13.0

14 BodyPaint 3D R13 Standalone Quickstart
It is very important that you understand this basic concept when working with BodyPaint 3D in order to
achieve optimal results.
In the following we will take a closer look a the UV tools. Open the file QS_BP3D_02.c4d. This file contains a
snail’s head whose UV polygons we will prepare for painting. Start by switching to the default layout BP UV
Edit at the top left right of your interface.
We have just switched to BodyPaint 3D’s UV edit interface. The functions contained in this layout are specifically
designed for the editing of UVs. Next we will create a material with the corresponding UV polygons. To do so
click on the Paint Setup Wizard tool, located in the Command Palette above.
In the window that appears, click on the top white check mark and subsequently click on the Next button twice,
once on Finish and once on Close.
We have just created a texture for the Color channel. At the right you should now be able to see our UV
polygons. If not, activate the Show UV Mesh option in the menu from that window’s UV Mesh menu.