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CINEMA 4D R11 Quickstart – Tips & Tricks
All we need for this tutorial is these four simple items MoGraph will do the rest. All you have to do is be
creative (as you surely always are...).
Create a Cloner Object (main menu: MoGraph / Cloner Object) and a cube (main menu: Object / Primitives /
Cube).
The cube will serve as the object to be cloned and will be made a child of the MoGraph Cloner Object in
the Object Manager. Before this happens, though, the cube has to be resized. Set the size of the cube in the
Attribute Manager to the right to: X=4; Y=1; Z=4. Once the cube has been rescaled you may have to zoom in
to the cube a little to get a better view of your scene. In the Object Manager drag the Cube object onto the
MoGraph Cloner Object. This will make the cube a child of the Cloner Object and simultaneously tell the Cloner
Object to affect the cube.
If you didn’t zoom in too far you will see that two additional cubes have been created (you may have to adjust
your editor window to see the cubes). These cubes are located above the original cube, with relatively large
intervals between them. This interval represents the default interval the Clone Object applies. Since we will be
creating a surface comprised of many cubes we will now adjust the Cloner Object’s settings accordingly.
Select the Cloner Object in the Object Manager and take a look at its editable settings in the Attribute Manager
below. You will see that the Cloner Object’s Y-value is set to 50m, but we need our clone to move in the Z and
X directions. Se Mode from Iterate to Grid Array at the top of the Attribute Manager. The clones will now be
arranged into a cube. To flatten our arrangement of clones we will now set the Count’s Y-value to 1. Your scene
should now look like this: