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CINEMA 4D R11 Quickstart –MoGraph
Shader Effector: The Shader Effector analyses textures or shaders applied to clones and
uses their height and depth information to deform the clones’ surfaces. For example,
a noise shader, including its grayscale values, can be loaded into a Shader Effector and
subsequently be animated. This animation will then affect the clone onto which it is
applied.
The following two screenshots show a clone with and without a Shader Effector with
an animated noise shader applied.
• Spline Effector
You can use the Spline Effector to link spline-based shapes or objects to the Cloner Object.
Clones can be aligned to create text or morphed into text or other shapes. The image
below shows how a Spline Effector, with Falloff set to Linear, (moved in the direction of
its own Z-axis) was used to morph a row of “donut” clones into a helix shape.
• Target Effector