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WELCOME Welcome Thank you for choosing Samplitude! You now have in your possession one of the most successful all-around solutions for professional audio editing. As a PC-based Digital Audio Workstation (DAW), this software supplies comprehensive application options for recording, editing, mixing, media authoring, and mastering. The current version was developed in close collaboration with musicians, sound engineers, producers, and users.
CONTENTS Contents Copyright 2 Welcome 3 System Requirements General system requirements Hard disk 19 19 19 Contact Product activation: Support Sales 20 20 20 20 Installation Automatic registration directly from within the program Activating Samplitude 11 Code Meter licence update for version 11 Introduction to Samplitude network installation Tips for using the CodeMeter stick: 21 21 22 23 25 25 System settings Audio setup Monitoring settings Audio devices MIDI settings Project options - genera
CONTENTS Color mode AAF / OMF import and export Manager New commands 45 46 47 47 What's new since 10.2 FLAC format Dithering Spectral Cleaning Take composer FFT Filter MIDI editor Folder tracks New commands 47 47 47 48 48 48 48 48 48 What's new since 10.
CONTENTS Section Zooming Scrolling Ranges Working with ranges Markers Scrubbing Samplitude as Wave Editor Hints & Tips 92 93 94 95 95 98 100 102 103 Object-oriented audio editing What is an object? 106 106 Object editor Basic functions Object effects Position/Fades Pitchshifting/Timestretching 107 108 109 111 113 Techniques for Working with Objects Integrating wave files as objects in the VIP Integrating sections from wave projects as objects The difference between loading and importing audio file
CONTENTS File manager Object Manager Track Manager Marker manager Range Manager Take manager Take composer Comping VSTi manager Routing Manager 125 129 131 132 134 135 137 139 140 141 Mixer Mixer Overview Operating the Mixer Channel strips Master section Global buttons Busses and Routing Effect routing/Plug-ins dialog 142 142 142 145 149 151 155 157 Effects – Organization and work flow Saving Effect Parameters (Preset Mechanism) Drag & Drop of DirectX and VST plug-ins Effect Routing External hardware e
CONTENTS Project Surround Setup Surround Panning Surround Panorama Module Panorama Modes of the Surround Panorama Module 2-channel surround mode Stereo and mono signal processing in surround projects Working reciprocally in Stereo and Surround Format Automation of the Surround Panorama Module Effects in Surround Projects Editing Surround Sound Automation Surround track bouncing 204 206 207 209 212 214 215 216 216 218 218 MIDI in Samplitude MIDI Options Import, Record, Edit MIDI object editorCtrl + O
CONTENTS Plug-in menu functions Play and monitor instruments live VST instrument preset selection Sidechain input Freeze plug-ins ReWire client application 277 278 280 280 280 282 Automation Track automation - Basic approach Automation modes Object automation Master automation Automation – Context menu Curve generator MIDI controller automation VST plug-in/VST parameter dialog Automation recording in read mode Automation draw mode Edit automation curves Move automation curve with audio/MIDI data Automati
CONTENTS “Tools” menu “Play/Record” Menu “MIDI” Menu “Options” menu “Window” Menu “Help” Menu Mouse 355 355 356 356 357 357 357 Signal flow Recording Playback Signal flow with monitoring 358 358 358 358 Glossary Active section Audio markers Automation AUX bus Clip Context menu Crossfade Destructive editing Fade Grid/Marker bar Handle Hybrid Engine and Economy Tracks Latency Latency comparison Level fader Lock key Marker Mouse modes Menu MIDI object Monitoring Objects Object Editor Object Mode Objec
CONTENTS Status display Submix Bus Surround AUX bus Surround sound in Samplitude System Settings Tempo marker Time position input field Title bar Tool bar Tool Tips Track Virtual Project VirtClip Visualization Wave Projects Wave Editing Workspace Zoom 369 369 369 369 370 370 370 370 370 370 371 371 371 371 371 372 372 372 Menu reference 373 File menu New Virtual Project (VIP) Open Load/Import Save project Save project as Save project copy Save complete VIP in Save project as EDL Save project as templat
CONTENTS Undo Redo Undo History Delete undo history Cut Delete Copy Paste / Insert Clip Extract Insert Silence Strip silence Append project More Crossfade Editor Auto-crossfade active 392 392 392 392 392 393 394 394 394 394 395 395 396 398 400 View menu Rebuild Graphic Data Sections Fix vertically Hide submix/AUX busses Overview mode Show grid Grid lines Units of measurement Snap active Snap and Grid Setup Display 2nd grid Exchange grids VIP Display Mode Store position and zoom level Store zoom level
CONTENTS Pan/Surround Editor (Stereo editor) VST Instrument Editor Track visualization Hide track Unhide all tracks Maximize track Minimize none Display subtracks Freeze track Edit track freeze Unfreeze track Alternative revolver tracks Activate next/previous track 422 423 423 423 423 424 424 424 424 424 425 425 425 Object menu New object New synth object Cut objects Split objects Trim Objects Heal/Unsplit Objects Glue objects Freeze objects Lock objects Move/Edit objects/crossfade Mute object Build loop
CONTENTS MIDI controller/automation Hide automation Display track automation Display object automation Display selected curves only Display unselected curves (cannot be activated) Display unselected curves (can be activated) Delete curve points Volume curve active Pan curve active 438 439 439 439 439 439 439 439 440 440 Range menu Range all Move play cursor Edit range Range length to Split range Split range for video Store range Get range Get range length Store markers Get markers Markers to range bo
CONTENTS Distortion Restoration Stereo/Phase Modulation/Special Sample manipulation Plug-ins...
CONTENTS Restart play Playback options Playback mode Record Capture options Record Mode / Punch In Monitoring Auto JamSession 632 632 634 636 637 639 642 643 Tempo menu Tempo/time signature Set new tempo marker Set new time signature Set new bar position marker Ignore all time markers / use project beat Working with tempo and beat markers Metronome active Metronome Options Audio quantization wizard Audio quantization – Tutorial 648 648 648 649 649 649 649 652 652 653 657 MIDI menu New MIDI Object N
CONTENTS CD/DVD menu Import audio CD track(s) Import audio DVD Set CD Track Index Set CD sub index Set CD pause index Set CD end index Set Track Indices on Silence Set track indices on object edges Set track indices on object edges - Options Remove index Remove all indices Make CD Create Audio DVD... Show CDR drive Information.... Show CDR Disc Information... CD Track / Index Manager CD disc options CD text/ MP3 ID editor Set pause time Set start Pause Time....
CONTENTS Position bar 2 Punch/ Play bar Mouse Mode Toolbar Range bar Grid toolbar Workspace bar Button bar Status bar Mixer Track Editor Time display Visualization Transport Control Manager Video Window Close all Windows Iconise all Wave Projects Hide all Wave Projects Half Height 1, 2, … 718 718 719 719 719 719 719 719 719 719 719 721 728 728 728 728 728 728 729 729 Help menu Help Help Index... Context Help... About Help... About Samplitude... Start Wizard / Tip of the Day System Information...
SYST EM REQUIREMENTS System Requirements General system requirements • 512 MB RAM for Windows XP; 1GB RAM for Windows Vista 32 • 1 GB free hard disk space for full installation and the help system. • VGA graphics card, minimum resolution 800 x 600 in 256 colors, 1024 x 768 recommended, 32000 colors. • Windows / ASIO capable 16-bit or 24-bit sound card, digital audio card or multi I/O card.
CONTACT Contact Product activation: For questions regarding product activation please contact our Samplitude Service Team: Phone: +49 (0) 5741 3455 30 (Mo - Fri from 9 AM to 5 PM CET) Fax: +49 (0) 5741 310 768 Or send an email to servicesfr@magix.net Support Registered users get free technical support: • Online: http://www.samplitude.com • Email: proservice@magix.
INSTALLATION Installation 1. 2. 3. 4. Place the installation CD into the CD-ROM drive. The installation program starts up automatically. If it does not, open Explorer and click the letter of the DVD drive. Double-click on start.exe. Here you can learn about the contents of the Installation CD, visit our website or install additional programs. To begin the installation of Samplitude, click on INSTALL. The Samplitude installation wizard will now start. Just follow the appearing dialogs.
INSTALLATION 3. If you are already a registered user, log into the Internet support page with your username (email address) and password. If not, select the "Register Now" registration dialog and fill in the required fields. Double-check the information you entered and then click on "Log in" or "Register" in the lower section of the corresponding form. If your registration was successful, your user details will be sent immediately to your email account. 4.
INSTALLATION After registration please check your emails. You can now use the acquired activation code to perform the last step. Step 3: Now copy the activation code into the corresponding box in the dialog and then click on the button beside it to activate. Samplitude is now fully authenticated and ready for unrestricted use. Note: Please make sure to keep your serial number and activation code in a safe place. If you lose it, you will not be able to activate the product again.
INSTALLATION • for Samplitude / Sequoia: Click the "Upgrade" button for the product matching your dongle and upgrade code. • for Add-On (AAF, C&R Suite…): Click on “Add new product” next to the desired dongle serial number. Now enter your exclusive Upgrade Code (see top of this page!) and upload your saved CodeMeter control file. You will receive an update control file for your CodeMeter dongle via email or download (e.g. 1-1234567.WibuCmRaU). 4.
INSTALLATION Introduction to Samplitude network installation Configuration of the CodeMeter stick 1. 2. 3. 4. 5. 6. First, install a current CodeMeter Runtime on a network server or on a PC (Windows, Linux, Mac OS X) that's available over a network. The latest runtime can be found at www.codemeter.de. Insert the CodeMeter into an available USB port on the server. Start the CodeMeter Control Center via Start/Programs/CodeMeter/CodeMeter Control Center.
INSTALLATION Restarting the CodeMeter Runtime routines Should access to the CodeMeter stick be blocked on startup, or while the program is running, restarting the CodeMeter Runtime may help. To do this, start the CodeMeter Control Center and go to the "File menu / Exit CodeMeter". Then start from the same area with the command "Start CodeMeter". This CodeMeter stick restart can be done while the program is running.
SYST EM SETTINGS System settings Before you start working, you should configure your sound card after starting the system for the first time. Press the "Y" key on your keyboard, or open the global system settings via "Options > System/Audio". Here you can recall information on the connected playback and record devices as well as MIDI, metronome or program settings, and change them if necessary.
SYST EM SETTINGS • Advanced hardware monitoring options via use of ASIO direct monitoring are also available. ASIO settings ASIO drivers: Choose the sound card driver which you would like to work with. The drivers of all ASIO devices installed on the system will be listed here. Clicking on the "Settings" button opens the settings dialog for the sound card driver. In the display field beside "ASIO buffer" you'll see the buffer size and bit rate set for the driver.
SYST EM SETTINGS For each selected monitoring setting a matrix display also opens which shows which buffer sizes are used and what effect the currently selected engine mode has on the latencies. Hybrid Audio Engine In general, "hybrid" refers to a system in which two separate technologies are combined with one another.
SYST EM SETTINGS the playback tracks at short latency times. Thus the entire mixer can operate in Low Latency mode, including the bus and master effects, and can be used for editing input signals. Further information on the Hybrid Audio Engine can be found in the chapter "System settings" > "Global Audio options" > "Monitoring settings". Economy Track To save system resources you can set up a track with effects that will not be used for input monitoring as an Economy Track.
SYST EM SETTINGS Hardware monitoring/Hybrid Engine: In this case, the complete mixer works in low latency mode. This means that low playback latencies can be achieved. Monitoring of the input signals depends on the sound card being used. Mixer FX monitoring/Hybrid Engine: The Hybrid Audio Engine enables audio monitoring throughout the entire mixer and, in doing so, also calculates playback tracks in the mixer with short latency.
SYST EM SETTINGS Audio devices In this dialog you can select the inputs and outputs (devices) of the installed sound cards for use by the program. By clicking the box to the left of each respective device you can activate and deactivate them as you wish. You can set the sequence with the arrow keys. The "Reset" button activates all of the devices displayed. Under ASIO only the first 4 stereo channels will activated (standard). If you hold the shift key depressed, then all devices will be activated.
SYST EM SETTINGS Global MIDI devices These settings specify the global MIDI playback and MIDI recording devices. The devices set up here will be used for direct playback of MIDI files and standard settings for new tracks. You can rename the devices at any time. Record offset Enter a recording offset value to determine the time difference which passes between a MIDI command and that set in the arrangement.
SYST EM SETTINGS "Automatic volume fader mode" for MIDI tracks The behavior of the volume fader in the MIDI track is preset on controller 7 (MIDI volume). Alternatively, you can select "Don't change volume fader mode" so that this doesn't change for MIDI tracks or that the volume fader for MIDI tracks should match MIDI volume scaling. Activate SysEx input Selecting this option causes Samplitude to receive SysEx data from external devices.
SYST EM SETTINGS Here you can view the most important information about the current project. Included is beat/BPM, recording, editing, and snap/grid settings as well as the "Auto Save" mode. Sample rate (Hz): The project's sample rate is used here. The sample rate for the project may also be changed and the audio and MIDI objects adjusted to the modified sample rate. Volume dampening: Set level decreases in 6-dB stages.
SYST EM SETTINGS • Auto Crossfade mode: Use this function to activate a mode which adds a crossfade to all newly recorded objects created from cuts or from wave projects dragged into the project. You can assign every object a standard fade-in, and this can be edited in the "Object editor fade" menu with "Get/Set global crossfade". If two objects overlap in this mode, a real-time crossfade will occur at the intersection.
WH AT’S NEW IN VERSION 11? What’s new in version 11? EQ116 The EQ116 allows you to activate filters for six freely selectable frequency bands to adapt the sound of a sample/object more individually. Broadband elevations in high and bass values as well as narrowband corrections to the frequency response can be carried out here. sMax11 The sMax11 maximizer provides a tool for increasing the loudness of the audio signal.
WH AT’S NEW IN VERSION 11? This is done by entering the input amplitude (gain-in). The signal will be amplified by this level. The sMax11 simultaneously ensures that the signal doesn't exceed the output level (gain-out) that has been set. This requires regulation of the response time set via the mode and release time. Essentially, this involves a hard or brickwall limiter with input amplification.
WH AT’S NEW IN VERSION 11? The Studio Essentials following tools: Dynamics: Compressor Expander / Gate FX: Chorus / Flanger 39
WH AT’S NEW IN VERSION 11? Stereo delay Reverb Phaser Audio pre and post-recording The option pre-recording (ASIO only) in the recording options (shortcut: Shift + R) inserts audio material that you have added at the beginning of the recording to the beginning of the current recording. The pre-recording lengths may be variably set via System options -> Recording up to a duration of 120 seconds.
WH AT’S NEW IN VERSION 11? may be viewed. If you drag the end of the object to the right after recording, you can after the part played before the actual end of the recording. Revolver tracks Samplitude includes revolver tracks. Revolver tracks may be used to compile objects differently per individual track. The combinations created for the corresponding track may be accessed at any time in the revolver tracks menu.
WH AT’S NEW IN VERSION 11? The following differences define the synth objects: • MAGIX synths are always loaded to a certain track • All MIDI objects on this track control this instrument • All editing options in the MIDI editor are available MIDI recordings are possible via the MIDI keyboard. MIDI / VSTi features • "Velocity Dynamics" is a MIDI effect that edits the MIDI velocity dynamic of the MIDI notes.
WH AT’S NEW IN VERSION 11? • System time as MIDI time stamp: This option is located under "System options -> MIDI". If this option is activated, then the MIDI device driver's time stamp will be ignored. This is helpful if the drivers provide a time stamp that is not synchronized with the audio or is completely incorrect. This function recognizes invalid driver time stamps and then provides automatic fallback onto the system time. This helps fix MIDI recording problems with MIDI devices.
WH AT’S NEW IN VERSION 11? • EDL version 1.7 with Surround information - Loading of direct speaker assignment from EDL • Automatic transfer of exported EDL from Video Pro X New skin interface Samplitude now offers the "Camo" skin in addition to the standard skin.
WH AT’S NEW IN VERSION 11? Color mode The color mode is now available in the toolbar. Select a color and color the selected object with it. If the track header is clicked while in coloring mode with the paint bucket mouse pointer, all objects in the selected track will be colored with the selected color.
WH AT’S NEW IN VERSION 11? AAF / OMF import and export (optional) Export: "File -> Export project as AAF/OMF" Import: "File -> Open -> Import AAF/OMF" AAF import/export transfers the following content: • • • • • • • • • • • • • • • Object position/wave offset - sample exact Object fade in/out - linear only Object crossfade - linear only Object volume Object pan Object volume automation Object pan automation Track names Track volume Track pan Track volume automation Track pan automation VIP markers Ti
WH AT'S NEW SINCE 10.
WH AT'S NEW SINCE 10.
WH AT'S NEW SINCE 10.1 • Overlap two objects with insert modifier "Ctrl + V" What's new since 10.
WH AT'S NEW SINCE 10.
WH AT'S NEW SINCE 10.1 Advanced sidechain functionality The sidechaining option is now available for the vocoder if you operate the effect as a track or master effect and the track isn't the Surround master. Improved automation functionality • You can draw fine steps in the curve if you hold down "Shift" • If you want to move curve points which were already created and selected vertically only, create a lock against horizontal movement by holding down "Shift" and move the curve points in 0.
WH AT'S NEW SINCE 10.1 • If you select the "Grid option affects automation curve points" (System options -> Program -> General), then you can set automation points during moving to the values set for the grid • Drawing modifiers now for plug-in/instrument/and mixer area: One temporary switch to be able to write automation during playback in "Read" mode using the key combination "Ctrl + Alt + Switch/Fader" directly in the plug-in/instrument/fader area.
WH AT'S NEW SINCE 10.1 • The tempo markers are snapped to the next snap point when the grid is active. By dragging the tempo markers and holding down "Alt", you temporarily deactivate the grid function.
WH AT'S NEW SINCE 10.1 Manager • To sort tracks in the track manager, just pick them up with the mouse and drag them vertically to where you want them. • You can also add track folders, submix buses, AUX buses, or Surround buses via the context menu in the track manager. • Now you can set a range between selected markers via the context menu in the marker manager. • The file manager now contains the additional entries for "Timestamp", "Description/Title", and "Originator/Artist".
SCR EEN ELEMENTS Screen elements What is a VIP? A VIP (Virtual Project) is the term for the basic project window of your Samplitude project. If offers the graphical framework for editing your project and navigating through your arrangement. The VIP includes all symbol bars and buttons, arranger, track boxes, track editor, transport console and status display. In addition, .vip is the file extension of virtual projects in Samplitude. Program interface – Overview VIP window: 1.
SCR EEN ELEMENTS Detailed information about how to use menu points and keyboard shortcuts can be found in the menu reference under "Menu Options -> Program settings -> Edit keyboard shortcuts and menus (view page 695)". 3. Toolbars: Toolbars consist of buttons that execute specific commands or specify states. They are ordered above and below the arranger in groups. You can move a toolbar group by clicking on the left separator and dragging with the mouse.
SCR EEN ELEMENTS Both grid bar positions can be exchanged (Change grid). If "Independent time format" is selected in the Transport window, the upper grid will adapt to a chosen BPM grid, unlike the lower grid. This way it's possible to select an SMPTE format independent of the project frame rate and thereby get an overview of two different SMPTE displays. The option to "Activate docking for transport window" switches on docking options for the transport window. 5.
SCR EEN ELEMENTS or an equals sign, depending on the skin being used. In undocked state, the corresponding dialog appears with the conventional title bar. Uncoupled windows may be docked to the areas provided in the VIP by double clicking the title bar or by clicking the title bar and moving with the "Ctrl" key pressed. While moving them, an area for docking will be indicated via a selection frame.
SCR EEN ELEMENTS The transport console contains the most important commands for playback, recording, and positioning. Transport console with "Star Gray" skin Play / Stop / Fast forward / Rewind buttons: These commands can be used for controlling the position just like with a cassette player. Right clicking the Play button: This opens the playback parameters window for operation in Stereo Master mode. You can specify the sample rate, playback device, and scrubbing/varipitch options here.
SCR EEN ELEMENTS Standard mode (play while recording): This is the typical recording mode for multi-track productions. Here, the currently active tracks are recorded. The other tracks can be heard on playback. Recording without playback: If this option is selected, playback of existing objects is deactivated while recording, the cursor remains at the beginning of the recording. Playback, however, can be started independently of this, for example for "read after write".
SCR EEN ELEMENTS "Loop" button: Use this to switch into "Loop" mode, i.e. a specific range is played repeatedly. MIDI record modes: The following MIDI record modes are available: normal, overdub, multi-overdub, and replace. The different modes determine how the newly recorded MIDI files will be added to the VIP. More information can be found in the chapter "Samplitude quick start -> Workshop: Recording (view page 77)".
SCR EEN ELEMENTS Track editor Located at the left border of the arrangement window, the track editor enables quick access to all of the most important track parameters of the selected track. Record and monitoring status, volume, panorama, MIDI/audio in and outputs, plug-ins, AUX sends, and EQ settings are displayed in well-arranged sections and can also be edited via this view.
SCR EEN ELEMENTS 1. Track number and track name: Double clicking on the track names allows them to be edited. Right clicking on the track name opens the "Track settings" dialog. 2. "S" button: Mutes all tracks except the selected one ("Track solo" function). 3. "M" button: This button mutes the active track ("Track mute" function). 4. The "REC" button activates the track for recording. 5. The Lock button: Lets you protect objects in the track and prevents unintentional moving or deleting of an object. 6.
SCR EEN ELEMENTS MIDI 1. Arrow: Opens and closes the dialog box. 2. In: Opens the MIDI Input device menu. 3. Out: Opens the MIDI Output device menu. 4. Channel in: Set the MIDI Input channel here. 5. Channel out: Set the MIDI Output channel here. 6. Program: This button is used in MIDI mode for program selection of the MIDI instrument. The first click in this field will activate it, the second mouse click opens the program selection.
SCR EEN ELEMENTS Audio 1. The "In" slot determines the audio device, for example, your sound card input. 2. The "Out" slot specifies the audio output device. This can be, for example, a sound card output. 3. Delay: Here you can delay the track 4. Gain: regulates the amplification level of the input signal 5. Plug-ins: You can use FX inserts, MAGIX Plug-ins, DirectX, and VST effects for this track.
SCR EEN ELEMENTS Track header 1. Control display: Shows both LED chains for the input and output signal for the track. 2. The "S" button switches off all tracks with the exception of the selected track. 3. The "M" button mutes the track. 4. The "R" button activates the track for the recording. 5. The loudspeaker symbol switches on monitoring. 6. The "Lock" button enables objects in the track to be protected and prevents unintended moving or deletion of an object. 7.
SCR EEN ELEMENTS Open the revolver tracks menu by holding down "Ctrl" and right clicking the track name in the track header. If the new "Camo" skin is being used, then a button specifically for this function is present beside the lock symbol. Before track objects are rearranged, select the option "New revolver track (copy)". The track objects will be copied as a new revolver track and a star appears before the track name.
SCR EEN ELEMENTS Adjusting the workspace: Open the context menu and click on "Edit workspace". Here you can select which toolbar you want to have displayed in your new workspace. You can activate or deactivate each bar individually, or add/remove individual symbols. Furthermore, you can hide menu items with the "Edit menu" command. Simply select the corresponding menu item from the keyboard shortcuts, and then press the button "Show menu item" or "Hide menu item".
SCR EEN ELEMENTS Toolbar: (left section) 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 New Virtual Project Load virtual project Load audio file Save Cut Copy Insert clip Split Object Glue objects Undo the last action Undo the last undo action Grid on/off Auto crossfade mode Crossfade editor Group objects Ungroup objects Toolbar: (right section) 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 Set new marker Set CD track index Set CD sub index Set CD pause index Set CD end index Automatically set CD track Markers Creat
SCR EEN ELEMENTS The grid bar is available in the toolbar. This enables important changes to snap settings to be made, without always needing to access the project options dialog (view page 34). lick on the magnet button to activate the snap. Activating the button to the right opens a context menu with the following snap settings options. Object grid: This option activates the object grid. This causes objects to snap sampleexactly to the edges of other objects.
SCR EEN ELEMENTS Punch/ Playback bar 1 Play to cut start 2 Play from cut start 3 Play to cut end 4 Play from cut end 5 Play over cut 6 Punch in mode 7 Punch recording is started 8 Punch in marker 9 Punch out marker 10 Delete punch marker 11 Original soundtrack mode: Playback stops after each object Mouse mode bar 1 2 3 4 5 6 7 8 9 10 11 12 13 Universal Mode Range Mode Object Mode Curve edit mode Object and curve mode Cut Object Mode Pitchshift/Timestretch mouse mode Samplitude 4.
SCR EEN ELEMENTS Full Stop key “.”: If this key is pressed, Samplitude changes to the object mode temporarily. Objects can be selected and moved now. Minus key “-“: Pressing this key temporarily changes Samplitude into the Curve mode. Now, the volume or panorama curves can be edited. Those two special functions ensure that all fundamental functions are quickly accessible, yet unintentional moving of the object can be ruled out. Hence the addition “Safe mode”.
SCR EEN ELEMENTS Detailed information about use of the "Timestretch/Pitchshift" mouse mode can be found in the menu reference under "Tempo menu -> Working with tempo and beat markers (view page 649)" Draw Volume mode This mode allows volume automation curves to be drawn with the left mouse button. "Automation draw" mode Select "Draw automation" mode to draw a curve of an automation parameter or a MIDI controller. Selected curve points can be deleted using the "Del" key.
SCR EEN ELEMENTS Position bar (part 1) 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 Section to start Range to left Half cropping to left Half cropping to right Range to right Section to end Play cursor to previous object edge Play cursor to next object edge Play cursor to previous marker Play cursor to next marker Zoom in Zoom out Section all Range as section 1 pixel = 1 sample Position bar (part 2) 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 Zoom area 1 second Zoom area 10 seconds Zoom area 60 seconds Zoom area 1
SCR EEN ELEMENTS Range bar 1 2 3 4 5 6 7 8 9 Play cursor to start of range Play cursor to end of range Fold range to the left Fold range to the right Range start to previous zero-crossing Range start to next zero-crossing Range end to previous zero-crossing Range end to next zero-crossing Range editor VIP mouse modes The functions of the left mouse button, necessary to work virtually, are dependant on the selected mouse mode. It can be selected in the mouse mode bar.
SCR EEN ELEMENTS CD arrangement mode This special mode allows new objects with CD pause to be placed and CD tracks on the first track to be replaced. Detailed information about "CD arrangement" mode is provided in the menu reference under "CD/DVD -> CD arrangement mode (view page 678)". Color mode Select a color and color the selected object with it via "Color" mode.
SAMPLITUDE QUICKSTART Samplitude quickstart Initial navigation in the virtual project (VIP) • • • • • • • • • • • • • To start playback, press the space bar. To end playback, use the 0 key on the number pad of your keyboard. To set the play cursor, click on the desired position in the timeline. To move the playback cursor, use the left and right arrow keys. To move the VIP under the play cursor, use the keyboard shortcut Alt + Arrow left / Alt + Arrow right.
SAMPLITUDE QUICKSTART Tutorial: Recording In this chapter you'll find out how to record audio material in Samplitude. Here, the basic functions are explained. Creating a VIP First of all, create a new project by clicking on the "New multi track project (VIP)" button in the program's Start Wizard menu. If you already have Samplitude open, select "New Virtual Project (VIP)..." in the "File" menu. Name your new project and select the file path here to which you wish to save the VIP.
SAMPLITUDE QUICKSTART wish to record onto to "active". To do so, press the record button; it turns red, and the input level of the sound source appears as a light blue bar in the peak meter. If you can't to see the input level bar, check in the track editor (menu "Window -> Track editor" if your sound device is connected to the same port listed under "In". If not, set the track's input device to the port of the sound card input of the sound source by clicking "Audio -> In".
SAMPLITUDE QUICKSTART subsequent editing of the sound material remains at a minimum. On the other hand, the higher the bit resolution, the more space that is required. Now specify if the track should be recorded in mono or stereo.
SAMPLITUDE QUICKSTART Your recording appears in the project window as a virtual object. Now activate the next track by clicking on the "R" button in the second track. As you can see from the blue level bars, the input signal is now selected for this track, which is ready for recording. Note: For already specified settings you can bypass the dialog window and record straight into the VIP. Simply click on the "R" key on the keyboard. If a track is activated, the recording will begin immediately.
SAMPLITUDE QUICKSTART Detailed information on the various punch functions can be found in the menu reference under "Playback -> Recording mode / Punch In -> Punch Marker Mode (view page 640)". Multi-track recording To configure multiple tracks for multi-track recordings at once, the "Project tracks & Mixer setup" dialog can be very helpful. 1. 2. 3. 4. 5. 6. 1. Open the "Project tracks & Mixer setup" dialog by pressing "Ctrl + Shift + M".
SAMPLITUDE QUICKSTART Start of recording Once you have everything set up and the signal has been adjusted, start recording by pressing the shortcut "R". You can end the recording by pressing the space bar (only in "Playback while recording" mode) – or by pressing the "R" key again. If you wish to accept the recording, confirm it by pressing the "OK" button in the dialog window that opens. Now you can see one object for each recorded track.
SAMPLITUDE QUICKSTART If sound cannot be heard when the keys on your device are played, then monitoring likely needs to be activated. Switch on the loudspeaker button (MIDI thru) for the respective MIDI track. By right clicking the "Moni." button the transport control, you will have access to the behavior of the recording and monitoring buttons.
SAMPLITUDE QUICKSTART Replace: The data is recorded to an existing object, any MIDI data is overwritten. After selecting the mode, make sure that the recording is activated for the track. The record button (set to standby) changes to violet to signal that this MIDI track should record MIDI data. Now you can now start the MIDI recording using the shortcut key "R". After ending recording with the "Stop" button, you will be asked whether you want to keep or delete the recording.
SAMPLITUDE QUICKSTART Cut and edit Audio and MIDI objects are cut in the same way. Place the play cursor at the point where you wish to make your cut, click on the object you wish to cut and press the "T" key. Should Auto Crossfade Mode be activated, Samplitude creates a "Fade" for audio objects between the two newly created objects.
SAMPLITUDE QUICKSTART Effects In Samplitude, effects can be used at various "levels", as destructive or virtual effects, for objects, tracks in the mixer channel or as master effects. Offline (destructive) effects Effects can be applied in wave projects and to objects. A wave project represents an audio file. Objects in the virtual project (VIP) reference this audio file. Destructive effects change the audio data in the wave project and may be set via "Effects -> Apply effects offline".
SAMPLITUDE QUICKSTART 2. 3. Track effects Master effects Effects in audio objects Object-based virtual effects are set in the object editor. This may be opened by double clicking an audio object. The effect view is opened here as default. To display the the fullsize object editor, place a check next to "Max". Object effects are applied only to the selected object. All other objects in the VIP are not affected by these settings.
SAMPLITUDE QUICKSTART Mixer effects To set track effects in the mixer, open the mixer by pressing the "M" key. In the "Ins" section, click on the arrow symbol of an effect slot in the corresponding channel. Selecting effects is done the same way as described above. Use the "FX" button below the track's channel fader to open a dialog to change the series of effects within the track. Master effects Master effects are applied to the entire material in a multi-track project.
SAMPLITUDE QUICKSTART Now position your play cursor where you wish your CD to end. Open the marker menu again and select "Set CD end marker". Note: The burning process only starts from the first CD track marker. Burn CD Now play the project again and look in Samplitude's status bar to see how much CPU is required to play the project. This is important to estimate at which speed the project can be burned to an audio CD. Now click on the button with the CD symbol.
SAMPLITUDE QUICKSTART Click on the "Write" button to begin burning. When burning, the play cursor runs through the project and serves as a progress display. Furthermore, a small window opens in which a separate progress display shows the current state. After burning, the message appears saying that the burn process is complete. Confirm this by pressing "OK".
G ENER AL FUNCTIONS IN THE PROJECT WINDOW General functions in the project window Section "Section" refers to the visible part of a project in the project window. There are many commands for moving (scrolling) the visible clip and customizing its size (zooming). The corresponding commands can be opened via the "View" menu, via the position bar as well as via the shortcut keys. Up to three different sections can be displayed in a project at any one time (Key "B").
G ENER AL FUNCTIONS IN THE PROJECT WINDOW "Range" menu -> Split Range (view page 445) Zooming With the help of the zoom functions you can adjust the sections of a virtual project. The higher the zoom level, the more detailed the display. Samplitude provides you with the following zoom functions: Zoom with the position bar You can click on the magnifying glass to open the zoom feature. The glowing red buttons zoom vertically along the timeline while the blue magnifying glasses zoom vertically.
G ENER AL FUNCTIONS IN THE PROJECT WINDOW If you roll the mouse wheel upwards, you will zoom into the image. If you roll the mouse wheel downwards, you will zoom out of the image. Zooming with the mouse An elegant method of zooming which requires a little practice and skill is left clicking on the time line, keeping the button pressed, and dragging the mouse vertically. By dragging the mouse up you can zoom out of the project and you can zoom in when you do the reverse.
