Game IMPORTANT: Please read the entire Quick Start section before playing any games. www.mindflexgames.com Requires 4 ‘C’ alkaline batteries for console and 3 ‘AAA’ alkaline batteries for headset (Not Included).
TABLE OF CONTENTS CONTENTS Overview . . . . . . . . . . . . . . . . . . . . . . 2 Components List . . . . . . . . . . . . . . 2 Product Diagrams . . . . . . . . . . . . . . 3 Teeter-Totter . . . . . . . . . . . . . . . . 17 Propeller Wheel . . . . . . . . . . . . . . 19 Building a Course . . . . . . . . . . . . . 20 Quick Start . . . . . . . . . . . . . . . . . . . . 5 Battery Installation . . . . . . . . . . . . 5 Putting on the Headset . . . . . . . . . .
GET READY TO CONTROL THE ACTION AS YOU NEVER HAVE BEFORE – WITH THE POWER OF YOUR MIND! Just put on the Mindflex™ headset and your own brainwaves will move a ball up and down on a cushion of air. Concentrate and the ball will rise, relax and it will descend – it’s literally mind over matter! THE OBJECT IS SIMPLE. Race through a mind-bending obstacle course as quickly as you can.
THE CONSOLE OVERVIEW 1. Fan Nozzle 2. Calibration Point 3. Start Spaces 4. Control Knob 5. Select Button 6. Enter Button 7. Sensor LEDs 8. On/Off Switch (side) 9. Status Light (refer to chart in Troubleshooting section) 10. Foam Ball Storage Compartment (Bottom) 11.
1. Forehead Sensor 2. Ear Clips 3. On/Off Switch 4. Power Light 5.
QUICK START BATTERY INSTALLATION CONSOLE 1. Open battery cover with Phillips head screwdriver (not included). 2. Insert 4 ‘C’ alkaline batteries as shown. 3. Replace battery cover and tighten the screws. For best performance, use only alkaline batteries. When the console’s status light begins to blink GREEN, its batteries are low. Replace console batteries when console lights dim, sound becomes distorted or ball can no longer achieve a maximum height of 5 inches when all 5 sensor LEDs are lit.
PUTTING ON HEADSET 1. Before putting on the headset, be sure to remove hats, ponytails, hairclips or anything else that might get in the way, and brush the hair from your forehead. 2. Before attaching the ear clips, remove earrings. 3. Periodically clean the forehead and ear clip sensors with a cloth or paper towel moistened in warm, soapy water. 1. Put on the headset as shown.
QUICK START TURNING ON CONSOLE Start Spaces Fan Nozzle Control Knob 1. Move the fan nozzle to either start space by turning the control knob – the start spaces are marked with arrows. Place a ball above the fan nozzle. 2. Turn on the console. 3. When the console says “Select Game,” press the SELECT button (white) until you hear “Freestyle.” On Sensor LEDs 5. It may take a few seconds for the console to communicate with the headset. Just remain still until it does so.
The time has come to put your brainpower to the test! Try each of the practice exercises below to familiarize yourself with controlling the ball. Do not put any obstacles on the console yet. The sensor LEDs (5 lights) on the face of the console will display your level of concentration. RAISING THE BALL (HIGH CONCENTRATION) The higher your concentration, the higher the ball will float – up to a height of approximately 5 inches.
QUICK START Tips for Lowering Concentration • Try to clear your mind. • Relax your body. LOWERING THE BALL (LOW CONCENTRATION) • Take deep breaths. By relaxing your concentration, the ball will descend. • Close your eyes for a moment then open them Exercise #2: Lower the ball. Try to hold the ball in place for three seconds. and look at different parts of the console without Exercise #3: Raise and lower the ball three times in a row. focusing on anything. • Think about sleeping.
To move the ball – and the fan nozzle – right or left around the console, turn the control knob. Turning it clockwise will move the fan in a counter-clockwise direction, and turning it counterclockwise will move the fan in a clockwise direction. Exercise #4: Concentrate until the ball is floating as high as you can get it. Turn the control knob and move the ball all the way around the console, trying to keep the ball at the same height.
OBSTACLES OBSTACLES It takes serious mental focus to navigate the ball around the Mindflex™ course. Each obstacle you face along the way will provide a unique “mental block” to challenge your concentration skills. You will find that some obstacles are more challenging than others. When building your obstacle course, you may want to start with the easier obstacles first.
Each ring tower has 5 sockets. Customize the towers by inserting rings into the sockets at whatever angle you want. A Plug the ring towers into the console, making sure the rings point toward the center of the console.
