13.0

21BodyPaint 3D R13 Standalone Quickstart
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[Maya 6]
• Plugin: C: \ Programs \ Alias \ Maya6.0 \ bin \ plugins
• Scripts: C: \ Documents and Settings \ username \ My Documents \ maya \ 6.0 \ scripts
[Maya 6.5]
• Plugin: C: \ Programs \ Alias \ Maya6.5 \ bin \ plugins
• Scripts: C: \ Documents and Settings \ username \ My Documents \ maya \ 6.5 \ scripts
[Maya 7]
• Plugin: C: \ Programs \ Alias \ Maya7.0 \ bin \ plugins
• Scripts: C: \ Documents and Settings \ username \ My Documents \ maya \ 7.0 \ scripts
In contrast to MacOS, Maya scripts must be installed for each user separately in Windows.
7. Tips and Tricks
A very helpful function can be found in BodyPaint 3D’s preferences (Ctrl+E). In the BodyPaint menu you will
find the function Project On Invisible Parts. Which, when activated, can make your work a lot easier. Let’s
assume you want to color the arm of a figure or sprinkle color on the entire figure. You would have to apply the
color with this function deactivated, rotate the arm, apply the color, rotate the arm and, well, you get the idea.
When this function is activated you apply the color in the front view and the color is applied to all surfaces
lying behind this surface at the same time. Just make sure you don’t apply color to objects you don’t want to
color when this function has been activated.
If a texture map does not fit correctly at the point where large and small polygons meet (in the case of low-
poly objects that are subordinates of HyperNURBS) set the Tile UVs function, in the respective HyperNURBS
Object’s Attributes Manager, from User to Border or Edge. This sends the UV mesh through the HyperNURBS
algorithm and subdivides it to fit the polygon object. Make sure the HyperNURBS type is set to Catmull-Clark
(without N-Gons). Otherwise this function will be disabled.
Avoid UV polygons that meet to a point when applying a noise texture to a bump layer. The narrower a 3-sided
polygon becomes, the coarser the bump noise channel will be rendered. Of course such a polygon has much
less area for the noise structure at its tip than it does at its center which results in a magnification effect of the
noise structure. Try to set up each side of a triangulated polygon as an isosceles. This also goes for “4-point
polygons“ when they converge into a trapezoid. The more square the polygon the more even the structure
will be.
It goes without saying that you need different brushes for different texture looks. BodyPaint 3D has a wide
variety of brush types for you to use. Just select the brush Tool and click on the small black arrow on the
brush preview.