User Manual

Musically speaking, Seek moves more, and Sleep will rest more. Using Sleep and ProGraMming Access
and Gates, it is possible to create rests, pauses and etc...
LOGIC OPERATIONS
There are 3 rows of the logic processing. CLK by MOD, Gate by MOD and Gate by Opposing CLK.
With the Clock Logic Ops (locations 9, 10, 11) the MOD input is AND, OR, XOR against the CLocK and the
result drives the counter for the associated Axis.
With the Gate Logic Ops (locations 5, 6, 7) the MOD is AND, OR, XOR against the CLocK and the result
drives the gate programming logic (X Gate or Y Gate pages). The LAST part of the chain is the GATE ON/
OFF, thus giving Gate ProGraMming top level control in the grand scheme of René. When you want a
particular location to NOT generate an event, you turn off the Gate and there will be NO event.
Truth Tables:
(NOTE: 0 = FALSE = OFF, 1 = TRUE = ON)
For CLK by MOD logic operations the results apply to both the movement of the sequence and the
associated gate outputs. For Gate by MOD logic operations the results apply only to the associated gates
outputs. It is easy to experiment with different logic operations, so do not be shy. In some cases the
results are wonderfully jumbled, while in others, they are barely noticeable. One parameter that has a
great deal of bearing on the outcome of these logic processes is Gate Width of the incoming CLocK and
MOD signals.
A
B
AND
AB
A
B
Out
0
1
0
0
0
0
1
0
0
1 1
1
A
B
OR
AB
A
B
Out
0
1
0
0
0
1
1
0
1
1 1
1
A
B
XOR
AB
A
B
Out
0
1
0
0
0
1
1
0
1
1 0
1