13.0

32 BodyPaint 3D R13 Standalone Quickstart
Click on the material in the Material Manager with the left mouse button and drag it onto the object eyeball
in the Object Manager. (When you drag the material over the object you can let go once the little white arrow
points down). Alternatively you can drag the material onto the desired object (the eyeball) directly in the
Editor. Just make sure you drop the material onto the correct object if there are several in the scene or in
close proximity to one another. You can check in the Object Manager to make sure the material was dropped
onto the correct object - the material icon will appear next to the object onto which it was dragged.
You have probably noticed that the eyeball brightened somewhat after you applied the material but you aren’t
able to see the actual texture. We still have to change the offset properties and the mapping size so the
texture will be aligned properly on our object. At the moment the actual image of the iris is lying distorted on
the right side of the eyeball. You can check this by making both HyperNURBS eyelid objects invisible for the
editor. To do this double-click on the top small gray dot to the right of the object in the Object Manager (until
it turns red).
Double-click on the dot again and it will turn green, which makes the objects visible again independent of the
visibility settings of any parent object. The dot directly below has the same function except that it affects the
rendering. Once you have made the eyelids invisible and have rotated the view a little the eyeball should look
as follows: