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CINEMA 4D R11 Quickstart – PyroCluster
Voila! If you go ahead and test the “Fire“ preset you could qualify as a junior pyromaniac and no court in the
world can lay a finger on you! This scene was calculated relatively quickly but you will eventually notice that it
can take longer depending on the complexity of your scene and the settings you use. There are a few tricks you
can use to reduce render time without losing quality. If you want to optimize the settings right now (before
we move to the next step) we suggest you flip to the “Tips & Tricks“ chapter and check back with us later. Go
ahead, we’ll wait.
5. Quick Tutorial – Optimize and Animate
Let’s tackle the part of the tutorial that will show us how to make the steam effect more realistic and show us
how it all looks when it’s in motion. Move the editor view until the emitter sinks below the bottom edge of the
editor. Before we generate our first animation we will have to modify our PyroCluster-Volume tracer a little.
Double click the volume tracer material in the Material Manager and set the render mode to “Userand raise
the “World Step Size“ to 10.
You will see why we changed the last setting in the next chapter. Select Render / Make Preview, and set the
frame rate to 15. Click on “OK“.
Now you have created your first PyroCluster animation with just a few clicks. You can see how quickly you can
go from an empty screen to an (almost) finished animation. We can use two objects to pep our scene up a little
as well. This is how we will do it: We will create a turbulence and a drag object using CINEMA 4D’s particle
system (objects / particle / friction and turbulence) and give both a Y-size of 1000 in the Coordinates Manager
(make sure that you increase the Y-Scale in the Attribute Manager to “5” for each object. Otherwise all object
coordinates will be increased parallel to a value of 1000! Alternatively you can simply change the Scale value in
each object’s “Shape” tab in the Attribute Manager). The editor view should now look like the image below