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CINEMA 4D R11 Quickstart – PyroCluster
Welcome to PyroCluster
(Included in the optional Advanced Render module)
This is the Quickstart Tutorial for PyroCluster. It will lead you through the initial steps of this module and show
you what’s possible with this amazing 3D shader. Here is how this tutorial is structured:
1. Introduction
“PyroClusteris a powerful tool for creating volumetric smoke, explosions and fire effects. It’s a particle-based
3D shader that is generated by CINEMA 4D’s integrated particles or the module’s own particle system “Thinking
Particles“. Of course the shader can be animated and can be found in the Material Manager under File / Shader
after installation. More about that later.
You can use this tool to create realistic effects just like in the movies. After you have worked through this tutorial
you will realize that some effects are easier to create than you probably thought. As we mentioned, PyroCluster
uses CINEMA 4D’s particle system and is also animated using this system. Merely the look is determined by
PyroCluster. This makes it possible for you to use all modifiers such as wind, gravity, turbulence, etc. to achieve
the desired effect. Mixing and rendering several volumetric effects in one scene is a technology that lets you
create even more effect combinations. If you’re a lucky owner of Thinking Particlesyou have even more
possibilities in the creation of your effects such as explosions. Whereas CINEMA 4D offers enough opportunity
for you to forget time and space with its integrated particle system.
If you’re one of the people who would rather hear the sound of the “director’s clapboard“ this would be a good
time to go straight to chapter 4, “Quickstart Tutorial Part 1“. Here are a few basic facts about PyroCluster’s
interface for those hungry for more knowledge.