G ENER AL FUNCTIONS IN THE PROJECT WINDOW With the scroll bar: By moving the scroll bar the contents of the window can be moved either to the left or to the right. "Arrow" buttons in the position bar: The buttons with the red arrow symbols can be used to move the section independently. With the keyboard: You can set up keyboard shortcuts for all commands of the menu "View -> Horizontal/Vertical (view page 411)".
G ENER AL FUNCTIONS IN THE PROJECT WINDOW Selecting a range To select a range, move the mouse pointer to the top half of an object and press the left mouse button. Move the mouse pointer within the object while pressing the mouse button. Now you can see an inverted rectangle between the starting point and the current mouse position. Once you let go of the mouse button, the range is selected.
G ENER AL FUNCTIONS IN THE PROJECT WINDOW Reactivating a range Enter the keyboard shortcut: "Shift + Backspace". By clicking on this command repeatedly you can restore the last five ranges. You can execute the same function by clicking on the button with the left arrow in the transport control. Change range border In the timeline selection you can change the range edges by positioning the mouse over the range border. The mouse pointer turns into a double-arrow.
G ENER AL FUNCTIONS IN THE PROJECT WINDOW More information on ranges can be found in the menu reference under "Range (view page 441)". Examples for working with ranges Example 1: You wish to move multiple neighboring objects to a new position. Instead of selecting each object separately while holding down the Ctrl key, you can select a range that contains all objects. You can select them using the function from the "Object" menu -> Select objects -> Select objects under the play cursor / range".
G ENER AL FUNCTIONS IN THE PROJECT WINDOW If you right click inside the marker list or press the "Marker" button to the left beside the marker bar, a context menu will appear from which you can access all the most important marker commands. The marker manager can also be accessed via "Tools -> Managers -> Marker manager". This is where you manage and edit the markers you set. More information about the marker manager can be found in the chapter "The Managers > Marker Manager (view page 132)".
G ENER AL FUNCTIONS IN THE PROJECT WINDOW Scrubbing Scrubbing makes it easier for you to find a specific part of the music in the project simply by moving the mouse pointer. Playback, forwards or back, occurs while moving the mouse. By varying the playback speed, it's possible to quickly approach a position, but also to arrive at the exact position at a reduced speed. If you press the "Insert" key ("Insert", or "0" on the number pad), Samplitude will switch to "Scrubbing" mode.
G ENER AL FUNCTIONS IN THE PROJECT WINDOW Another way of scrubbing is by using the scrub control wheel of the transport console. Right-clicking on the scrub control wheel opens a dialog where you can also carry out the variable speed settings as described above. Tip for scrubbing: For smaller hard disk HD buffers (250-1000 samples) scrolling is "softer". Test if your computer functions at this buffer size without any playback errors.
G ENER AL FUNCTIONS IN THE PROJECT WINDOW Samplitude as Wave Editor In Samplitude most tasks can be carried out completely in the virtual project without having to touch the original audio material at all. In certain cases, like using audio files in other applications, it can be advantageous to adapt the original material. Here, you no longer edit just reference objects within a virtual project, but also the wave files (.wav) on your hard disk.
G ENER AL FUNCTIONS IN THE PROJECT WINDOW Regardless of the mode you load your wave project in, you can toggle between destructive and virtual wave editing via the Options menu -> Project properties ->Destructive wave editing mode. If the box has been checked the extension, "Destructive" will appear in the title list of your project. In "Destructive" mode wave projects are written directly to the hard drive. Changes in the editing window immediately affect the audio wave file.
G ENER AL FUNCTIONS IN THE PROJECT WINDOW Working in virtual projects • The keyboard shortcut "A" selects a range that covers everything. • By pressing the "Home" key, you can set the play cursor to the beginning of the selected range, the range markers disappear. • To set a range between two markers, double-click somewhere between the markers in the marker list. • With the keyboard shortcut "Shift + Mouse movement" you can move the range.
G ENER AL FUNCTIONS IN THE PROJECT WINDOW HD wave project during playback. On playback you can change any parameter you want in order to record any live sound adjustments you may have. Recording/Playback • The recording dialog can be opened with "Shift + R". Start the recording with "A" and stop it with "S". • Start and stop playback instantly by pressing the space bar. When stopping, the play cursor jumps back to the starting point.
OB JECT- ORIENTED AUDIO EDITING Object-oriented audio editing Object-oriented editing describes a method which enables the various ways of editing any selected object, independently of other mixer and track automation settings. This results in a high level of flexibility, even on the object level. You can edit sound material considerably quicker, add various effects to individual objects, and assign object-specific AUX components. The original audio files remain unchanged.
OB JECT EDITOR Object editor The centerpiece of object-oriented working is the object editor, which can function as a tool for a single object as well as multiple ones. Note: There is an object editor for MIDI objects as well.
OB JECT EDITOR position, in which case the object editor opens for the topmost object of the track list and, therefore, has the lowest track number. If the settings for an object are changed, an asterisk will appear in the title bar between the track name and the name of the audio file. The edited object remains indicated with the star until you confirm with "OK".
OB JECT EDITOR Symbols for copying the settings (far right) With the symbol on the left you can copy the settings of the object effect window. The symbol on the right stands for inserting the copied settings. "Apply to all" updates all selected objects when the object editor is open. All settings that have been made in a selected object, regardless of the window, are applied to all other selected objects.
OB JECT EDITOR use CPU-intensive effects more efficiently, since they are only processed as required (unlike a track effect set up as an AUX send effect). All object effects can also be accessed via "Effects" or the context menu. Manipulation via the level and pan curves and the track volume controllers is calculated after object level effects. Gain and AUX sends Gain: Here you can set the gain for the object. AUX sends: Each object can send to every available AUX bus.
OB JECT EDITOR The stereo button sets the base width of the left attack = 0% = mono via mid = 100% = stereo to right attack = 200% = Enhan. (extreme base widening). -4.5 dB panorama + stereo enhancer: The panorama fader controls the panorama position in such a way that when the levels of both channels are set to the middle it reduces by -4.5 dB. In the outer settings one of the channels is faded out, the other is raised from -4.5 dB to 0 dB via the control range.
OB JECT EDITOR Using the arrow buttons beside "Object start" the object can be moved forward to the start of the project or towards the end of the project. The arrow buttons between "Object start" and "Object length" move the start of the object, they work just like the front lower object handle. The arrow buttons between "Object length" and "Object end" shorten or lengthen the object, they work just like the back lower handle.
OB JECT EDITOR (exponential), "Log" (logarithmic), "Cos" (Cosine) and "Sine". Here you can load separately saved additional curve shapes. Beneath this you'll find the three "Fade offset" options mentioned above as presets. "Fade inside" (corresponds to 0% "Fade offset"), "Symmetrical fade" (corresponds to 50% "Fade offset") and "Fade outside" (corresponds to 100% "Fade offset"). Furthermore there is a "Get global crossfade" function that can also be used.
OB JECT EDITOR Adjustable modifications to the values can also be made using the fader. If you wish to change the original speed ("Original BPM"), you will see that the speed of the object you wish to correct adapts to that of the set stretch factor. The modes that can be selected are "Resample", "Standard", "Smooth", "Beat marker slicing", "Beat marker stretching", "Monophonic voice", and "Universal HQ". "Edit" opens a clear display of the already named parameters.
TECHN IQU ES FOR WORKING WITH OBJECTS Techniques for Working with Objects Integrating wave files as objects in the VIP This is how to add a wave file to your virtual project as an object: • Click somewhere in the upper half of the desired track at the position that should display the beginning of the new object. The play cursor now moves to the position at which the object will be inserted. The track is selected. • In the "File" menu select "Load/Import" and then "Load audio file".
TECHN IQU ES FOR WORKING WITH OBJECTS You can increase the performance of your computer if you import compressed formats such as .MP3 or .OGG instead of loading them in order to bypass real-time decompression. Integrating CD tracks as objects into VIP You can also import tracks of an audio CD into your project. • Click somewhere in the upper half of the desired track at the position that should display the beginning of the CD track.
TECHN IQU ES FOR WORKING WITH OBJECTS The length handles are at the bottom left and right corners. You can use them to adjust the length and starting time of an object within the wave project. The object editor can be used to change the length as well. The length of an object depends on the audio file that is accessing the object. The longer the audio file is, the longer the object can be. The referenced audio file restricts the length of the object. The object cannot be longer than the audio file.
TECHN IQU ES FOR WORKING WITH OBJECTS You can move an object step by step as follows: • In the "Objects" menu / Move/Edit crossfade / -> Object step width 1/2" you'll find a large number of commands for which you can specify individual keyboard shortcuts in the system options. • To change the step widths 1 and 2, go to "Objects / Move/Edit object -> Object/Fade step settings…" • Alternately, select the objects you wish to move and open the object editor.
TECHN IQU ES FOR WORKING WITH OBJECTS Editing fades in the Object Editor or by using the handles. To quickly execute a fade, click and drag the fade handle of your selected object. Here, the curve shape that was set in the object editor is used. The object editor provides a selection of fade curves when you press the "Menu" button. In the field beside it, you can select the fade lengths. Object effects You can use effects in object just like in tracks. To do so, select effects in the object editor.
TECHN IQU ES FOR WORKING WITH OBJECTS example, if a filter setting is added to an audio file in destructive mode, the object is also heard with this filter setting in the VIP. When working in destructive mode, you should therefore know exactly which objects in the VIP the audio file to be edited uses. "Create copy" is activated by default for all destructive effects for safety. In this case, a copy of the affected audio material is always created for effects.
TECHN IQU ES FOR WORKING WITH OBJECTS Saving ignores the temporary condition, but records the original grouping. If "Group colors" are activated in the display options, a different color will be assigned to each group. This will ensure that you can easily distinguish the groups from each other. You can also activate the display of the "Group numbers" in the VIP display. Individual objects can be removed from the groups if "Ungroup" is pressed while holding "Shift".
TECHN IQU ES FOR WORKING WITH OBJECTS Overlap two objects with insert modifier "Ctrl + V" If you drag a shorter object completely into a longer one, then the shorter object will replace the longer object from the start of the shorter object. Íf you hold the keyboard shortcut "Ctrl + V" before releasing, then the shorter object will also replace the longer object across the entire length of the shorter object, but the end of the longer object that extends past will remain.
TECHN IQU ES FOR WORKING WITH OBJECTS If the start position of the object being moved lies before that of the target object, then the target object will remain complete. Only the part of the object to be moved will be added to the target track that is present before the start position of the target object. If you use the keyboard shortcut "Ctrl + V" before releasing, the object being moved replaces the target object across its entire length.
TECHN IQU ES FOR WORKING WITH OBJECTS An object loop can be edited in far more detail by using the object editor. In "Loop" mode you can set and customize the loop start, loop length as well as the loop end within the object. This way you can use the loop function to bypass having to make time-consuming cuts. Trimming objects "Trimming" means the shortening of objects to a selected range, i.e. cutting off object ends that exceed the range.
MANAGERS Managers The managers combine frequently required management/control functions within one window, such as for markers, tracks and CD tracks. This includes a file browser for finding, previewing and loading media files. The managers can be opened from within or outside of the main window without blocking it. The manager window is multi-monitor enabled and saves the last position when closing. You can open several managers simultaneously and independent of each other in different views.
MANAGERS Menu: Keyboard shortcut: Tools -> Managers -> File Manager Ctrl + Shift + B Navigation/Favorites The file manager includes a directory tree that may be switched on/off; it behaves similarly to Windows Explorer. Directories and files are displayed with directory and file symbols in the form of a list.
MANAGERS To the right in the file manager, the current directory may be added or deleted as a favorite to your favorite list. Click a favorite to open it. Underneath the favorites list a selection menu can be found with a list of paths used last. Here you can switch into the current project folder. Preview audio files Press the "Play" icon in the file manager to preview a selected audio file. In contrast, every highlighted audio file is played immediately if the “Autoplay” box is checked.
MANAGERS If several files are selected in the list, all files will be inserted at the current cursor position as new objects, whereby the loading options ("Options") will also be applied. This way, you can specify whether all files should be inserted into the current project one after the other, one underneath the other, alphabetically, or according to their timestamp positions. The load option settings are also valid for files loaded via the "Load" dialog of the program.
MANAGERS The "Extended file search" dialog provides the following options: Hint: Deleted files will always be removed to the recycling bin. "Shift + Del" deletes directly without placing the file into the recycling bin (after confirmation request). Object Manager The object manager lists all objects contained in the current project and makes it possible to edit select object parameters.
MANAGERS You can find this file in the project file (Projectname.txt). Object Viewing and Selection Objects are displayed in a tree structure and sorted according to tracks, whereby only tracks are listed that actually contain objects. As an option you can choose to display objects of the current tracks only (Toolbar: “Options”). You can use the +/- keys of the toolbar to open and close the track object display in the entire window.
MANAGERS Track Manager All tracks of the current project are displayed in the track manager, which allows direct access to the "Solo", "Mute" and "Record" functions, as well as hiding tracks in the project window and mixer. To view the track manager, click on the "Managers" button in the toolbar and then select the "Track manager" tab at the bottom of the manager window.
MANAGERS remove the check. Hidden tracks are still available and are still played and edited whilst hidden. Recheck the box to display a hidden track again. Write text file... If you click the "Export text" button, Samplitude will create a text file with a listing of the tracks used in your project. The button beside this imports a list of track names from a text file.
MANAGERS Marker view and selection In the marker manager, you can display all of the current project's markers. Marker filter: An optional marker filter lets you limit the view to selected marker types. Select all marker types you would like to display in the filter menu by placing check marks and then clicking on the filter button. All non-selected marker types are hidden.
MANAGERS Range Manager The area manager displays all areas contained in the current project and makes it possible to select them directly from the list. To view the area manager, click on the "Managers" button in the toolbar and then select the "Area manager" tab at the bottom of the manager window. Menu: Keyboard shortcut: "Tool > Manager > Area manager" "Ctrl + Shift + B" Defining Ranges and Search Options.
MANAGERS Take manager Menu: "Tools -> Manager -> Take manager" Keyboard shortcut: Ctrl + Shift + Alt + T The take manager offers you a convenient option for selecting and organizing recording takes and loop recordings (view page 81). When graphical comping with the take composer (view page 137), you can edit together a new take from available take sections. Following calculation of destructive effects, a new take is also created, and this becomes visible in the take manager immediately.
MANAGERS The basis for working with the take manager is always a selected object, for example, the most recently created object after a punch-in recording. The current object take is identifiable via the checkmark in front of the names in the take list. Now, all the takes suited to the selected object are shown in the list. In the basic settings, this refers to all the takes from the same track and original position.
MANAGERS name. If the option "Takes on all tracks" is activated, you can exchange all takes of a multitrack recording in one step. Note: Since the take manager display refers to the last clicked object, the reference track can be switched at any time. Following destructive effect calculations, a new take is also created and becomes visible in the take manager immediately.
MANAGERS The individual recording takes are arranged in the take composer one above the next starting from track two. Monitoring with arrangement The take will be played together with the starting arrangement when playback is started with the space bar. Monitoring without arrangement In order to play the take without the starting arrangement, start playback with the "Play" button on the transport console or via "Ctrl + space bar".
MANAGERS Comping "Comping" refers to the process of combining several takes to create a single one. Cutting mode: For this process, the take composer offers a specially modified scissors tool for quickly cutting/copying take sections into the first take composer track. Select the scissors tool by selecting "Split object" mouse mode. The mouse pointer becomes a scissors icon. Now click on the desired edit point in the respective take.
MANAGERS In "Universal" or "Range" mode, drag out a section in a take composer track. Use the keyboard shortcut "Shift + C" to transfer the selected object's section to the first track. "Auto crossfade (view page 400)" mode is also activated as a default during this process. In this way, the best parts of the available takes can be selected and added to the top track in the take composer. These parts can be combined to create the perfect take.
MANAGERS Detailed information about instrument routing settings (view page 271) and about managing outputs can be found in the chapter "Software/VST instruments -> Routing instruments (view page 275)". Routing Manager The routing manager provides you with a clear overview of the matrix of inputs and outputs and AUX connections of all tracks.
MIXER Mixer Mixer Overview You can open the Samplitude mixer via "Window > Mixer". The mixer is very similar to a hardware mixing board. As a result of the digital environment, however, it is by far more flexible than an analog mixer. All settings made in the mixer are processed and edited in real-time. This includes track and master effects, panorama and level settings, device allocations for individual tracks/busses as well as device allocations for the master section.
MIXER • Position 1: Resets the mixer element to its preset (passive) initial value. If you press "Pos 1" again, the element is reset to the last value, providing a simple comparison between the changed and initial preset states. • End: Opens the assigned sub-window of an element, e.g. the EQ window for one of the EQ knobs. This function corresponds to clicking on a knob with a right mouse click. • Enter: Opens the numeric entry field for a control.
MIXER increased until the key is again released or the end of the scale has been reached. (Keyboard shortcut: Page down) The level faders can be adjusted very precisely. If you click on these, keep the mouse button pressed, move the mouse pointer away from the fader to the left or right. You can then adjust the settings by moving the mouse in a vertical direction. The steps of the settings become smaller as the mouse button is moved further away from the selected fader.
MIXER Channel strips Each track in the VIP is fed through a specific mixer channel. The sound settings of the respective mixer channel are applied to the objects on the track. Each channel strip provides the following settings options. Each individual section can be opened and closed by clicking on the corresponding dropdown arrow symbol.
MIXER In: Determines the audio/MIDI input for recording. Gain: Controls the mixer input amplification for each channel. Aux sends: Use this button to set the AUX send level of different AUX buses. Open the menu by right clicking for advanced settings like "Pre-fader send", "Sidechain send", or "AUX pan editor". Inserts: Here you can add effects to the channel strip. Clicking on the arrow right of the relevant insert slot opens the selection menu.
MIXER Detailed information about the stereo editor can be found in the chapter "Stereo editor (view page 200)". Link: This button connects the corresponding channel with the one to the right of it. All settings and adjustments affect both channels. Automation: This button gives you access to the automation functions of the channel. Detailed information on automation can be found in the "Automation (view page 283)" chapter.
MIXER If the "Hybrid Engine" is set up for monitoring, all mixer channel effects for the feeds can be used. This requires working ASIO drivers for the sound card. This way, Samplitude can be used as a live effect device. More details on monitoring can be found in the chapter "System settings -> Global audio options -> Monitoring settings" (view page 28). Track name: You can enter the name of the VIP track here. This name can be edited by double clicking.
MIXER Master section The master section can be found to the right beside the channel strips. Master plug-ins: This function can be used to set effects inserts, MAGIX plug-ins, VST or DirectX plugins for the master out signal. Right click on the control button to show the plug-in dialog. To switch the plug-in effects on or off quickly, click the control button. De-hisser: The "De-hisser" mastering effect helps reduce existing distortions like high-frequency hissing.
MIXER Hint: Click the level display in stopped state, and the cursor will jump to the position indicated by the level. Link: This button connects both faders. Please use this function to change the left and right faders simultaneously. Faders: These faders adjust the left and right master signal. Reset the faders to the 0dB position by double clicking them. FX: Opens the effects/routing window for editing and configuring an effects chain. This specifies sequence in which the effects are used.
MIXER Hint: When the settings for the master playback device are changed, all tracks routed to the master will also automatically change settings. If you don't want this to happen, select "Master inactive" before setting up a new device. Global buttons Some additional buttons for adjusting the global settings of the mixer window and mixer handling can be found to the right side of the mixer window.
MIXER Additional detailed information can be found in "Options menu -> Project properties -> Mixer setup (view page 681)". Snapshots: The snapshot function is particularly useful to compare various setups with each other. You can easily switch between setups. Naming snapshots is possible by double clicking the name field. The two buttons on the bottom of the last name field enable you to save and load snapshots.
MIXER Solo / Monitor volume fader A solo fader and a monitor fader are available for use in the master section of the standard mixer. The solo fader controls the monitor volume of the solo mode, while the monitor fader influences the level on the monitor output. Furthermore, the audio monitor point can be set using the AFL/PFL switch.
MIXER Solo/Monitor bus (in the "Hybrid Engine" only) Use this bus to monitor tracks individually by pressing the corresponding solo buttons without influencing the stereo sum signal. This can have an effect during mastering or live mixing. You can access the signal at two different positions: PFL: PFL (pre-fader listen) intercepts the signal before the faders and effects, but after the input gain.
MIXER In Global: Solo exclusive mode, you can switch only one channel at a time to solo by clicking on the solo button. Solo state is removed from all other channels. If you activate the "solo" button for another channel, it alone will be switched to solo. Solo is removed from the channel that was switched to it before. In this mode you can quickly "walk through" individual channels.
MIXER Submix busses A submix bus combines several tracks. It controls the volume, panorama and effect settings of all tracks that are “routed” to the submix bus. For example, all drum tracks (Hihat track, bass drum track, etc.) can be combined to one submix bus so that the entire drum kit can then be controlled via the volume controller of the submix bus. Aux routing By right-clicking the channel AUX sends and selecting "Track AUX sends" from the context menu, the dialog as shown above appears.
MIXER The order of gain, panorama and filter manipulation effects has no effect - at least when working with 32 bit float. In this case it's not important whether you filter first and change the gain, or vice versa. Many of the effects results are independent of the input signal as well. Some of these are the room simulator, stereo enhancer, delay, resampling and timestretching/pitchshifting.
MIXER You can add plug-ins via the "Plug-Ins" dialog. Plug-ins pre or post In the plug-in dialog you can introduce effects "Pre" or "Post". Highlight pre or post in the plug-in list before loading a plug-in. The plug-in is then inserted "pre" or "post" fader, respectively. Effect routing/Plug-ins Dialog Parameters Save/Load/Delete: Here you can manage your individually customized settings. Upwards/Downwards buttons: Change the position of an effect or plug-in with the up/down arrows.
MIXER Plug-in options > Settings: Opens the VST/DirectX setup dialog in plug-in options. VST / DirectX / ReWire setup / Plug-in buffer VST plug-in path: Here you can set the path for VST plug-in effects and VST instruments. You can execute a VST scan of the chosen folder. Not only are all the plug-ins imported, but they are also checked for usability within Samplitude. This scan is only necessary once, since available VST plug-ins are saved during this process.
MIXER Additional information about ReWire can be found in Software instruments/VST plugins/ReWire -> ReWire client applications (view page 281)". Plug-in buffer The default presets usually cover most cases when working with plug-ins. Try out various presets if you happen to be experiencing problems with plug-ins or DSP cards. You can directly specify the buffer size which is then sent to the plug-in for XD and VST plug-ins.
EFF ECTS – ORGANIZATION AND WORK FLOW Effects – Organization and work flow In general there is a difference between effect types.
EFF ECTS – ORGANIZATION AND WORK FLOW Besides internal effects you can use additional effects as plug-ins.
EFF ECTS – ORGANIZATION AND WORK FLOW Effect Routing The sequence of all real-time effects can be adjusted individually for each track. You can therefore individually specify the sequence in which the effects are used. Please also read the section "Order of effect calculations" in the "Effects and effect plug-ins" section.
EFF ECTS – ORGANIZATION AND WORK FLOW Routing the effect First of all replace the description FX01, FX02, etc. in the name column with the name of the integrated effect. Clicking on the next column opens a selection of the available output devices that can be used to feed your effect device as an effect send function. In the "Input device" column select a free input device as a carrier for the effect return channel.
EFF ECTS – ORGANIZATION AND WORK FLOW Effect as AUX Under "Add effect tracks", select the options "Add FX send track" and "AUX bus", then tick the box beside "Add FX return track" and finally click on the "Create tracks" button. You'll now see two newly created tracks or channels in the arranger and in the mixer that control the send or return signals of the external effect device.
EFF ECTS – ORGANIZATION AND WORK FLOW effect-return channel, set the input of the sound card via "Record" that is connected with the external effect output. For the channel that is intended to work with the external device, set the effect-send track via "Playback" [e. g. Submix: PCM70 Send (track 16)]. The double arrow buttons beside the track name field in the track settings dialog may be used to switch the track settings to those of the neighboring track.
EFF ECTS AND PLUG-INS IN AN OVERVIEW Effects and plug-ins in an overview Realtime effects at track, object, and master level Amplitude: Normalize, normalize (quick access), loudness adaption Dynamics: Dynamics, advanced dynamics, multiband dynamics, sMax11, efx_compressor, am-munition (Samplitude Pro), am-track (Samplitude Pro), am-phibia (Samplitude Pro), am-pulse (Samplitude Pro) Frequency/Filter: Parametric EQ, EQ116, FFT filter/spectral analysis, brilliance enhancer (optional), Filtox, de-esser (Sampli
EFF ECTS AND PLUG-INS IN AN OVERVIEW Atmos, BeatBox 2, DrumnBass, and Livid, plus devices connected via ReWire. You can include your VST plug-in folder via "Options -> System options -> Effects -> VST/DirectX/ReWire (view page 715)" in Samplitude. Detailed information about plug-ins can be found in "Software/VST plug-ins/ ReWire (view page 269)".
EFF ECTS AND PLUG-INS IN AN OVERVIEW Synth objects may be accessed via the menu item "Object -> New synth object" or via the first plug-in slot of the plug-ins section in the track editor for the respectively selected track. A 4-beat loop object is created at the current play cursor position. The instrument interface for the synth object created may be opened by double clicking the object. The shortcut "Ctrl + space bar" plays the selected synth object in "Solo" mode.
EFF ECTS AND PLUG-INS IN AN OVERVIEW corresponding sound. For example, for "Thunderstorm", this sets the frequency of the thunder and lightning, etc. • On the bottom right border, a master volume fader for setting the master volume of the synthesizer is present. The parameters "Random" and "Auto" are also available. "Random" produces randomly placed settings, and the "Auto" parameter switches on automation of the individual parameters.
EFF ECTS AND PLUG-INS IN AN OVERVIEW 6. Edit button: The edit button opens BeatBox 2 for you to program your own beats and sounds. Maximized BeatBox 2 plus window: 1. 2. 3. 4. 5. Drum kit: This section is where drum kits (collections of different drum instruments) and the individual drum instruments are loaded. Selected drum instrument: The settings in the synthesis section (5) and velocity/automation (4) always affect the selected drum instrument. Pattern editor: Programs the beat sequence.
EFF ECTS AND PLUG-INS IN AN OVERVIEW BeatBox - Drum kit This section loads drum kits (collections of different drum instruments) and the individual drum instruments. You can also try out an already programmed pattern with different kits or exchange individual drum instruments. 1. 2. 3. 4. 5. Select drum kit: Use the <> buttons to switch through the different drum kits. A drum kit is a collection of percussion instruments with matching sounds, e.g. rock kit or electronic drums à la TR 808.
EFF ECTS AND PLUG-INS IN AN OVERVIEW BeatBox - Pattern editor buttons 1. 2. 3. 4. 5. 6. 7. Pattern: Use the <> buttons to switch through the different patterns. The arrow to the right opens a list of all available patterns, and the save button stores the current pattern. Clear track/all: All events for the selected instrument (track) or all events for the pattern (all) are removed by clicking this button. Bar selection: The bar you wish to edit can be selected via the corresponding number button.
EFF ECTS AND PLUG-INS IN AN OVERVIEW Ctrl + shift + double click: Select everything A simple mouse click cancels the selection. The selection is automatically canceled after copying. To keep the selection, hold down "Ctrl" while copying. Many functions in BeatBox 2 can be controlled with the keyboard, for example a beat can be triggered with the "Enter" key live in a running pattern.
EFF ECTS AND PLUG-INS IN AN OVERVIEW BeatBox - Automation Every parameter for a drum sound, including effects, can be automated, i.e. can change during a pattern. For example, you can make your snare drums more lively by adding higher voices to loud hits or by setting accents on individual hits with reverb effects. The synthesizer section below enables the selection of a parameter for automation via the small blue LEDs above a parameter controller.
EFF ECTS AND PLUG-INS IN AN OVERVIEW The "Copy" button copies the selection to the clipboard. If you select this or that track in another editor, then you can paste the notes there now from the clipboard. If the target selection is larger than the contents of the clipboard, then it will be inserted again. This lets you quickly add a short section throughout the complete length of the pattern. The three handles allow the velocity or automation values to be edited together.
EFF ECTS AND PLUG-INS IN AN OVERVIEW The synthesis in BeatBox 2 consists of a combination of a simple drum sampler and a synthesizer. There are three different synthesis models possible for the synthesizer: "Phase distortion synth" (FM synthesis), "Filtered noise", and "Physical modeling". The mixed signal of both components is then processed by a multi-mode filter. An envelope curve ("envelope generator") time-dependently controls modulations of in all components.
EFF ECTS AND PLUG-INS IN AN OVERVIEW Simple, monophonic delay effect Parameters - Time: Delay time controlled by musical measure (sync) or free - Feedback: Repetitions - Damping: High damping of the repetition • Stereo delay (tempo sync / millisec.) Stereophonic repetition, adjustable separately per side Parameters - Left / Right: Delay times, synced or free running - Feedback: In contrast to mono delay, no repetition takes place in the middle position of the feedback controller.
EFF ECTS AND PLUG-INS IN AN OVERVIEW A modulation effect just like chorus & flanger, but in this case no detuning takes placed. Filter components periodically alter the signal's "phase response" (principle of the "phase shifter"). Characteristic notches are produced in the frequency spectrum response to create so-called "comb filter effects". The phaser effect is suitable for pads and "psychedelic" sounds.
EFF ECTS AND PLUG-INS IN AN OVERVIEW band EQ works on the in and output signals and therefore provides a rich palette of sounds. Parameters - Drive: Controls the internal level and thereby the overdrive - Low: Bass portion - High: High portion • Analog filter 12/24 dB An additional filter may be applied across the entire drum sound.
EFF ECTS AND PLUG-INS IN AN OVERVIEW Filtered noise White noise is filtered by two band-pass filters with separately setup frequencies and resonance. This algorithm is suitable for creating synthetic snares and high hat sounds. Phase distortion synth Two oscillators with regulated phase distortion and thoroughly variable frequency modulate each other (FM/cross-modulation/ring-modulation).
EFF ECTS AND PLUG-INS IN AN OVERVIEW The label "Drum 'n' Bass" hides a menu that contains functions for loading and saving drum & bass patterns (Load machine state/Save machine state) and functions for deleting or generating patterns (Clear all/Random all). In the "Velocity presets" submenu, help functions are available for programming the velocity sequence (see below for description). Homemade drum loops and bass samples may also be loaded there.
EFF ECTS AND PLUG-INS IN AN OVERVIEW Drum & Bass Machine - Bass section The bass section produces the right bass lines. Just like in the rhythm section, there are also two step rows here: • The first row, the "Notes" row, specifies the progress of the notes, i.e. the harmony. Left clicking on a cell opens a popup window for selecting a note. Right clicking deletes a cell. Clicking with the right mouse button on an empty cell produces a "Stop" icon. This symbol behaves the same as in the rhythm section, i.
EFF ECTS AND PLUG-INS IN AN OVERVIEW Scramble: Creates a random series of four single-beat patterns per style/substyle/song part. "Scramble" regenerates this sequence. Shuffle: Moves the second and fourth sixteenth of the beat smoothly backwards (100% = triplets). Humanize: Moves the position of all events randomly forwards/backwards/not at all.
EFF ECTS AND PLUG-INS IN AN OVERVIEW Robota Pro (Samplitude Pro) Robota is an eight-voice drum computer VST instrument based on virtual-analog synthesis. You can open it via the first plug-in slot by going to "MAGIX Synth -> Robota". Samples are not usually used as drum sounds but rather the sounds are created in realtime with a specialized drum sound synthesizer.
EFF ECTS AND PLUG-INS IN AN OVERVIEW • • • • • • • Tube simulation Compressor Volume + pan Output routing for stereo output pair 1 4 Sorting of 8 instruments as “drum kits” “Setup” files as overall machine status (pattern + instrument setting + further settings) “Config View” with enhanced settings (MIDI trigger, controller matrix, performance parameter, etc.). Robota - Sound synthesis The eight voices of Robota are built-up identically.
EFF ECTS AND PLUG-INS IN AN OVERVIEW (For editing in Stop Mode please ensure that you have activated input monitoring in Samplitude). Robota provides 8 audio outputs, as 4 stereo pairs. It makes sense to use more than one stereo pair if you aim to edit patterns with many tracks and individual sounds separately in the Samplitude Mixer. When editing an instrument you can choose the output to which you would like to send it (horizontal slider below the display).
EFF ECTS AND PLUG-INS IN AN OVERVIEW Robota - Snapshots It is also possible to automate the editable sound parameters of a drum sound with socalled “Snapshots”. This allows for the sound parameters of an instrument to be saved on the step buttons of the sequencer. Doing this, you can model an individual event within the sound and, for multi-beat sequences, can program very lively and “crazy” processes.
EFF ECTS AND PLUG-INS IN AN OVERVIEW Loading/Saving Instruments, drum kits, patterns and setups can be selected using the "up/down" keys located next to the display. Alternatively you can click on the display to open a list with available presets. To save a preset, klick on the "Save" button (disk symbol). The current preset name is selected. However, you can also enter a new file name and delete unused presets from the folder view.
