: Input & Output Select the MIDI input and output devices which should be preset for recording or playback. Mixer preset: These are the most conventional presets for different applications concerning track number, AUX and submix busses. Plug-ins directory Enter the path to the installed VST plug-ins.
Project settings Project settings Here you will find all information regarding settings that are dependent of a wave project (.HDP) or virtual project (.VIP). Project options This will show you information on the current project, including creation date, memory size, paths, and file names. For virtual projects, a list of all included physical files is displayed. Virtual projects also display a list of linked wave projects.
Project settings Mixer setup Opens the mixer setup dialog where you adjust the general settings for the mixer routing design. Project and mixer configuration: Sets the number of VIP and mixer tracks as well as the submix and AUX buses. Device setup: Sets the various routing paths. Synchronization Opens the synchronisation dialog (view page 239). Here you can specify whether Samplitude 11.
Project settings Recording options Keyboard shortcut: R Recording mode: Choose between stereo, mono, and different bit depths. Preload: The recording is prepared, all buffers are loaded. A requester appears; by clicking it you can start recording without delay. This function is useful if the recording it to start without delay. Sample rate: This option allows you to select a sample rate. Please make sure your sound supports the selected sample rate.
Project settings Info: Here you can access a dialog that provides information on the sound card properties. If your sound card supports 24-bit recordings, you can activate this record mode via the Info dialog. File name/file path: The name of the audio file that is to be created and the preset directory path are displayed in the bottom record window. Both can be changed by clicking on the folder button. Play while recording:This option corresponds to the option in the recording options with the same name.
Project settings corresponds to a mono signal, and a horizontal line corresponds to a 180° phase-inverted signal which usually indicates an incorrect cable connection. Reset peak meter: Here you can reset the LED peak meters (Peak Hold Display). Tuner: Tune guitars and other strings with this option. The visualization displays a calibration line at note A0.
Project settings Vertical controller: The playback speed can be changed manually from -200% to + 200%. Pitch: The speed factor can be specified precisely, for example, 0.5 for half speed. Internal rate: Here you can specify a sample rate for the Varispeed calculation. If, for example, a wave project with 48 kHz is to be played on a sound card that only supports 44.1 kHz, enter 44100 as playback rate (left in the dialog) and 48000 as internal rate.
Index Index 0 0 > Range < 0 359 1 1 mono > LR wave 1. Download and record 10-Band EQ 338 20 381, 430 2 2 mono -> LR wave 2 mono -> Stereo / LR wave 2. Arrange and edit 24-bit audio support 338 337 20 85 A About Samplitude 11.
Index Amplifier Concept 127 Amplitude / Normalize 425 Amplitude / Normalize > Loudness adaption 426 Amplitude / Normalize > Normalize 425 Amplitude/Normalize > Fade in/out 426 Amplitude/Normalize > Set zero 427 am-track SE 429 Analog Delay 103, 370, 372, 386, 395, 434, 452 Analog delay parameter 104 Analog filter 12/24db 306 Applications of the Elastic Audio easy editor 160 Apply effects offline 452 Apply plug-ins at wave level 233 Area above all selected items 360 Arrange icons 470 Arranging MAGIX Soundpoo
Index Beginning of range < 0 Beginning of range > 0 BitMachine BPM value Build loop object Build physical loop Burn Burn CD Burn project backup on CD Burning CDs Burning CDs in Samplitude 11.
Index Close project Color selector Color setup Colors Comments Comp (opto compressor) Compressor Connect external equipment Context help Context menu Contour Controller editor Convert audio Convert MIDI objects into audio files Copy Copy / Paste / Delete Copy / Paste track effects settings Copy objects Copy to...
Index Delete all curves 169, 422 Delete all markers 414 Delete freeze data 342 Delete HD wave project 341 Delete hotspot 398 Delete marker 414 Delete notation symbol 215 Delete notes 214 Delete objects 376 Delete track(s) 365 Delete undo levels 351 Delete unused samples 341 Delete virtual projects 340 Deleting markers, changing marker name, position, and type 284 Deleting, renaming and editing objects 281 Description of all control elements 157 Design 506 Destination files 263 Destructive wave edit mod
Index Drum maps DSP display DSP display and writing speed Duplicate and move Duplicate objects multiple Duplicating objects Dynamics 209 257 257 376 376 64 368, 369, 380, 427 E Easy setup 509 Echo / Reverb 95 Edit 375 Edit automation curves 172 Edit keyboard shortcuts and menus 346, 481, 502 Edit menu 349 Edit MIDI 45, 48 Edit object parameters 281 Edit range 357 Edit range parameters 285 Edit toolbars 346 Edit window 155 Editing 30 Editing curves 167, 421 Editing events: Piano roll 198 Editing keyboard s
Index End of range < 0 End of range > 0 EQ Equalization Equalizer Essential FX Examples for working with ranges Exit Export Export and use Export tool Export video sound...
Index G Gain control General General information on the Elastic Audio editor General settings Generate a complete new file Generating remix objects Get CD info (FreeDB Internet) Get range Get range length Global playback device Global settings Grid lines Grid view Group objects Groups Guitar amp 138 498 154 482, 510 326 269 457 361 361 497 180 466 466 378, 396 396 128 H Half height Hard drive recording Hardware controller Hardware controller – Harmony Agent Harmony display HD wave project Help Help index
Index Importing MIDI data Inactive Indices (Track markers) Input Input level: VANDAL and the real world Input level reloaded: VANDAL's input level Insert Insert empty track Insert new notes Insert new tracks Insert notation symbols Insert objects Insert silence Insert track(s) Installation Installing a hardware controller Installing VST plug-ins Instrument panel and parameter dialog Instruments with multi-channel outputs Integrate audio material Interface connection Internet bar Introduction Invert Inv
Index List editor (midi event list) LiViD - Little Virtual Drummer Load / Import Load audio CD track(s) Load audio CD tracks Load audio file Load effects plug-ins Load files from the browser into projects Load instruments Load MIDI file Load plug-ins at master level Load plug-ins at object level Load plug-ins at track level Load ranges from wave projects into the VIP Loading an audio file into a VIP object Loading options Loading routing settings with software instruments Lock objects Locking objects/tracks
Index Marker view and selection Markers on range borders Master Master section Mastering Mastering Suite Maximize track Menu search Metronome Metronome active Metronome options Metronome settings Microphones MIDI Import, record, edit MIDI / Joystick setup MIDI bouncing MIDI cabling MIDI editor MIDI editor shortcuts MIDI functions MIDI Humanize Q MIDI in Samplitude 11.
Index Monitoring > Software monitoring / Software FX monitoring 411 Monitoring > Tape player monitoring 410 Mono 247 Mono delay (tempo sync / millisec.
Index New synth object New track folder New Virtual Project (VIP) Normal Notation display in piano roll and controller editor (with velocity curves) Notation display, movement, zoom Notation symbols Note allocation in multiple staves Note display: Interpretation options Note for users of older versions of MAGIX 11.
