11.0

101
CINEMA 4D R11 Quickstart – Global Illumination
Now we will light the scene with diffused light using Global Illumination rendering. We will use our sky object
as the light source. Switch to the Material Manager. Create a new material (file / new material). Switch to “basic“
in the Attribute Manager. Deactivate “color“ and “specular“ and activate “luminance“. Drag the material from
the Material Manager onto the sky object in the Object Manager.
Create another material and give it your favorite color. Drag this color onto the torus.
The luminance channel turns the material into a light source. Since the sky object spherically encloses the entire
scene. It acts as a huge lamp which lights the torus from all sides. This effect will only be visible when we use
Global Illumination as the render mode.