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CINEMA 4D R11 Quickstart – MoGraph
First, make sure the Use Polygon Tool is active and select the Bear_mesh object in the Object Manager. The
polygons to which we just applied Hairbert’s long fur will be highlighted in red. First, click on the “Live Selection”
tool in the top Icon Palette then click anywhere next to the gure in the editor window. All polygons will be
deselected. Select the third triangle (from the left) with the red border next to Bear_mesh in the Object Manager.
In the Attribute Manager you will see “Hair Shortin the Name text eld. Click on Select Polygons below this
text field. If you followed all steps correctly the polygons on Hairbert’s face and ears should be highlighted in
orange.
Since we just covered the following steps in the creation of Hairbert’s long fur we will simply list them for you
here. Give your new HAIR object (e.g. “Short Fur”) a different name to avoid confusing it with the long fur.
1. Add Hair (main menu: Hair / Add Hair)
2. Set guide Length to 5, Segments to 4 (Attribute Manager)
3. Activate Fill Hairs.
4. Set Count for hairs and fill hairs each to 250,000.
5. Reduce hair (not guide) Segments to 4.
6. Open the HAIR material (double-click the material in the Materials Manager.
7. Set Root to 0.3 and Tip to 0.01 in the Thickness channel.
8. Activate the Straighten channel and set Strength to 70%.
Since Hairbert was born in Alaska we’ll have to change his look a little. Double-click one of the HAIR materials
in the Materials Manager and select the Color channel. Double-click the left-most color marker.