Index Operation Optional accompaniment Options Oscilloscope Output Output mode Overdub Overlapping objects Overview Overview mode Overwrite with clip 287 21 290 463 492 83 288 75 174, 324 468 354 P Package contents 15 Page format settings 222 Page view 212 Parallel 248 Parametric EQ 369, 382, 430 Parametric equalizer 98, 369, 382, 430 Parametric equalizer (track effects, mixer channels, Mixmaster) 97 Paste from clip 353 Patches in brief 324 Pattern editor - matrix 298 Pattern editor buttons 297 Peak meter
Index Position bar Position bar (left side) Position bar (right) Possibility 2 Drawing mode in the Surround panning dialog Possibility 3 Drawing automation curves in the VIP track Practice speed Pre & post gain Preamp channels Preface Preparation - Setting the start marker and object end Preparing a MIDI recording Preset keyboard shortcuts Preset management Presets Preview audio files Print notes Print TOC Printing score Process only left (right) stereo channel Processing the Surround Sound automation
Index R Rack effects (FX1/FX2) RAM wave project Range Range all Range bar Range length Range manager Range mode (safe mode) Range start to left/right Range to beginning Range to end Range trackbouncing Ranges Reactivating the range Read Mode Rebuild graphic data Recall last range Recently opened files Record Record another track Record devices Record mode / Punch in Record options Record without playback Recording Recording / Playback Recording and playback of an instrument Recording automation in Recording
Index Remove index 454 Remove punch markers 414 Rename project 340 Rename, delete, and insert tracks 282 Requirements 266 Requirements for playing live 238 Resample / Timestretching 387, 435 Resampling 387, 435 Reset MIDI quantization 380 Reset toolbars 346 Reset track effects settings 368 Restart play 403 Restoration 439 Reverb 136, 369, 386, 434 Reverb/Delay 369, 385, 433 Reverse 446 Revolta 2 321 Revolta 2 interface 322 ReWire 243 Robota 310 Room reverb / Hall reverb 304 Room Simulator 385, 433 Rout
Index Score editor modes Score sheet Scrub mouse mode Scrubbing Section to play cursor/last stop position Sections Select all objects Select next object Select objects Select objects > Switch selection Select previous object Selecting a range Selecting an object with the Mouse Selection Selection of MIDI events (piano roll, drum editor, controller editor, list editor, score editor) Separate MIDI objects according to channels Sequencer Serial number Session Set CD end Set CD track index Set end marker Set ma
Index Shortcut list 503 Show CD-R disc information 458 Show CD-R drive information 458 Show grid 466 Show TOC 327 Silence 355 Smoothed 388, 436 SMPTE Generator 286, 452 Snap and Grid Setup 467 Snap point (Hotspot) 398 Snap to grid 466 Software / VST instruments 229 Solo JamSession 287, 289, 291, 419, 504 Solo playback of VSTi instrument outputs 241 Sound field 246 Sound synthesis 311 Soundpool 278 Soundpool manager 24 Source files 260 Speaker selection 143 Special selection options in the piano roll 19
Index Stomp Boxes (pedals) Stop Stop and go to current position Store range Submit CD to FreeDB Submix bus Submix buses Support Surround editor Surround panorama module Surround sound Switch channels Switch workspace Synchronization Synchronization / Synchronization settings Synchronization formats Synchronized MIDI editor and VIP screen view Synth objects Synthesis models Synthesizer Synthesizers System / Audio System information System requirements 126 403 403 361 457 366 182 13, 480 370, 373 245, 248 24
Index Tile Time / Pitch Time display Timestretch patcher Timestretch/pitchshift patcher Timestretch/Pitchshift Patcher - Overview Timestretch/Pitchshift Patcher – Patching Tips & tricks Tips and tricks Tips on handling virtual instruments to beginning to end to end of range to range start To start of section Toolbar (left section) Toolbar (right section) Toolbars Tools Tools and wizards Tools in the Elastic Audio easy editor Touch mode Track box Track delay/reverb Track dynamics Track dynamics (track e
Index Trim objects Tuner Tutorial 378 464 25 U Undo Undo definitions Undo History Undo settings Ungroup objects Units of measurement Universal mode Unlock objects Unselect objects Untile UPC / Ean code Upload and Sharing Upload song to Soundcloud Use harmony recognition Using markers Using the controller editor Using the keyboard Using the MIDI editor: Selecting events 350 347, 500 350 347 396 466 63 378 396 470 455 21 476 273 81 50 175 197 V Vandal SE 121, 438 VANDAL SE vs.
Index Vita Vitalizer Vocoder Voicing Volume Volume and length of individual objects Volume and panorama automation curves Volume and panorama gradients for the whole track Volume and panorama rubber band VST plug-in/VST parameters dialog VST/DirectX/ReWire setup/plug-in buffer VSTi manager 319 95, 99 391, 443 134 82, 246 64 64 66 66 171 500 285 W Watch the introductory video WAV Wave edit mode (only wave projects) Wave editing Wave Project Level Wave Project mouse mode Wave projects Waveform colors W
Index X X-Sym. XY-Sym. 247 248 Y Y-Sym 247 Z Zoom Zoom mode www.magix.