User Manual

36 Command Summary
7.6 Get
Animation
Frame
Dec
Hex
ASCII
254 196
FE C4
ID
ID
ID
v8.3
Get the current frame of a displayed animation.
ID
Byte
Animation number to request frame number, value between 0 and 15.
Response
Byte
Current frame number of the animation specified, value between 0 and 31.
Animation File Creation
An animation file is a series of bitmaps, each displayed for a specified length of time within a continuous
rotation. The file begins by specifying the number of frames, the offset of each block of bitmap
information, and the time to display each frame. After which bitmap headers and data are transmitted
for each frame, in the same manner as the Bitmap File Creation example.
Table 31: Animation file format
Total Frames
One byte representing the total number of frames in the animation
Offsets
One entry for each frame, 4 bytes indicating the start of the bitmap file. Maximum 32 frames.
Times
Two bytes for each frame representing the length of time (100ms) for which it is displayed.
Header 1
Two bytes, one representing the width and one the height of the first bitmap.
Bitmap 1 Data
The first bitmap data, as per the Bitmap File Creation example.
Header 9
Two bytes, one representing the width and one the height of the last bitmap.
Bitmap 9 Data
The last bitmap data, as per the Bitmap File Creation example.