EFF ECTS AND PLUG-INS IN AN OVERVIEW Robota - Config view Use the “Spanner” symbol at the top right of Robota to access the “bottom side”. You can change the following settings here: • • • • “MIDI play” section: Set the MIDI Receive Channel to trigger the 8 voices externally. Determine the “trigger keys” for the individual instruments.
EFF ECTS AND PLUG-INS IN AN OVERVIEW Robota - MACHINE GLOBALS section • Accuracy vs. CPU: “Normal” is chosen as a default; a compromise of an appropriate timing and medium CPU load. “High” is even a bit “tighter”, particularly in the event of intensive use of the filter modulation and the pitch envelope. You should only use “low” if the processing time is exhausted due to other instruments or effects as the timing and the envelopes are less prioritized here.
EFF ECTS AND PLUG-INS IN AN OVERVIEW Vita - The interface 1. Layer selection/Peak meter: The Vita sounds, also known as layers, can be selected here using the arrows. Right clicking on the display opens the layer menu. 2. Main parameter: Set the volume, panorama position, pitch characteristics ("transpose"), and the fundamental frequency ("master tune") here. 3. AMP: This is the volume envelope. Here you can influence the temporal progression of a track's volume.
EFF ECTS AND PLUG-INS IN AN OVERVIEW 5. DELAY: Switches on an echo effect; "Time" controls the delay time, "Level" controls the strength of the echo sound. 6. REVERB: Switches on a reverb effect; "Time" controls the delay time, "Level" controls the strength of the echo sound. 7. VALUE DISPLAY: The value display shows the exact value of the parameter which was just modified. 8. DYNAMIC RANGE: Usually, the relationship between the created volume and MIDI velocity is proportional.
EFF ECTS AND PLUG-INS IN AN OVERVIEW Clicking the "Edit" button opens the entire user interface. 1. Main parameter: Here the volume, panorama position, pitch characteristics ("transpose") and the play modes (POLY, MONO, LEGATO) can be set. GLIDE regulates the portamento time. 2. Oscillator section: Two oscillators are available with smoothly adjustable curve form and a noise generator. Both oscillators can be tuned to each other and used to modulate frequencies. 3. AMP: This is the volume envelope.
EFF ECTS AND PLUG-INS IN AN OVERVIEW 7. Options and modulations matrix: The two buttons open Revolta's options page for general and preset-specific settings and modulation matrix. In the modulation matrix, modulation sources are connected with modulation targets. Simple modulations like the oscillator, where the pitch will be modulated via an LFO (vibrato), can be set quicker directly on the interface.
EFF ECTS AND PLUG-INS IN AN OVERVIEW am-track is a combination of an analog compressor and a tape simulator in a single device. It is primarily used for so-called "tracking", i.e. editing individual channel strips or subgroup signals. MAGIX plug-ins > Vintage Effects Suite: CORVEX, ECOX, FILTOX, VariVerb pro This suite enhances the repertoire of Samplitude with a chorus/flanger, delay and filter plug-in.
EFF ECTS AND PLUG-INS IN AN OVERVIEW MAGIX plug-ins > VariVerb Pro (Samplitude Professional) With the DeEsser you can conveniently and quickly remove annoying "S" sounds from vocal recordings. The technology it is based on is a combination of classic compressor technology and notch/low-pass filters. The input signal is automatically recognized and edited as a mono or stereo signal.
EFF ECTS AND PLUG-INS IN AN OVERVIEW Studio essentials EssentialFX are low-impact DSP applications - "bread & butter" effects that provide the following features: • • • • Simple but solid tools with clear feature sets for daily application.
REMIX AGENT Remix Agent The remix agent is a powerful tool for determining BPM (beats per minute) and the time position of quarter note beats of any song. Detailed descriptions of the remix agent can be found in the menu reference in "Menu -> Tools".
ST EREO EDITOR Stereo Editor Right-clicking in the panorama controller in the arranger, mixer and track editor allows you to change panning from the left to right channels for every track in the stereo editor as well as further settings related to the phase of the track. Hint: The settings made here are not effective if the track is routed to a surround bus or surround master or if the option "2-channel surround mode" is activated. In both cases the surround editor is used for panning.
ST EREO EDITOR Here you can change the channels assignment of the tracks. If you activate "Copy L -> R", then you will only hear the left channel on both sides; "Copy R -> L" has the same effect for the right channel. Activate both options so that the left and right channels are swapped.
ST EREO EDITOR signal (Stereo) (from M/S source)" to only play the side signal in stereo, i.e, left +side and right -side. Both tracks can be mixed together each at 0 dB. Mid/Side processing of stereo output material Another task is the independent editing of mids and side components even if the output material is available in stereo format. For this, you also should duplicate the output material and save it as a new track.
SURROUND SOUND Surround Sound (Samplitude Professional) Samplitude offers several possibilities for mixing audio material in various multi-channel formats. One of the pre-requirements is the use of a mixer configured with a surround master corresponding to the target format. Examples of such so-called target formats are, for instance, 5.0 ITU, 5.1 ITU or 7.1 SDDS.
SURROUND SOUND Besides the channels of the audio track, the mixer of the new VIP now also contains the surround master in the newly selected surround format (e.g. 5.1 ITU L, R, C, LFE, Ls, Rs). All mixer channels of the corresponding VIP tracks are automatically routed to the surround master. The stereo master of the mixer is first hidden; however, you can reveal it again by clicking the "Master" button in the mixer.
SURROUND SOUND Presets Surround formats that have already been created can be recalled, and newly created formats can be saved here. The number of surround busses, description, order and position coordinates of the loudspeakers are saved in a preset. When loading a preset the corresponding default settings are loaded which correspond to the playback device settings. When loading a preset, the default values belonging to the preset are applied to the playback device settings.
SURROUND SOUND Audio device Assignment of a physical output of the sound card to the respective surround bus. A default device setting can be saved for every surround preset. Refer to “Set/get default”. Determining the channel position If this is selected, the position of the loudspeakers cannot be changed using the mouse in the surround panning module. This function is always initially activated and should only be switched off in special cases (e.g. variable speaker positioning).
SURROUND SOUND “Stereo” in the “Output” selection means routing of the object to the VIP track and the corresponding mixer channel, i.e. track-based surround panning (basic setting). “Surround master” means direct routing of the object to the surround bus, i.e. object-based surround panning. Object-based surround panning is identified in the VIP object display by the “Sur” additional suffix to the object name.
SURROUND SOUND The level meters of the surround master's channels are on the right side. Only the levels of the material currently edited in the surround panorama module are displayed. The loudspeaker channels of the surround setup are displayed as blue dots in the main panorama window. Their position within the surround panorama field is dependent on the selected mode. Muted channels are marked with a grey dot. A red dot marks the sound source that is to be positioned within the surround panorama.
SURROUND SOUND Pan L/R: Mono and stereo sources can be positioned in the surround panorama module. The “Pan L/R” function determines how the mono and stereo signals can be positioned. A distinction must be made between the types of signal. For more information please read the chapter entitled “Stereo and mono signal processing in surround projects”. Panorama Modes of the Surround Panorama Module Soundfield Mode In "Soundfield" mode the input signal is displayed as a concentric sound field.
SURROUND SOUND Panning law mode • This mode operates with a display of the surround panorama as known from many digital mixers. • The positions of the loudspeakers are displayed at the outer borders of the usable panorama. By clicking on the "Soundfield" option, you can visually display the graphical levels displayed across the surround busses.
SURROUND SOUND Angle Mode A sound field is displayed which extends in radial shape from the center of the circle. The sound source is located on the central axis of this sound field. The loudspeakers are aligned in a circle. The level shares of a sound source each routed to one channel are determined by the angle ratio between the sound source and the loudspeaker as well as the aperture angle of the sound field. If the angle of the sound source and the channel correspond with each other (i.e.
SURROUND SOUND Example of use: Analytical chores, e.g. for routing after track bouncing or simultaneous distribution of a signal over several surround channels. Distribution over 3-dimensional alignments, e.g. 2+2+2 setup. Con: No automation possible. Deviating from the other modes the "Pan L/R" settings in "Matrix" mode mean: Pan L/R mono: The levels of the left and right input signals are treated in parallel.
SURROUND SOUND mix. The center is additionally fed with a mono signal (R+L). You can activate two-channel sound for every track in the track info window (track settings parameters). The surround panning module can be opened by right-clicking on the pan controller in the mixer window or by right-clicking on the PAN key in the VIP. A further possibility is to click on the surround control box in the mixer window (only visible if surround mode is activated).
SURROUND SOUND output volume sum constant, center, pan-law/width, LFE level and settings, channel settings such as level changes or mute. Copy settings to all tracks: The settings made in this sound panorama module (sound field offset, level drop characteristics, output volume sum constant, center, pan-law/width, LFE level and settings, channel settings such as level changes or mute) are copied to all other tracks once.
SURROUND SOUND Parallel: The following applies to stereo signals: The left and right channels are kept in constant distance from each other and are moved in parallel. The distance between the two sound sources can be changed when the "Ctrl" key is depressed. The following applies to mono signals: The original and mirrored sound sources are kept in constant distance from each other and are moved in parallel. The distance between the two sound sources can be changed when the "Ctrl" key is depressed.
SURROUND SOUND Automation of the Surround Panorama Module Panning movements on tracks set to surround panning can be automated. To do this, first activate the automation in the surround panorama module. Pressing the pan button of the corresponding track in the VIP window can also do this. If the sound source is now moved during playback, this movement is recorded and displayed as a curve in the VIP. This curve can be edited subsequently in the VIP using the panorama mouse mode.
SURROUND SOUND The surround effects are recalled as normal track effects in the busses. The selection is limited to dynamics, multi-band and advanced dynamics, room simulator, FFT filter, EQ and delay. Plug-ins cannot be used. Surround FX Group Mechanisms, Surround Control Group Grouping and ungrouping Hold the “Ctrl” key whilst clicking on the channels you have grouped together or have removed from a group. Instead of pressing “Ctrl” you can also use the "Surround_group" button.
SURROUND SOUND • If presets are loaded into the presets window, the parameters affect all surround channels of the group activated in the window but not the surround channels of other groups. • For dynamic effects (including the multi-band dynamic module) the control signals are generated from all channels of the group (just as they would be generated from the two stereo channels in stereo mode).
SURROUND SOUND The “Trackbouncing” window can be opened from the “Tools” menu. First activate the option “Surround Track Bouncing” by clicking on the "Advanced" button and then selecting "Active". You can choose between mono and stereo tracks, an interleaved file (RIFF64) or create an MP3 Surround File. RIFF64 (also known as RF64) is a format with which you can combine individual channels into a surround sound production (for example for 5.1) in an interleaved file.
MIDI IN SAMPLITUDE MIDI in Samplitude MIDI Options All global MIDI settings can be found in the system dialog (keyboard shortcut: "Y") under "System options -> MIDI". Please read the chapter "System settings --> MIDI Settings" (view page 32). Import, Record, Edit Recording MIDI tracks For MIDI recording and MIDI recording modes please refer to the chapter Samplitude Quickstart -> MIDI recording".
MIDI IN SAMPLITUDE To make an individual track available in the virtual project for each MIDI track, select the option "All MIDI channels in a new VIP track". Editing MIDI objects Editing MIDI objects in Samplitude follows the same principle as editing audio objects: MIDI objects can be copied, split and trimmed, have fade handles for fading in or out, and a volume handle that scales the MIDI velocity.
MIDI IN SAMPLITUDE Important functions and settings in the MIDI object editor: Velocity: The velocity fader works comparably to the volume fader in the wave object editor. Normally, every MIDI note contains a velocity value which determines how "hard" the note will be played back. Changing the velocity value in the object editor scales the volume of the notes in the MIDI object to their physical maximum or minimal value (0 or 127), calculating it together with the actual velocity note value.
MIDI IN SAMPLITUDE Quantization: While the quantization conducted in the MIDI editor has an immediate effect on the start position of the notes, a virtual quick quantization takes place. "Absolute" refers to the absolute resolution of the VIP project, while "Relative" refers to the relative resolution of the object itself. Object BPM: The "BPM" field enables changes to be made to the beats per minute, i.e. the tempo of the MIDI event played.
MIDI EDITORS MIDI Editors Open MIDI Editor The MIDI Editor is opened by double-clicking on a MIDI object in the project. You can also start the MIDI Editor for all selected MIDI objects by selecting "MIDI Editor ..." in the "MIDI" menu or by clicking on the "MIDI Editor" button. Once opened it displays the MIDI files starting from the currently active position over the length of the object or within the selected range.
MIDI EDITORS Controller Editor (for example, velocity, MIDI volume…) List Editor (event list) Score Editor: Various tools are available for editing, for example, pencil or eraser tool. Exact values for each MIDI event can also be set in the edit fields via the Piano Roll. Fundamentally, changes such as moving or deleting notes, always refer to all selected MIDI events (red) with just a few exceptions. Changes to the selection in a range always apply to every other range as well.
MIDI EDITORS Duplicate: With "Ctrl + D", you can copy selected notes and add these to the next snap point behind the selection. Activate the quantization grid ("MIDI menu -> Quantization grid active") to do this.
MIDI EDITORS Quantize note ends to snap: This command quantizes the ends of the MIDI notes of all selected MIDI objects according to the MIDI quantization settings. Reverse quantization: With this command, you can reverse all completed quantization steps. Hint: "Reverse quantization" is still possible after the saving and loading of a VIP. During quantization, the distance to the next grid position saved together with the note and recalculated after "Reverse quantization" is selected.
MIDI EDITORS Each input velocity value is assigned via the characteristic to a specific output velocity. The characteristic curve may be set linear like a compressor/expander, but other character lines are also available which represent exponential and sinus/cosine curves. The Preset field contains a series of presets for different compressor or expander applications; these may be used to form a basis for individual adjustments. Ratio (0.10 - 10.
MIDI EDITORS values will change accordingly. At a lower dynamic in the original material, variation will be softer than positions with higher dynamics. Affect only notes within the lim: A check placed here will modify notes with a velocity within the limit minimum and limit maximum. This enables (for example) all notes with a velocity of 100 to be set to 77 or only notes above velocity 100 to work with random variation.
MIDI EDITORS The command "Advanced MIDI quantization (Q start and length)" conducts quantization of the start and length of the MIDI notes of all selected MIDI objects according to the MIDI quantization options. "Soft Q (approximate quantization)" includes the current soft Q values in the quantization options. Quantize note ends: This option may be used to extend the ends of the selected notes to the next snap point according to the set values.
MIDI EDITORS Quantization settings For precise specification of the global grid and quantization options, a separate dialog is available to you in the MIDI menu under "MIDI quantization settings": This dialog can also be accessed in the MIDI editor via "MIDI functions -> Quantization settings" or by right clicking on the "Quantize" button. This dialog displays the main view depending on the settings in the quantization area and the respective quantization snap points.
MIDI EDITORS parameter couples the length quantization value to the respective raster quantization value that has been set. Quantization setting - N-tuplets (8, 5, 7) The Q grid also provides n-tuplet quantization values (for thirds, fifths, and sevenths). If, for example, 7 is entered, the grid will be adjusted for septuplets. The count will be divided into 7 subsections for quantization. A thirds snap is indicated by a "T" behind the number.
MIDI EDITORS Note: If a groove template is selected, then the parameters "Swing" and "Offset" will be deactivated and grayed out. For audio objects, groove templates may be created by specifying the transients (AQ markers) for the audio object intended to serve as the template via "Tempo" and then accessing the "Create groove" function. The range of the groove template that is to be created may also be limited by an active range.
MIDI EDITORS • 50: "50-50/1:1" division. The uneven/unaccented eighths are exactly half way between the even eighth notes (“even”, binary playing method) • 67: "67-33/2:1" triplet playing method. The beat is split up into three counts, whereby the note is assigned 2 beats (67%) and the off beat note one count (33%) • 75: "75-25/3:1" division.
MIDI EDITORS Q start - Start quantization Q Start + length - Start and length quantization Q only length - length quantization Soft Q start - start quantization approximation The "Apply standard Q" applies quantization according to the selection. Note: If you give the "Soft Q" parameter a value other than 100, please take care that you also change the setting to the soft quantization mode.
MIDI EDITORS TAB : One step forwards (set pause) SHIFT + TAB : One step backwards CTRL + Arrow up/Arrow down : Entry octave upwards/downwards CDEFGAHB : Note entry in current octave position SHIFT : Enter chords As long as you hold down the "Shift" key, you can enter different notes without the cursor jumping. Use this approach to create chords. Of course, you can also enter notes in "Step recording" mode using your controller's keyboard.
MIDI EDITORS The Piano Roll is easy to recognize thanks to a picture of a keyboard on its left edge. The pictured MIDI events are each assigned to the corresponding pitch on the keyboard. Note representation Notes which are not selected within the editor are displayed in blue. The color's intensity symbolizes its velocity. Velocity increases with darker/stronger color. Selected notes are displayed in red.
MIDI EDITORS MIDI channel color representation Display of filtered events: To get a better overview of the events of a MIDI object, you can filter specific events for the display. Example: The MIDI object has notes in the MIDI channels 1, 2, and 5. By selecting both MIDI channels in the MIDI editor menu "Options -> MIDI channel filter", you can make all notes in channels 2 and 5 available to editing tools.
MIDI EDITORS • Drag events horizontally: Click the left half of the selected events. This turns the mouse pointer into a horizontal double arrow. Now drag the selected events horizontally on the timeline. The dragging step length is specified by the snap value settings. • Drag events vertically: Click the right half of the selected events. This turns the mouse pointer into a vertical double arrow. Now drag the selected events vertically in pitch.
MIDI EDITORS Drum Editor After opening the MIDI Editor (double-click on the MIDI object), switch to the corresponding field in the Drum Editor by clicking. Instead of the piano keys to the left, you now see a list of drum instruments. Note: If a drum map is active in the Arranger track (recognizable by the word "map" in t he MIDI area of the Track Editor), the Drum Editor is loaded automatically when the MIDI Editor is loaded.
MIDI EDITORS Drum pencil (3): This mode also entails a draw function. However, the quantization length is also taken into account when the events are drawn. Pattern pencil (4): This mode allows you to draw entire drum patterns (or melody patterns). If you want to create a new pattern, you have to select it first in "Selection" mode and press the keys "Ctrl+P" simultaneously, or go to menu "Edit" in the MIDI/Drum editor > Create pattern from selection".
MIDI EDITORS Drum Maps A Drum Map assigns certain qualities to the different drum instruments of a MIDI Drum Kit. Besides key assignment for pitch, the export note, the MIDI channel and the quantization are defined. The "General MIDI" map is used by default to distribute drum kits. You can set the Drum Map in the Drum Editor by selecting the "map" field in the desired Drum Map. You can also open the Drum Map under in the Track Editor under "MIDI".
MIDI EDITORS Pitch: This parameter indicates the incoming MIDI note. The value cannot be changed, so the pitch always corresponds to the input note. Instrument: Here, you can name each corresponding percussion instrument. Grid: Here you can determine a grid for the start point of the Drum Events individually for each instrument. Leave the value set to "Global", and the globally set quantization value in the tool bar will be adopted.
MIDI EDITORS Controller Editor The Controller Editor is found underneath the Piano Roll or the Drum Editor and can be hidden or shown using the Short key "Alt + V". If you position the mouse below the horizontal scroll bars, the mouse cursor will turn into a vertical double arrow. Pull it up to magnify the Controller Editor view. With the Controller Editor you can display and edit up to 4 different MIDI Controller curves simultaneously.
MIDI EDITORS The velocity values are shown in the Controller Editor directly under the corresponding notes as vertical bars. The height of each bar represents the corresponding note velocity strength. With increasing velocity, the color intensity of the bars also increases. Selected events appear red in the Controller Editor. The values of all other controllers will appear in Controller Editor as ramps.
MIDI EDITORS If you click a position on the controller editor and start drawing horizontally, two red vertical lines will appear. The first shows you the starting point of the selection and the second displays the end point. All events which are locate within the limits are now selected and displayed in red. You can also select individual events by clicking the respective bar. Additional combi tools editing options: Click on the bar end: The controller value can now be adjusted by dragging vertically.
MIDI EDITORS This activates line drawing; the mouse pointer becomes a cross hairs. By dragging horizontally, you can create envelopes, ramps, and grades. Via Single click, you can create a new ramp which reaches up to the next controller event. Hint: If you edit velocity, no new notes are generated; existing velocity values are only modified by dragging and clicking the events.
MIDI EDITORS List Editor (event list) Open List Editor (Event Editor): The MIDI Editor has an integrated display of all events in list format. This List Editor can be opened with the button above the keyboard or by using the “Alt + L” keyboard shortcut. When the List Editor is opened and activated for editing, it has a narrow red border. This is to make clear that certain functions, e.g. select next/previous event (cursor keys) or the “Select all” (Ctrl + A) command, refer only to the List.
MIDI EDITORS Example: Select a note and then click on a display filter of the pitch column to only display events of this pitch. All other events will now be faded out. Display filters can be combined with one another. This way, you can, for example filter out and display all Control Change events of type 10 (pan) to MIDI channel 1.
MIDI EDITORS The MIDI editor always shows the current MIDI object and the current arranger track from which this object originates. In the field to the right you will see the plug-in activated for this track. New MIDI events will always be placed into the current, the displayed object. The current line of notes will be considered in "Score" mode.
MIDI EDITORS Score Editor (Samplitude Pro) The Score Editor displays the score of a MIDI track in realtime. If you move or extend MIDI data, these changes are immediately reflected in the score. If you insert a new note in the score editor, a corresponding "MIDI note on" event is immediately created. Each track can contain a maximum of 48 staves. During multi-object editing across multiple tracks, the score from the systems of each track are compiled together.
MIDI EDITORS Please note: Only the notes of the currently active system are displayed in the velocity editor if notes and velocity are parallel. The red bar mark indicates the currently active system. The linear height of the range of the note view can be modified. To do so move the line between score and piano roll (matrix) with the mouse. The horizontal section can be set above the scroll bar, parallel to the matrix view of the MIDI notes.
MIDI EDITORS Page view is not only useful for preparing a score sheet (e.g. for titles, borders), but also for editing longer sequences. The stave break allows you to display considerably more bars than with the linear display. Scrolling in full view mode: use the vertical scroll bar to scroll from page to page.
MIDI EDITORS Before After the selection of the "Piano" preset Further explanations of the notation system (view page 260) can be found below. Editing MIDI data in the score sheet Selection As usual you can select notes by clicking them. You can select a group of notes (e.g. a chord) by sketching a frame over them while holding down the mouse button. Select multiple single notes by pressing the "Ctrl" key.
MIDI EDITORS Delete notes You can delete notes by • selecting them and pressing the "Del" key or • by clicking on them with the eraser (or the right mouse button). Insert notation symbols Key symbols can be inserted at the current cursor position by pressing the corresponding key symbol in the active system. Delete notation symbol Notation symbols such as key and pitch cannot be selected as they are meta information for the notation display and no MIDI Events have been allocated to them.
MIDI EDITORS This representation may be correct; however, it is illegible and somewhat confusing. Why is that? The MIDI events contain very precise information about the start of a note and its length and pitch, which has to be taken into account during playback. It may influence the groove of a song if the notes are always slightly shorter than sixteenth notes. If this were to be displayed correctly in the notation, the score would be unreadable as in the example above.
MIDI EDITORS Assign notes automatically to ungroup them. Note: You can only move notes within the stave of the corresponding track during "Multiobject editing". When transcribing a MIDI piano recording, splitting the notes into a two-line piano system using the split point is recommended. This specifies that the notes above the split point pitch belong in the upper system and that the other notes belong below it.
MIDI EDITORS Multi-voice notation can simplify the score considerably and enable multiple instruments or parts to be displayed in one note line together. Mono-voice display Multi-voice display You can set the voice by selecting the notes and clicking: "1. Assign voice (vocal direction up)" and "2. Assign voice (vocal direction down)" This sets the direction of the notes and thereby the voice assignment itself.
MIDI EDITORS Voice allocation via the MIDI channel can be practical for displaying standard MIDI files with multi-voice piano pieces, e.g. if the right hand voices are set to the first and second MIDI channels and the left hand voices are set to MIDI channels three and four. In this case, apply the following settings: Note: If there is no MIDI channel selected for voice allocation, only one voice will be annotated (if manual voice allocation does not occur).
MIDI EDITORS Note system settings All templates for the system, the display parameters, and options are available on this dialog page. Here you can specify the key, clef, and much more. Samplitude provides up to 48 note lines on one track for MIDI data. Key, clef, display transposition (for transposing instruments like saxophone, etc.), and display quantization can be individually set for each staff.
MIDI EDITORS Interpretation options None of the options have any influence on the MIDI files or playback. An adjustment only occurs with regard to the note display. Simplified length display (interpretation) Displays pauses and slurred notes in such a way that the score is as legible as possible without influencing playback.
MIDI EDITORS Display with "No note overlapping" option Create staccato articulation symbol A staccato symbol is added to a note whose value is considerably longer than the "real MIDI note". Display with additional option "Create staccato articulation symbol" Detect triplets Activate this option if triplets are present in the MIDI object. Note: The display quantization value always has to be one step finer than the smallest discernible triplet value.
MIDI EDITORS Display with "Automatically recognize grace notes" option Always annotate multi-voiced Always annotate multi-voice: The display of the notation always appears multi-voiced. Notation symbol Clef There are four clefs available in Samplitude: violin, bass, tenor, and alto clef. Samplitude differentiates between base key and key change. The base key can be set up for every system in "Score settings" (and applies to all MIDI objects on the current track).
MIDI EDITORS Page format settings Page format settings can be accessed via "Score -> Score settings" under the MIDI menu. Click on the "Page format settings" button. You can select the paper format independent of the printer settings so that it always has the same note layout regardless of workplace and independent of the printers installed in Windows. Samplitude automatically creates the layout of the score and provides optimal division of note lines and systems on the page.
MIDI EDITORS the printer as for the page mode, otherwise the printout may be scaled and the page ratio changed. The following items won't be printed; they are only visible on the monitor: • The lines which highlight the page borders on the monitor • Mouse pointer • The color display of the currently selected notes and playback areas. When printing a file (e.g.
MIDI EDITORS Not every stave editing application processes all MusicXML elements correctly, so it may become necessary to manually correct drawn-through bar lines later, or to regroup curly braces for "parts". If you create your composition in Samplitude, you should set score settings here in order to be able to edit and navigate more easily through the score view.
MIDI EDITORS Play/Stop Close MIDI editor (discard changes) Space Esc File Import MIDI Export MIDI Ctrl+I Ctrl + E Edit Undo Redo Cut Copy Insert Duplicate Select all Create pattern from selection Delete selected MIDI data Delete all MIDI data Select next event Select previous event Ctrl + Z Ctrl + Y Ctrl + X Ctrl + C Ctrl + V Ctrl + D Ctrl + A Ctrl + P Back, delete Ctrl + Back, Ctrl + Del Arrow right Arrow left MIDI functions Legato Quantize notes Ctrl + L Ctrl + Q Options Scroll mode Show event li
MIDI EDITORS Combine notes mode Split notes mode Mute notes mode Select next event Select previous event Event pitch up Event pitch down Select next grid quantization value Select previous grid quantization value Select next length quantization value Select previous length quantization value Move play cursor forward Move play cursor forward (fast) Move play cursor back Move play cursor back (fast) Velocity controller combi-tool Draw velocity/controller freehand Draw velocity/controller lines 8 9 M Ar
SOFTWARE-INSTRUMENTE/VST-PLUG-INS/REWIRE Software-Instrumente/VST-Plug-ins/ReWire Samplitude provides the option to integrate software instruments according to VSTi standards or via ReWire into a VIP and these can then be controlled via the internal MIDI functions and editors. Software instruments can be accessed as audio track inputs and as mixer channels. In this way, the audio signals of a VST instrument can be further edited with all options offered by the mixer, including the EQ, effects, and routing.
SOFTWARE-INSTRUMENTE/VST-PLUG-INS/REWIRE Load software instruments You can also assign a software instrument to each track – the instrument is selected as a MIDI playback device. Selected instruments or their individual outputs are shown directly in the first VSTi plug-in/insert slot of the trackbox and track editor and can also be muted (left click) and opened (right click) from there. Load an instrument by selecting a "New instrument" in the project window as a track output.
SOFTWARE-INSTRUMENTE/VST-PLUG-INS/REWIRE Apply plug-ins at wave level The menu item "Effects -> Plug-ins" lets you calculate the plug-in effects directly into the audio material. During virtual wave editing, the plug-ins will be loaded into the mixer's master area. Detailed information on destructive wave editing can be found in the chapter "Working in the project window -> Samplitude as a wave editor (view page 101)".
SOFTWARE-INSTRUMENTE/VST-PLUG-INS/REWIRE Additionally, you can route audio output channels from software instruments to any VIP track. MIDI (send) and audio (return) of a software instrument can, but don't have to be present together on one track. Samplitude offers full freedom for individual routing configurations. When installing a software instrument, the "Routing for multi-channel instruments" dialog opens up. This is also available via the VSTi manager under "Routing settings".
SOFTWARE-INSTRUMENTE/VST-PLUG-INS/REWIRE Note: Individual outputs can also be routed subsequently to separate tracks. To display hidden tracks in the arranger window again, please use the Track manager (view page 131). Extended options: Stereo/Mono (standard): Information delivered from the plug-in is used for routing. All mono: This option forces individual outputs to be treated as mono outputs. All stereo: This option forces individual outputs to be treated as stereo outputs.
SOFTWARE-INSTRUMENTE/VST-PLUG-INS/REWIRE VST MIDI out + Audio out recording (for "Mixer FX monitoring/Hybrid Engine" only) Now you can record VSTi audio outputs for VSTi return tracks by activating recording in these tracks. "MIDI Out" can be activated for every track VST plug-in or VSTi in the Plug-in Panel menu. This causes MIDI data of the VSTi to be sent and recorded in another track.
SOFTWARE-INSTRUMENTE/VST-PLUG-INS/REWIRE Routing of VST instruments using the VSTi manager. There are many flexible methods for signal routing of instruments. As described in the previous paragraph, an instrument can be fed from several MIDI tracks, and the outputs of an instrument can also be sent to several tracks. Routing instrument outputs Instrument outputs can be easily routed in the VSTi manager.
SOFTWARE-INSTRUMENTE/VST-PLUG-INS/REWIRE Solo playback of VSTi instrument outputs To preview solo instrument outputs, switch the track to which signals are added by the corresponding instrument to solo. Even if the MIDI objects, which in effect are responsible for the sound, are not present in the track, you will still hear the selected track solo. Samplitude automatically recognizes from which MIDI track the output is fed and lets the instrument continue to receive MIDI data to all allocated tracks.
SOFTWARE-INSTRUMENTE/VST-PLUG-INS/REWIRE Once the automation of the selected parameters is activated, the automation curve will be displayed in the project track for editing. You can automate parameters during playback using appropriate bar faders. The parameter selection is saved for each plug-in so that the next time you use the same plug-in the same parameters are used.
SOFTWARE-INSTRUMENTE/VST-PLUG-INS/REWIRE fitting for Delay Plug-ins in Economy Tracks or for bouncing of Economy Tracks. This option is also recommended for all plug-ins that produce audio independently of their input. Note: A continuous calculation, even of empty or still tracks, takes place in the Hybrid Engine. This function can be deselected in the global performance options by checking of the option "Deactivation of empty or still tracks under ASIO - ASIO Silence Economy".
SOFTWARE-INSTRUMENTE/VST-PLUG-INS/REWIRE • • • • ASIO drivers ("Options menu -> System/Options -> Audio setup -> Driver system") Activate global record monitoring in the transport control ("Moni" button) Activate the monitoring button for the track (loudspeaker symbol) Software monitoring or mixer monitoring ("Options menu -> System/Global audio options -> Audio setup -> Monitoring settings") Tip: You can also select monitoring mode by right clicking "Record monitoring" on the transport control.
SOFTWARE-INSTRUMENTE/VST-PLUG-INS/REWIRE VST instrument preset selection If an instrument has presets, they will appear in the “Program slot” (“Prg”) with their internal name if MIDI mode is activated. This dropdown menu can be used to easily “step through” the presets of your instrument. These presets can also be selected using the instrument window's “Program” menu. If your MIDI input device can send “Program change” commands, you can also directly select programs of this instrument.
SOFTWARE-INSTRUMENTE/VST-PLUG-INS/REWIRE Later, select “Track -> Track unfreeze” ("Ctrl + Shift + U") to change the original MIDI data that was "frozen". The instrument returns to the state in which it was "frozen". Freezing VST instruments To freeze an instrument, mark the instrument in the VSTi manager and select the "Freeze" option under "Functions". After a short processing time, all MIDI and audio objects from the audio return track are replaced by a single 32-bit stereo audio object.
SOFTWARE-INSTRUMENTE/VST-PLUG-INS/REWIRE ReWire client application Rewire-compatible client applications (like, for example, Propellerheads Reason) can be integrated into Samplitude as synthesizers. Activate ReWire functionality in the system options settings ("Y" key) under "Effects -> VST/DirectX/ReWire". Afterwards, installed ReWire applications can be loaded as instruments into a MIDI out slot in Samplitude.
