v. 19.july.2012 AN AMAZING FEEL, INCREDIBLY CLOSE TO THAT OF ACOUSTIC DRUMS! www.markdrum.it OWNER’S MANUAL firmware rev_1.
IMPORTANT SAFETY INSTRUCTIONS 1) Read these instructions; 2) Keep these instructions; 3) Heed all warnings; 4) Follow all instructions; 5) Do not use this apparatus near water; 6) Clean only with dry a cloth; 7) Do not block any ventilation openings.
OWNER’S MANUAL firmware rev_1.7 Congratulations on your purchase of Mark Drum YES! This manual will help you get the most out of your Mark Drum YES electronic drum kit. To discover and understand the exciting features of your YES Sound Module, please read this manual in its entirety. If you have any questions after reading, please feel free to contact our Online Customer Service Department at info@markdrum.it. Download and save the manual to keep on hand as a convenient reference.
1. Instrument Menus When you press the button for any individual instrument (SNARE, TOM 1, RIDE, etc.), the following menu will appear on the screen: KIT VOLUME COMPRESSOR (only for Snare, Kick, and Toms) -> PRESET, VALUE%, ATTACK, RELEASE, RATIO REVERB LAYER PLAYER IMMERSION TRIGGER -> THRESHOLD, ACTION, GAIN RIM (only for snare and toms) -> FULL RIMSHOT SOUND, RIM SOUND, REVERB RIM, VOLUME RIM, GAIN CALIBRATION (only for snare and hi-hat) CONFIGURE RESTORE FACTORY 1.
1.3 - COMPRESSOR COMPRESSOR, found in the instrument menu, allows you to apply and customize compression for the selected instrument— but only for Snare, Kick, and Toms.
1.6 - PLAYER IMMERSION COMPRESSOR PLAYER IMMERSION, found in the REVERB instrument's menu, will change the Player LAYER Immersion value for the instrument selected. *PLAYER_IMMERSION 20 Set at 0, you hear the sound of the drums as recorded from the drummer's perspective; at 100, the sound is entirely from the audience perspective. The Player Immersion value for the entire kit can be changed by pressing CREATIVE FX and scrolling to PLAYER IMMERSION.
REVERB RIM: (0 -100 range) is the % value of the REVERB on the special sound assigned to the RIM. When you change the drum kit or power off the Sound Module, the default reverb rim settings for the instruments will be restored. To save your configuration, use the "CREATE KIT" procedure (see page 11).
To configure pads, use the following procedure: 1) Turn off the Sound Module; 2) Connect the instrument directly to the Sound Module; 3) Turn on the Sound Module; 4) Select the CONFIGURE option. The following message will appear: “CONFIGURE WARNING! CHANGE PAD NAME.
3. MENU When you press the MENU button, you will see the following sections: REVERB -> PRESET, LEVEL, PREDELAY, DIFFUSION, SHAPE, TIME COLOUR, HPF EQUALIZATION -> PRESET, LOW GAIN, LOW FREQ, MID FREQ, MID GAIN, MID Q, HIGH GAIN, HIGH FREQ *REVERB EQUALIZATION MIDI OUTPUT MIDI -> INPUT, OUTPUT OUTPUT -> MASTER VOLUME, OUT STEREO, OUT LEFT HAND, OUT MONO SYSTEM -> SW REVISION, SW UPGRADE SM, SW UPGRADE PADS 3.1 - REVERB REVERB applies reverb effects to the drum kit.
Colour: Real environments tend to attenuate the high frequencies due to the damping properties of the materials the walls are made of, or of objects in the room, which mostly absorb high frequencies. The Colour parameter controls the amount of this absorption and can be used to simulate different types of hall padding (0% - 100%). HPF: Sets the cut-off frequency below which the dry sound is not reverberated.
When the Sound Module is powered off, the instruments are returned to their default MIDI settings (off). *OUT_ENABLE >OUT_DISABLE OUT_ADDR The character '>' means 'option selected'. The character '*' is the row selector; pressing OK selects the option in that row. 3.4 - OUTPUT The OUTPUT menu configures the output settings.
SW UPGRADE PADS: firmware upgrade of the pads - Power off the Sound Module; - Warning: Disconnect all cables, including aux in and headphone cables, from the Sound Module; - Copy the firmware.
5. LOOP LOOP REC: when you press this button, LOOP recording will start at the current metronome setting. The first two bars are your count-in (they will be not recorded), and then the following four bars will be recorded and looped. *STOP PLAY LOOP OPTIONS: STOP will stop the recorded loop. START will start the recorded loop. Once the Sound Module is powered off, the recorded loop will be deleted. 6.
