13.0

18 BodyPaint 3D R13 Standalone Quickstart
Set Projection to Frontal. Now select other types of projection by clicking on the corresponding button to
see the different types of projections that are available. Once you’ve taken a look at them all, switch back to
Frontal mode. Frontal mode reflects the active editor view. This is also why we have chosen this mode for our
monkey’s face.
As you can see, the UV polygons in the area of the monkey’s nose are overlapping. We will now use the
BodyPaint 3D Relax UV tool to take care of this little problem. Open the Relax UV page in the UV Manager’s
UV Mapping tab. On this page you will see an Apply button. Make sure to deactivate the Pin Border Points and
Pin To Neighbors options and click on Apply. The UV mesh will be markedly relaxed.
Left: Before applying Relax UV. Right: After applying Relax UV.
Each UV polygon now lies next to another and no UV polygons overlap. Doing this manually would have
practically been impossible and may even have led to a few nervous breakdowns among our readers. That’s it,
our UV mesh is now ready to be painted. As you can see, just a few steps are required and you can turn your
attention to the creative part of your work - painting your object’s UV mesh.