AUTOMATION Automation Samplitude provides lots of comprehensive automation possibilities at master, track and object level. You can enter automation movements at track and master level in realtime or draw them manually in the automation track. The created automation data are visible as controller movements in the corresponding bus or as a curve in the automation track. An unlimited number of automation curves are available on each track.
AUTOMATION 3. To start recording automation, press "Play". Now all of the changes you make to the selected control elements will be recorded in real time. The automation data that is created can be written over, edited, and copied at any time. You can draw fine steps in the curve if you hold down "Shift". Note: If you want to move curve points which were already created and selected vertically only, create a lock against horizontal movement by holding down "Shift".
AUTOMATION Touch mode In "Touch" mode, automation data is only recorded as long as you touch the selected control element with the mouse or touch it from your external controller. Automation recording is stopped when you release the corresponding key. Once released, the control element will move back to the previously recorded position. You can set the fader return time in the "MIDI controller automation" dialog in "Settings -> Time constant for user entry".
AUTOMATION When trimming a range, new automation points will be set at the range's edges. If you move a fader for a relative volume adjustment during playback, the relative adjustment will be recorded. You can see the current difference to the previously recorded value in the fader value box and in the tool tip. If you select the "Grid option affects automation curve points" (System options -> Program -> General), then you can set automation points during moving to the values set for the grid.
AUTOMATION Object automation At object level, you can automate the volume, AUX sends, and VST plug-in parameters. To conduct the object-based automation, first select an object. Then, select "Show object automation" from the automations context menu and select an automations parameter in the lower section of the context menu. You can select object volume as well as object AUX sends as well as all VST plug-ins embedded in the object for automation.
AUTOMATION Open the track manager via "Manager" and place a check next to "Arrangement" for the "Master" track name.
AUTOMATION This command displays a color palette for you to specify the color of the active curve. Edit curve – Copy, insert, delete The activated automation curve can also be copied, pasted into other tracks and deleted. Delete all curves This command deletes all automation curves of the corresponding track. "Track automation" mode Specify the track automation mode here. MIDI controllers This launches the "MIDI controller automation (view page 292)" dialog.
AUTOMATION Editing curves Edit curve – Create... Opens the Curve generator (view page 291). Edit curve – Invert This command inverts the activated automation curves. Edit selected curves – Thin out While recording, the automation events are placed in very short intervals. The command "Thin out" reduces the number of curve points. The course of the automation is then displayed and reproduced even more accurately. Edit curve – Inactive Use this command to deactivate the selected automation curve.
AUTOMATION Show unselected curves (not selectable) The unselected automation curves are also shaded, but can now be activated with the mouse. Show unselected tracks (selectable) The unselected curves are also shaded, but can now be activated with the mouse in universal mode/curve editing mode/automations drawing mode. The last section of the context menu lists the ranges that are available in event of automation of the corresponding track of an object automation parameter.
AUTOMATION Scan envelope: Allows the volume process to be displayed as an automation curve as an alternative to a beat-based automation curve. Normalize first: This function normalizes the level of the audio object before the object is scanned to create an automation curve. Create curve points only in the selected area: If this option is selected, curve points will be generated only in the area previously defined in the arranger.
AUTOMATION MIDI controller automation Automation/Controller For each track you can also automatically draw MIDI controller curves and send them to a VST plug-in or MIDI synthesizer over the track's MIDI output device. You can assign a MIDI channel to each MIDI controller curve. Open the MIDI controller dialog of the corresponding track by opening the context menu by right-clicking on the automation display in Track Editor, and selecting the "MIDI Controller Automation".
AUTOMATION • Controller Nr.: Selection of MIDI Controllers • Channel: MIDI channel to which the MIDI controller sends values • Color: Color selection for each automation curve By selecting the option "Record/Update MIDI controller curves to this track during playback", an automatic recording of selected MIDI Controllers curves for this track takes place. To fill an already occupied automations slot, simply enter another controller name or another controller number.
AUTOMATION Automation draw mode Select "Draw automation" mode to draw a curve for an automation parameter or a MIDI controller. Draw-in track automation Select a control elements in the Track Editor/Mixer or VST plug-in using the "Ctrl +Alt" key combination. You can now draw the automation curve straight into the chosen track using the pen tool for the selected parameters.
AUTOMATION In Curve edit mode you can directly draw, move and delete curves with a double click. The mouse cursor switches between a Hand or Moving tool. If your mouse is not directly above the curve, you can select an area of automation points using the calculation tool. In Object / curve mode you can also create new points on the curve, move and delete curves with a double click.
AUTOMATION Visual refresh time: The frequency of redrawing can be adjusted using the VIP refresh time input box. VST automation resolution (samples): Time constant (in milliseconds) for sending current controller data: When starting playback, the controller data is transmitted after this time has lapsed if its value changes (within the frame of 7bit MIDI resolution). During playback, the VST controller values are exported at this rate and sent to the corresponding VST plug-in.
SYNCHRONIZATION Synchronization Synchronization is of considerable importance to an audio system, since it is necessary to align playback and recording speeds of different system components with another. Samplitude can be configured to act as master or slave within a synchronization system. As a master program it generates the necessary timing information required for other system components; as slave Samplitude receives the timecode data which it follows during playback or recording.
SYNCHRONIZATION You can use this type of synchronization if your system combination shows no timing changes. MIDI time code (MTC) If you require a reliable integration of the MIDI tracks of an internal sequencer into Samplitude's audio tracks, use of the MTC format is recommended. MIDI time code or “MTC” includes so-called time information in addition to the MIDI Clock signals, although only start synchronization occurs in Samplitude.
SYNCHRONIZATION Menu: Options Keyboard shortcut: Shift + G This window is for customizing the synchronization according to your requirements. The two available formats are MIDI clock and MTC (MIDI time code). While SMPTE is used in combination with MTC, Samplitude principally only understands the digital MIDI time code. SMPTE is an analog time code format that cannot be understood by the computer. It requires translation. Generally, a MIDI interface driver converts the SMPTE signal to MIDI time code.
SYNCHRONIZATION speed if "Chase lock" is activated. This enables Samplitude to follow the sync of analog tape machines or VCRs for quite some time (which always have a certain amount of lag) without delay. By entering the "sync velocity", you can influence the speed of the tempo adjustment. The greater the sync velocity, the faster Samplitude will follow sync master tempo changes; however, this also means that the pitch fluctuation in the audio material is greater.
SYNCHRONIZATION reach the correct speed. In order to prevent synchronization of Samplitude to an invalid time, this can be skipped by means of preroll frames. VIP start time/SMPTE offset: Specify an offset to be deducted from the incoming SMPTE time before the time is used for synchronization. With an offset of 01:00:00 (1 hour), you can synchronize a tape with an SMPTE code that starts at 1 hour. The staring time of the VIP will also be set to 01:00:00.
SYNCHRONIZATION "Record" button starts recording in Samplitude in synchronization with the playback of the MMC device. Use space bar to control external devices: If this option is activated, the MMC device's start and stop commands are controlled with the space bar. Advanced options Input MIDI device: Set the MMC device which Samplitude receives. Output MIDI device: Set the MMC device which Samplitude sends to. MMC input ID: Enter the Samplitude MMC input ID here.
SYNCHRONIZATION MAGIX MMC extension F0 7F 06 6F <…> F7 Send commands
SYNCHRONIZATION Synchronization examples 1. Synchronization using an external hardware sequencer. Samplitude is the master. To synchronize Samplitude with an external hardware sequencer (drum computer, Groovebox, etc.), you first have to select the type of synchronization. As these external devices usually use the song's tempo or rhythm-dependent information, they are often synchronized using MIDI clock. In this case, impulses are passed on from the master to the slave.
SYNCHRONIZATION hardware MIDI sequencer and Samplitude is only used as an additional audio device, or if the sequencer only permits MIDI clock synchronization as a master. The following should be observed: Unlike a MIDI-only device, Samplitude can contain audio files which might need adjusting. This is only possible using the “Chase lock sync (time adjustment by resampling) -> Active” function. However, if the timing of the master is inaccurate, this may result in audible pitch fluctuations.
SYNCHRONIZATION since two audio applications cannot address one driver output at the same time. Alternatively, you can also use two different audio outputs. Similar applies to the MIDI interface required for synchronization. In this case, the MIDI port is usually opened by one program, and other applications are then denied access. Two MIDI interfaces linked together can also be used. There is a more elegant solution: Small auxiliary programs (Hubis Loopback for Win 95 & Win 98 or MIDI Yoke [www.MIDIox.
SYNCHRONIZATION Media link / video setup The integrated video engine allows you to add video objects to the first track. You can load various video files like AVI, DV, MOV, MPEG, MXV. WMV or image files like BMP or JPEG may be loaded into the arranger window via drag & drop or via "File-> Load/Import -> Load video file". Please ensure that the video files included in a project are identical in terms of dimension, aspect ratio, and frame rate.
SYNCHRONIZATION Large video cache: This option lets you allocate more cache for the video clipboard. Double frame rate for interlaced: Here you can double the image repeat frequency when interlacing so that videos can be viewed without any flickering. Video Overlay (Hardware video output): Video overlay means that the graphics card itself takes care of the video display and the video picture is positioned on top of the actual windows screen (overlay).
H ARDWARE CONTROLLER Hardware controller Hardware controller - Introduction Samplitude lets you easily control the software using external hardware controllers. Templates (.cps files) for advanced controllers come supplied. The number of supported devices is increased continually and they are adapted to the new devices that appear on the market. A MIDI interface or USB interface which makes MIDI ports available to the system is required for operating a hardware controller.
H ARDWARE CONTROLLER channels per bank. However, there are also controllers that have a native mode which lets you learn several channels (64 max.). For single track controllers the value is 1. Output Levels Deactivate: If your controller does not have a motorized fader, you can use this option to deactivate the transmission of controller data. Normal send: Program data (e.g. fade changes in the mixer) are sent to the controller. MIDI controller data is received and processed. Echo send: Program data (e.g.
H ARDWARE CONTROLLER Hardware controller presets The following list features the most important presets for hardware controllers and integrating/configuring devices.
H ARDWARE CONTROLLER 1. AlphaTrack is supported in the native mode. By right-clicking on the AlphaTrack symbol in the toolbar you will switch the device to AlphaTrack Native. 2. Go to Samplitude/Sequoia to system settings/hardware controller and select AlphaTrack entry using the New button. Now, set the right side of the MIDI port to AlphaTrack. Close the dialog. The controller is now operational. 3. 4.
H ARDWARE CONTROLLER FLIP << >> STOP PLAY RECORD Mixer Fast rewind Fast forward Stop Play Record TOUCHPAD Positioning Foot switch Record WINDOW RTZ END Esc Enter Mode Delete punch marker Cursor at project start Cursor at project end Cancel Enter Special mode Mode Control element Rotate Press Pan mode DIAL 1 DIAL 2 Track selection To the marker Set marker DIAL 3 PAN Reset pan FADER (controls the active element in the mixer, track editor, or plug-in that must be selected with the mous
H ARDWARE CONTROLLER Plug-in parameter DIAL 1 DIAL 2 DIAL 3 < TRACK > TRACK Frontier Tranzport Change parameters Change parameters Change parameters Previous parameters Next parameters 315
H ARDWARE CONTROLLER 1. Tranzport is supported in "Native" mode. By right-clicking on the TranzPort symbol in the toolbar you will switch the device to TranzPort Native. 2. Go to Samplitude/Sequoia's system settings/hardware controller and select the Frontier TranzPort (Native) entry from the list using the New button. Now, set the right side of the MIDI port to TranzPort. Close the dialog. The controller is now operational. 3. 4.
H ARDWARE CONTROLLER JLCooper MCS-3800 1. 2. 3. Go to Samplitude/Sequoia's system settings/hardware controller and select the "JLCooper MCS-3800 (Native)" entry from the list using the "New" button. Now set up the MIDI ports with the respective in and outputs of your MIDI interface on the right side. Close the dialog. The controller is now operational.
H ARDWARE CONTROLLER Area to view Control element PAGE 1 PAGE 2 PAGE 3 PAGE 4 PAGE 5 PAGE 6 PAGE 7 PAGE 8 BANK 1 BANK 2 BANK 3 BANK 4 DIAL 1~5 Functions window Control element F1 F2 F3 F4 F5 F6 F7 F8 SHIFT Function Track mode (see special modes) AUX mode (see special modes) EQ mode (see special modes) Active control mode (see special modes) Mixer Transport console Time display Video window Change parameters Function Punch marker mode Loop Metronome Synchronization Shift Mode range Control element
H ARDWARE CONTROLLER Shuttle range Control element Function Modifier Modifier function Shuttle wheel Rotation ring Positioning W1 Scrubbing W1 Scrub mode W2 Punch start marker W3 Punch end marker W4 Delete punch marker W5 W6 W7 Locator range Control element Function LOCATOR numbers (0 ~ 9) Entry position: Apply using ENTER or PLAY Abort using STOP Enter Apply position CLEAR / CANCEL Erase single digits +/LAST SET LOCATE MODE LOCATE Transport range Control element Function REWIND FAST
H ARDWARE CONTROLLER AUX mode EQ mode DIAL 5 To the marker DIAL 1 DIAL 2 AUX level AUX level DIAL 3 AUX level DIAL 4 AUX level DIAL 5 Selection AUX range DIAL 1 DIAL 2 Level EQ band 1 Frequency EQ band DIAL 3 Quality EQ band DIAL 4 DIAL 5 Active control mode Band selection FADER TRACK 1 (controls the active element in the mixer, track editor, or plug-in that must be selected with the mouse beforehand) Notes In Shift mode the key LEDs will not be updated for the conditions learned in
H ARDWARE CONTROLLER Logic Control 1. 2. 3. Go to Samplitude/Sequoia's system settings/hardware controller and select Logic control from the list using the New button. Now set up the MIDI ports with the respective in and outputs of your MIDI interface on the right side. Close the dialog. The controller is now operational.
H ARDWARE CONTROLLER FADER BANKS Control element Function < BANK BANK > < CHANNEL CHANNEL > FLIP GLOBAL VIEW Mixer track 8 to the left Mixer track 8 to the right Mixer track 1 to the left Mixer track 1 to the right Flip mode: Invert functions of dials and faders Mixer DISPLAY Control element Function NAME/VALUE SMTP/BEATS Timecode switch
H ARDWARE CONTROLLER FUNCTION BUTTONS Control element Function F1 F2 F3 F4 F5 F6 F7 F8 Set / jump to marker 1 Set / jump to marker 2 Set / jump to marker 3 Set / jump to marker 4 Set / jump to marker 5 Set / jump to marker 6 Set / jump to marker 7 Set / jump to marker 8 Modifier Modifier function SHIFT CNTRL SHIFT CNTRL SHIFT CNTRL SHIFT CNTRL SHIFT CNTRL SHIFT CNTRL SHIFT CNTRL SHIFT CNTRL Move marker 1 Delete marker 1 Move marker 2 Delete marker 2 Move marker 3 Delete marker 3 Move marker 4 Delete m
H ARDWARE CONTROLLER AUTOMATION Control element Function Modifier Modifier function READ/OFF WRITE Read automation Overwrite automation SHIFT Automation off TRIM Trim automation TOUCH Touch automation LATCH Latch automation GROUP Copy automation mode to all tracks UTILITIES Control element Function SAVE Save UNDO CANCEL Undo Cancel Enter Enter Modifier Modifier function SHIFT Repeat
H ARDWARE CONTROLLER TRANSPORT Control element MARKER Function Modifier Modifier function SHIFT SHIFT Cursor at project start Cursor at project end CYCLE Marker mode (see table 2) Object mode (see table 2) Loop mode DROP Punch marker mode REPLACE Synchronization CLICK Metronome SOLO REWIND FAST FWD STOP Activate LCD meter by holding "F1", "F2", "F3", or "F4" Fast rewind Fast forward Stop PLAY Play RECORD Record Cursor left Range to left ZOOM Cursor right Clip to right ZOOM Cursor
H ARDWARE CONTROLLER AUX mode AUX 1~8 selectable using BANK AUX mode (phat channel) depending on selected track DIAL 5 Frequency EQ band 1 DIAL 6 Frequency EQ band 2 DIAL 7 Frequency EQ band 3 DIAL 8 Frequency EQ band 4 DIAL 1~8 AUX level DIAL 1 DIAL 2 AUX 1 level AUX 2 level DIAL 3 AUX 3 level DIAL 4 AUX 4 level DIAL 5 AUX 5 level DIAL 6 AUX 6 level DIAL 7 DIAL 8 Plug-in mode DIAL 1~8 Plug-in parameter DIAL 1~8 < BANK BANK > Marker mode Object mode Select plug-in Change parame
H ARDWARE CONTROLLER 3. 4. Now set up the MIDI ports with the respective in and outputs of your MIDI interface on the right side. Close the dialog. The controller is now operational. Functional assignment can be referenced in the chapter Logic Control. Note: The number of tracks to be jumped when a bank switch is pressed can be changed in the program's hardware controller setup options. These settings must be made under Logic Control. Mackie Control 1. 2. 3.
H ARDWARE CONTROLLER ASSIGNMENT Control element 1 2 PAN Plug-ins EQ Function Press first time: Track mode Press second time: Active Control mode (see special modes) Press first time: AUX mode Press second time: AUX mode (phat channel) (see special modes) Pan mode (see special modes) Plug-in mode (see special modes) EQ mode (see special modes) DYN FADER BANKS Control element Function < BANK BANK > < CHANNEL CHANNEL > FLIP EDIT Mixer track 8 to the left Mixer track 8 to the right Mixer track 1 to
H ARDWARE CONTROLLER FUNCTION BUTTONS Control element Function F1 Set / jump to marker 1 F2 Set / jump to marker 2 F3 Set / jump to marker 3 F4 Set / jump to marker 4 F5 Set / jump to marker 5 F6 Set / jump to marker 6 F7 Set / jump to marker 7 F8 Set / jump to marker 8 Modifier Modifier function SHIFT CNTRL SHIFT CNTRL SHIFT CNTRL SHIFT CNTRL SHIFT CNTRL SHIFT CNTRL SHIFT CNTRL SHIFT CNTRL Move marker 1 Delete marker 1 Move marker 2 Delete marker 2 Move marker 3 Delete marker 3 Move mar
H ARDWARE CONTROLLER FUNCTIONS Control element FDR GRP CLR SOLO MRKR MIXR TRANSPORT Control element < FRM Function Cancel Enter Save Function Modifier Modifier function SHIFT SHIFT Cursor at project start Cursor at project end END Marker mode (see table 2) Object mode (see table 2) Loop mode PI Punch marker mode PO Synchronization LOOP Metronome HOME REWIND FAST FWD STOP Activate LCD meter by holding "F1", "F2", "F3", or "F4" Fast rewind Fast forward Stop PLAY Play RECORD Record C
H ARDWARE CONTROLLER Special mode Mode Control element Rotate Press Track mode ACTIVE CONTROL MODE DIAL FADER (controls the active element in the mixer, track editor, or plug-in that must be selected with the mouse beforehand) DIAL DIAL 1 DIAL 2 PAN Reset PAN Level EQ band 1 Level EQ band 2 Reset DIAL 3 Level EQ band 3 Pan mode EQ mode AUX mode AUX 1~8 selectable using BANK AUX mode (phat channel) depending on selected track DIAL 4 Level EQ band 4 DIAL 5 Frequency EQ band 1 DIAL 6 Freque
H ARDWARE CONTROLLER Object mode REWIND Previous object FAST FWD Next object Note: All statements refer to MCU firmware 2.1.2 Crossfade Editor (only Sequoia): Operation from controller doesn't work. Mackie Control XT 1. 2. Go to Samplitude/Sequoia's system settings/hardware controller and select Mackie Control XT from the list using the New button.
H ARDWARE CONTROLLER PreSonus FaderPort 1. 2. 3. Go to Samplitudes system settings/hardware controller and select the "PreSonus FaderPort (Native)" entry from the list using the "New" button. Now, set the MIDI port on the right side to USB audio device. Close the dialog. The controller is now operational.
H ARDWARE CONTROLLER Controller configuration Control element Function FADER Track volume PAN Track pan MUTE Mute track Global mute A01200 A01501 SOLO Solo track Global solo A01100 A01601 REC Record track Monitor track (ASIO only) A01000 A01701 < Previous track / Bank "<" and ">" switch bank Next track / Bank A01300 A01401 A01400 A01301 A01500 A01201 ACTIVE CONTROL mode (see special modes) Read automation A01600 A01101 BANK > OUTPUT READ SHIFT labeling Value control
H ARDWARE CONTROLLER RECORD Record FOOT SWITCH Record A00700 A00001 Special modes Mode Control element ACTIVE CONTROL MODE FADER (controls the active element in the mixer, track editor, or plug-in that needs to be selected with the mouse beforehand) Notes Don't forget to connect the included power cord, otherwise the motorized faders won't function. The foot switch only functions with controller firmware 1.2, or higher. You can acquire this from PreSonus or from the Samplitude support website.
H ARDWARE CONTROLLER Tascam US-2400 1. 2. 3. 4. The Tascam US-2400 is supported in "Native" mode. Use the available firmware (1.31). Start the device with the power button and hold down SEL (above the master fader) and CHAN. The device is now in "Native" mode. Go to Samplitude/Sequoia's system settings/hardware controller and select the "Tascam US-2400 (Native)" entry from the list using the "New" button. Now, set the MIDI ports on the right side to USB audio device. Close the dialog.
H ARDWARE CONTROLLER Navigation Control element CHAN PAN AUX 1 AUX 2 AUX 3 AUX 4 AUX 5 AUX 6 METER F-KEY Function EQ mode (see special modes) Pan mode (see special modes) DIAL 1~24 to AUX 1 DIAL 1~24 to AUX 2 DIAL 1~24 to AUX 3 DIAL 1~24 to AUX 4 DIAL 1~24 to AUX 5 DIAL 1~24 to AUX 6 Activate level meter in dial display Active control mode (see special modes) Shift function Read automation Touch automation Latch automation Overwrite automation Trim automation Automation off NULL Shuttle wheel Shuttle w
H ARDWARE CONTROLLER DIAL 3 Quality EQ band 1 DIAL 4 DIAL 5 Level EQ band 2 DIAL 6 Frequency EQ band 2 DIAL 7 Quality EQ band 2 DIAL 8 DIAL 9 Level EQ band 3 DIAL 10 Frequency EQ band 3 DIAL 11 Quality EQ band 3 DIAL 12 DIAL 13 Level EQ band 4 DIAL 14 Frequency EQ band 4 DIAL 15 Quality EQ band 4 DIAL 16 EQ mode (2 press) DIAL 1 Level EQ band 1 DIAL 2 Level EQ band 2 DIAL 3 Level EQ band 3 DIAL 4 Level EQ band 4 DIAL 5 Frequency EQ band 1 DIAL 6 Frequency EQ band 2 DIA
H ARDWARE CONTROLLER Customizing controllers Most devices available on the market understand protocols such as Mackie Control or HUI. If your device is not included in the list simply select the nearest compatible device. Note: Before adapting an existing template to your controller, you should save it under a new name using the "Save as..." button. If you can't find your device in the list or want to change the default settings, you should proceed as follows: Now go to the "Adapt controller" tab.
H ARDWARE CONTROLLER Note: Hardware controllers with touch-sensitive faders send a message whenever they are moved and released (FaderTouch). "Learning" must be activated before moving and releasing a fader. If you want to learn a key/fader for multiple tracks, e.g. mute, select the corresponding function in "Program functions" (e.g. "Mixer -> Tracks -> Track mute"). Now activate "Track -> Auto increase" and start programming the first track.
H ARDWARE CONTROLLER You can select the "Shift", "Option", and "Control" modifiers for hardware controllers. To be able to use these modifiers, they will need to be learned first as program functions on the hardware controller keys. To learn a function with modifiers to a key, the desired combination of modifiers must be set in the modifier field. Of course, not all functions can be used with modifiers. Other learned functions: Learned functions are displayed clearly in a list.
H ARDWARE CONTROLLER tracks. Depending on the number of tracks on the controller and your preferred working method, you can set different step intervals per bank. MIDI ping to controller: Most controllers expect a periodic incoming MIDI message (ping) to ensure that there is communication with the application. In addition, different messages can replace a controller in different operating modes. Enter the message that is to be sent to the controller.
H ARDWARE CONTROLLER The following options concern the synchronization between controller range, mixer range, and the active track. The controller range describes the section of available tracks in a project which can be controlled by the controller. The mixer range is the section of available tracks in the project that can be controlled by Samplitude's mixer.
H ARDWARE CONTROLLER Hardware controller - Fader scaling Fader scaling offers you the option to adjust the position of the fader in the program to the pressed scale of the controller. Of course, fader control also functions without this adjustment. Control via a hardware controller can occur within a range of +6dB to -100dB. Normally, the fader position is right at the top for +6dB and all the way down at -100dB. To execute new scaling, take the following steps: 1. 2. 3. 4.
H ARDWARE CONTROLLER • Each activated mixer element (recognizable by the red marking) is controlled by the first fader PAN • Pan mode (like track mode, except for the display) EQ Press first time: EQ Phat Channel Bandwise mode • Gain, frequency, and quality accessible via the knobs • Use the bank switch keys to access the other bands Note: The bank switch functions have to be learned, which is usually the case Press second time: EQ Phat Channel Typewise mode • Gain, frequency, and quality accessible via th
H ARDWARE CONTROLLER Press second time: Active control mode • Changes the value of the selected element in the mixer with the fader. AUX • Select other track • Select other slot • Change AUX send of the selected track/selected slot EQ Controlling the input volume, frequency, and quality bands of the selected EQs. The individual bands are selected with "Mixer track up/down".
H ARDWARE CONTROLLER Learn controller for plug-in/mixer elements For individual settings, you can adjust the respective active mode. Access the mixer's "System" menu and then the "Learn hardware controller" item. Access the function by right clicking on the mixer's title bar or left clicking on the icon in the mixer's title bar. Click on the command, activate a mixer element with the mouse and then move the desired mixer element on your controller.
PRESET KEYBOARD SHORTCUTS Preset keyboard shortcuts Hint: You can create, change, and remove your own keyboard shortcuts in the menu "Options --> Program settings -> Keyboard shortcuts and menus...". Clicking the "All" dialog opens an overview of all of the shortcuts defined there. Shortcuts in brackets (<>) cannot be changed. Note: Pressing the key combination "Alt + Shift" can cause the Windows keyboard setup to switch languages. To avoid this, you can switch off this key combination in Windows.
PRESET KEYBOARD SHORTCUTS More Delete with time/ripple Clear Cut with time/ripple Copy + clear Copy as… Paste with time/ripple Overwrite with clip Paste from ClipStore Insert from clips with time/ripple Overwrite with clip "Ctrl+Delete" "Alt+Delete" "Ctrl+Alt+X" "Ctrl+Alt+C" "Shift+C" "Ctrl+Shift+V" "Ctrl+Shift+X" "Ctrl+Shift+V" "Ctrl+Alt+V" "Alt + V / Insert" “View” Menu Sections 1 Activate next section Activate previous section Show grid Snap active Snap/Grid settings Define VIP mode Switch modes 1/2
PRESET KEYBOARD SHORTCUTS Get zoom level 1 2 3 NumPad 4 NumPad 5 NumPad 6 Horizontal Half section left Half section right "Ctrl+Alt+Cursor left" "Ctrl+Alt+Cursor right" Section to play cursor Zoom in "Ctrl+Alt+ „,“ "Cursor up, Ctrl+" "Cursor right" "Cursor down, Ctrl+" "Cursor left" "Ctrl+Alt+Cursor up" "Ctrl+Alt+Cursor down" Zoom out Show all Zoom to Range Vertical Half section up Half section down Zoom in track Zoom out track "Shift+Cursor up" "Shift+Cursor down" "Ctrl+Cursor up" "Ctrl+Curso
PRESET KEYBOARD SHORTCUTS Source/Destination Source Destination Change source up Change source down Track EQ Track information... MIDI controllers/VST autom.
PRESET KEYBOARD SHORTCUTS Move/Edit Objects/Crossfades Object move step 1 Move (left) object left Move (right) object left Move (left) object right Move (right) object right Move object(s) left Move object(s) right Move start object(s) left Move start object(s) right Move end object(s) left Move end object(s) right Move crossfade left Move crossfade right Move object start offset left Move object(s) start offset right Move object end offset left Move object end offset right Increase left volume Decrea
PRESET KEYBOARD SHORTCUTS Move object end offset left Move object end offset right Increase left volume Decrease left volume Increase right volume Decrease right volume Increase volume Decrease volume Move (left) object content left Move (left) object content right Move (right) object content left Move (right) object content right Move object(s) content left Move object(s) content right Object to play cursor position Object to original time position Arrange objects… Mute objects Create looped objects "Alt
PRESET KEYBOARD SHORTCUTS “Range” Menu Range all "A" Move play cursor To beginning To end Left move in page mode Left move in scroll mode Right move in page mode Right move in scroll mode Object border left Object border right Marker left Marker right "Home" "End" "Cursor left" "Alt+Cursor left" "Cursor right" "Alt+Cursor right" "Ctrl+Q" "Ctrl+W" "F 2 / Alt+Q" "F 3 / Alt + W" Edit Range Move range start left Move range start right Move range end left "Alt+“/" "Alt+“*“ "Shift+Cursor left / Alt+“-“
PRESET KEYBOARD SHORTCUTS Other… Get range Get range length Save markers Markers with names Markers with auto number Place markers at recording position Get markers Recall last range Field 1 Field 2 Field 3 Field 4 Field 5 "Alt+F 11 "Ctrl+F 2-F10 "Ctrl+Shift+F 2-F10 "Shift+0-9 "? "Shift+# "Alt+? "1 - 9, 0 "Shift+Back "Alt+NumPad 1 "Alt+NumPad 2 "Alt+NumPad 3 "Alt+NumPad 4 "Alt+NumPad 5 “CD/DVD” Menu Set track Remove all indices CD track options "Ctrl+Alt+I" "Ctrl+Alt+Shift+I" "Ctrl+Alt+Shift+D" “Tools”
PRESET KEYBOARD SHORTCUTS Play cut Play to cut start Play from cut start Play to cut end Play from cut end Play over cut Play upper audio material Play lower audio material Stop and go to Current position Playback options "F 5" "F 6" "F 7" "F 8" "F 4" "Alt+Shift+Space" "Ctrl+Alt+Space" "NumPad" "P" Playback Mode Autoscroll Soft autoscroll Scrubbing active "Scroll" "Shift+Scroll" "Alt+Shift+Cursor down" Scrub left Scrub right "Alt+Shift+Cursor left" "Alt+Shift+Cursor right" Record Record options…
PRESET KEYBOARD SHORTCUTS “Window” Menu Tile Untile Mixer Time display Visualization Transport console Close all windows "Return" "Shift+Return" "M" "Ctrl+Shift+Z" "Ctrl+Alt+Shift+V" "Ctrl+Shift+T" "Ctrl+H" “Help” Menu Help Context help "F1" "Shift+F1" Mouse Middle click Wheel Play Start/Stop Horizontal scrolling Shift + wheel You can fine tune active buttons/faders / wave zooming + Ctrl Horizontal zooming + Alt Vertical zooming + Ctrl + Alt Horizontal and vertical zooming + Ctrl + Shift Ver
SIGNAL FLOW Signal flow Recording During recording the record signal is routed through the ASIO buffer (ASIO only) and then recorded on the hard drive. Recording in Samplitude is designed in such a manner that it is actually not a real-time process. The input buffers coming from the card are collected in the buffer and passed on to the file system as larger blocks to be saved on the hard disk. Latencies are therefore not important and the procedure is particularly safe.
SIGNAL FLOW Hardware monitoring Audio monitoring via the sound card in use or via external mixing hardware. With MME drivers this is the sole monitoring type possible.
SIGNAL FLOW Signal flow software monitoring Audio monitoring which takes the set recording track levels into account does not support effects. This monitoring option is only available when using ASIO drivers. Whether track effects in the recording track are audible during software monitoring or not depends on whether the "Hybrid Engine" is activated/deactivated. Please also read the chapter "System options -> Global audio options -> Monitoring settings" for more details.
GLOSSARY Glossary Active section If you wish to use zoom commands on a section, it's necessary to activate the section beforehand which the corresponding positioning will affect. Do this by clicking on the right or lower scroll bars of the corresponding section. You can find out more about this by reading: "View menu -> Sections (view page 401)" "Range menu -> Split range (view page 445)" Audio markers Markers in wave projects are saved in the audio file (*.
GLOSSARY Clip Clip for audio files (Wave projects) The clip is a buffer where samples from wave projects can be copied into or from which you can paste samples into wave projects. The content of the clip can also be mixed with the data of a wave project. The clip always assumes the properties of the project from which the data originated (bitmap rate, sample rate, and mono, LR or stereo mode). The clip is presented on the screen by a window with clip in the title.
GLOSSARY editing of the audio data can be performed directly on the hard drive. Of course, there are also undo steps; however, they are only available for as long as the file is open. After that the changes are permanent. Note: Destructive editing can be used in virtual projects if offline effects are applied to selected objects or while working with wave editing in destructive mode. Fade You can fade-in (increase) and fade-out (decrease) the level.
