18.0
38 Standalone Part 2
The light now falls at an angle onto our object (If this is not visible in the Editor it may be due to the fact that your
display mode is set to Quick Shading (uses a single default light source) instead of Gouraud Shading (uses all scene
lights)). Of course the exact position of the light is strongly dependent upon the camera’s angle. Unfortunately the
light is not casting a shadow, letting the figure look like it’s floating. Cinema4D’s lights have an advantage over real
light in that you can choose which kind of shadow, if any, they should cast – a plus for any studio photographer.
In the General menu of the Attributes Manager, set the light’s shadow to Shadow Maps (Soft). We don’t want the
shadow to be completely black so we’ll make it a little transparent.
In the Shadow menu, set the shadow density to 50 %. Select 1000 x 1000 as the shadow map. Render the scene.