13.0
24 BodyPaint 3D R13 Standalone Quickstart
The primitives are located in the Primitives command group. It contains all of BodyPaint 3D’s available
predefined parametric objects.
One click and the world’s most used object is created – the cube. Click and hold to see all available parametric
objects. This is where you choose the initial shape you will need. And don’t forget that only parametric objects
that have been converted to polygon objects can be edited at a polygon, point or edges level!
Note: After an object has been initially created it is basically a parametric object. A parametric object can
only be modified as a whole and not its individual surfaces (an exception are special deformers from the
Deformer menu). Before you begin modeling, the parametric object must be converted to a polygonal object.
To do so, select the object you want to convert and run the Make Editable command by pressing the c-key on
your keyboard. You can now move or modify individual points and surfaces. Two symbols to the right of the
Cube Primitive symbol (black cage with white points and turquoise inner) are the NURBS objects. The most
important of these is the HyperNURBS object.
The next group icon hosts probably the most important BodyPaint 3D object, the HyperNURBS object.