GLOSSARY The right handle adjusts the fade out time, the time when fade begins to lower the object's volume. Volume handle: The middle handle adjusts object volume. This works independently from the track volume fader or volume automation curves. You can also access object volume in the object editor. The level is displayed in a tooltip. Hybrid Engine and Economy Tracks Very small audio buffers ("Low Latency" mode) increase the CPU strain of the playback engine.
GLOSSARY which cause latency are integrated, various latency comparison methods can be applied. When using latency-causing effects in live input tracks (monitoring), all other tracks have to be delayed as well. When using effects which cause latency in tracks which play content off the hard disk, latency can be balanced using a read offset. The other tracks do not have to be delayed in this case.
GLOSSARY Menu Menus can be found in the main window of Samplitude immediately below the title bar. A shortcut can be assigned to each menu item. They may also appear in other program parts or dialogs. MIDI object MIDI objects in Samplitude are edited like wave objects. Object-oriented editing for audio means that a VIP object can also be used for playback instructions of audio files. MIDI objects are also designed following this principle. In general, they refer to recorded or imported MIDI files.
GLOSSARY Furthermore, you can also edit real-time effects, EQ, and dynamic settings of the object without having to fall back on track effects in the mixer. The selected editing mode is independent of the following changes to the object positions (e.g. moving/copying to another track). In addition, you can employ effects in a very accurate manner by only applying them when they are required. Object Mode Determines the extent to that moving an object influences the other following objects.
GLOSSARY Scroll bar The scroll bars are displayed at the bottom and right edges of the project window. These bars can be used to navigate within the object and to zoom in and out of the section in the window. Scrub Scrubbing describes movement through the audio material at various speeds in order to "acoustically" find a certain position. Here Samplitude behaves like the editing function of a tape player. The motor is switched off, the tape, however, remains at the sound head.
GLOSSARY Setup button in the VIP The 8 buttons at the lower left edge of a virtual project can save 4 setups (S1....S4, incl. zoom level, display position and display mode) and 4 zoom levels (Z1...Z4). To save, click the button while holding the "Shift" key. This allows you to quickly jump between certain positions and zoom levels without manually zooming in and out. A right mouse-click on a button opens a context menu containing options for loading.
GLOSSARY All tracks that are routed to a surround bus have the surround panorama module instead of the normal panorama fader for setting the output level of the track. As soon as a surround bus is available, the output signal of each individual object can also be routed to this bus and positioned in the surround panorama independent of the track panorama settings. Each surround bus can only be routed to a different surround bus with a higher order number or to the surround master.
GLOSSARY Track Tracks can contain audio and MIDI objects. Automation curves are also represented in the track. Virtual Project In "Virtual projects" you can arrange objects taken from multiple wave projects and arrange complex audio projects. All cut operations, volume level changes, fades and more are completely virtual, meaning that the audio material is not changed. This allows you to select the proper cut position, cut length, volume level, effect setting, etc.
GLOSSARY A wave project contains audio data. Objects in the VIP (multi-track project) refer to this audio data. If you use Samplitude as recording/mastering DAW, you usually don't have to edit wave projects, since all editing options can be performed quicker and safer in the virtual project. Please read "Editing wave projects" to learn more about using Samplitude as a wave editor. The windows of the wave projects used by VIP objects are usually hidden.
MENU REFERENCE Menu reference Extensive information on the individual menu points of Samplitude can be found in the following sections.
FILE MENU File menu This allows you to apply comprehensive settings for creating, managing, loading and saving projects. New Virtual Project (VIP) Keyboard shortcut: E A new Virtual Project is created and immediately presented with the specified number of tracks in the open arranger. Name: Enter the name for the new VIP. File path: Select the folder for saving the project.
FILE MENU • • • • • Record arming setting of the first track some mixer setup settings Playback mode Effect sequence on the tracks and mixer Grid offsets Please also read "System settings -> Project options -> General (view page 34)" for more details about project options. Track number: The start track count of the virtual project is defined here. With the "Track > Insert new tracks... (view page 413)" command, you can add tracks at any time. Sample rate: Defines the sample rate of the virtual project.
FILE MENU Note: When a VIP is active, the loaded wave projects are loaded immediately into the VIP as objects. The range of the active track displays the position. CD Arrangement mode is the exception. Here the objects are displayed below one another independent of the range. The distance between the objects corresponds to the pause time (CD/DVD menu > Set Start Pause Time (view page 678)). Object (*.obj) An object contains playback instructions for the underlying wave project.
FILE MENU beginning of the range or with a separating pause of 2 seconds after the last object. The length of the pause can be adjusted in the "CD/DVD" menu via "Set pause time". Each audio file can be previewed before it is loaded. Attention: The monitoring function uses the standard Windows MME system output device. Many audio cards crash the Windows MME system by using ASIO drivers. This can cause driver problems during monitoring.
FILE MENU File handling Copy audio files to project folder: The file will be copied automatically into the corresponding project folder. Import audio This lets you import all supported file formats explicitly as Wave Projects. Importing is only absolutely necessary for those file formats that cannot be opened directly by Samplitude via "Load audio file". Unlike with "Load audio file", when importing, the selected audio file is converted to the wave format and copied to the hard disk.
FILE MENU Keyboard shortcut: "Shift + M" Load video file Loads a video into the current project. After selecting a video, you can preview its properties. Before loading the video, you will be asked if you wish to load the audio track of the video into the project. It will be positioned in the project below the video. Detailed information about displaying video objects is available in "Video options (view page 308)".
FILE MENU Save complete VIP in The complete virtual project with all wave files that belong to it will be saved in the specified folder. This function is useful, for example, for making backups on a different drive. Keep project subdirectories: If you have already created subdirectories in your project directory, e.g. to sort samples, then these will also be copied into the new directory. Copy unfreeze data: Copies all unfreeze data in the VIP into the new directory.
FILE MENU Save object This function allows you to save a single object. This file contains all the data of the object editor like fades, effects, object names, etc., but not the actual audio data. The wave project referenced by the object also has to be available if you want to reload the object. Save session A Samplitude session is a meta project, which includes the file paths and window positions of all loaded projects at the time of being saved.
FILE MENU 3. Export settings: Here you can specify which area of the project should be exported. Furthermore, the export of multiple files can also be carried out provided their starting points have been specified with the placement of track markers or other markers. This way, an almost automatic export of individual files from within an arrangement is possible. When exporting an individual file it's possible to export the eponymous .CUE file containing the marker information as well.
FILE MENU Real Audio is an audio format designed especially for Internet applications. It is especially well suited for streaming audio. In format settings you can specify the bit rate of the transmission speed (modem, ISDN, etc.). Similarly, details on the content and copyright information can also be added. Content settings: Here you can select presets for the type of audio or video material (only voice/background music, music, stereo music).
FILE MENU Like with Real Media exports, the corresponding video size, frame rate, and codec settings can be adjusted for "AIFF with Quicktime" export as well. This function requires the installation of Quicktime on your computer. The following export options are available: Format (Linear PCM, A-Law 2:1, IMA 4:1, MACE 3:1, MACE 6:1, QDesign Music 2, Quallcomm PureVoice™, µ-Law 2:1 ), channels (Mono, Stereo, Quadrophonic, 5.0, 5.
FILE MENU Save in format Use this function to save wave projects in various formats. This can be useful when, for example, RAM projects are to be converted into HD wave projects or LR wave projects (two mono samples linked to one another) are to be converted into stereo wave projects. In the "Area settings" you can choose whether only the selected area or the entire wave project should be saved in the new format.
FILE MENU The downside of such a low bit resolution is that as the quality of the so-called SNR (signalto-noise ratio) drops and the quantization noise increases. This quantization noise is not constant but is modulated by the signal and thus particularly bothersome. The word width of the project is always stated in the title bar of wave projects. If you want to perform manifold destructive editing on an 8-bit project, you should convert it into 16 or 32 bit float before editing.
FILE MENU Replace audio in the original .AVI file: This option carries out trackbouncing on the current VIP. This creates a temporary .WAV file which can then be integrated into the selected .AVI file. It's necessary that the .AVI contains an audio track of the same format (sample rate and bit resolution). Save a new .AVI file to: This option carries out trackbouncing on the current VIP. This creates a temporary .WAV file which can be copied with the selected .AVI file into a new .AVI file.
FILE MENU Batch processing Batch processing lets you automate work processes. It makes it possible to define an editing sequence, which will be applied to all selected files. Every task will be entered into the task list. You can define multiple batch tasks which will then be executed one after the other.
FILE MENU Here you can create the list of the files you wish to edit with the “”Add file” button. Multiple selection is possible. Select “Load directory” to add all of the audio files within a directory (including all sub-lists). You can load all file formats that Samplitude imports. “Save list” creates a Playlist (in the common *.m3u format) for using your selection of files later. Use “Delete” to remove all selected list entries. “Delete all” removes the entire list. Effects 1.
FILE MENU Target format All settings in this dialog can be saved as presets. You can freely choose the bit resolution (16/24/32 bit float), the sample rate, stereo/mono/left/right as well as the save format with the corresponding format settings. You can find out more about the sample rate in "Effects -> Sample manipulation -> Adjust sample rate... (view page 545)" You can find out more about file formats in the "File" menu > "Export (view page 381)".
FILE MENU Replace source files: The original file is replaced with the edited one. If the file is used in a VIP, the VIP is closed first. Save files in the source directory with a different name: The changed file will be copied back into the source directory and the file name will be expanded with the added prefix and suffix. Save file in the following directory: The edited files will be saved in the directory of your own choosing; the file name will be extended to include the entered prefix and suffix.
EDIT MENU Edit menu In this menu some functions are applicable only to wave projects ("Edit -> More -> Copy to"), and others are only for virtual projects ("Cut silence"). Edit functions like "Extract" require an area to be selected. Other functions like "Copy" are available only for active objects. The start and end points of the selected range determine the start and end points of a cut. The vertical position indicates the tracks that are affected by the edit.
EDIT MENU actual audio files, but only the links to them. The VirtClip contains the same count of tracks as the selected area. Keyboard shortcut: "X" Wave projects The data of the selected range is copied into the clip and removed from the current project. Data behind that range takes its place. The wave project is reduced in size by the length of the removed segment.
EDIT MENU Copy The active area will be copied to the clipboard, but will also remain in the project. Please note that the previous content of the clip will be deleted. The properties of the copy will be applied to the clip. Keyboard shortcut: "C, Ctrl + C", or "Ctrl + Insert" Paste / Insert Clip The data contained in the clip (view page 362) or VirtClip is inserted at the current position of the play cursor (position line) or at the beginning of the current range.
EDIT MENU Strip silence This command cuts the objects apart at the position of the silence. Before applying the command, you can add a threshold value in the dialog for the silence and used signal. The cut objects will be marked, making it easy to delete them using the "Del" button. Threshold for silence detection (dB): If the signal falls below this value, the object will also be cut at the corresponding position.
EDIT MENU More Delete with time/ripple Clear Cut with time/ripple Copy + clear Copy as… Paste with time/ripple Overwrite with clip Paste from ClipStore Insert from clips with time/ripple Overwrite with clip "Ctrl+Delete" "Alt+Delete" "Ctrl+Alt+X" "Ctrl+Alt+C" "Shift+C" "Ctrl+Shift+V" "Ctrl+Shift+X" "Ctrl+Shift+V" "Ctrl+Alt+V" "Alt + V / Insert" Delete with time/ripple This command deletes the marked range. Material later than the end of the range will be prolonged by the length of the range.
EDIT MENU Keyboard shortcut: "Ctrl + Alt + V" Overwrite with clip The current range will be overwritten with the contents of the clip. The length of the clip will not be reduced. The data previously located at this position will be overwritten. In virtual projects, the selected range determines the start position and track for the clip contents. Keyboard shortcut: "Alt + V", or "Insert" Mix with clip The content of the range is mixed with the content of the clip.
EDIT MENU Crossfade Editor Samplitude contains a professional crossfade editor. The crossfade editor is opened by clicking on the "Toolbar" button, or via menu "Edit > Crossfade editor". You can also use the keyboard shortcut "Ctrl + F". In the crossfade editor you can conveniently and efficiently edit all aspects of a crossfade. All changes are non-destructive and can be undone.
EDIT MENU Fade in / Fade out: There are lots of different curve types available for selection for the crossfade: • • • • • Linear (0) Exponential Logarithmic Cosine Sine/Cosine The faders can still be used to change the curves in the corresponding available range. Linear curves require less computer power than non-linear. Note: The settings for fade in/out in the crossfade editor are applied to the selected object if it does not overlap any other object.
EDIT MENU Move crossfade position: The end of the first object and the end of the second object are moved equally. The buttons ++/--/+/- are used to set the crossfade length. Permit asymmetrical crossfades: The fade offset settings of both objects are no longer connected to one another and can therefore be set independently of one another.
VIEW MENU View menu This menu contains tools for changing the screen view of Samplitude. Rebuild Graphic Data Here, the graphical display of a project is newly calculated. This is usually unnecessary, but does help with errors or discrepancies in the display after offline editing. Sections These menu items allow you to take advantage of Samplitude's ability to simultaneously display up to 3 different "views" of the same project.
VIEW MENU Keyboard shortcuts: Show range: Split range (shows 3 sections) "Shift+B" "B" Using menu commands "Activate previous clip" and "Activate next clip" you can switch the active segment. Fix vertically Ranges in Samplitude can be drawn out horizontally as well as vertically. If you are not familiar enough with this option, you can lock the top edge of the ranges to the maximum value and the lower edge to the minimum value. You then get the usual display when dragging ranges.
VIEW MENU Show grid This command activates the coordinate grid for the project window. Keyboard shortcut: "#" Grid lines Here you have the choice between various line layouts for the grid display. The display of the grid helps with more precise legibility of positions in the arranger window. Units of measurement Here you can specify the units of measurement for the grid view.
VIEW MENU Virtual projects have an object grid, area grid, beat grid, and frame grid. In the object grid the objects can only be moved to the start, end or the Hotspot (view page 433) ("Object menu -> Set Hotspot/Delete Hotspot (view page 433)"). The reference point is normally the front edge of the object that is to be moved. As soon as a hotspot has been defined for the object, this is the one with which the program will work.
VIEW MENU This dialog can be used to change between the two viewing options "Drawing mode 1" and "Drawing mode 2". Wave form display, object, VIP, and wave form color categories can be edited. Keyboard shortcut: "Shift + TAB" Definition... This dialog can be used to change between the two viewing options "Drawing mode 1" and "Drawing mode 2". Wave form display, object, VIP, and wave form color categories can be edited.
VIEW MENU Separate stereo: If this option is active, stereo tracks are displayed separately one above the other. Draw envelope: When this option is switched on, an outline is drawn around the envelope of the wave form. Grey out muted objects/tracks: Muted objects and tracks will be shown grey. The second column is especially useful for clear crossfade representation.
VIEW MENU Transparent: When this button is selected, the colors of both crossfade wave forms are overlapped. The wave forms appear against a dark background. We recommend that you combine this and the "Draw" mode option (Wave form colors > Red/Blue alternation) to optimize the display of crossfade areas. Interleaved: When this radio button is selected, a sample of the left object and a sample of the right object are drawn.
VIEW MENU Objects Draw background: This activates the background color view of the selected objects. Every object can be assigned its own color (see "Object menu > Object color/name (view page 436)" or in the object editor under "Color"). Large object handles: The object handles are displayed larger. Object properties: With these options, settings from the object editor like equalizer, dynamics, panorama, or plug-ins are displayed as shortcuts in the object.
VIEW MENU Project name: Shows the project names. This gives you a quick overview of the objects in the VIP which refer to wave projects. Original position: This shows the original recording position at the beginning of the object in the set time code format. This way, a comparison of values in the object with the position on the timeline or on the time code of the picture helps clear up possible deviations in the synchronization.
VIEW MENU easily. More information on Comparisonics algorithms can be found at www.comparisonics.com. Group colors: Object groups receive a randomly created individual group color when being made. This way, various groups can be displayed and differentiated very clearly from one another. Track colors: The tracks will appear in colors selected under track settings. The track settings can be opened by right-clicking on a track name.
VIEW MENU Keyboard shortcut: "NUM 1" "NUM 2" "NUM 3" Get zoom level Here you can load the zoom level. It can be retrieved via the number pad on the keyboard. The numbers 4, 5, and 6 on the keypad can be used to save presets. Keyboard shortcut: "NUM 4" "NUM 5" "NUM 6" Horizontal This menu contains horizontal functions for clip control which are also partially represented in the bottom position bar as buttons.
VIEW MENU Shortcuts: Half section left Ctrl + Alt + Cursor left Half section right Ctrl + Alt + Cursor right Section to play cursor Ctrl + Alt + , Zoom in Cursor up Zoom out Cursor down Show all Ctrl + Alt + Cursor up Zoom to range Ctrl + Alt + Cursor down If you can't see the play cursor in the current VIP's image section, then the command "Section to play cursor/Last stop position" moves the visible section to the current play cursor position.
TRACK MENU Track menu Insert new tracks Add one track With this function you can add a new track, adding to the last track in the project. Add several tracks If you would like to add several empty tracks, select the "Add several empty tracks" command. A dialog window appears, where you can select the desired number of new tracks. The maximum track count in Samplitude is limited to 999 stereo tracks. Each of these tracks can also act as an AUX bus and/or as a submix bus.
TRACK MENU • Mute, lock, and solo • Volume regulation. All individual volume fader tracks scale relative to one another. • Focus for recording All tracks in the folder track are displayed when the folder is open. A border with the track color of the track folder is added to each track. In minimized state the tracks found in the folder will be hidden in the arranger. They will still be visible in the Mixer.
TRACK MENU As soon as you have created a surround bus, you can route the exiting signal of an object to this surround bus and set the surround panorama independently of the track panorama settings. The surround master is created simultaneously when a surround bus is created; the individual channels are routed to the different output devices. New surround AUX bus Use this command to create a new surround AUX bus. A surround AUX bus allows integration of surround effects.
TRACK MENU Track properties This submenu enables access to all track properties. Mute: Mutes the active track Shortcut key: "Alt+M" Mute inactive: Mutes and also deactivates the track. This increases performance as the caching and FX processing of this track are not necessary) Keyboard shortcut: "Ctrl + Alt + M" Solo: Switches the active track to Solo mode Keyboard shortcut: "Alt + S" Solo exclusive: This setting switches the active track to exclusive solo mode, i.e.
TRACK MENU Stereo in: Switches recording type to stereo. Mono In: Switches recording type to mono. Mono mix: Switches recording type to monomix. When in stereo mode the mono signal will be tapped on two channels and mixed together. Mono effect calculation: Effects for this track will be calculated in mono. Audio: Switches the track to an audio track. MIDI: Switched the track to a MIDI track.
TRACK MENU Global: Solo exclusive: All tracks will be switched into solo-exclusive mode. In this mode the corresponding track, if switched to solo, will play exclusively. Solo tracks already switched to solo mode will be switched back. Track effects These options allow (like the mixer channels) the application of real time effects to the selected track in Samplitude. More information about effects can be found in the "Effects Division and working methods".
TRACK MENU Reset: Returns all settings to the Samplitude basic settings. Copy/Paste: These buttons let you quickly apply the settings to different tracks/objects. Edit: Opens the dialog of the active effect. This can also be achieved by right clicking the desired list entry. On/Off: Switches the respective activated effect "on" or "off". You can achieve the same result by activating or deactivating the check box preceding the corresponding effect.
TRACK MENU Additional track effects • • • • • • • • • Dynamics Frequency Delay/Reverb Distortion Restoration Stereo/Phase Modulation/Special Plug-ins MAGIX plug-ins Track options Audio Here you can change settings for recording and playback of audio tracks. These settings also include settings for audio created by VST instruments. Record: Select your sound card device to record this track. All tracks: Applies the same record device chosen for this track to all tracks.
TRACK MENU Track/Dev+: Sets the playback device to the next out – for example, if set earlier in outputs 1 + 2 of your sound card, it will be switched to 3 + 4. The button with the "+" sign to the right sets the recording and playback devices to the next ones simultaneously. Track type: This indicates if the track is a aux/submix bus. One track can also be both. Furthermore, you can activate "Economy (view page 30)" as well as "2-channel Surround" modes for this track.
TRACK MENU Audio options You may also choose between recording in mono or stereo on the selected track. A mono mix of both device channels is also possible. Using the option "Recording only in RAM" you can record directly to your system RAM. MIDI The "MIDI" section provides access to the various MIDI options. Recording device (MIDI): Use this menu to choose a MIDI entry device. All tracks: Applies the same record device chosen for this track to all tracks.
TRACK MENU If stereo objects are located in mono tracks, the mono share (L+R) is played. If you use AUX sends, you can also use the panorama fader of the AUX send routing dialog for panning the mono signal. In Samplitude there is also a Surround Master Mode which can be set up via the "Options" menu -> "Project properties" -> "Mixer setup". If this mode is active, every track is set to "Surround" mode. VST Instrument Editor Software instruments as well as MAGIX synths (e.g.
TRACK MENU Maximize track The activated track is maximized, i.e. it is displayed in a larger view. Minimize none All minimized (and maximized tracks) are displayed in the same size. Display subtracks This command opens the subtracks for a folder track. Freeze track With "Track freeze", you can have the selected file rendered into a wave file which replaces every object on the chosen track.
TRACK MENU You can make any changes you like here just like in any other project – from object cuts via effect calculations in the track and object to adding other wave projects. Frozen Submix/AUX bus If you have changed something on tracks that route to a frozen submix bus, you should "thaw" the bus using the "Track unfreeze" command and then refreeze it immediately afterwards with "Track freeze" in order to keep it up-to-date.
OBJECT MENU Object menu Unlike with the "Edit" menu all commands from this menu refer to selected objects in the virtual project. New object This function creates a new object in the current track. The last activated object is inserted at the position of the playback cursor of the sought track. New synth object A 4-beat loop object is created at the current play cursor position. The instrument interface for the synth object created may be opened by double clicking the object.
OBJECT MENU Duplication is also possible via drag & drop while holding down the "Ctrl" button. This way, you can quickly duplicate objects without having to go through the VirtClip. Duplicating and moving Here all selected objects are copied and positioned behind the original object depending on the grid set. Multiple duplication Use this function to duplicate selected volume handles one after the other.
OBJECT MENU Split object on audio marker position The Object is split into several Objects at all Audio Marker positions from the referenced wave project. Audio Markers are created when working on a wave project (Wave Editing). A possible use is, to split up a drum loop into slices. Audio Markers for this purposes (Beat Marker) are generated when using the Beat Marker based Timestretching Methods. (See Effects chapter) The new Objects have the same Object properties (FX, Object volume, color...
OBJECT MENU After gluing, you can subsequently edit the original cut using the "Freeze object -> Edit object freeze" function. When selecting this function, a single-track VIP will open as well, which contains the original objects. These can then be edited individually. Use the "Freeze object ->Unfreeze object" function to restore the original state of the object. Freeze objects This function renders each selected object as a new wave file. The original object is replaced in the arranger.
OBJECT MENU Hint: Please take note of the "Locking options". Here you can exactly specify which functions can be blocked for set objects. An object can also be locked by clicking on the key symbol in the lower portion of the object. Unlock objects Here an object can be unlocked. All selected objects will be unlocked An object can also be floated by clicking on the key symbol in the lower portion of the object.
OBJECT MENU Object-/Fade step size .... In this dialog you can set or adjust the step size for the following functions "Object step size 1 / Object step size 2". Object/Fade step size, objects step size 1, object step size 2 Samplitude contains a complete set of functions for object and crossfade editing. To do this, simply select two overlapping objects; only select the corresponding object for object editing.
OBJECT MENU Please note the useful "Object content to the left/right" functions. Here, object length and object position are kept, the assigned audio material from the corresponding wave project is moved into it. Object hotspot to play cursor position Use this command to move the hotspot of the selected object to the play cursor position. Once you have activated a range, you can use this function to set the hotspot of the selected object to the start of the range.
OBJECT MENU Build looped object Use this command to define a loop inside an object. Use the previously selected range above the object to set the loop start and end points. By dragging the length handle at the bottom right of the object you can make the loop exceed the previous object end point. If you only selected an object, but not the range above it, the entire object will be looped by dragging to the right. Loop objects are suited, for example, to quick creation of full drum tracks from a drum loop.
OBJECT MENU Object lasso To select several objects, you should click on an empty area in the lower portion of the track and then drag the mouse over the object you wish to select. Sometimes, however, there is not enough space between the objects. In this case you can adjust the mouse behavior with the object lasso. Once activated, you can click on an object and pull up a selection frame without moving the object you clicked on (which would be the case in standard mode).
OBJECT MENU Select previous object Use this command to add the previous object on the same track to the current selection. Keyboard shortcut: Ctrl + Alt + Shift + Q Select next object Use this command to add the next object on the same track to the current selection. Keyboard shortcut: Ctrl + Alt + Shift + W Group objects This function assigns all selected objects to a group. As soon as one object is selected, all objects in the group are automatically selected so that you can work on them collectively.
OBJECT MENU MAGIX plug-ins: am-munition, am-phibia, am-pulse, am-track, CORVEX, ECOX, FILTOX, de-esser, Variverb, Vandal Object color/name Object background color The selected background color from the color dialog is applied to all selected objects Object foreground color The selected foreground color from the color dialog will be applied to all selected objects Note: If you have chosen "Red/Blue alternating" or "Comparisonics color gradient" in the display options ("View -> VIP display -> Define..
OBJECT MENU Take Manager Detailed information on the take manager can be found in the chapter "Managers > Take manager" Keyboard shortcut: "Ctrl + Alt + Shift + T" Take composer This menu item opens the take composer. Detailed information about the take composer can be found in "Manager -> Take composer". Wave Editing Here the wave project belonging to an object opens and is displayed in the wave window. The range corresponds precisely to the part of the audio data which the object accesses.
AUTOMATION MENU Automation menu Edit curve Edit selected curve – Create The curve generator will create a volume curve for you that is beat based and pulses according to eighth, quarter, half or full notes. As an option for the beat-based envelope curve calculation you can enter a minimum and maximum value or define delay values. As an alternative, you can also let the curve generator write an envelope curve scan. Edit selected curve – Invert This command inverts the activated automation curves.
AUTOMATION MENU Detailed information about MIDI controllers is available in "Automation -> MIDI controller automation (view page 292)". Shortcut: Ctrl + Alt + A Hide automation With this option you can deactivate the display of the automation curves for all tracks. Display track automation If you select this display option only the track automation will be displayed. Display object automation If you select this display option only the object automation will be displayed for all tracks.
AUTOMATION MENU Volume curve active Placing check marks activates the volume automation curve of the selected track. Pan curve active Placing check marks activates the panorama automation curve of the selected track.
RANGE MENU Range menu In this menu you have a number of functions for managing ranges and markers. The function keys and numbers can be used to easily save, name, and reopen ranges and marker positions. Detailed information on working on ranges and markers can be found in the "Functions in the project window (view page 92)" chapter. Range all Here, the range is moved to cover the entire project.
RANGE MENU Keyboard shortcut: "Left in page" mode: "Move in scroll" mode: "Right arrow / Left arrow" "Alt + Left / Right arrow" Note: Once you have a range open, use the "Left / Right arrows" to control the beginning of the range. Object border left The play cursor jumps to the left to the next object edge in the selected track. Keyboard shortcut: "Ctrl + Q" Object border right The play cursor jumps forward to the right to the next object edge in the selected track.
RANGE MENU Keyboard shortcut: "Alt + ÷" (number pad), left arrow Move range start to right This function moves the beginning of the range in the current window by one grid unit to the right. The length of the movement depends on the set grid value.
RANGE MENU boundary between a positive and a negative sample value (or vice versa). This function is especially useful when searching for loop points. Please remember to zoom into the waveform display far enough so that you'll be able to see the actual changes in the arranger window. Keyboard shortcut: "Ctrl+Page Up" Beginning of range < 0 Choose this option to move the beginning of the currently marked range left to the previous zero amplitude crossing.
RANGE MENU Keyboard shortcut: "Shift + F3" Note: This command also takes set object audio markers into account as soon as they have been selected via "Options -> System/Audio -> Design -> View options" and then "Objects". Set the end of the range to the right object edge The end of the range is set to the next object edge to the right. Range over all selected objects Choose this option to extend the range over all selected objects.
RANGE MENU Split range for video This function is especially useful when working with .AVI videos. The upper section displays the entire project, the left lower section displays the range start and right lower one indicates the range end. For the lower sections a zoom depth of 1 frame is possible, so that image-precise cutting and editing is possible. To undo the split, you can reproduce the original section by pressing "Shift + B".
RANGE MENU With the option "Marker with name" you can specify further markers to which you can assign a name of your choice. In the "Range > Store marker > Markers with names and numbers..." dialog you can freely number and name additional markers. With the "-1 sec" button you can drag the marker one second forward in the marker list. The command "Markers with automatic numbering" automatically creates markers with incrementing numbers.
RANGE MENU Add time (ms): Here you can enter the time range in order to move the "Markers after silence" forward. The selected object is moved forward by exactly the amount of the time range and filled with silence. Delete all markers with prefix: Delete all markers with prefix. Delete all markers: Deletes all project markers. Delete VIP objects: When you select this option, the object will be cut at the set value and can then be deleted.
RANGE MENU Deletes Markers in Range Deletes all markers of the selected range. Delete all markers This function deletes all markers in the active project. The audio markers, however, remain in the wave objects. Recall last range Use this function to recall the last selected range. With repeated requests, you can use up ranges spanning five levels back.
EFFECTS MENU Effects menu This menu entry permits fast access to the relevant realtime effects at object level. Correspondingly, menu entries can be found here for all object effects. Note: All effects opened using this menu are calculated destructively, provided the option "Apply effects offline" is active. You do, however, have the option to work with a copy in order to preserve the original audio material. The "Create copy" option is already selected in the corresponding dialog.
EFFECTS MENU Extended options for destructive effect calculation These settings can be opened in the corresponding effects dialog by clicking on the "Extended options" button. Alternatively, you can gain access to this dialog via "Options -> Program preferences -> Destructive effect calculation...". In this dialog, choose to write a copy with offline effects from the many options.
EFFECTS MENU Furthermore, you can specify whether the effect file should be saved in the format of the output file, in 24-bit format or in 32-bit float format. Destructive effect calculation in wave projects When opening a destructive effect in wave projects, the result of the effect calculation is always added to the opened wave project. The options of the destructive effect calculation on VIP objects described above are not taken into account.
EFFECTS MENU essentialFX: efx_ChorusFlanger, efx_Phaser, efx_Reverb, efx_StereoDelay, efx_compressor MAGIX plug-ins: am-munition (Samplitude Pro), am-track (Samplitude Pro), am-phibia (Samplitude Pro), am-pulse (Samplitude Pro), Corvex, Ecox, Filtox, de-esser (Samplitude Pro), Variverb, Vandal (Samplitude Pro) Process only left stereo channel Process only right stereo channel Process effects offline: Place a check here to process effects offline Amplitude Normalize You can use this function to change the
EFFECTS MENU presets (50, 95, 100 or 200%). The value will be shown in % and dB (100% = 0 dB = max.). Values above 0 dB bring about digital overmodulation. Level maximum: Shows the highest resulting volume for the chosen range or object in the corresponding setting. Peak change: Displays the level change in dB in accordance with the selected normalize level and the detected peak maximum. Edit mode Virtual: This function will perform real-time normalizing on the selected objects.
EFFECTS MENU Loudness adaption This command executes an automatic RMS normalization. The loudness of each individual title is analyzed and the level of the titles is adapted to create uniform volume sensitivity. The preset target value is -15 dBfs. The target value may also be adjusted individually. The closer the value is to 0 dBfs, the louder the signal will be. Volume adjustment provides exact control over the level of volume balancing between the titles and the target volume value.
EFFECTS MENU 2. The "Advanced dynamics" tool is quite a comprehensive tool. This is a combination of a classic dynamic module (compressor/expander/gate) and an approximating limiter. The consequence is an undistorted, optimally modulated signal with defined volume. Unlike with "Dynamics", the functionality is not specified using setups, but rather by reference line alone. This makes free combinations between the functions possible.
EFFECTS MENU Dynamics (Compressor / Expander / Gate / Limiter) Use this editor to edit the dynamics of a sample. Each function can be previewed in realtime. The graphics display shows the corresponding resulting dynamics curve for an improved overview. The following functions are available: Compressor: The dynamics of a piece are limited, loud sequences are dampened, quiet sequences are retained. Compression is often used to add power to audio material or to increase the loudness.
EFFECTS MENU Dynamics - Parameter Ratio: With this parameter you can control the compression ratio. A value of 5.0, for example, corresponds to a volume reduction that's five times the threshold, while a value of 1.0 means that compression does not take place. Threshold: Here you can set the threshold, above and below which the corresponding effect should work. Attack: Here you can set the time frame between the crossing of the threshold and the maximum extent of the effect.
EFFECTS MENU Reset: Reset the reduction, in and out displays. Mode: Modes are typical applications of advanced dynamics. They constitute default settings that makes the graphical editing of the reference line easier. For this, the number of editable parameters are limited by the choice of the setup so that e.g. with pure limiter application, the other curve bases no longer change. OK: Accepts the parameters. Cancel: Rejects the parameters.
