11.0

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CINEMA 4D R11 Quickstart – MOCCA
Deactivate the options “Rotation“ and “Scale“.
We have to let PoseMixer know what it has to morph. In this facial animation only the points of the geometry
will be used. If we were to activate the option “Position“ the entire head would move to where its copy is. Next,
PoseMixer will need a neutral starting point, an undeformed state.
Drag the object Head Standard Posefrom the Object Manager into the text field Default Pose“ in the
PoseMixer’s Attribute Manager.
We can’t use the original copy of the head because it will be the one we will be deforming so we are using an
exact copy of the head. The object to be morphed belongs in the “Destination“ field but since we have assigned
it a tag we don’t need to drag it into the Attribute Manager. The last field in the PoseMixer’s Attribute Manager
is an empty field with a slider next to it. Naturally one of the modeled poses will be placed here.
Drag the object “Head Happyinto the field next to this slider. Now for the big moment: drag the slider and
watch how the head changes its expression. The other heads will be placed into the PoseMixer as well, but first
we have to make some room.