13.0
12 BodyPaint 3D R13 Standalone Quickstart
We have highlighted a polygon (red) on the sphere at left. At right you can see the corresponding UV polygon,
also highlighted in red. In order to clearly demonstrate what happens when a particular polygon is much
larger than the rest, we have greatly reduced the size of the surrounding UV polygons. Take a close look at the
right side of the UV mesh. The highlighted UV polygon takes up much more space then the surrounding UV
polygons. However the size of the corresponding polygons remains the same. Accordingly, the texture’s noise
will be squeezed onto the size of the respective polygon when rendered, resulting in a finer noise texture.
This can be seen clearly in the following screenshot:
Caption: The circled areas of our UV mesh on the right and the corresponding areas on the sphere (left).
The texture in area 1 is much more coarse than the texture in area 2. This is because the UV polygon of area
2 is much larger, causing the bump to be displayed much finer. A further example of the effect large UV
polygons have when applying color: