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CINEMA 4D R11 Quickstart –Thinking Particles
In order to understand the purpose of this object you have to know that Thinking Particles can divide particles
into groups. To a certain extent, the Particle Geometry object serves to let you assign various geometric
objects to these groups. Our example contains only one group named “All“ which contains all particles that
will be generated. Nevertheless, a “Particle Geometryobject is always required. Make it a habit to make the
object – in this case the light – a subordinate of the particle geometry even if it’s not compellingly necessary for
just a single particle group. All of a scene’s particle groups are listed in Objects / Thinking Particles / Thinking
Particles Settings.
How about a little snowstorm to finish? The emitter node’s attributes offer us a wide variety of possibilities for
changing the behavior of the flakes. We can shorten their life span, make them fall faster or let them rotate.
It’s also possible to influence particles that have already been generated. Open the Content Browser’s preset
library in the main menu and look for “TP Planar Wind. As the name suggests, this option is a wind-like force
which we can use to add a little turbulence to our snowfall.