User Manual

Command Summary 35
6.7 Animations
7.1 Upload an
Animation File
Dec
Hex
ASCII
254 92 4
FE 5C 04
\ EOT
File ID Size Data
File ID Size Data
File ID Size Data
v8.3
Upload an animation file to a graphic display. To create an animation see the Animation File Creation section, for
upload protocol see the
File Transfer Protocol or XModem Transfer Protocol entries. Up to
16 animations can be displayed on the screen at one time, using the Display Animation command, but up to 1024
can be stored in memory for later use. Please note the total graphic memory size is 256KB.
File ID
Short
Unique animation file identification number, value between 0 and 1023.
Size
Integer
Size of the animation file.
Data
Byte(s)
Animation file data, see the Animation File Creation example.
7.2 Display
Animation
Dec
Hex
ASCII
254 193
FE C1
ID File ID* X Y
ID File ID* X Y
ID File ID* X Y
v8.3
Load the first frame of the specified animation in its stopped state at the specified location. If an animation is
already in use at that index it will be overwritten. Use the start animation command to play the displayed file.
ID
Byte
Unique animation identification number, value between 0 and 15.
File ID
Short
Unique animation file identification number, value between 0 and 1023.
X
Byte
Leftmost coordinate of animation.
Y
Byte
Topmost coordinate of animation.
*Note: File ID short length variable was removed from this command at v8.4, and reintroduced at v8.5.
7.3 Delete
Animation
Dec
Hex
ASCII
254 199
FE C7
ID
ID
ID
v8.3
Stop and delete the displayed animation specified.
ID
Byte
Animation number to delete, value between 0 and 15.
7.4 Start/Stop
Animation
Dec
Hex
ASCII
254 194
FE C2
ID Start
ID Start
ID Start
v8.3
Start or stop an animation that has been displayed.
ID
Byte
Animation number to start/stop, value between 0 and 15.
Start
Byte
Any non-zero value will start the specified animation, 0 will stop it.
7.5 Set
Animation
Frame
Dec
Hex
ASCII
254 197
FE C5
ID Frame
ID Frame
ID Frame
v8.3
Set the current frame of a displayed animation. If the frame exceeds the total number present, the animation will
be set to the first frame.
ID
Byte
Animation number to control, value between 0 and 15.
Frame
Byte
Number of the frame to be displayed, value between 0 and 31.