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CINEMA 4D R11 Quickstart –HAIR
Now let’s get started with the HAIR tutorial...
4. Quick Tutorial – Fur
Our volunteer, “Hairbert, is only a few mouse clicks away from becoming his warm winter fur. He may look a
little pitiful without his fur but his simple construction will make our work that much easier.
First, open the file “QS_Hair.c4d.
HAIR can be applied to either an entire object or a polygon selection only. Since we want to give Hairbert’s face
a different fur than the rest of his splendiferous body we will only select those polygons to which our first fur
type (long fur) should be applied. Go to the Object Manager and select the Bear_mesh object. Make sure the
Use Polygon Tool is active in the Tool Palette at the left of your interface. In our example the corresponding
polygons should already be selected. All polygons onto which long fur should be placed on Hairbert’s body will
be highlighted by the orange selection. Select Hair / Add Hair in the CINEMA 4D main menu. Subsequently, the
guides we mentioned at the start of this tutorial can be seen protruding from Hairbert’s body.