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CINEMA 4D R11 Quickstart – HAIR
Cloth nurbs acts similar to a HyperNURBS object: it smooths the geometry which was subordinated to it but
with a slightly different algorithm which works better for cloth objects. Additionally, a thickness can be specified
for cloth nurbs fabric objects.
Set the “Thickness“ to 1 in the Attribute Manager and the subdivision to “0”. Create a HyperNURBS object
and make the “CNURBS” object to a Child object of this HyperNURBS object. Now the “CNURBS” object will
concentrate on the thickness of the cloth and the HyperNURBS object will take care of the t-shirt’s edges.
The character should be clothed now. Of course there is still some fine-tuning necessary to make the t-shirt
behave properly in an animation. As you can see, though, the first steps weren’t that difficult.
10. Quick Tutorial – FBX Import / Export
The FBX file format is used by most 3D programs to import and export files. It can be used to exchange complete
scenes and animation files. It is a standard format for motion capture. Motion capture is the recording of human
(or animal) motion using special sensor systems. The files can be assigned to just about any virtual character
using the FBX file format. Maybe you want your character to behave just like you? If so, pay close attention to
the following information about FBX.
Let’s assume you have a character with a complete skeleton and has the correct strengths but you don’t want to
animate it manually. You want to use an animation that has already been created, maybe a walking animation.
“Motionbuilder“ is a software that was conceived for this purpose. This program lets you assign movement data
to a character. Since CINEMA 4D can’t read this file format the character must be exported as an FBX file.
Select “Edit / Preferences / Import-Export / FBX Export“. Here you can determine what it is you want to export.
In most cases the default settings can be used.