11.0

14
CINEMA 4D R11 Quickstart – Interface
Now we will turn our attention to the most-used icons on the top palette.
On the left you will find the Undo / Redo“ arrows (yellow). This lets you reverse or repeat each step. You
can determine how many steps CINEMA 4D lets you undo by changing the presets in the main menu (edit /
preferences / document).
Next to the Undo / Redo icons you will see the Live Selection“ (pink) tool. This lets you select your points,
edges or polygons for editing. The next three (turquoise) icons are pretty much self-explanatory. Use these to
move, scale or rotate your object or your object’s selected points, edges or polygons. When rotating, please
note that the center of the rotation will always be that of the active object (or camera). The next icon (dark blue)
is the “Selection Historyicon. Clicking and holding on this icon displays the last eight tools used. This makes
switching to a recently used tool much easier.
The following three (red) icons let you lock & unlock the X, Y or Z axis. These settings let you determine the
direction in which your object will be edited. If only one of these icons has been activated it will only be possible
to move the object in that particular direction, unless you are using the object axis arrows, which are always
independent of the locked or unlocked X, Y or Z directions.
The next function (purple) lets you switch between the Use World / Object Coordinate
System“. Let’s assume the object axis of your wonderfully modeled head is slanted (whereas the term
“wonderfully modeled“ is open to interpretation in this case ;o). If you lock the X and Y axis, make the head
active and move it, you will notice that your model moves in the X-direction of the object axis.
Now select the world-coordinates instead and see how the object moves on the X axis parallel to the world
coordinate system.