13.0
25BodyPaint 3D R13 Standalone Quickstart
ENGLISH
If a polygon object is a Child object of a HyperNURBS object its polygon wire frame (mesh) will be subdivided
to a higher degree. If an object is made a Child of a HyperNURBS object its subdivisions will be increased
virtually, which will give the object a softer look. As you can see in the next screen shot: The outer mesh (light
blue) shows the polygon cube’s actual subdivision. The finer inner mesh (blue) shows the subdivision of the
HyperNURBS object. Change the cubes’ display mode by selecting (deactivating) Options / Isolines in the
Viewport’s menu and switching to Gouraud Shading (Lines) in the Editor’s Display menu. In the end it’s up to
you how you want your objects displayed in the same menu. Then switch to the Use Polygon Mode in the left
Icon Palette. However, for this tutorial, this is the most effective way to show the effect HyperNURBS objects
have on polygonal objects or primitives since it shows how the cubes are subdivided and the final result is
therefore also easier to visualize.