Service manual

Section 7: Automation
Euphonix CS3000/2000 Operation Manual 7 - 25
OVR (OVERWRITE): This operation accompanies a Copy operation.
Existing data is overwritten (no time is inserted) by the contents of the
copy buffer beginning at the Start point. During an Overwrite operation,
the End point is ignored and the Length of the Overwrite is equal to the
size of the copy buffer contents. Automation data will Overwrite only into
the block it was copied from. You can not for example Overwrite data
from lower fader 12 into upper fader 23. This requires the Bounce or
Distribute operation. Numeric key [4]
REP (REPEAT): This operation accompanies a Copy operation. The
contents of the copy buffer overwrites data within the edit region, as
many times as possible up to the End point. Automation data will Repeat
only into the block it was copied from. Numeric key [5]
CLR (CLEAR): Overwrites automation data within the edit region. The
object’s level or position at the Start point is written thru the edit region.
Numeric key [0]
FILL: Similar to Clear in that it overwrites automation data within the
edit region. However the object’s level or position at the current timecode
point instead of the Start point, is written thru the edit region. Numeric
key [6]
GAP: Similar to CLR in that the Start point level or position of each
object is written thru to the End point. However, GAP inserts time into the
mix for selected objects and existing automation data after the Start
point is moved later in time by the amount defined in the edit region.
Numeric key [1]
BNCE (BOUNCE): This operation accompanies a Copy operation.
Bounce is an Overwrite type operation that works across blocks. Begin-
ning at the Start point, the contents of the copy buffer are placed into all
objects selected in the edit template. During a Bounce operation the End
point is ignored and existing data equal to the duration of the copy buffer
is overwritten. The amount of automation data after the Start point to be
overwritten is determined by of the contents of the copy buffer. Bounce
works across blocks and the data can be Bounced to more than one
object at a time. Mapping of like objects is maintained. Numeric Key [2]
DIST (DISTRIBUTE): This operation accompanies a Copy operation. The
copy operation must be of a single object. The copied object is distrib-
uted into any other object or group of objects on the desk and existing
data is overwritten. Distribute works across blocks however it differs
from Bounce in that the data can be placed into unlike objects. For
example, fader data can be Distributed into faders, pans, auxes, EQ or
any combination of objects. While Distributing fader data into an On/
Mute object is possible, the result is indeterminate. Numeric key [3]