13.0

36 BodyPaint 3D R13 Standalone Quickstart
A 3-point lighting arrangement begins with setting a key light. As the name suggests, this light emits the main
lighting for the scene and will cast the main shadows. Create a light object (Objects / Scene Create / Light /
Light). Name it Main_Light (double-click on the name) in the Object Manager.
BodyPaint 3D has several different types of light sources. The key light will always be created by default. A
point light emits from its center in all directions. For our key light we will need a spot light which we can aim
directly at the object. To make the key light a spot simply go to the Attributes Manager and switch the light
from Point to Spot.