18.0

39Standalone Part 2
BodyPaint3D offers three types of shadows: RayTraced (Hard) – a shadow with sharp edges, Shadow Maps (Soft) –
a shadow with soft edges and Area – a shadow that becomes softer the further its away from the object, resulting
in the most realistic shadow effect. Try the other two shadow types. Careful, the area shadow can take a long time
to render! The larger shadow map allows the shadow to be rendered more accurately.
The light’s cone is a little too small. We will change this as follows:
Switch to the details menu in the Attributes Manager and set the Inner Angle to 30 degrees and the Outer Angle
to 100 degrees.
You will see the result in the editor right away. You can also edit the light’s cone by dragging the orange handles (If
your graphics card will support it you can set the editor’s display mode to Enhanced OpenGL with activated shadows.
(Viewport: Options/Enhanced OpenGL) Generally speaking, OpenGL offers a much more precise depiction of your
scene and gives you an impression of how the shadows will fall).