11.0

11
CINEMA 4D R11 Quickstart – Interface
The Object Manager contains all of the scene’s objects. You use the Object Manager to set up a hierarchy,
assemble objects, set tags for objects (small icons to the right of the Object Manager let you assign an object
certain attributes), or to name objects. Included are polygon objects, lights, cameras, bones, deformers, splines
and null objects (objects without geometry).
The Attribute Manager manages the attributes of each object or tool. This is where you can change the strength
of the HyperNURBS subdivision (more about that later) or an object’s visibility in the editor window. The object’s
coordinates can be found here as well as the tool setting such as the radius of the live selection and the “Only
Select Visible Elements“ option.
The Coordinates Manager lets you place, rotate or scale your objects. Enter the values in the given fields and
confirm your entry with the “apply“ button or simply press the return key.