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CINEMA 4D R11 Quickstart – MOCCA
Click on “Add Pose“. Drag the “Head Ears Happy Up“ into the new field. Repeat this process until all six poses
are in the Attribute Manager.
What’s nice is that the poses can be mixed in any order – try it. A relatively small number of base poses lets you
create a wide variety of facial expressions. As when animating any other parameter, make sure that your scene is
set to frame 0. Click on “Reset Sliders“ in the PoseMixer Attribute Manager and then ctrl-click on the little black
circle to the right of “Upper_Eyelid_L_closed“ (belonging to the slider) and “Lower_Eyelid_L_closed“ (not the
black circle on the left!). The position has been keyed. Go to frame 5 and ctrl-click on the same circles again.
Go to frame 3 and set both sliders to 100% and ctrl-click on both circles again.
You have just animated the wink of an eye. You can find the result in “QS_PM_Final.c4d“. By the way, PoseMixer
is excellent for morphing entire bone hierarchies. You can set a variety of states for the hand bones – fingers
stretched, fingers bent, – and mix them by activating the PoseMixer’s “Rotate“ option. This saves the animator
a lot of time since he or she doesn’t have to move each individual bone.