EFFECTS MENU Attack: Here you can set the time frame between the crossing of the threshold and the maximum extent of the effect in seconds. Release: Here you can set the time frame between the falling off of the threshold and the complete dissipation of the effect in seconds. Compressor 1/2 threshold: Here you can set the input threshold in dB, above which the respective component is activated. Compressor 1/2 ratio: With this parameter you can control the compression ratio.
EFFECTS MENU Side Chain: If you use advanced dynamics as a track or master effect and it is not a track surround effect, the "Sidechain" button will appear. The activation of this option requests an external signal for calculating the internal control signal. When you activate the sidechain you can specify one or more previous tracks as side chain input by repeatedly clicking on the "Sidechain" button.
EFFECTS MENU • In order to couple an "analog" limiter with the hard limiter algorithm, define the limiter level at the maximum desired sample level. Once set, you can simulate an "analog" limiter by using an extreme ratio setting (compressor 10.00 or expander 0.10). Multiband Dynamics The "Multi-band dynamics" section lets you edit the dynamics in up to four independent frequency bands. Here the entire signal is split into individual frequency bands.
EFFECTS MENU Multiband Dynamics – General controls Saving, loading & deleting presets: This is where all parameters are saved, loaded, or deleted. The default file extension is *.MDY. Reference line Band selection: Here you can select a band for dynamic editing. The reference line of each selected band displays in white, while the other bands display as lines in their corresponding colors. Copy to all bands: After pressing this button the parameters of the chosen band, i.e.
EFFECTS MENU Help: This opens the "Help" window. OK: The algorithm is applied to the selected range of the sample or the selected object. When used in the master section of the mixer, the parameters of the dialog window are applied. Cancel: Click on this button to close the dialog window, without calculating the effect. When used in the master section of the mixer, the parameters of the dialog window are not applied.
EFFECTS MENU also influence the attack and release. A gain controller has also been added to the controller for compensating the volume reduction. Expander: The dynamics of a frequency band are increased, loud sequences remain loud, quiet sequences become even quieter. Dynamics expansion is often used for recording speech with a high noise level. The expansion causes the level of the speech to be raised while the noise is suppressed. Please note that there is also a powerful DeNoising algorithm provided.
EFFECTS MENU 1. 2. 3. 4. The edge steepness of the filter curves increases and the transition range between two bands decreases. Dampening in the stop band increases (setting low: ca. 25-35 dB, normal: ca. 35-45 dB, high ca. 55-75 dB). The ripple of the frequency range of the bands decreases. However, this is not a problem as the ripple of the individual filter bands compensate each other when put together thanks to the complementary filter technology.
EFFECTS MENU 1. Turn off "Link bands". 2. Activate "Solo" mode of the band in which the critical frequency range can be found. 3. Change the separation frequencies for the band so that they can effectively filter out the critical area. Now the dynamic editing can begin. First select a suitable mode. 4. "Limiter" mode or "Compressor" mode are suitable for the dynamic limiting of critical frequencies, i.e. for sibilant sounds. 5. Use the "Bypass dyn." check box to compare the processed and unprocessed bands.
EFFECTS MENU • Control and correction of problems in the stereo image of a completed mix. • Moving the mono section of a stereo recording in panorama (direction mix). This way, centered vocal recordings can later be moved to the left or right of the stereo balance. • Damping or removing mono signals in the mid-frequency range in order to create room in tracks or drum loops. This allows the addition of further instruments or vocals.
EFFECTS MENU mixer master section. This reduces the initial load on the CPU when selected in the master section. Direction pan mode: This switches between two panorama control modes: If the option is checked, only the mono portion (the center signal) is considered when changing the panorama setting. The panorama control functions as a directional mix controller. A centered vocals recording can thereby later be moved to the left or right of the stereo balance.
EFFECTS MENU Filter setting parameters Separation frequencies: With the two sliders "1" and "2" you can adjust the separation frequencies of the three filter bands. The values are displayed in kHz (they correspond with the intersection of the neighboring frequency curves). Band separation: These parameters are used to influence different filter properties to increase "precision". You have the choice between "Low", "Normal", and "High".
EFFECTS MENU For this task you should set the basic width controller of the middle band to a higher value (between 101 and 200). More powerful bass by reducing the base width in the bass range Set the base width controller of the bass band to mono. The setting of the lower separation frequency is also significant for this task. Typical settings for this application are between 300 and 600 Hz.
EFFECTS MENU sMAX11 The sMax11 maximizer increases the loudness of the audio signal. This is done by entering the input amplitude (gain-in). The signal will be amplified by this level. The sMax11 simultaneously ensures that the signal doesn't exceed the output level (gain-out) that has been set. This requires regulation of the response time set via the mode and release time. Essentially, this involves a hard or brickwall limiter with input amplification.
EFFECTS MENU ? (Help): Opens the help file for this effects dialog. sMax11 - Graphical displays Mod. display: This meter indicates the modification of the signal in dB. The portion of the input amplitude is not considered. Only the level with the non-linear changes (required for catching level peaks) will be displayed. In/Out displays: These meters show the input and output displays in dB. Reset (meter): This button resets the meter displays.
EFFECTS MENU am-munition, am-track, am-phibia, am-pulse (Samplitude Pro) More information is available in "Effects -> MAGIX plug-ins (view page 553)" Frequency/Filter Parametric equalizer This dialog features a parametric 4-band equalizer. The parametric equalizer allows you to activate filters for four freely selectable frequency bands to adapt the sound of a sample/object more individually.
EFFECTS MENU Note: Depending on the parameter you select (gain, frequency, or Q factor), the fader to the left of the input fields controls the corresponding parameters. Gain and frequency values can also be changed directly in the display by dragging the mouse. Play / Stop: This button starts/stops the realtime preview function. Use it to check the corresponding filter setting.
EFFECTS MENU Play/Stop: This button starts/stops the real-time preview function. Use it to check the corresponding filter setting. Latency display: This value provides information about current distortion of the effect in samples that should be considered for latency compensation. The latency of this effect is influenced by the set effects mode (among other things).
EFFECTS MENU EQ116 - Characteristic curve processing Filter graphic: The band filter parameters gain and frequency may be changed within the graphic by clicking and moving the level points. The bandwidth may be influenced by turning the mouse wheel near a level point. Volume: Use this controller to adjust the master volume if the level rises or sinks too much while filtering. Tape on/off: In the header for each tape group, there is an on/off switch for turning the corresponding tape on or off.
EFFECTS MENU Real-time (object) FFT filter/sound cloner The FFT filter for real-time application in the object editor, in the track and/or stereo master allows precise linear phrasing filtration of signals. The FFT filter for real-time application is a "minor" option with a huge number of possible settings, analyses, and functional modes for destructive editing of audio material ("Effects -> Frequency/Filter -> FFT filter/spectral analysis (view page 481)").
EFFECTS MENU Navigation tool: Use the navigation tool to move the visible selection vertically and horizontally while zoomed in. Magnifying glass/zoom tool: Click with the left mouse button to zoom into the display using this tool; zoom out with the right mouse button. Left clicking and dragging stretches the range that is displayed as the zoom area.
EFFECTS MENU Value display: Stretch the filter curve on the y-axis as a ratio of 5:1, 10:1, or 20:1. Select either linear or logarithmic display for the dB values. The range of values can be determined freely. Simply enter the desired minimal and maximum values into the corresponding field. Curve display: Display the curve as a roughly stepped bar or as a soft curve. Level: This controller pinches or stretches the filter curve. Set the level of adjustment for the transmitted frequency in %. Vol.
EFFECTS MENU analyzed, but the size of the area to be analyzed can be adjusted by dragging with the mouse on the range in the arranger. Sound cloner controls Learn: A frequency analysis is calculated at the playback position. A dialog opens in which the result can be saved as a special match preset. File: The sound clone's reference is created with the selected object. Real-time effects are ignored in this mode when defining the reference. FX input: The input at the effect is used as a reference.
EFFECTS MENU • Transmit frequency ranges: For example, from other mixes or rooms or loudspeakers to your own mix. This option can be very helpful if you want to improve the sound of your samples or simulate individual monitoring conditions. • Correction of the frequency range from recording and playback areas, loudspeakers, amplifiers, etc. FFT Analysis Filter – Getting Started To understand the basic operation of the FFT analysis filter we recommend following the steps below on your PC.
EFFECTS MENU In some cases, only a portion of the selected range was analyzed according to the length. To examine the entire range or object, click on the "Analyze all" button to the top right of the dialog window. Step 3: Now use the left mouse button to draw in the graphic display. The frequency response of the filter changes according to the drawn curve. The blue curve also changes while drawing: it now shows the frequency course almost reached by the sample after application of the filter.
EFFECTS MENU 4. Filtering a sample/object with the frequency response of another sample/object The procedure for this task can be divided into two basic steps: the learning process and actual filtering. The learning process: 1. 2. 3. 4. 5. 6. Mark a range of the sample/object of which you would like to use the filter curve for a second sample. Open the FFT analysis filter again. Press the "Analyze all" button. Press the button "Analysis -> Filter".
EFFECTS MENU 4. 5. 6. Press the button "Analysis -> Filter". The filter curve now corresponds to the frequency response of the sample/object. Individual peaks indicate that the frequency response of individual tones has an influence on the result – in this case you should use a greater range for the analysis or draw the peaks with the freehand draw function. Save the result as a preset Close the dialog by clicking on "Cancel". You have now completed the "learning process".
EFFECTS MENU "Min. range" in the "Expert" dialog. The precise values for damping / dB increase are shown in the axis labeling to the right. The volume fader moves the filter curve up or down and can be used to control the entire volume. • To the bottom left you'll find four buttons for the zoom function. A "+" changes to the next zoom level, "-" changes back a level. There are in total 10 zoom levels available.
EFFECTS MENU Prevent clipping: If you edit the frequency response in such a way that the sample overmodulates, the filter curve will be corrected correspondingly after pressing this button. This function is independent of volume faders. Reset: Click on this button to reset all curves to their default (0 dB) position. Filter mode Static: In this mode the edited filter curve is applied to the range of the sample in the wave project.
EFFECTS MENU sounds, i.e. individual 1/32 notes. If you have selected "High", the calculation time for the analysis will double, which will become most noticeable when using the "Analyze all" function. Analysis precision: In the "Noise" setting the analysis results for individual harmonics are slightly distorted, the peaks widen. With the "Sounds" setting the entire frequency response of noisy samples like drums, cymbals or high hats can also be distorted a little.
EFFECTS MENU Grid: The grid can be switched on and off. Curve numbers: Here the number of curves that are to be displayed can be set. Filter transition There are three different modes available for dynamic filtering: Direct: Here a simple fade is made directly between two curves. Move / Direct: Here, both curves are faded, but the start curve is to the side, that is, it is moved onto the frequency axis.
EFFECTS MENU If you have drawn very detailed filter curves, it is imperative that you save the curve parameters. When switching modes or parameters, the curves will appear to be closely matched but will not maintain the same details. Make sure that when previewing in real-time at a high rate that the value of the program buffer in the "Options menu> Program Preferences -> Advanced Buffer Settings (view page 701)") is at least just as high, or even better, a bit higher than the set rate.
EFFECTS MENU Experiment around with these parameters in the other fade modes to find a suitable setting. Brilliance Enhancer (optional as a component of the cleaning/restoration suite for Samplitude Pro and Samplitude) The brilliance enhancer is a tool for compensating for loss of higher frequencies. Such a loss often occurs during MP3 compression or tape recording.
EFFECTS MENU Maximum frequency: Here you can set the upper limit for the frequency band which will be enriched with new overtones. Intensity: These elements are used to set the intensity, with which the new overtones should be introduced into the audio material. Options Transient optimization: If this option is activated, transients will be freshened up by the addition of higher frequencies. Especially older or compressed pop or jazz recordings profit from this.
EFFECTS MENU Echo Delay / Reverb time: This fader lets you set the delay between the individual echoes/original signal and the first echo in seconds. You should note that the delay is dependent on the sample rate, that is, a change in the sample rate after creating the echo leads (logically) to a change in the echo delay. Decay: Here you can set the decay value for the simulation of the size of the room numerically as well as using faders.
EFFECTS MENU If a file has been deleted or moved in the meanwhile, an error warning will appear during the loading of a preset. Correspondingly, when a preset is being saved, the selected impulse response itself will not be saved, but only its path and file name. Presets have the extension *.RMS. Files with impulse responses from the program presets can be found in the "RoomSim" directory or in the bank directories.
EFFECTS MENU Curves Red: Impulse response timeline Light blue: 2-segment envelope curve to suppress early reflection and post-reverb. Yellow: Freely definable envelope curve Free-definable envelope curve: The amplitude progression of the impulse response can be manipulated with the yellow freely-definable envelope curve. Typically, it is used to dampen or delete early reverberations of the impulse response. Using zoom options will aid greatly in this task.
EFFECTS MENU envelope curve. You can optically control the impulse response envelopes on the graphic display. Crossover: Here you can set the time length of the first of the two segments of the envelope curve. With this parameter you can influence the dampening of the earlier reflections. Parameters for editing reverb frequencies Lows: Using this parameter you can adjust the low frequency component of the reverb. Highs: Using this parameter, you can adjust the high frequency component of the reverb.
EFFECTS MENU For use in the AUX, track or master without low latency, the setting of 8192 or lower is recommended on faster systems (from Pentium 1800 or Athlon XPand higher) for an acceptable response latency. For use in low-latency conditions, the value can be reduced to 32 on faster systems (from Pentium 2800). The value "optimal latency" adjusts the internal block length in such a way as to keep the latency as low as possible without influencing the performance too much.
EFFECTS MENU 11.88 5.944 2.97 1.48 0.74 0.37 etc. s s s s s s Hint: Make sure that your own impulse responses are shorter than the next value – particularly if the impulse responses are longer than 1 second, because the length of these "continuous CPU load intervals" increases exponentially with each increase in length. Impulse response sample rates The CPU load increases proportionally to the sample rate.
EFFECTS MENU Heavy hard disk activity or an error message concerning insufficient memory was received... The algorithm needs lots of storage space, especially with long impulse response patterns. All background processes should be terminated and all RAM wave projects that are not needed should be closed. CPU power usage is too high... • Check the "Internal block length" parameter's setting in the parameter's description. • Set the "Quality" option to "Normal". • Shorten the length of the impulse response.
EFFECTS MENU Tip: To change the sample rate of an audio file, e.g. from 48 kHz to 44.1 kHz, please use the function "Effects -> Sample manipulation -> Adjust sample rate (view page 545)". Resampling Samplers and PCM synthesizers transpose samples using this procedure. Time factor and pitch are dependent upon each other: the shorter the audio material, the higher the pitch and vice versa. The effect is comparable with changing the playing speed of record players or tape recorders.
EFFECTS MENU complex spectra (sound mixes from various instruments or finished mixes). This algorithm is less suited to drum loops and other audio material with strong transients. The groove does remain intact, but phase shifting "smudges" the attacks. At smaller corrections (factor ca. 0.9 - 1.1), the smoothing degree setting of "very low" is often good enough. The algorithm "smoothed" is especially suited to: • • • • Orchestral instruments: Strings, woodwinds Speech recordings with background noise (e.
EFFECTS MENU practice, automatic marker generation is usually enough for good results. Just avoid short distances with sequential beat markers (< 1000 samples). Long overlap: With this option active, the sounds are less “roughened up”, but echoes can appear instead. This is especially suitable for drum loops with very little time changes.
EFFECTS MENU Hint: If you wish to set new beat markers manually, right-click on the marker bar and select "Save marker -> Markers with names...". Name your new marker "Beat". We recommend setting the value for the attack recognition threshold to a higher level before editing and then deleting the markers that are no longer needed. This is faster than manually setting missing markers. With the Timestretch/Pitchshift Patcher (view page 621) in the "Tools" menu you can easily set the markers.
EFFECTS MENU Elastic Audio (Easy) (Elastic Audio in Samplitude Pro – Elastic Audio Easy in Samplitude) Shortcut: Ctrl + Shift + E If you own the standard version of Samplitude, then a functionally limited version of Elastic Audio Editor is available which is called "Elastic Audio Easy"; the Pro version of Samplitude features the full version.
EFFECTS MENU Elastic Audio – "Relative" mode (not in Elastic Audio Easy) Edit the pitch curve (automation of the pitch's temporal path) as a relative pitch deviation. This corresponds roughly with the pitch bend controller for MIDI data. Editing can be done with a free-hand curve, quantized "step" curves or by using the curve bend tool. The “curve smooth” tool enables the equalization of the automation curve. This smoothes pitch curve value changes that are too steep during playback.
EFFECTS MENU Start the analysis function with the "Detect pitch" button. The analysis can take longer with larger objects. After analysis, the VIP objects are divided into individual slice objects according to the recognized pitches. The medium pitches of a slice object determine its position in the graphic, independent of the set progression of the pitch curve inside the slice object. Select all of the slices first. Click in an empty area in Elastic Audio Editor to deselect all of the slices.
EFFECTS MENU Note: In the standard version of Samplitude, you may only select one object for editing in Elastic Audio Easy. Multi-object editing of objects across multiple tracks in only available in the Pro version of Samplitude. Elastic Audio - Control elements The control elements available in each mode are presented for activation/deactivation in the lower section of Elastic Audio Editor's "View" menu. View (not available in Elastic Audio Easy) Waveform: This turns the waveform display on and off.
EFFECTS MENU Refresh: This updates the graphical display of the material. Resulting changes to length are adapted. When actively synchronizing the arranger and Elastic Audio Editor (Elastic Audio Editor "View -> Horizontal -> Synch. VIP editor"), the VIP effects are also displayed in the arranger window. Edit VIP object Track selection: If objects in multiple tracks have been loaded into Elastic Audio Editor, then they can selected here.
EFFECTS MENU Scale: Select the type of scale, i.e. the sound make-up/mode. Choose from "Major", "Minor", "Harmonic minor", "Pentatonic", and "Chromatic". Tune pitch property: This button causes quantization or leveling of the pitch of selected slices. Quantization smoothing: Set the strength of the quantization (lower values quantize hard). This results in the disappearance of repeated small pitch alternations in natural sound sources, for example, Vibrato ("Cher effect").
EFFECTS MENU additional editing steps you may wish to make in "Direct" mode. For this reason you should only open the pitch recognition before executing pitch corrections or other editing processes. Playback control Reset: All pitch curves of the entire material loaded into the Elastic Audio editor are reset. Bypass: The arrangement is played without editing. Stop/Play: Stops/Starts the playback of the arrangement. Play solo: Only activated objects in the editor are played.
EFFECTS MENU individual slices. To recompile slice objects, use the pencil tool to drag along the slice while holding down the "Ctrl" key. Eraser: The orange curves are set back to their initial values, i.e. the pitch envelope corresponds to its original curve again. Navigation tool: Use the navigation tool to move the visible selection vertically and horizontally. Magnifying glass/zoom tool: Click with the left mouse button to zoom into the display using this tool; zoom out with the right mouse button.
EFFECTS MENU The functions contained in "Edit VIP object" can be used on selected VIP objects: The selection of an algorithm and the smoothing degree for the pitch or automation curve are also available. Pressing "Reset" undoes corrections made to the selected slices.
EFFECTS MENU • Select "resampling" algorithm. • Select the drawing tool. Draw the orange automation curve with the drawing tool Pitch automation without change in length (not in Elastic Audio Easy) Proceed here in the same manner as the previously explained resampling section. You can also select a pitch algorithm (standard, smooth, monophonic voice, beat marker slicing). Here the length of the VIP objects remains the same.
EFFECTS MENU • • • • Selection of both objects in the VIP Open Elastic Audio editor Select the track via "Edit VIP object -> Select track" Edit each track individually. Do not use the resampling algorithm to avoid different tempos in the voices Alternatively, you can easily create additional voices with the "Harmonizer" in "Direct" mode. Distortion This effect allows you to distort audio material by using a non-linear transfer reference line. The signal becomes louder and overtones are added.
EFFECTS MENU Speaker component: Here you can regulate the speaker component present in the complete signal. Equalizer: A 3-band equalizer for setting the bass, mid-tones, and treble. Bright (Impedence filter): The "Bright" button results in an especially penetrative acoustic pattern that can sound like screeching when used in combination with input gain. Input gain: With this fader you can adjust the volume of the distortion. Output: Here you can adjust the master volume of the amplifier module.
EFFECTS MENU Declipper – Parameters and Controls Clip level: Here you can enter the level at which the sample will be considered overmodulated, and correspondingly corrected. Some DAT recorders have a protective analog switch, so that the level never reaches the digital mains (0 dB). In this case, a value of -0.5dB or less is suitable. With an input of, for example, -6 dB, all samples above half the control level are registered as overmodulated and recalculated.
EFFECTS MENU De-clipper (Samplitude Pro and Samplitude - without Cleaning and restoration Suite) Samplitude contains a special function for dealing with digital clipping and analog distortions. Using sophisticated algorithms, the overmodulated passages are interpolated based on audio material surrounding the clipping area. Following this, the entire volume of the material can be reduced so that the interpolated parts can be played back without overmodulation.
EFFECTS MENU The Declicker is on the left side of the dialog, and the Decrackler to the right. Declicker/Decrackler – presets Load, save, delete presets: Here you can save, load or delete settings. The default file extension is *.DCK. Declicker/Decrackler – signal display The signal display shows you the edited material as a continuous waveform or a spectrogram. In the displays you can see at which position the declicker (red) or the decrackler (blue) have engaged.
EFFECTS MENU distortion and just moderate components of the desired signal. If the correction parameters are too high, parts of the music or speech signal will also be filtered, which will lead to music discoloration. Bypass: The algorithm is removed from the signal route. This way the unedited signal can be compared to the result of the algorithm. DeHisser This command opens the dehisser, which helps to remove noise.
EFFECTS MENU noise. If the correction parameters are too high, parts of the music or speech signal will also be filtered, which will lead to music discoloration. Hint: If "inverse" is selected, the damping parameter will have no influence. Overlapping: High values for overlapping allow the dehisser to follow the signal quicker. When low values are selected, the algorithm is less quick when adjusting to the signal properties. The settings "Medium" and "High" are suited for most standard cases.
EFFECTS MENU DeHisser – Description of graphic display The vertical axis to the left shows the level of the spectrum, but for the horizontal axis you may choose between displaying frequency or notes. The yellow curve displays the original spectrum of the signal. Simultaneously, the first second of the selected audio segment of the active segment will be spectrally analyzed. Yellow: The yellow curve represents the original frequency response (before applying dehissing).
EFFECTS MENU 4. If the noise signal cannot be removed without discoloring the music or speech, reduce the damping parameter value until a compromise is reached between noise reduction and an acceptable discoloration of the audio material. Tip: In the case of very high noise levels, try first to remove the noise from single tracks. DeHissing the complete mix requires more careful manipulation. To remove humming noise, please use noise reduction (DeNoiser).
EFFECTS MENU De-noiser – Remove unwanted noise (Samplitude Pro - Component of Cleaning and Restoration Suite) Using the noise removal function, you can effectively rid your wave projects/objects of unwanted noise without any noticeable reduction of the sample's range. To do this, the algorithm requires a noise sample. The function works especially well to remove even, longlasting noise like ventilation noise, artifacts from low-quality sound cards, tape deck noise, or feedback.
EFFECTS MENU Info: Provides information about type and format of the set noise sample. Save: This button lets you save the currently set noise sample as a file for later use. Load: This buttons leads you to a file selection dialog where you can import a wave file as a noise file. Assistant: Here you can open the "Noise print assistant" dialog to help you extract a noise sample. You can find out more about this assistant below. Play: This command plays back the recently set noise sample.
EFFECTS MENU The violet-colored line is used for filtering the noise spectrum, which is expressed on the display with the blue line. Overlapping: The exactness of the algorithm can be selected here in several steps. Processing times increase with increasing overlapping as the quality of the results improves. Resolution: This parameter allows you to set the rate (low, medium, or high) used by the noise reduction algorithm. The higher the rate, the longer the algorithm will take to process.
EFFECTS MENU Consolidate transients: Use this parameter to influence the algorithm so that the distortion removal works more contained with transients. With noisy jazz or pop recordings, for example, this results in a clear improvement. Correction With this parameter the level of the noise sample's spectrum will be lowered or raised.
EFFECTS MENU DeNoiser - The best setting To find optimal settings for noise removal from your material, proceed as follows: 1. 2. 3. 4. 5. 6. 7. 8. Search for a good "Correction" setting. The distortion sound should no longer be audible. If artifacts should arise, they shouldn't be suppressed by setting a very high correction value. The result may sound somewhat lackluster. To increase artifact suppression, increase the values for smoothing and/or static smoothing.
EFFECTS MENU DeNoiser - Noise print assistant The noise print assistant wizard offers (in addition to the "Get noise sample" menu) two options to create a noise sample, whereby the "pick" method of the "Get noise sample" function may be the better approach. Proceed the following way to create a noise sample using the noise print assistant: 1. Determine noise print length Range length or internal standard value: If you have stretched a range, a range length will be used.
EFFECTS MENU Noise reduction parameters Noise sample: Selects the wave project with the noise test. It must be opened in Samplitude as a normal wave project beforehand. Rate: This parameter allows you to set the resolution (low, medium, or high) used by the noise reduction algorithm. The higher the rate, the longer the algorithm will take to process. A higher resolution does not always guarantee the best results.
EFFECTS MENU Smooth release: This parameter controls the release when applying noise reduction. A higher value will reduce artifacts, but alters the decay of the audio. Generally speaking, this parameter is most effective for diminishing artifacts in percussive (instruments with short decay) tracks. A compromise has to be found when aiming to reduce artifacts. Static smoothing: This function smoothes out the corrected noise spectrum used internally by the algorithm to remove noise.
EFFECTS MENU Remove DC offset (offline) This function removes the DC offset of a Wave project/object. This can be used when your sound card overlays a recording of your sample with a constant DC offset, which leads to clicks during cutting or editing. Options: Here you can enter a minimum DC offset threshold, which would indicate where DC offset removal will kick in. If you unclick the corresponding check, stereo channels will be edited together.
EFFECTS MENU Spectral cleaning is suited for removing all short, impulsive noises in the music like crackling, coughing, or even short drop-outs. For long-lasting distortions like humming or hissing, try using the de-hisser (view page 519) or de-noiser. Spectral cleaning – operation Select the object and set the play cursor roughly at the position of the distortion. Next, open the spectral cleaning editor via the "Effects" menu, or via the object context menu under "Effects (destructive)".
EFFECTS MENU Selection tool: Use this tool to modify the existing selection window. If you select the selection frame on the edges, then the mouse cursor will become a double-sided error for changing the selection size. If the selection tool is within the frame, then the mouse will turn to a directional arrow. Now you can position the entire selection frame anywhere in the spectral cleaning window.
EFFECTS MENU 1. Crossfade: Using this mode, the noise signal will be replaced by the signal immediately surrounding the selected area. 2. Transitions (hard): This mode behaves like "Crossfade", but has a more powerful effect. This mode allows you to suppress disturbances more effectively. Make sure that you select the disturbances very precisely. 3. Gap: This mode is especially suited to very short drop-outs. 4. Dampen: With this mode, you can dampen the selected disturbance.
EFFECTS MENU By pressing the upper button "Apply selection to all click markers", the current selection window will be copied to all positions which contain a click marker. In this way, the selection can be applied to all click marker positions at once. The markers in the spectrogram can be quickly navigated with "Jump to next marker" (shortcut: "+") or "Jump to previous marker" (shortcut: "-").
EFFECTS MENU Multiband stereo enhancer The Multiband Stereo Enhancer allows you to perform detailed modifications and corrections to the stereo image in three independent frequency bands. Thanks to the FIR Complement Filter technique no discoloration of the frequency response is introduced. Using multiple bands to affect the stereo image has many important advantages over image enhancers that destroy phase coherency.
EFFECTS MENU A/B/C comparison: To compare different dialog configurations, you can switch between three different settings here. You can use this like a bypass function. Bass, mids, and highs: You can set three frequency ranges for stereo, panorama, and gain (see below). Maximize: Use this controller to compress the side-chain signal, which also increases the stereo transparency without influencing the mono compatibility. In "Multiband" mode, this setting affects the middle bands.
EFFECTS MENU Base width fader: Here you can set the base width between 0 and 200. 0 means mono, 100 corresponds to an unchanged base width (stereo) and a value of 200 corresponds to the maximum base width (differential signal). Depending on the correlation between left and right, an increase in the level when reducing the base width may come about. In more extreme cases it can bring about maximum correlation, which then occurs when the left and right channels are identical.
EFFECTS MENU The human ear is generally incapable of perceiving frequencies below 300 Hz. Stereo effects in the bass range can be disruptive as different delays can often result in obliteration which becomes noticeable in spongy and squishy playback of the basses. The treble range may be important for directional hearing, however, spreading of the base width often causes annoying side effects here.
EFFECTS MENU 1. Activate "Solo" mode here as well and select the solo switch of the middle band. 2. Alter both separation frequencies so that they just about register the source. 3. Now activate the "Direction pan" mode so that the panorama controller acts as a direction mixer. 4. With the pan controller of the middle band you can now move the mono source. The differential signal is retained. 5.
EFFECTS MENU Modulation/Special Convolution (offline) The convolution function allows you to produce an inverse average of a sample or object and another sample. This involves filtering the original sample with the convolution sample – common overtones will be amplified, while the rest will be made softer. FFT Analysis Filter offers a similar method which filters a sample using a frequency sequence of another sample that has been saved to the clipboard.
EFFECTS MENU The resulting signal contains a strong DC offset. If possible, the convolution sample used should not contain any DC offset. If it exists, you can remove it with the corresponding "Remove DC offset (view page 531)" function in the "Offline effects" menu. Heavy hard disk activity, or an error message concerning insufficient memory was received. The algorithm needs lots of storage space, especially with long impulse response patterns.
EFFECTS MENU frequency progression can be drawn-in to optimize the vocoder results. The dark blue line is the resulting filter curve of the vocoder. Reset filter: This button resets the red filter curve to its initial state. Carrier signal Sample selection list: The desired carrier samples are selected here. All open wave projects appear in the selection list as well as some special carrier samples that are loaded from the "Vocoder" directory.
EFFECTS MENU Dynamic filter Response time (Release): Affects the speed of the dynamic filter adjustment to the modulator spectrum. With the rising release value the vocoder follows the modulator slower and slower, and the sound changes sound softer and with more reverb in the carrier. To improve the clarity of spoken words, this parameter should be set to a low value.
EFFECTS MENU Sample manipulation Change sample rate (offline) Use this function to change the sample rate of a wave project. If the sample rate is increased, the change is almost completely without loss. However, the required memory space does increase. If, however, you reduce the sample rate, a loss in harmonics quality occurs. When halving the sample rate of a 44.1 kHz sample to 22.05 kHz, the frequency response of the resulting signal is limited to 11.025 kHz.
EFFECTS MENU Sample data / 2 Every second sample is removed in the wave project. Once the function has been executed, you'll see that the highly frequent components of the audio data are missing. These have fallen victim to halving the memory requirements. If you execute this command at an original sample rate of 44.1 kHz, you'll get a new sample rate of 22.05 kHz. The frequency range is halved with a sample rate of 0-22.05 kHz changing to 0-11.025 kHz.
EFFECTS MENU Plug-ins... Read more information about DirectX/VST plug-ins in "Mixer -> Buses and routing -> Effect routing/plug-ins dialog -> Effects sequence/plug-ins (view page 157)". essentialFX Chorus/Flanger This plug-in offers a simple way to make signals sound more interesting, "spacier", thicker, etc. by modulating or delaying the pitch. The classical domain of application is for guitars, Hammond organs, electric pianos, or synths.
EFFECTS MENU - Mono flanger & stereo flanger: Similar to the other modes. In this case, lower delay periods and a slightly changed modulation are processed. • Rate: This specifies the speed of the modulation. Lower rates provide slight hovering effects, and high speeds produce a wobbling, typically distorted "underwater" sound. • Depth: This parameter specifies the depth of the modulation, i.e. the maximum deviation of the modulation and the resulting pitch bending.
EFFECTS MENU Reverb This effect involves a completely algorithm-based reverb plug-in. Selectable algorithms provide a dense and transparent reverb for any kind of signal. Processing is in "true stereo", i.e. the selected algorithm refers to the original localization of instruments in a stereo signal for calculating the reverb so that the original image is not handicapped. The algorithms are also set up for naturalness and transparency.
EFFECTS MENU In some cases, the "Time" parameter should be adjusted, since sometimes the subjectively perceived reverberation time will also be affected. • Modulation: For several critical signals, the reverberation may produce disturbing resonance. These may be scattered via temporal modulation of the algorithm's delay signals. Exaggerated application of this may cause this with tonal signals may even sound like a chorus effect. Lower dosages may underscore the liveliness of the reverberation.
EFFECTS MENU "Analog", on the other hand, higher values, a very loud input signal, or the sum of these will make the use of dynamics compression audible. In both modes, the nullification of the feedback parameter is in the center of the fader. To the right, the plug-in works in "Dual delay" mode (both sides work independently), and to the left, "Ping pong" mode will be activated (the delayed signal alternates between the left and right sides).
