18.0
25Standalone Part 2
The primitives are located in the Primitives command group. It contains all of BodyPaint3D’s available predefined
parametric objects.
One click and the world’s most used object is created – the cube. Click and hold to see all available parametric objects.
This is where you choose the initial shape you will need. And don’t forget that only parametric objects that have been
converted to polygon objects can be edited at a polygon, point or edges level!
Note: After an object has been initially created it is basically a parametric object. A parametric object can only be
modified as a whole and not its individual surfaces (an exception are special deformers from the Deformer menu).
Before you begin modeling, the parametric object must be converted to a polygonal object. To do so, select the
object you want to convert and run the Make Editable command by pressing the c-key on your keyboard. You can
now move or modify individual points and surfaces. Two symbols to the right of the Cube Primitive symbol (black
cage with white points and turquoise inner) are the Generators. The most important of these is the Subdivision
Surface object.
The next group icon hosts probably the most important BodyPaint3D object, the Subdivision Surface object.