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CINEMA 4D R11 Quickstart – MOCCA
Here you can change the link to the hotspots and enter a name for the hotspot that appears in the main VS
image window next to the hotspot. A further highlight is the Action function, which lets you assign a function
to the hotspot (another feature designed to save you time).
Suppose your hotspot is linked to the head joint, which must be allowed to rotate but not moved or scaled.
Simply assign it the Rotate action. Now, each time you select this hotspot, the Rotate tool will be activated
automatically no matter which tool was previously selected.
Now you know the basic principles of using VS. Usually, you’ll use your character’s controllers, Morph tags and
so on as hotspots rather than the cubes and spheres we used in this quick tutorial. Below you can see a typical
VS setup.
5. Quick Tutorial – PoseMixer
As we have seen, joints are good for constructing a “control framefor a gure. You can also use joints to
animate the face. The joints are positioned so they can imitate the natural facial movements. A second possibility
is to “morph” the facial geometry using different states. For this MOCCA offers two tools: the PoseMixer, which
we will examine closer in this chapter, and the Morph tool, which we’ll return to later. The PoseMixer differs from
the Morph tool in that it also works with bone hierarchies. For example, you can “pose-mix” finger positions.