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CINEMA 4D R11 Quickstart – MOCCA
Open the file “QS_PM_Start.c4d“. It contains the character from the last chapter with new “Head Poses“
object.
The new object contains copies of the figure’s head geometry including the head itself and the eyelids. “Head
Standard Pose“ is an exact copy of the original head. “Head Happy“ is the same head with a smiling expression.
In addition there is one head with raised ears and four heads, each with one closed eyelid.
These new facial expressions were modeled based on the old head. It is very important that the copies have the
same number of points as the original. You will see why we need these copies soon.
Find the original head in the hierarchy in the Object Manager. You can find it faster using the “search” tool
(View/Show Search Bar” in the Object Manager or Ctrl+F with the Object Manager selected). Simply enter the
name “Head Mesh” and the object will be displayed in the Object Manager. Right click on the object and select
“Character Tags/PoseMixer”. A PoseMixer tag will appear next to the head object..
The PoseMixer works independently of hierarchies so it makes no difference which object we assign it to. It
helps to stay organized, though, if you assign it to an object that it will morph. You will find the PoseMixer in
the Attribute Manager.