25. FAQ Frequently Asked Questions For a handy numbered list of the FAQ questions, please see the last page of this manual. 1. How do I navigate through menus? To access a menu, simply press a button on the Sound Module that has a menu (instrument buttons, for example; or MENU, CREATIVE FX, etc.). The “*” cursor is the pointer that identifies which option has been selected. To move the cursor up and down, use the UP and DOWN buttons, or turn the wheel to the left or right.
Special sounds can be assigned to snare and tom rims, and auxiliary pads. Special sounds are: cowbell, sticks, tambourine, conga, clave, etc. Refer to the provided list of special sounds for details. For example: how to configure a kick as an auxiliary pad, to use it to play a cowbell sound: - Power off the Sound Module. Connect the kick directly to the Sound Module and turn the Sound Module on; - Press the Kick button, select the CONFIGURE option, and press OK.
- If the instrument has not been connected directly to the Sound Module, this error message will appear: ERROR MORE THAN ONE PAD FOUND This message will appear: CONFIGURE NOW PRESS NEW INSTRUMENT NAME - Press BACK to skip - Then press one of the PAD buttons: PAD1 or PAD2 or PAD3 or PAD4 (or back to skip); - Once the new instrument is configured, the following message will appear: PAD CONFIGURED WAIT! And, after few seconds: NOW RE-CONNECT DRUM AND TURN OFF SOUND MODULE - Turn off the Sound Module, and recon
The following warning will appear: SW UPGRADE SOUND MODULE PRESS OK - Press OK (or back to skip); - Wait for one minute; and when white buttons (CREATIVE FX, MENU, LOOP REC) start blinking, you can power off the Sound Module to complete the upgrade procedure. Warning: if you power off the Sound Module during the firmware upgrade, the Sound Module will not start again! 9.
NOTE: ACTION and GAIN are parameters that are saved in the instrument memory and will not be reset to the original value after a power off. To restore the parameters to the factory values, select the RESTORE_FACTORY option in the instrument's menu. 11. What are the MIDI notes? MIDI notes have 128 velocities, while Mark Drum YES divides the sound dynamics into 512 velocity levels. Warning: When using MIDI, Mark Drum YES will lose sound resolution by a factor of 4.
13. After a power off, which parameters are reset to their default values? When the Sound Module is turned off, all parameters and sounds are reset to their standard values. The only parameters that will not change after a power off are these instrument parameters: THRESHOLD, ACTION, and GAIN. 14. How do I set up thresholds? Each instrument has its own THRESHOLD, which determines how light hits can be and still be detected by the drum.
PLAYER IMMERSION: This is the drum sound as recorded from the position of the drummer (not the audience), and includes all the vibrations of the drums that can be heard by the drummer. Sounds that feature the Player Immersion option are indicated with a “P” as last letter of the instrument name. LAYER: Layer is an additional sound that can change based on the instrument. It can be a hand clap or another sound, layered on top of the basic sound.
Do not play in this area Hi-hat Chick: when the pedal is stepped on quickly, and left in the closed position, we generate a "Chick" sound. Hi-hat Splash: when the pedal is stepped on quickly and released immediately, we generate a "Splash" sound. Warning: Always use the Mark Drum felt disk and metal disk at the bottom of the hi-hat to ensure that the hi-hat pedal sensor can be correctly activated. 21.
26. Are all special sounds always available? With Mark Drum you can add up to eight special sounds associated to four Tom/Snare rims and four auxiliary pads. Up to four instruments, all sounds are available. 27. How can I build a kit with percussion sounds on tom rims? Sounds are divided into two categories: special sounds and standard sounds. Special sounds can be placed on rims; for example the percussion sounds available in the special sounds section (not from the percussive standard drum kits). 28.
32. How can I check which firmware version is installed on the Sound Module? Select the option MENU-> SYSTEM -> SW_REVISION. The following messages will appear (the data below are just examples): SM_1.7 (Sound Module version = rev 1.7) DSP V005 (Digital Signal Processing version = 5) Then we will see the firmware versions of each instrument connected to the rack system: KICK 5 (kick version =5) SNARE 5 (snare version =5) HIHAT 5 (hi hat version = 5) etc..
26. FAQ LIST 1. How do I navigate through menus? 2. What are the playing areas on cymbals? 3. What is the standard YES instrument configuration, and what are the Mark Drum YES sounds? 4. How are special sounds automatically assigned to tom rims and auxiliary pads? 5. How do I create an auxiliary pad? 6. How do I know if an auxiliary pad is Pad1, Pad2, Pad3 or Pad4? 7. How do I configure a tom to become a snare, or vice versa? 8. How do I perform a Sound Module firmware upgrade? 9.