11.0
147
CINEMA 4D R11 Quickstart – Dynamics
5. Quick Tutorial – Soft Bodies
In this short chapter we would like to introduce Dynamic’s soft bodies. A soft body object can be made up of
an arbitrary number of polygon bodies. For our purposes we will use a primitive.
Open a new (empty) scene (File / New) and create a torus (Objects / Primitive / Torus). Rotate the “P“ angle of the
object by 90 degrees so the ring sits vertically and change the number of “Ring Segments“ and “Pipe Segments“
each to 6. Create a HyperNURBS object (Objects / Nurbs / HyperNURBS) and make the torus its sub-object. Don’t
forget to convert the torus to a polygon object (Function / Make Editable).
Create a solver object and a gravity object (Main menu: Dynamics / Solver Object, Gravity). Drag the HyperNURBS
object with the torus and the gravity object into the solver object. Assign a Soft Body Spring to the torus (right
mouse / Dynamics Tags / Soft Body Spring). A new window will open automatically in which you can change
the parameters for the soft body tag. In the main menu of this window, select Springs / Add Soft Springs and
set the “Method“ in the subsequent window to “Cloth“. Click “OK“.
In the “Clothing“ menu check the “Relax“ box and close this window. If you’ve done everything correctly your
editor view should reflect what you see on the following image.