Upper Shelf Panel (2) OBSTACLES 1 Notches in each maze cage allow you to add both an upper shelf panel and a lower shelf panel. You can identify an upper shelf panel by its crosspiece. Lower shelf panels have no crosspiece. A 2 A Wall Panel (2) MAZE CAGES Lower Shelf Panel (2) To add a shelf panel to a maze cage, insert the pins on one side of a shelf into the notches on one side of a cage (make sure you use an upper shelf panel for the upper notches and a lower shelf panel for the lower notches).
REMEMBER: You do not need to use all the pieces when building your maze cages. Just make sure you always create a path that allows a ball to pass in one side of the cage and out the other. SAMPLE MAZE CAGE CONFIGURATIONS To get started, try building the following maze cage. D E F G F For a greater challenge, you can place the two cages next to each other, with the entrance of the first cage at the bottom, and the exit from the second cage at the top.
FUNNEL OBSTACLES Tabs Slots A Snap the two halves of the funnel together. Next, line up the tabs in the funnel with the slots in the funnel base then plug the funnel into the base. A Attach the funnel to the console so the funnel opening points toward the center of the console. Navigate this obstacle by traveling through the holes in the side of the funnel – but be careful! If the ball floats too high, the funnel will spit it out! B You can also use the base as a stand-alone obstacle.
CANNON Line up the notches in the barrel with the tabs in the elbow and plug them together. Next, plug the elbow into the cannon base. The elbow will rotate freely within the base, allowing you to aim the cannon as desired. Attach the assembled cannon to the console. For a Greater Challenge You can use the cannon as a stand-alone obstacle. Try to navigate through its base without getting shot out. Use the cannon with the funnel obstacle.
TEETER-TOTTER OBSTACLES Plug the teeter-totter into the console so that it follows the curve of the console. A Maneuver the ball above the hole on one side of the teeter-totter then relax your concentration to lower the ball. B A Once the ball rolls to the other end of the teeter-totter, move the fan nozzle beneath it. Concentrate to raise the ball out of the teeter-totter and proceed on your way.
Callibration Point The calibration point blocks the flow of air from the fan so the ball cannot float above it. However, by placing the teeter-totter here, you create a bridge that will allow you to travel back and forth over this point in either direction. 18 OBSTACLES IMPORTANT: The teeter-totter is the only obstacle that can be placed above the calibration point.
Clockwise Path PROPELLER WHEEL OBSTACLES Plug both pegs of the propeller wheel into the console. Air from the fan will cause the propeller wheel to spin in a counter-clockwise direction. A To pass this obstacle, lower the ball onto one of the four loops. Use the fan to gently spin the propeller wheel until you move the ball to the other side of the obstacle.
Create whatever course you can imagine by choosing your obstacles and positioning them wherever you want. You’ll discover hundreds of mind-bending combinations! When you build an obstacle course, follow these simple guidelines: 1. Obstacles can be positioned anywhere around the console except over the two start spaces. Start Spaces should be empty 2. Be sure to leave at least one empty space between each obstacle. 3.
THE GAMES THE GAMES Now that you’ve familiarized yourself with controlling the ball and the different obstacles, it’s time to try out the games! Mindflex™ comes with 5 different game modes that will challenge you in different ways. Sensor LEDs THE GAME MENU After putting on the headset and turning on the console (as described in the Quick Start section), the console will direct you to “Select game.
FROM THE GAME MENU To Cancel a Selection: If you wish to cancel a choice you made while in the Game Menu, press the SELECT and ENTER buttons together and hold them down for 2 seconds. The console will cancel your choice and return you to the “Select Game” prompt. FROM A GAME To Cancel a Player’s Turn: If a player does not wish to finish their turn, press and hold the ENTER button for 2 seconds. That player’s turn will be canceled and the game will advance to the next player.
FREESTYLE THE GAMES Number of Players: 1 (Player does not need to select) Difficulty Levels (Time Limit): Not selectable (No time limit) Object: Practice your 1. Put on the headset and turn it on as described in the Quick Start section. concentration skills 2. Turn on the console. with no time limit. 3. When the console says, “Select game,” press SELECT (white button) until you hear “Freestyle.” Press ENTER (gray button). 4. The console will beep and say, “Begin.
1. Set up the obstacle course as desired. 2. Place a ball on either of the two start spaces. Because the calibration point blocks the path, the space you choose determines the direction you must travel around the course. From the right space you will have to travel counter-clockwise, and from the left space, you will travel clockwise. Number of Players: 1-4 Difficulty Levels (Time Limit): Not selectable (No time limit) Object: Travel around the obstacle course as quickly as you can.
THE GAMES 8. The console will say, “Begin.” 9. Turn the control knob to maneuver the ball around the course. 10. When you pass each light on the console’s surface, it will light up to mark your progress. NOTE: Once you activate a light, you must continue to travel in that direction for the rest of the game. 11. You must activate all four lights in a row to successfully complete the game. 12. If the ball falls out of the airflow, place it back into play at the point where it fell off. 13.
1. Set up the obstacle course. Do not place obstacles over any lights. 2. Place a ball in either of the two start spaces. 3. Turn on the console. 4. When the console says, “Select game,” press SELECT (white button) until you hear “Danger Zone.” Press ENTER (gray button). 5. Press SELECT to choose the number of players (from 1 to 4) and press ENTER. 6. Press SELECT to choose the difficulty (Beginner, Intermediate or Advanced) and press ENTER.
9. The console will say, “Begin.” THE GAMES 10. The two lights to either side of the calibration point will begin to blink. This is the first danger zone. You must maneuver the ball out of this zone before the lights go out or your game is over. Depending on the difficulty you selected, you will have different amounts of time to escape each zone (for instance, “Advanced” only gives you 20 seconds per zone). 11. When you escape a zone, the console will confirm by saying “Zone Complete.
1. Set up the obstacle course as desired but be sure to place the teeter-totter above the calibration point. You will be moving back and forth a lot when playing “Chase the Lights,” and the teeter-totter is the only obstacle that allows you to travel in either direction over the calibration point (see pages 17-18). 2. Place a ball in the teeter-totter. 3. Turn on the console. 4. When the console says, “Select game,” press SELECT (white button) until you hear “Chase the Lights.” Press ENTER (gray button). 5.
THE GAMES 8. Before the game will begin, the fan nozzle must be positioned underneath the calibration point – this is the “ready” position for the fan. If it is not there, the console will direct you to “Rotate fan to calibration point.” Move the fan nozzle under the calibration point and leave it there. The unit will buzz to confirm that you are in position. 9. The console will say, “Begin.” 10. One of the lights on the surface of the console will light up.
1. Set up the cannon and funnel obstacles directly across from each other. These are the only two obstacles you will need for this game. 2. Use the control knob to rotate the fan nozzle beside the cannon and place a ball on top of the nozzle. 3. Turn on the console. 4. When the console says, “Select game,” press SELECT (white button) until you hear “Thoughtshot.” Press ENTER (gray button). 5. Press SELECT to choose the number of players (from 1 to 4) and press ENTER. 6.
THE GAMES 8. The console will say, “Begin.” 9. Concentrate to raise the ball into the cannon and shoot. 10. Whenever the ball lands in the funnel, press the SELECT button to add 1 point to your score. 11. After each shot, pick up the ball and place it next to the cannon to shoot again. 12. Play until your time runs out or until you score 20 points – the game automatically ends at 20. The console will announce your score. 13.
CONNECTION PROBLEMS If you receive the message “Check headset sensors,” make the following adjustments. Be sure to wait about 5 seconds after each adjustment to see if the issue has been corrected – if so, you will hear “Calibrating headset.” • Make sure the sensor is pressed tight and flat against your forehead. Adjust the headband if necessary. • Make sure no hair is caught between the sensor and your skin. • Move the forehead sensor to a slightly different position above your left eye.
TROUBLESHOOTING PROBLEMS CONTROLLING THE BALL If you have difficulty controlling the ball – either raising or lowering it – try the following adjustments. • Refer to the Concentration and Relaxation tips on pages 8 and 9. • Turn off the headset. Place both feet flat on the floor, sit as still as you can and try to clear your mind. After 5 seconds, turn the headset back on. NOTE: Don’t be afraid to turn off the headset in the middle of a game.
During game play, the status light changes color and blinks to communicate the current status of the Mindflex™ system. Refer to the following chart for descriptions of the various status messages: LIGHT STATUS Green Good connection between console and headset Blinking Green Console batteries low. Fan may begin to lose power. Replace batteries soon. Orange “Calibrating headset.” Headset attempting to read brainwaves. Blinking Orange “Check headset sensors.” Headset positioned incorrectly.
COMPLIANCE WITH FCC REGULATIONS (VALID IN U.S. ONLY - VALABLE AUX É.-U. SEULEMENT) This device complies with part 15 of the FCC Rules. Operation is subject to the following two conditions: (1) This device may not cause harmful interference, and (2) this device must accept any interference received, including interference that may cause undesired operation. NOTE: This equipment has been tested and found to comply with the limits for a Class B digital device, pursuant to Part 15 of the FCC Rules.