EFFECTS MENU threshold window program-dependently. It's possible that a slight change occurs already at -25 dB. This so-called "soft knee" behavior provides a soft, musical compression process. • Ratio: This parameter regulates the compression ratio. For example, a value of 10:1 means that when the threshold level is reached, the input level is increased 10dB, while the output is only 1dB louder. A lower compression, e.g.
EFFECTS MENU MAGIX Plug-ins Console When opened, all MAGIX plug-ins have a global display bar at the top for managing the presets as well as for further settings, called the "Console". A pop-up menu containing the current preset is located behind the display, thus enabling selection. Small up/down buttons for clicking through the presets are situated on the right. Presets can be loaded and saved in so-called programs or banks. These terms are VST-specific.
EFFECTS MENU Pot controls Some controllers snap to the middle setting, which may be useful for quickly returning to a "neutral" status. It is extremely difficult to adjust the fine settings within close proximity of this snap point. You can temporarily deactivate this snap mode by holding the "Shift" key before touching the controller. You can use the mouse wheel to adjust the controllers. A combination of the mouse wheel and "Shift" key reduces the increase/decrease by factor ten.
EFFECTS MENU compressors have the same established VCAs (voltage controlled amplifier), but they all sound different and influence a signal, an entire production (or even a genre) with their "signature sound". We see it as our task to put at your disposal a certain acoustic variation with our dynamic tools in the digital world.
EFFECTS MENU VINTAGE mode This mode appears as a preset on start-up of the am-track. It has less parameters than the "VCA" mode and has audibly less of a "surgical" quality, but more of a trimmed "sound character". "Vintage" mode simulates a circuit design from the time where VCAs were not yet or could not be fully implemented. Instead a FET (field effect transistor) was often used as a controllable resistor.
EFFECTS MENU about complex compression of the signal, which doesn't sound much like dynamic compression due to the transients that slip through and release at high "drive" levels. The stated release of the signal, technically known as a ratio reduction, is also brought about by the centerpiece of the circuitry: the FET. Level reduction works wholly as a function of its characteristic curve as a result of the non-linear behavior of this element.
EFFECTS MENU With more difficult sources, like for example, a very dynamic vocal track (for example, a ballad) you can use a longer attack so that the arrangement runs more smoothly and quietly; the release time can be audibly trimmed to the pauses or the song speed. Short release time may be used for modern, aggressive 'close up' vocals, for example, where breathing sounds can be an important stylistic device and the voice should sound very full and compact.
EFFECTS MENU • • • • • arrangement are adjusted and that no time delay occurs. For percussive signals you can even set the delay all the way to "0". Detector hp filter: This high-cut filter is positioned before the two compressors' detection circuit. You can use it to specifically exclude basses and mids from these rules. Complex signals with bass and hi information such as a subgroup or complete mixdown tend to produce fewer "pumping" artifacts.
EFFECTS MENU With the de-emphasis circuit the pre-filter can be undone by an inverse characteristics curve on playback. However, distortion caused by tape saturation might shift the spectral balance. As a result of the enormous complexity of the process of magnetic recording, additional factors also influence the acoustic result, like, for example, pre-magnetization (bias).
EFFECTS MENU much saturation/overdrive. Mixing in the original slightly, lets you regulate the band quite far while still retaining the so-called attributes. Tips for applying tape simulation The harmonics generated during saturation can quickly lead to a state of “acoustic fatigue” for the listener, particularly for high-frequency rich material and/or a frequency shift at the benefit of the highs. A direct 1:1 comparison with the tape section switched off reveals slight differences.
EFFECTS MENU Analog Modelling Suite: am-pulse (Samplitude Pro) am-pulse is a "transient modeler", a creative tool for editing envelope and sustain processes (attack and sustain) on percussive or dynamic signals. In particular, the input of the signal is an important factor of acoustic perception. The socalled transients are extremely short oscillations in the make-up of a sound which enable the human ear to precisely differentiate sounds from one another and spatially localize where they come from.
EFFECTS MENU am-pulse continuously analyses the input signal by means of so-called “envelope followers” that sample the time-based signal. At the attack and sustain phases there are multiple envelope followers working which possess different attack and drop-out times. Attack and sustain can be safely recognized by means of continuous comparison measurements. Internally, am-pulse uses virtual VCAs (“voltage controlled amplifiers”) that generate a control voltage from the resulting envelopes.
EFFECTS MENU Both sections are located within the circuit after transient processing. Modeled sounds can thereby be processed additionally. There are many ways to combine these three sections to create unique sounds. We will describe a few of these scenarios below. With hf details exciter circuitry can be used to add artificial harmonics to signals at the set frequency. The saturation section works similar to a tube pre-amp.
EFFECTS MENU • Set the attack and sustain of the left and right channels to opposite settings so that the signal "moves" in the stereo field according to its own transient data. This "autopanning" even works with mono sources and is ideal for creating new and unique loops. • Drastic changes can be smoothed with the mix fader. Among others, entirely new sounds can also be created. The result usually sounds different to a simply softened setting of the fader at 100% mix.
EFFECTS MENU Analog Modeling Suite: am-phibia (Samplitude Professional) am-phibia is a tube amplifier/channel strip. It combines an optical compressor with a pre and post filter unit. By selecting the filter presets the suitable setting can be chosen depending on the input signal. While interacting with the compressor section am|phibia can be used as a vocals pre-amp, tube guitar amp or simply for creating a warm sound when mixing or mastering.
EFFECTS MENU Signal flow and steps 1) Phase reverse, Pad, Highpass 2) Optical compressor The compressor of am-phibia is one of the most gentle compressors available on the market and is ideal for difficult signals such as vocals. The fundamental circuit is an emulation of a classic optocoupling design with a so-called feedback circuit. For this principle a light source (LED, light bulb or electro-luminescent panel) is fed with the output signal.
EFFECTS MENU You can switch the compressor between compression and limiter. Please note that, as mentioned above, the ratio by program regulation depends on the program. 3) Pre-filter There are different types of EQ. Each is treated as an independently built-up circuit. - active A/B This is an emulation of an analogue filter module which operates with positive and negative feedback loops. Here, A and B differ from one another in the corner frequencies of the bands.
EFFECTS MENU - guitar active A convertible partner for typically American high-gain sound. The parameters do not influence each other much unlike the passive variant, although a slight amount of internal feedback is applied to give the circuit a bit more power. Of course, this also influences the phase response and this way can similarly offer its own character. - bass passive A full-tube Peavey bass pre-amp was the source of inspiration for this EQ (T. B.
EFFECTS MENU - Exciter Amplifies the low and high frequency ranges by frequency-dependent saturation. The control elements mix the saturated part with the original ("mix in") as common with traditional exciters. Due to the additional harmonics created during saturation the exciter circuit sound very different than a conventional EQ. For instance, you can "refresh" the highs in a way impossible for conventional EQs, for instance, because important spectral ranges are missing.
EFFECTS MENU 571
EFFECTS MENU 6) Volume Volume makeup using a valve circuit that adds some atmosphere. This circuit ensures that the output signal does not exceed 0 dB. am-phibia - "Expert" view mode ('expert view') Opening this view mode gives you even more opportunities for editing. Some decisive sound parameters of the device are accessible directly from here: - Opto mem This changes how the optical coupling device addresses the compressor and thus the related memory effect.
EFFECTS MENU - Character This control unit works in connection with clipping and the gain button. Sometimes, however, this effect is very subtle, meaning that an immediate effect is not audible with all effects. If am-phibia is used as a guitar amp simulator, the controller can determine most of the sound. "Character" only works on the tube bias (control voltage for regulating the electron flow within a tube). This way you can observe a slight bass increase and more constant harmonies.
EFFECTS MENU am-munition: Compressor/Limiter program am-munition is a compressor/limiter for spicing up the mix and giving it more kick. This mastering and dynamics tool makes the mix not only louder and adds definition, but can also be used as a limiter. In the process, transients are conserved and a compact, but nonetheless loud signal is delivered.
EFFECTS MENU Overview of am-munition am-munition is composed of the following sections: Mode: The basic functionality of the plug-in is determined here. The normal mode is stereo, meaning the input signal is entered on 2 channels (left and right) to the sidechain and thereby to the control circuit. In "M/S" mode, however, encoding of the stereo signal will be carried out in parts as "center" (left and right) and "side" (left-right, differential signal). After this both parts are sent to the sidechain.
EFFECTS MENU the signal spectral information are maintained. The compressed portion can often be navigated in depth simultaneously. Both optical compressor units offer the possibility to restrict the frequency response to a particular output. In this case a combination of high and low pass as well as shelving filters come into play.
EFFECTS MENU Clipping at this stage and the broadband which follows at the output has an adjustable intensity (see the "Config" page further down). The second clipping stage (output end) serves significantly as the output's safeguard, and it can be used "solo" for creative intervention. The clipping at both stages can be regulated in steps from hard to soft overmodulation. In this way a complete series of "analogue" sounding combinations is possible.
EFFECTS MENU OPTICAL COMPRESSOR Threshold: This controller defines the threshold at which compression occurs. From a technical standpoint, you control (in contrast to the fader) the signal strength which is used to activate the virtual light source with this. The exact trigger point of the threshold is dependent upon the selected compression reference point and internal parameters. For exact control of this threshold the VU meters can be set to "reduction".
EFFECTS MENU times. With the response controller, the transient time can be extended to a wide range, since it's as if the image processing time is extended. A variation on this parameter will certainly have an influence on the complete functionality of the photo resistor, especially on "memory" effects. Here the current energy level of the program material decides the actual transient time of the compressor. Comp mix: Input responsive parallel compression is possible with this controller.
EFFECTS MENU volumes the qualitative results are dependent on threshold and output values. A high signal level at the output will inevitably be bound with a high portion of clipped signal peaks. As the case may be, please use the "clip" display to monitor this. It displays the difference of clipped and unclipped signals. The higher the display level, the more clipping results.
EFFECTS MENU am-munition Configuration By clicking on the "Config" button you can access additional am-munition parameters. Here the regular compressor display will be hidden and a separate display window will be activated.
EFFECTS MENU The following options concern fine settings of the master section: Limiter Detection (feed forward <> feed back: Limiter switching is selectable without stages, whether the signal envelopes are to be gained directly from the input signal (forward), or whether they are drawn from existing amplitude process generated control voltage (feed back). The latter approach often leads to a calmer, more balanced sound image and weights transients higher than slower signal sections.
EFFECTS MENU Auto gain: If this function is turned off, then the total level before the output will be increased up to 3dB, depending on clipping controller settings. This is limited via the weaker saturation threshold (the maximum of which would normally be achieved before full overdrive), but in this case the value is raised to guarantee maximum headroom. Without auto gain, a volume increase will occur with absolute levels that remain static due to the altered overtone spectrum.
EFFECTS MENU CORVEX – Chorus/Flanger When we talk about the chorus and flanger effects in CORVEX, we don't only refer to one of the two effects, but also the variations between them which go beyond standard concepts. A chorus generates the typical 'floating' sound as known from guitar sounds or synthesizer pads. You can add acoustic 'depth' to an instrument to add more power to the sound or to create the illusion that it exists multiple times.
EFFECTS MENU A complete flange effect will definitely require feedback: the flange portion is returned to the input to increase the effect. People often talk of the "Jet effect" as it resembles a jet on take-off. CORVEX Parameters Delay/Modulation section Time: Here you can specify the delay time and fundamentally set if you want to have a chorus or flanger sound.
EFFECTS MENU Modulation Speed: Slow times create a quiet beat; high speeds sound like vibrato or, in extreme cases, like it's under water. The type of modulation can be selected using the buttons. Waveform selection: sine, square (sqre) and random (rand) are available. The sine wave is suitable for rhythmic, quiet sounds. On the other hand, a square wave sounds quite drastic and very rhythmic.
EFFECTS MENU "diffusion" you can simulate the natural properties of scattering signals over surfaces. With high feedback values, simply modulate the pitch a little (the small pot below "time") to break up the creation of comb artefacts as a result of static repeating. Complex: Usually each voice pairing functions in "Ping Pong" mode, that is, the left channel is thrown back to the right and vice-versa.
EFFECTS MENU ECOX – Echo/Delay This delay offers creative playing along with common delay effects. On playback you can change the delay times without scratchy digital artefacts arising. Instead, the times are softly faded out, similar to the old tape echo machines or bucketbrigade circuits that used the tape speed to change the delay and where the system also had a certain sluggishness.
EFFECTS MENU ECOX - Delay Time Left + right: The delay times can be adjusted separately for left and right. In the "Synced" settings you can select the note value to which the turn switch should snap. The same note values as with CORVEX can be chosen. You can also choose to do without "sync" and specify free delay times in milliseconds. Link button (lock symbol): Press this button to change both channels simultaneously with a delay knob.
EFFECTS MENU ECOX - Feedback path Filter section, feedback, diffusion, stereo width: see CORVEX With ECOX too we have alongside a few sensible presets, some pretty wacky ones, just to prove how much this echo device is capable of ... be creative...
EFFECTS MENU FILTOX – Multimode filter Much like CORVEX and ECOX, FILTOX is also a "modulation effect". Here though, everything relates to frequency response deflection: a modulation source controls two filter units. Possible areas of application are synthesizer sounds (filter sweeps on pads) or creative distortions of drumloops (e.g. for variations, fills, etc). With guitars you can create typical 'wah' effects: either by tempo modulation or in a special mode, modulation via the signal envelope curve.
EFFECTS MENU • Cut-off frequency (freq) • Resonance (reso) • Internal saturation (drive) The filter can be set up separately or together with the link button. You can set up the cut-off frequency or the resonance of every channel as modulation targets. Just like with CORVEX and ECOX, the small knobs on the lower row specify the modulation level. For the modulation source, in general the same applies as with the previously mentioned effects.
EFFECTS MENU • The lock symbol of the modulation section has a special meaning in envelope mode: Once active, both channels are linked together for detection so that panning effects can be created solely because of different knob settings, but not because of a stereophonic input signal. De-esser (Samplitude Pro) The de-esser is the latest plug-in for Samplitude.
EFFECTS MENU VariVerb Pro With VariVerb Pro (VARIable reVERB) Samplitude offers you a virtual effect device with high quality hall algorithms to lend your recordings depth and space. In contrast to the Samplitude room simulator the produced hall effect is not based on impulse responses, but rather 'traditionally' calculates on complex reflection patterns and different software models.
EFFECTS MENU Algorithms The algorithms in VariVerb Pro specialized for a specific type of "room creation" can be selected from the model list in the display: • Room A: Small to medium-sized room, dampening of the low frequencies, immediate response, high density/diffusion • Room B: Room similar to A, less dampening, slightly different reflection pattern, responding a bit slower • Hall A: Larger hall, slower reverb buildup, less density than the "rooms" • Hall B: Similar to reverb A but later response of th
EFFECTS MENU Overview of the details When you open VariVerb for the first time after loading, the device will start in "Easy" mode. The Display is the core of VariVerb as it visualizes the possible parameters, their current values and a graphical visualization of the reverberated envelope. The preset list is located above the device interface in the console where you will find the typical settings for various general tasks in everyday studio work.
EFFECTS MENU A "Zoom" controller is located at the top left corner. You can use it to evaluate the initial reverb phase. Greater zoom steps represent the first milliseconds and for room and hall models also show the most important initial reflections. The controllers for the actual reverb parameters are located below the display. Only the most important ones are accessible first, such as room size and reverb sustain.
EFFECTS MENU • EQ low / high: Allows you to "pre-filter" the signal before adding reverb. The filters have shelving characteristics. The trigger frequencies vary according to the model type. • Predelay: Determines the time by which the actual reverb process is delayed. This parameter is ideal for fine-tuning in order to convey a feeling of "distance" or "isolation". • Size: Determines the room size.
EFFECTS MENU • Pre-delay: See room/reverb • Size: Size of the virtual reverb plate • Buildup: Low values result in a fast reverb increase. If the value is greater, the activation phase increases. • Decay: Reverberation time, see room/reverb • Damp freq/Damping: See room/reverb • Width: See room/reverb • Modulation: Slightly alters the pitch by automatically varying the internal delay times, comparable to a chorus effect. This can reduce possible resonance; however, depending on the material (e.g.
EFFECTS MENU The spring reverb is implemented in VariVerb Pro as a digital effect based on so-called "physical modeling" algorithms. Based on a mass-spring system, the effect operates similar to the physical model of a swinging string. Parameters: • EQ low/high: See room/reverb • Pre-delay: See room/reverb • Size: Size of the spring system, i.e. length of the springs.
EFFECTS MENU Here you will find freely positionable handles for the sound sources ("L" and "R") as well as two microphones ("L mic" and "R mic"). For instance, if you increase the distance between the source and the microphone ("near/far") you will hear the signal move away from you, the delays increase, the sound characteristics become more "diffused" and more complex in total. At the same time, the previously prominent early reflections will disappear.
EFFECTS MENU If all parameters have been set, please save this setup by pressing the "Save setup" button. If you leave the MIDI CC view before doing this, the previous settings will be recalled. The controller setup can be regarded as global, i.e. the settings are independent of the selected presets and the current project.
EFFECTS MENU Vandal (Samplitude Pro) Virtual Guitar & Bass Amplification VANDAL is a complete simulation suite for guitarists and bassists. The plug-in is capable of simulating the entire signal chain, from input to stomp boxes, amplifiers, microphone loudspeaker boxes and post-processing studio effects, all in top quality. While designing this program, several aspects were placed in the foreground that make VANDAL somewhat special in terms of amp modeling.
EFFECTS MENU Quick start via preset selection Would you like to know about everything that's possible with VANDAL? Go for the strings and listen or flip through some of the included presets. These are available via the list in the upper edge of the interface. A preset includes all settings for the main elements of VANDAL: Stomps, amp settings, cabinet simulation, studio effects, and a series of control parameters. Presets are located in a subfolder in the VANDAL folder on the hard drive.
EFFECTS MENU Input The station that you will most likely want to activate first is the input controller. Just like with a genuine guitar or bass setup, it's important to ensure the highest possible input level, in order to work optimally. This is even more important for distorted sounds and natural highgain playing styles. Use metering for this, too. As required, activate the noise gate and adjust it so that it lightly suppresses the input signal during pauses in playing.
EFFECTS MENU Modulation effects • Chorus: The application and sound remind us of our personal favorites: Those good-old Boss pedals. Modulation that's soft as butter but still crunchy and always assertive. • Phase shifter/Tremolo: A phaser alone is already quite spacy. A tremolo can sound psycho. But both together... Whether soft or choppy modulation (->Wave), slightly out of tune or with sharp resonance effects...
EFFECTS MENU Guitar amp Circuit philosophy The VANDAL guitar amp offers three different preamp modes and two switchable end stage models. This basic configuration may be changed via the wrench symbol on the right side of the amp. The preamp features these modes: Classic (Fender-esque, Vox, older Mesa/Boogie amps), British (similar to Marshall Super Lead / Plexi), and Modern (designed similarly to amps like Rectifier, Soldano, or Peavey 6505).
EFFECTS MENU both directions and move around a bit with the frequency controller in the spectrum. This will give the amp a completely different character... The actual sound control (the "tone stack") functions rather conventionally: VANDAL offers low, mid & high settings. Everything functions like the passive sound regulation network in genuine amps so that the controllers influence each other to produce numerous variations.
EFFECTS MENU The final master volume controller specifies the volume of the final stage. As with the guitar amp, the end tubes are also engaged in this case as much as remains sensible. Cabinet simulation For simulation of speakers and cabinets, VANDAL calculates the individual components in place of impulse responses of microphoned cabinets. Faithful to the "Custom amplification" philosophy, this permits complete freedom. The selection list features multiple speakers, housing types, and microphones.
EFFECTS MENU For final processing and enriching, we offer two separate studio-quality effects units just like real 19" rack devices. Many algorithms create a stereo signal. Take care that the sequencer track operates the duct in "stereo" mode. Effects units may be selectively operated one behind the other (serial) or parallel. Switching may be changed via the mode switch.
EFFECTS MENU Scene memory Imagine you have a gig and have just put together the set list for the evening with your colleagues. A good idea might be to create a list in VANDAL in the form of presets. It's plausible to think of an individual folder with the name, location, and date of the gig. The individual presets would match each song that is planned. As a guitarist, you will probably want more than a single setting for each of your songs.
EFFECTS MENU • In the first target list, select "Guitar amp -> PreGain lead" as the target. • In the list next to this, select "Multiply" as the control method. • Slide the controller next to that to 100%. This indicates to the control that the depressed pedal should match the current controller maximum. If the gain controller matches 12 o'clock, then a semi-depressed pedal would equal a gain of 25%. • In the second Target list, select "Guitar amp -> Master volume".
TOOLS MENU Tools menu Trackbouncing This command can be applied to compile a project, a sought range or selected objects, and tracks of a virtual multi-track project (VIP) into one audio file and save them under one name. All real-time editing (cuts, crossfades, all mixer settings including mixer effects and DirectX plug-ins, volume and panorama curves, real-time effects in the object editor, etc.) can be integrated into the new project. Bouncing into the 32-bit float format avoids clipping.
TOOLS MENU Determine which outputs should be written in the file in this field. Master: The mixer's master output is written as a file. This is the new standard for all exporting processes. All (ignore device routing): All tracks that haven't been muted are calculated together independent of the routing involved. This is suitable for bouncing on the object level, for example. Surround master: Only the Surround master is bounced. Surround + stereo master: Surround + stereo master are bounced.
TOOLS MENU Note: The two previously mentioned options correspond to the "Object freeze" function / the "Glue objects" function in the "Object" menu. The difference that the file names may be specified individually and that an "Unfreeze" function is not available. If the selected track is a submix bus, all tracks that are routed to this bus are also bounced. This works recursively, i.e. even if these tracks are busses. This permits fast mixing of individual groups.
TOOLS MENU • The format setting "Left & Right" may be used to create two files, i.e. "Filename_L" and "Filename_R", which provide separate information about the left and right channel. • The format setting "Left channel only" monitors and outputs only the left channel. • The format setting "Right channel only" monitors and outputs only the right channel. • The format setting "Mono mixdown" calculates the left and right channels together according to the formula "(L+R)/2" and then outputs these.
TOOLS MENU This dialog begins dithering according to the system options or opens the dithering options contained in the system options. The button values in brackets (e.g. Triang. or POW-r 1) indicate the dithering algorithm that is currently set. Detailed information about this can be found in the menu reference under "Options -> Program settings -> Dithering settings (view page 699)". Range bouncing (internal mixdown) Use this function to convert the objects within a selected range to a new .WAV file.
TOOLS MENU free space in the "Unused" column. In the "Edit" column you'll find a checkbox for each file which can be used to add the files to the process. Only those files that contain unused sections of audio data are pre-selected. To keep these, remove the check. Note: The list can also contain files not actually referenced by the VIP, but referenced by the VIP's undo chain. These files are 100% unused samples and will be deleted completely when checked.
TOOLS MENU Select RAM or HD as the format in mono or stereo at a rate of 16-bit or 32-bit float. The following sample rates are available: 22050, 32000, 44100, 48000, 88200, 96000, 176400, 192000, and 384000. As a waveform you have the choice between rectangle, triangle, sine, sawtooth (upwards), sawtooth (downwards), white noise, pink noise, and brown noise. You can specify the length in samples, milliseconds or SMPTE code.
TOOLS MENU Detailed information on the individual manager sub-windows can be found in the "Managers" (view page 125) chapter. Audio marker manager Audio markers are coupled directly with the audio material and visible at the upper edge of an audio object. The purpose of audio markers is to mark positions within the audio material so that the selections remain independent of their placement within the virtual project.
TOOLS MENU Note: All time information in the audio manager and in the audio marker menu relate to time positions in the audio material, and not to positions in the virtual project. Start Windows Explorer This menu point opens the Windows Explorer with the preset folder for HD wave projects (HDP). If you drag the Explorer windows, for example, to the right of the Samplitude arranger window, a very practical and clear option for managing HD wave projects appears.
TOOLS MENU Detailed information about this is available in "Offline effects -> Resampling/Timestretching/Pitchshifting (view page 499)". Use the patcher to save the most suitable timestretch algorithm for your needs in the wave project so that the chosen algorithm is used automatically on your wave projects when using timestretching/pitchshifting. Beat markers With beat markers the audio material is synchronized in such a way that the groove remains perfectly intact.
TOOLS MENU Remix Agent – Tempo and beat recognition The remix agent is a powerful tool which can be used to analyze the tempo and beat of your music. First, automatic tempo and beat recognition occurs, which can then be edited manually later on. You can then split the object into remix objects, adjust the arrangement tempo and object tempo to one another, and write the tempo and beat information into the audio file.
TOOLS MENU Step 1: Checking the start marker Step 2: Tempo recognition Step 3: Specifying beat starts Step 4: Application of BPM and beat recognition Step 1: Tempo recognition Place the play cursor at the position from which detection should start in the remix object by clicking on the timeline. If the object contains a longer intro without any beats with quiet synthesizer sounds in their place, the start marker should be placed after the intro.
TOOLS MENU The fader serves as a position control. To set the metronome volume you'll find another fader and mute button on the right-hand side. Correction of beat positions and tempo Automatic tempo recognition doesn't always work from the start. If you don't hear the metronome clicking in time with the music, click on the "No" button in the upper section of the dialog in order to access the manual tempo input dialog.
TOOLS MENU Step 3: Determining the start of a bar: Now set the beat type. 4/4 beat is set as default. You can correct it here if need be. The beat at the beginning of the bar should always be synchronized with the high, stressed metronome click or the red line in the waveform display. It can now be corrected in one step: If the start of the bar can be heard, click on "Tap One" once using the mouse or press the"T" key on the keyboard.
TOOLS MENU Use this option to split the song into individual objects by beat, which can then be used later on in the virtual project. Hint: The "Create remix objects" option can only be processed if the remix agent has been opened from within the virtual project. Create remix objects – Audio quantization If you have selected this option, the new objects will be fit directly into the beat grid of the arrangement.
TOOLS MENU Hint: The "Tempo alignment" option can only be processed if the remix agent has been opened from within the virtual project. Apply arrangement tempo to object tempo This adapts the object length to that of the existing arrangement. You can choose from three different methods: Use timestretching: The pitch of the song remains constant in timestretching; however, the sound quality may suffer.
TOOLS MENU Adapt tempo map: Sets a tempo marker in the virtual project's arrangement for each bar from the position of the play cursor to the end position of the remix objects. • Use quarter notes: If this option is active, four markers are set (quarter notes) instead of one (whole notes). • Use beat position instead of tempo marker: Beat position markers are set instead of tempo markers. First example: Synchronizing a MIDI arrangement 1. 2. 3.
PLAYBACK MENU Playback menu Play once This plays the wave project or the selected range once. This function corresponds to the "Play" button in the transport control (view page 58) as well as the "Play once" button in the toolbar (view page 69). Keyboard shortcut: "Space bar" Play loop This plays the wave project or the selected range in a loop.
PLAYBACK MENU From play to cut start (in point) A defined time segment from the start of the selected range is played. The duration of this segment can be set under "Options > Program Preferences -> Set pre-roll time (view page 704)". Shortcut key: "F6" Play to cut end (out point) A defined time segment to the end of the selected range is played. The duration of this segment can be set under "Options > Program Preferences -> Set pre-roll time (view page 704)".
PLAYBACK MENU Restart play If you use this command, the play cursor will jump to the original position during playback or back to the range start and then starts playing from this position once again. Playback options Choose this option to launch the play parameter window. Keyboard shortcut: P Check the "Stop at current position" option to keep the play cursor at the same position after stopping playback.
PLAYBACK MENU Attention: Please note that the length of reverberation times can lead to performance problems. Original sound may be used to ensure that the first track in "Original sound" mode is switched to "Solo". The Pre-run time may also be specified in milliseconds to indicate how long the delay between execution of the record command and the actual start of the recording should be. Autoscroll causes the graphical display to run the entire time before the play cursor reaches the visible section.
PLAYBACK MENU fast scrubbing is set to 1.0, i.e. the original speed. Change the value for slow playback in the "Speed" field. Absolute: This mode allows the absolute position of the mouse in the window to control the speed. "Global playback device" specifies the sound card driver for playback. Varispeed/Scrub settings In this dialog window you can easily carry out tempo changes for the playback of virtual projects. Sample rate: Here you can see the preset project sample rate.
PLAYBACK MENU Forwards/Back This command changes the playback direction, even during playback. Original Sound mode Original sound mode is a special live playback mode which is often used as a supplier of playable material like original sounds in radio broadcasts and theater. In "Original sound" mode, the recording mode in the transport control changes to Record without playback (band control). The first track is highlighted by a special background color.
PLAYBACK MENU Autoscroll Switches autoscroll on/off. See "Playback parameters" Keyboard shortcut: "Scroll Lock" Soft autoscroll Toggles between page and soft autoscrolling.
PLAYBACK MENU Capture options This menu option opens the "Record" window. All audio recording settings can be made here. Keyboard shortcut: Shift + R Format: Set the corresponding recording file format (Wave, MP3, MPG, WMA, Real Audio, AIFF, Ogg Vorbis, and FLAC). In the infobox below, you'll find information about each of the formats available. This way you can see if the format is editable in Samplitude as well as the compression it uses. Bit rate: Select the desired bit rate here for your recording.
PLAYBACK MENU Recording start: Set the recording start time in this field. The recording will be controlled automatically by the internal system clock at the time specified. Recording length: Specify the recording length in this field. Using "Recording start" and "Recording length" you have the option of executing timed recordings even when away. "Recording" is armed as soon as recording has been activated and starts at the set time for the set length.
PLAYBACK MENU Pre-recording (ASIO only): This recording option function inserts audio material that you have added at the beginning of the recording to the beginning of the current recording. More information about pre-recording is available via the menu item "Options -> System options -> Recording". Recording offset (samples): If recordings exhibit a constant, undesired shift in relation to the existing audio material in the arrangement, set an offset here which can be used for positioning all recordings.
PLAYBACK MENU Switch on the new recording tracks and activate monitoring. These tracks are now active in "Input" mode, i.e. the input sound desired for recording will be audible for these tracks. Recording begins at the play cursor position. If you have selected a range behind the play cursor on the grid and marker bar and have activated "Loop" mode, then recording will only begin at the loop start.
PLAYBACK MENU • Punch with markers: To execute the punch procedure with markers, activate the buttons "In" (sets the punch in marker) and "Out" (sets the punch out marker) at the desired positions. Start the process with the "Record" button on the transport console or the "R" key of the corresponding track. The actual recording occurs within the punch range. While this takes place, the recording button will flash while the play cursor is located in front of the "In" marker.
PLAYBACK MENU Additional Punch Start Marker Adds another punch in marker. Additional Punch Out Marker Adds another punch out marker. Delete Additional Punch Markers Deletes additional punch markers from the VIP. Monitoring Please also read the chapter "System Options > Global Audio Options > Monitoring Settings (view page 28)" for more details.
PLAYBACK MENU Auto JamSession You can now jam quickly and creatively with your virtual band thanks to auto jam session's practical loop automation function. Here you can record all your ideas onto separate tracks and systematically build up your song's structure. The recorded tracks are then put straight into an endless loop after the recording. Open Create an auto jam session via the "Playback" menu > "Auto jam session..." or via the "Record" mode box in the transport window.
PLAYBACK MENU Template in instrument mode (mute): The accompaniments consist of multiple individual instruments that can be muted using buttons 1-8 (or the corresponding number keys on the keyboard). Variations mode (solo): These accompaniments contain multiple variations of the same instrument, between which you can switch back and forth during playback using buttons 1-8. Reset: This function allows you to switch between various "Reset" functions.
PLAYBACK MENU Technically, these effects are object effects. Switching the effects on and off creates separate objects from the loops. Half speed: The speed factor is halved when this button is pressed. (If you press the button twice, it will be played at a quarter of its speed, etc.) Double speed: The speed factor is doubled when this button is pressed. You can use this effect, for example, to play "impossible" guitar solos.
PLAYBACK MENU There are multiple options for optimization: Length of the next whole loop: The new loop is recorded with the same length or a whole-numbered multiple (2x, 3x, 4x...) of the original loop length. The loops always remain synchronous, but mustn't have the same starting point. This is the preset quantization mode. Start + length of the next whole loop: It's only after the next loop border that recording starts. The length is quantized like in "Length of the next whole loop".
PLAYBACK MENU Remaining time: Here, you can see for how long your hard disk can record. If you have multiple hard disks or hard disk partitions, the recording capacity of each of these are also shown.
TEMPO MENU Tempo menu Tempo/time signature Tempo and bar switches are an important expression medium of your music and can be manipulated in Samplitude with a vast range of possibilities. The definition of tempo and bar measure changes is achieved completely using markers inside the project window. Continual speed progressions or abrupt tempo / bar measure changes can be defined with special tempo and bar markers. Resulting tempo progressions are automatically calculated.
