13.0
5BodyPaint 3D R13 Standalone Quickstart
ENGLISH
Now we’ll get to the heart of this tutorial. Open the file QS_BP3D_01.c4d. Say hello to Claude, our guinea pig
for the day. In the course of this tutorial we will alter the color of his right eyelid a little and apply a bump layer
in elephant-look to his skin. Select the predefined standard layout BP UV Edit at the top right and to the left
of BodyPaint 3D´s main editor window. Click on the Paint Setup Wizard Icon so we can make the necessary
preparations to the texture (brush icon with white stars).
Click on Deselect All in the window you just opened and apply a white check mark to the “eyelid right“ object
only.
We have just determined that a texture should be created only for the right eyelid object. Click on Next. Leave
the settings in the next window the way they are. The selection Single Material Mode would create a texture
for each object individually. If the box is not checked all objects will share one texture surface. Click on Next
again. In the next window check the bump channel. The color channel is selected by default. You can double
click the little gray boxes next to each texture channel and assign each channel a base color. Since Claude
likes elephant gray we will leave the boxes the way they are. Leave the rest of the settings the way they
are and click on Finish, then on Close in the next window. The basic textures have been created and we can
start painting. If you have experience with earlier texturing methods and the time it took to even get started
BodyPaint 3D will seem like a blessing to you. BodyPaint 3D saves you a lot of time. Now let’s move to the
second part of the tutorial: the UV meshes and the first brush stroke.