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CINEMA 4D R11 Quickstart – What‘s new in R11
Projection Man
This powerful tool is especially interesting for matte painters but also for everyone who would like to save
loads of time texturing a large scene. Example: Your animation consists of your camera briefly panning across a
cityscape from left to right. Large cities generally have the irritating habit of consisting of hundreds to thousands
of buildings. Why should a starving texture artist spend an unbelievable amount of time texturing each building
individually? And why texture the backside of a building when it will never be seen in the animation? It would be
much easier to paint the scene as a whole in a single step – and this is exactly where Projection Man comes in.
Projection Man generates a geometry rendering of the scene and automatically opens the image in Photoshop
where you can paint it just as you would a normal image. After saving the image in Photoshop you simply reload
it in CINEMA 4D and the image will be projected onto the geometry in the scene. The animation can now be
played and the texture you just painted will be displayed as a texture on the 3D geometry with the correct
perspective for the camera flight. If the camera flight is long and the perspective shift is correspondingly larger
you can create an additional camera from which to project and, following the same procedure as just described,
use this projection create an even longer camera flight.
Cineman
Cineman is a new connectivity feature that lets CINEMA 4D users communicate with 3Delight, Pixar’s RenderMan
and AIR. RIB and SL files, among others, can be converted to CINEMA 4D materials and sent back to any of
these three renderers.
New Render Settings
The Render Settings have been completely reorganized in order to give you a better overview of the numerous
Render Settings. Render Settings can now be saved as presets that can be grouped, commented and renamed.
This lets you better organize large projects and easily switch from one Render Setting preset to another. The
Render Settings menu has been given a new look and offers a better overview of the available options.
New Global Illumination (GI)
The GI render engine has been completely reworked and operates entirely differently in R11 – for even more
realistic rendering! The new GI boasts noise reduction and flicker-free rendering. The interface has been re-
designed to make it easy to use for both professional and novice users alike.