TEMPO MENU Set new time signature Time signature marker The time signature marker changes the type of beat after the marker position, e.g. from a 4/4 beat to a 3/4 beat. A new project first has a uniform 4/4 beat that can be defined in the transport control or in the project settings (Shortcut: “I”). Bar markers can only be inserted at the beginning of a bar. If an imported MIDI file contains bar changes, bar position markers are automatically generated.
TEMPO MENU So, you have to create a marker to insert a tempo change at a certain playback position. Tempo/Beat marker dialog Set the playback cursor to the position at which the tempo or beat change should occur. Now open the tempo/bar marker window from the "Marker" menu (right click on time bar), or from the "Tempo" menu. Click on the "New marker" button in the dialog. A marker is inserted at the current position. You can now use the marker options to set the properties of this marker.
TEMPO MENU The time position in the virtual project is the absolute position, the musical position is flexible and is made clear by the grid. Keeping the musical position means that objects or markers are adapted to the newly created grid, its time position in the project therefore changes. Should the time position remain the same, the musical position will change correspondingly. When manipulating the tempo markers, the behavior of markers, audio, and MIDI objects is controlled separately.
TEMPO MENU You can create beat position markers in "Timestretch" mouse mode by clicking on the desired playback position while holding down "Alt". You can create bar position markers with "Alt" + mouse click, and you can move them using "Alt" + horizontal mouse movement, e.g. to manipulate the bar grid and to adapt it to available audio events. Tips, examples of use Beat markers can be set while composing in the MIDI editor.
TEMPO MENU Audio quantization wizard The quantization wizard also lets you apply the functions described above for transients and beat marker editing. These commands reflect the typical work process when adjusting a multi-track drum recording to the VIP grid and are applied to object selection. The "One click button" automatically executes the "Determine transients", "Consolidate transients", "Split at transients", "Quantize slice positions (AQ)", and "Remove object gaps" commands sequentially.
TEMPO MENU make these markers visible, turn on "Objects -> Transients (AQ)" ("Shift + Tab"). All other audio markers can be displayed with "Objects -> Audio markers". Detailed information about audio markers can be found under "Menu tools -> Audio markers". Create MIDI trigger from transients This function creates a new MIDI track below the track which contains the selected and analyzed objects. The transients found there will be displayed as MIDI events with maximum velocity.
TEMPO MENU • Magnetic quantize: The "window" value is set to "50", i.e. only 50% of quantization will be considered. Only those events will be quantized which are located within a range of 25% of the snap range to the left and right of the grid point. • Soft quantize: The "Strength" parameter is set to "50", i.e. quantization occurs at a half interval between the current position and the next grid point. • Swing: The swing parameter is set to "75", i.e.
TEMPO MENU Quantization setting - swing Set swinging, ternary playing with this value. This way you can enter the division for an uneven/unaccented grid points. • 50: "50-50/1:1" division. The uneven/unaccented eighths are exactly half way between the even eighth notes (“even”, binary playing method) • 67: "67-33/2:1" triplet playing method. The beat is split up into three counts, whereby the note is assigned 2 beats (67%) and the off beat note one count (33%) • 75: "75-25/3:1" division.
TEMPO MENU Remove gaps between objects After object quantization has been carried out, gaps between the objects can occur which could lead to audible dropouts in overhead signals. The "Remove gaps between objects" command allows you to select options to close these gaps.
TEMPO MENU 7. Using the "Quantize slice positions" function, you can now adjust the individual positions of the partial objects. You also have the option of changing the quantization settings. 8. Audio gaps might appear between some slices due to quantization. These can be filled with the option "Remove object gaps". The objects concerned will be stretched.
MIDI MENU MIDI menu New MIDI Object A new MIDI object is created on the selected track. After choosing the command, you can select a prefabricated MIDI template (from the subdirectory “Templates” in the Samplitude directory) from a small pop-up menu. It deals with normal standard MIDI files which can be copied into this directory or directly exported from Samplitude as a template. If only one file is in the template listing, no menu appears the object is created immediately.
MIDI MENU multiple MIDI objects at the same time in the MIDI editor, as overlapping virtual MIDI ranges can be very difficult to keep track of here. MIDI bouncing Here you can select an additional request for whether or not you wish to mix the entire project with all MIDI objects or just the selected MIDI objects within the current range into a single MIDI object. Here MIDI track and object effects like timestretching, track MIDI transposition, program changing, etc.
MIDI MENU MIDI note quantize (standard) This command quantizes the ends of the MIDI notes of all selected MIDI objects according to the MIDI quantization settings. Detailed information about quantization can be found in the chapter "MIDI editors -> Quantization (view page 229)". advanced MIDI quantization Start Q/MIDI quantization This command quantizes the start positions of the MIDI notes for all selected MIDI objects according to the MIDI quantization settings.
MIDI MENU Detailed information about quantization can be found in the chapter "MIDI editors -> Quantization (view page 229)". Cancel MIDI quantization This command resets the original offset in relation to the grid of the start and length values of MIDI notes of all selected MIDI objects. This way you can undo quantization any time, even after the VIP has been saved. Detailed information about quantization can be found in the chapter "MIDI editors -> Quantization (view page 229)".
MIDI MENU Refer to the corresponding section of the chapter “Menu track”. Shortcut: "Alt+i" Track MIDI Record The "MIDI recording" mode is activated for the selected track. MIDI controllers For each track you can also draw MIDI controller curves and send them to a VST plug-in or MIDI synthesizer over the track's MIDI output device. Up to 16 freely selectable automation curves are available for each track, aux-bus and submix bus.
MIDI MENU MIDI Options Detailed information on this can be found in the chapter "System settings -> "MIDI options (view page 32)". MIDI Record Mode The "MIDI record" modes define how the newly recorded MIDI data is inserted into the VIP if there are already MIDI objects at the recording position. Normal The record mode corresponds with the audio recording, i.e. a new MIDI object is created on top of the existing object at every recording. The old objects are retained.
CD/DVD MENU CD/DVD menu This menu contains special functions for the CD/DVD mastering process like setting CD tracks, sub-indices and dialogs for creating CDs or audio DVDs. In Samplitude you can burn CDs directly from within virtual projects or any stereo HD wave project. A sample rate of 44.1 kHz is required. 24-bit objects are converted into 16-bit objects when burning CDs or when trackbouncing.
CD/DVD MENU The track list dialog Copy selected track(s): This button starts audio copy. All selected tracks are copied into a wave file or into a HD wave project. A new object is created for every track in the active VIP. Play: Starts audio playback of the first selected track from the list. Stop: Stops playback. Pause: Stops playback so as to start it later from the same position using the "Resume" button. Start/End selection: Here you can define the start and end selection of the CD's tracks.
CD/DVD MENU Configuration: This button opens the "Config" dialog for special settings. Here you can set the host adapter number, SCSI ID, SCSI LUN, alias, copy mode, sectors per cycle, and sync sectors. Reset: Restores the default settings of the drive. Add drive: Creates a new drive entry in the list (which you may wish to adjust). Delete drive: Deletes a selected drive from the list. Load setup: Loads the current drive list and all configuration data from a *.CFG file.
CD/DVD MENU Sectors per read: Defines the number of audio sectors per read cycle, the higher the number the faster the copy process will be. Not all SCSI adapters support more than 27 sectors! Sync sectors: Defines the number of audio sectors used for sector synchronization. A higher number results in a better synchronization but also in a slower copying process. Import audio DVD This function allows the import of audio data from DVD drives.
CD/DVD MENU Each audio track on the CD MUST have a track marker! Track markers are placed at the beginning of each audio track (slightly before the audio starts). The track markers allow CD players to cue to each individual audio track. To manage the markers or rename them, use the marker/CD track manager ("Tools" menu). Shortcut: "Ctrl+Alt+I" Set CD sub index Choose this option to place a sub index marker at the current play cursor position.
CD/DVD MENU Prefix: Here you can enter additional characters (ideally letters) which are placed in front of the marker numbers of the markers set using this function. This way you will be able to easily differentiate them from markers that may already exist. Delete same markers: Deletes all markers with the prefix entered for the project. Delete all Markers: Deletes all markers. Set track indices on object edges Choose this option to place a track marker at the beginning of every object in the VIP.
CD/DVD MENU Samplitude creates a so-called TOC file (Table of Contents) before the CD burning process starts with the name of the current project and the extension TCX. This file is saved with the same path as the project itself. Burn "On The Fly": Use this mode if you wish to write a CD directly from the project. Here all necessary calculations are made in realtime during the burning process.
CD/DVD MENU format to print the production documentation and a formatted printout for the CD jewel case. Show TOC: This button opens a text window, which shows the contents of the current TOC. You can also open these current CD details in an external editor. TOC Export Pressing the "TOC export" button saves the information on the CD's content as a *.TOC file. Burn CD CDR write settings -> Simulate write: This option can be used for testing the various write speeds.
CD/DVD MENU Samplitude burns so-called "Black Discs", i.e. DVD audio without graphic menus. You can create video DVDs with menus, videos, and slideshows using the video editing and DVD authoring program "MAGIX Movie Edit Pro". On a DVD audio disc, you can record audio in 16 and 24-bit bit rates, sample rates of 44.1 and 48 kHz, while double and quadruple these rates are also possible. Up to 6 discreet audio channels are supported in 5.1 Surround, but also in other configurations (stereo, 4.0 etc.).
CD/DVD MENU If "Path" is pressed then an external program will open. The path to this program will be preset, but it may also be changed. Options: Display maximum amplitude: This displays the maximum volume in dB after bouncing in order to correctly set up outboard equipment for further editing, or to correct the master level. Once bouncing has been completed, the corresponding information window will be displayed.
CD/DVD MENU From the project start to the last object: Here, the bounce process includes all objects from the project start to the end of the last object as well as the time it takes for the sound to dissipate. Complete project: If this option is selected, the entire virtual project is bounced. Surround trackbouncing: Save the individual tracks in the Surround project as mono tracks, stereo tracks, interleaved files (RIFF64), or as MP3 Surround files here.
CD/DVD MENU CD Track / Index Manager In this dialog, all the CD tracks and sub-indices in the current project are displayed in a list. When you select the markers, you can change the numerical position in the corresponding time input field in the list, name them or rename them. CD Index Settings: Here you can set several options for the individual CD tracks, including copy protection (SCMS), pre-emphasis, second generation protection, and ISRC code. These settings can also be applied to all indices.
CD/DVD MENU CD disc options In this dialog you can edit the settings of the current CD. CD title: This title is not written to the CD. UPC/EAN Code: This code is written to the CD and can be requested by special CD players. Number of the first CD track: Under certain conditions, like with "track at once" writing, the track number of the first CD track can be set here. In "disc at once" mode, this detail doesn't have any special significance. In this case, the CD always starts with track number 1.
CD/DVD MENU Set pause time With this function you can set the preset pause duration between objects. Audio files that you load into your virtual project will be ordered one after the other on one track. The value specified here will be set as standard pause. Set start Pause Time.... Choose this option to set the default Pause Time at the start of the CD. The amount of time can be entered in CD frames (75 frames = 1 second).
CD/DVD MENU FreeDB options Submit CD to FreeDB Enter all the CD's information in the dialog. Press the "Submit" button to transfer the data to the FreeDB. Freedb user preferences The entries for username, local computer name, and email address are used for communication with the FreeDB server. Freedb proxy options... Enter server data like server, port number, server list, and timeout here. Clear CD info cache With this function you can delete the cached data from FreeDB.
CD/DVD MENU Audio ID AudioID is part of the MPEG-7 standard and serves to identify the audio material. Here audio data is recognized automatically and associated information, for example track or artist name, are provided in realtime.
OPTIONS MENU Options menu Project properties Mixer setup This item provides easy access to various modes, parameters, and options. Shortcut: Ctrl+Shift+M Project and Mixer Configuration Use this to set the number of tracks, AUX busses and submix busses. You can also define effects and signal routing for the tracks and the master. The window of the first track is always opened for effects routing of individual tracks/busses.
OPTIONS MENU Track number (0 for all): Start with track 0 as active track: This option permits a change to I/O routing for a certain number of tracks. If you set the track number to 4, starting at track 8, the selected routing setup is applied to tracks 8-11. Hint: To be able to switch these commands to active, you must first replace the "Do not change the setup currently used in the project" option in the neighboring "Routing" field with another option from the selection menu.
OPTIONS MENU The button Restore backup status ensures restores the project to the status of the backup. If the current project was changed previously and not saved, then the last status may be saved with the extension _OLD.vip. Autosave mode Autosave mode may be activated with the corresponding check box. Select from the following options: Save to original: Overwrites the original file in specific intervals with the current status. If the option Save in subfolder is selected, the previous status, i.e.
OPTIONS MENU There is also a text field for comments. These can be set to show each time the project is opened. Project status This gives you all project status information like the name, path, number of ranges, markers and objects, wave files used in the current project, or the date of creation. You can also create a text file which includes all of this information.
OPTIONS MENU This meta data is then available to all users of the audio file in the future. Some applications can read or extract this meta data for further purposes, such as the administration of the audio data in the databases. Broadcast wave manager - List of individual fields All values set by you referring to the project are saved and applied to new audio data. File description: This is a freely usable text field. Enter a maximum of 256 ASCII characters.
OPTIONS MENU agreements regarding the use of the UMID before using this feature. Use of UMID is not absolutely necessary for a valid BWF. Coding history: Besides information about the file format (A: encoding, e.g. PCM, F: sample rate, W: bit width, these values are only used with non-transparently encoded material like MPEG or MP3, M: number of channels), each entry of this field contains a T value.
OPTIONS MENU Project options General: Please also read "System settings -> Project options -> General (view page 34)" for more details. Mixer setup: Detailed information can be found in "Options -> Project properties -> Mixer setup (view page 681)". External effects: Detailed information on this topic can be found in "Effects – Breakdown and functionality -> External hardware effect integration". Video setup: Detailed information can be found under "Options -> Project properties -> Media link".
OPTIONS MENU MMC setup Read "Synchronization (view page 298)" for more information about synchronization settings. Program Preferences VIP mouse mode The same functions are available for selection in the submenu as are in the mouse mode list. In addition to the various mouse modes, numerical values in dialog windows can be changed by clicking on the input field or by moving the mouse up and down while holding down the left mouse button. Here, the mouse cursor changes to a vertical double-arrow.
OPTIONS MENU Middle handle (top): Changes the object volume. The exact value in dB can be seen in the tooltips. Side handles (top): Fade in or fade out of the object can be set here. The fade curves used here can be edited in the Object Editor. Lower handle: Here you can set the start and end position of the object. Volume and panorama automation curves: Double-clicking on a curve: Creates a new curve event, while double-clicking again deletes an existing event. Clicking on an event: Selects an event.
OPTIONS MENU Right mouse button: Context menu Left mouse button Dragging to the left or right: Dragging the marquee or lasso selects multiple volume or panorama automation curve events. Clicking once on a curve event: Creates a new event; a double click deletes it again. Clicking on a point: Selects a point. Clicking on an event + "Ctrl": Allows selection of multiple events. Clicking on an event + "Shift": Multiple selection of start and end events including all curve events in between.
OPTIONS MENU Right mouse button: Context menu Left mouse button Click: Selects objects Click + "Shift": Selects two objects, including all objects in between the two objects. Click + "Ctrl"" Selects multiple objects. Dragging objects: Moves objects in the set grid steps. Drag + "Shift": Moves an object (or a group of objects) onto a different track; the horizontal position remains the same. Duplicating objects: Dragging + "Ctrl" duplicates one or more objects.
OPTIONS MENU Dragging selected events: Moves several events. Left mouse button Double-click on volume and panorama automation curves: Creates a new curve event. Another double-click on the same curve event deletes the event. Object cut mode Right mouse button: Context menu Left mouse button Clicking on an object splits it at the position where the click was made. Pitchshift/Timestretch mode The object handles below and those in the middle can be used for directly setting the playback speed and pitch.
OPTIONS MENU Right mouse button: Context menu Left Mouse Button: Free-hand draw function for volume curves. When using the Draw Volume Mouse Tool, the left mouse button can only be used to draw custom volume curves. Automation draw mode This mode allows volume curves to be drawn with the left mouse button. Activate the automated parameters of the embedded plug-in beforehand with the shortcut "Ctrl + Alt + move the corresponding plug-in's handling element".
OPTIONS MENU Draw Wave shape Here you can directly draw the sample material at a high zoom level, which is helpful if you would like to get rid of clicks and clip-offs. Draw Volume mode In this mode you can directly manipulate the volume using the mouse Scrubbing Mode Previewing with control over the speed. The project can be played forwards as well as backwards. The further away your click from the current play cursor position, the faster it goes.
OPTIONS MENU Edit keyboard shortcuts and menu This dialog allows you to specify keyboard shortcuts for every menu function in Samplitude. It's possible to set the commands you use most often to a special key combination in order to open them quickly. In addition, you can hide seldom used menu points. When you close Samplitude, the shortcut settings are saved in the Windows folder file "Sam_d.ini" so that they are automatically made available the next time the program is opened.
OPTIONS MENU You can also use combinations of any key with "Shift", "Alt", and "Ctrl". You can now assign the new shortcut with the button at the far right. Please do not use the space bar, "ESC", or "Insert", since the functions of these keys are permanently set in Samplitude and cannot be changed. Assign: This button activates the entered key combination as a new keyboard shortcut. Find keyboard shortcuts: Click on the input box underneath the "Shortcut..." bar.
OPTIONS MENU "Mouse wheel" allows definition of the mouse wheel for zooming and scrolling in the virtual project. Define which modifier ("Alt", "Ctrl", "Shift") triggers which action in combination with the mouse wheel. Note: If the combination "Alt + Shift" is pressed, then this could cause the Windows language to switch. To avoid this, you can switch off this key combination. Open up the region and language options in the Windows system settings.
OPTIONS MENU Metronome Options In this dialog you can activate the metronome which helps you play in time when recording. The metronome can be played selectively via MIDI (a sound card with MIDI functions or an external MIDI Instrument which plays the metronome click) or via the master Mixer channel. Active while Playback: This option makes sure that the metronome click is audible on playback. Active while Record: This option makes sure that the metronome click is audible when recording.
OPTIONS MENU First Beat / Beats / Note Value / Velocity: Here you can set various note values and the velocity for the first beat of each bar or the other beats of the bar. Audio Metronome First Beat / Beats: Here you can set various samples and the volume for the first beat of each bar or the other beats of the bar. Volume: Controller for the audio metronome volume Device: Set the audio device for the metronome here. Stereo Master is set as default.
OPTIONS MENU Dithering can be understood as "mixing in" of low-level noise which seriously reduces the human ear's detection of sound defects. When to dither? Samplitude always dithers a signal in integer format when it is saved or exported. This is the case for the following situations: • During 16-bit playback. All device addressing takes place in fixed comma resolution. • When burning audio CDs in real time using an internal precision setting of 32bit float.
OPTIONS MENU Dithering depth in bits: Set the noise level used for dithering here. Input is in bits. You can specify how many bits of the resulting 16-bits dithering should be affected. In most cases, values between 0.5 and 2 will provide good results. Increase the value until distortion effects are no longer audible. If you can't perceive any disturbances, values below 0.5 are sufficient. If you want add a high level of noise to your signal, then add values between 8 and 12.
OPTIONS MENU For special user cases you can set and save your own buffer settings. In addition, special presets are available, for example for scrubbing and ASIO applications. Program buffer (in stereo samples) VIP Object Buffer: As error-free playback is usually more important than fast reaction times, this value should be increased when playing lots of tracks. This is the only setting relevant for playback and editing in the VIP.
OPTIONS MENU Activate TrackSpeed: Set a check mark here to set the TracSpeed functionality. Load file cache in stopped state. If this option is activated, the file cache will be preloaded after every repositioning of the play cursor. You can recognize this by the "preloaded cache" notification that appears in the bottom right status bar. The next play takes place automatically because the necessary audio files are already present in RAM.
OPTIONS MENU Disable vertical movement: Prevents objects from being moved vertically. Block volume changes: Here the object's volume handles are deactivated. Disable Fade-In/Out: Deactivates the fade handles of the objects. Disable length changes: Deactivates the length handles of the objects. Lock deletion: This option prevents the deletion of set objects.
OPTIONS MENU Most dialogs can also be activated separately via the related menus or are explained in the menu reference under "Options -> Program preferences (view page 688)". You can find explanations regarding system settings directly via the "System/Audio" dialog. Audio System Driver system Please also read the chapter "System settings -> Audio setup (view page 27)" for more details. Buffer settings Please also read the chapter "System settings -> Audio setup (view page 27)" for more details.
OPTIONS MENU Record This dialog enables the selection of various dialog configurations and cursor behavior when recording. Format: Choose from 16 bit, 24 bit or 32 bit (float). Enter the Recording offset in samples to ensure consistent movement of your audio recordings with regard to the existing audio material in the arrangement.
OPTIONS MENU Post recording: Post-recording may also be activated in the recording options in order to record up to 2 seconds of audio material in the background after the actual recording is ended. If the end of the object to the right after recording is dragged out, the portion of extra material recorded will be displayed. The preset for post-recording equals 0.5 seconds.
OPTIONS MENU Playback Stop at current position: If this option is activated, the cursor remains at the last position when the Stop key is activated. Check Space key for playback stop also in background: The space key can be used to start and stop playback. If Samplitude plays in the background, this option decides whether or not the space bar should cause playback to start or stop.
OPTIONS MENU Shortcut: Shift + Scroll Stop at the current position: With this option the cursor stops at the current position when the stop button is pressed. Scrubbing Shuttle: The relative distance between the play cursor (positions bar) and the mouse position can be used to control the speed. The play cursor follows the movement of the mouse. OneSpeed: Only scrubs at a speed you have selected. TwoSpeed: Scrubs at two speeds.
OPTIONS MENU The options compiled under "Performance" serve to optimally set up your system's performance. You can see, among others, "ASIO silence economy" for switching off empty or silent tracks with ASIO. Multi-CPU support: Samplitude supports use of multi-CPU/multi-core/HT workstations that distribute the load of various tasks across several processors. If you select the driver system "MME" or "WDM", the audio thread editing will run mainly on the first CPU.
OPTIONS MENU Program General Open VIP and record window on program start: Enable this option and Samplitude will automatically open an empty virtual project (VIP) and the "Recording parameters" dialog when the program is started. Open wave projects in destructive editing mode: If this option is active, wave projects will be opened in destructive editing mode.
OPTIONS MENU Use project tooltips: If this option is active, additional information is displayed when the mouse pointer hovers over an interactive element. Show extended project tooltips: If this option is active, the extended tooltips are displayed when the mouse pointer is held over an inactive element in the virtual project. Keep FX dialogs on top: This option keeps all effects dialog windows "always on top" of all other windows.
OPTIONS MENU Design Skins (interface settings) In this dialog you can select different skins for the project, the mixer, and the Transport Console. Use the skins to adjust the color and graphical display of the Samplitude interface. There are specific skins adapted for working with certain methods like the "Multi Track Mixer", which can help keep the overview when recording from lots of different recording sources.
OPTIONS MENU Colors All colors used in the program can be set here. You can also load and save these colors as presets. Use automatic sample colors for record: Here a separate random color is chosen for each recorded object per track. Restore Restore last state: The last status of the color settings, before the dialog was opened, is restored. Reset...: Here you can reset the color settings to those of the previous or original color state. Previous state: The previous color settings will be restored.
OPTIONS MENU Reset object colors to track colors: Sets the object foreground colors of the waveforms to the track colors. Object background to track colors: Sets the object background colors to the track colors. Semi transparency view: In some effect dialogs and editors there are transparent displays. These can be deactivated here to increase performance.
OPTIONS MENU • User administration (lets you delete all users and user settings) The corresponding ini. files are deleted when reset is activated. The selected program settings will be reset. A backup of the last settings will be created, and the program will be restarted. The "Restore" button allows you to restore the previous program settings.
OPTIONS MENU Project options General: Please also read "System settings -> Project options -> General (view page 34)" for more details. Auto save: Detailed information can be found in "Options -> Project properties -> Project auto save (view page 682)". Mixer setup: Detailed information can be found in "Options -> Project properties -> Mixer setup (view page 681)".
WINDOW MENU Window menu Cascade Choose this option to cascade all open windows. Tile Choose this option to tile all open windows. Shortcut: Return Untile If you previously chose the Tile option, you can choose this option to return all open windows to their original locations. Shortcut: Shift + Return. Arrange Icons Choose this option to organize all icons (minimized windows) at the bottom of the screen. Main Toolbar Select (enable) this option to display the Main Toolbar.
WINDOW MENU Mouse Mode Toolbar Select (enable) this option to display the Mouse Mode Toolbar. Unselect (disable) this option to hide the Mouse Mode Toolbar. Range bar Select (enable) this option to display the Range bar. Unselect (disable) this option to hide the Range bar. Grid toolbar Use this command to hide or show the grid bar. Workspace bar Shows or hides the work area list, which contains various presets for certain tasks (for example, CD-Mastering, etc.).
WINDOW MENU This lets you read the current time position even if you're sat further away from the computer. Font and colors of the display can be selected in the context menu by rightclicking on the time display. In the context menu of the time display the number of lines/fields that are to be displayed can be set between 1 and 5. Double-clicking lets you select and edit most sizes.
WINDOW MENU Recording position: This value displays the current recording position. Remaining recording time: This value shows you how long you can keep recording until your hard disk is full. Visualization Keyboard shortcut: Ctrl + Alt + Shift + V The visualization display graphically displays the audio material.
WINDOW MENU Display/Colors Set the grid/foreground and background colors here, as well as RMS, peak colors, and limit value colors. Bold: Makes lines that appear in the "Oscilloscope" mode appear thicker. Various color presets are also available for selection. Reset (all) This function resets all displays of open visualizations. Device If several audio devices are available, this option lets you determine which device should be visualized.
WINDOW MENU Depending on the program and audio material, three different meter scales can be used: K-20 = 0dB reference (83dBSPL) at -20dBFS K-20 is especially recommended when using audio with large dynamics like classical music or film sound. K-14 = 0dB reference (83dBSPL) at -14dBFS K-14 is especially recommended for rock and pop productions or for Surround sound. K-12 = 0dB reference (83dBSPL) at -12dBFS K-12 is especially recommended for radio and television networks.
WINDOW MENU Peak meter The peak meter (clipping display) indicates the volume in dB during playback. Press the "Setup" button to define the range, peak meter reference value, RMS display, speed, colors, etc. The dB value that is displayed indicates how far the current volume is removed from the peak meter reference value. If a red bar can be seen to the right beside the actual peak meter display below "max", then clipping is occurring. Lower the volume to avoid distortions.
WINDOW MENU The RMS value display is visible as a white bar/line and numerical value in the peak meter if the "RMS" menu item is activated. Oscilloscope The oscilloscope displays the signal amplitude across the timeline. The display speed is variable. This can be edited via the "Setup" button. Bit meter The bit meter shows you the rate at which the signal being played back is being calculated at, and which maximum editing rate is possible.
WINDOW MENU l/R oscilloscope (phase correlation): Phase correlation provides information regarding the distribution of the stereo picture in your recording. A mono recording would be displayed as a vertical line in this display. A song produced in stereo, on the other hand, would be displayed as a "diffuser ball", since numerous instruments in the mix have been assigned different panorama positions. The broader the display becomes, the broader the stereo field of the recording is.
WINDOW MENU Spectroscope The spectroscope allocates the signal to individual frequency ranges (frequency bands). The level display for each frequency band indicates how loud the frequency range actually is. This allows frequency bands with levels out of proportion to the others to be detected for correction. Via "Setup -> Spectral options -> Frequency bands", the number of frequency bands displayed can be set.
WINDOW MENU Tuner The tuner displays the corresponding pitch levels exhibited by the signal. Use this visualization to tune a guitar or other instruments. Transport Control Choose this option to open the floating transport control. See chapter ”VIP window a detailed look” for more details. Shortcut: Ctrl + Shift + T Manager Opens the Manager window. Detailed information can be found in the chapter "Managers". Video Window Opens the video window, for example, for using a media link.
WINDOW MENU Half Height Choose this option to reduce the program display to half height. This is useful when multitasking. 1, 2, … Samplitude shows a list of the currently opened projects at the lower end of the menu >Window<. A tick shows which project is active. Select a project from this list in order to open its window or press the Alt key and the corresponding number.
HELP MENU Help menu Help Choose this option to open Samplitude's online help. By default, the online help will open with information about projects (HDP, RAP, and VIP) with an emphasis on the VIP window. Help Index... Choose this option to display a list of available help contents. Context Help... Choose this option to enable context based help. The mouse pointer will display a question mark, allowing you to click on any item or function to display relevant information.
INDEX Index 0 0 > Range < 0 ............................................................................................444 1 1 Mono -> LR Wave ...................................................................................384 2 2 Mono -> LR Wave ...................................................................................384 2 Mono > Stereo Wave ...............................................................................384 2-channel surround mode..............................................
INDEX Amplitude................................................................................................... 453 am-track analogue modelling compressor & tape simulation ....................... 554 Analog Modeling Suite am-phibia ............................................................................................... 566 am-track................................................................................................. 554 am-munition ................................................
INDEX Beat marker stretching................................................................................501 Beat marker stretching (smoothed) .............................................................500 Beat markers ..............................................................................................622 Beat signature ............................................................................................263 BeatBox 2 ....................................................................
INDEX Comping .................................................................................................... 139 Compressor ............................................................................................... 551 Connect curves to objects............................................................................ 75 Connect objects until paused ....................................................................... 75 Console ...........................................................
INDEX Delete notes ...............................................................................................255 Delete panorama handles ...........................................................................439 Delete Punch Markers.................................................................................641 Delete surround handles .............................................................................439 Delete undo history.............................................................
INDEX Duplicating, copying, and inserting objects ................................................. 118 Dynamic filter ............................................................................................. 544 Dynamics (Overview) .................................................................................. 455 E Economy Track ............................................................................................ 30 ECOX – Echo/Delay.....................................................
INDEX Export MIDI file ...........................................................................................387 Export to ....................................................................................................386 Export video sound.....................................................................................386 Extended Buffer Settings ............................................................................710 Extended options...................................................
INDEX Get range length ........................................................................................ 446 Global buttons............................................................................................ 151 Global MIDI devices...................................................................................... 33 Global solo modes ..................................................................................... 154 Glossary......................................................
INDEX Insert new notes .........................................................................................254 Insert notation symbols ...............................................................................255 Insert several tracks ....................................................................................413 Insert Silence ..............................................................................................394 Insert tracks....................................................
INDEX Logic Control ............................................................................................. 321 Logic Control XT ........................................................................................ 326 Long overlap: ............................................................................................. 502 Loop effects ............................................................................................... 644 Loop mode ...........................................
INDEX MIDI menu ..................................................................................................659 MIDI Metronome .........................................................................................699 MIDI note quantize (standard)......................................................................661 MIDI object .................................................................................................366 MIDI object editor ..................................................
INDEX N New manager............................................................................................. 619 New MIDI Object ........................................................................................ 659 New MIDI track .................................................................................. 413, 659 New object................................................................................................. 426 New track folder ............................................
INDEX Object orientated ........................................................................................367 Object-oriented audio editing ......................................................................106 Objects in the virtual project (VIP) ..................................................................85 Offline (destructive) effects ............................................................................87 Offline Effects ............................................................
INDEX Play to cut end (out point)........................................................................... 631 Play to cut start (in point) ............................................................................ 630 Play with preload ........................................................................................ 630 Playback ............................................................................................ 358, 708 Playback control.............................................
INDEX Quantization setting - Q window .........................................................233, 655 Quantization setting - Soft Q ...............................................................234, 656 Quantization setting - swing ................................................................233, 656 Quantization settings - Grid.........................................................................655 Quantize note ends................................................................................
INDEX Recording/Playback ................................................................................... 105 Redo.......................................................................................................... 392 Remix Agent .............................................................................................. 199 Remix objects in Loop mode ...................................................................... 627 Remove all indices...............................................
INDEX Save project copy.......................................................................................379 Save session ..............................................................................................381 Save tempo and bar info.............................................................................629 Save track effect settings... / Load track effects settings... ..........................419 Save zoom level..........................................................................
INDEX Set to zero ................................................................................................. 455 Set track indices on object edges ............................................................... 670 Set Track Indices on Silence....................................................................... 669 Show CDR Disc Information... .................................................................... 675 Show CDR Drive Information.... ...............................................
INDEX Stereo Editor ..............................................................................................200 Stereo Wave > 2 Mono ...............................................................................384 Stomp boxes ..............................................................................................605 Stop ...........................................................................................................631 Stop and go to current position................................
INDEX Time signature marker ................................................................................ 649 Time/Pitch.................................................................................................. 499 Timestretch/Pitchshift Patcher .................................................................... 621 Title bar...................................................................................................... 370 To beginning of range.......................................
INDEX Ungroup objects .........................................................................................435 Unhide all tracks .........................................................................................423 Universal HQ ..............................................................................................503 Universal mode (Mouse Mode) ......................................................................71 Unlock objects...........................................................
INDEX What’s new in version 11?............................................................................ 37 What's new since 10.1 ................................................................................. 49 What's new since 10.2 ................................................................................. 47 Window menu ............................................................................................ 718 Workspace...............................................................