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CINEMA 4D R11 Quickstart – PyroCluster
Now you can generate another preview (Main Menu / Render / Make Preview).
The steam’s behavior is much more realistic now. The particles are being emitted faster but have a shorter
lifetime and the wider angles disperse the particles by 30 degrees. The turbulence object adds (you guessed
it!) turbulence and the friction object slows the particles and can even bring them to a complete stop if the
value is raised sufficiently. Of course you can try your own or additional settings. Try different settings and see
which ones work best for you and your scene. Our new settings have completed the scene and the viewer can
recognize the effect as steam.
Before we show you the tricks we have up our sleeves that will speed up your renderings we recommend that
you inform yourself about the “Gradients“ (Color gradations) (double click “PyroCluster material; Age“ menu).
Many of the parameters are controlled by these gradients. These let you not only influence the color but also the
animation, look and properties such as Age and Size of a particular effect. We are dealing with a very powerful
function here which influences the so-called Voxels during a particle’s lifetime. The “Old Radius“, for example,
changes the Voxel’s expansion between birth and death. You can also determine which colors the volumes will
have during their lifetime. There is an unbelievable number of possible settings for you to try.
Have you had a chance to take a look at the “Tips & Tricks“ chapter? If so, you have probably been able to save
a lot of render time in the course of this tutorial. At least everyone else will finally soon find out about the most
important part of this tutorial: How can I make my day nicer? Or: