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1BodyPaint 3D R13 Standalone Quickstart
ENGLISH
BodyPaint 3D R13 Standalone Part 1
Core functions
In this tutorial we will explain the most important functions in order to give you a running start in the world
of “body painting“. Even if BodyPaint 3D appears to be difficult at first, you will soon notice how intuitive
BodyPaint 3D really is. In this tutorial we have also put an emphasis on a fast learning curve and a high
degree of user friendliness for this. This standalone Quickstart tutorial manual is made up of two parts. Part
1 contains the core functions and Part 2 explains additional functionalities. In this Quickstart manual you will
be asked to open certain files for demonstration purposes. These can be found on your Goodies DVD or on the
MAXON homepage on the download / documentation page
1. Introduction
To make working with this Quickstart easier, instructional text and tips have been underlain with color for
easy recognition.
Instructional text is highlighted in blue.
If you make an error in working through one of the tutorials, these colors will make it easier to locate
instructional text and tips when trying to find the location at which you may have made the error.
BodyPaint 3D uses “Dark” as its standard layout. Of course you can select a different layout (main menu: Edit
/ Preferences / Interface / Scheme), if desired.
BodyPaint 3D will revolutionize the way you work with textures in such a way that you will wonder how you
ever got along without it! With this you can paint your models as they are: in 3D. This is what BodyPaint 3D, the
revolutionary way to texture objects, is all about. In addition, BodyPaint 3D lets you paint in several texture
channels at once, and thanks to RayBrush even directly on the rendered image itself. Projection Painting is a
tool we have integrated that makes it possible to paint on complex objects without distortion.
Using the UV tools you can relax and stretch your UV mesh, no matter how complex it is. Put simply, a UV
mesh is a second impression of a polygon mesh that projects the texture onto a polygon object. The days of
2D texturing are over and you can finally concentrate on what’s important in texturing: Creativity. Everything
that took up so much time with 2D texturing is now done by BodyPaint 3D and you can deliver your projects
faster. Let’s move to the user interface. (BodyPaint 3D is a component of CINEMA 4D and can be activated by
simply selecting BodyPaint 3D from the CINEMA 4D Layout menu at the top right of the GUI)