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CINEMA 4D R11 Quickstart – Projection Man
Open the Target Effector’s Falloff tab in the Attribute Manager. Set Shape from Infinite to Sphere and set Scale
to 20%. This will define a smaller radius within which our Effector will affect the clones. Our clones are still
being repelled much too far away from the sphere. To change this, go to the Target Effector’s Effector tab and
reduce Distance to 20m and Distance Strength to 50%.
If you move the sphere you will see that only a small number of clones are affected by the movement of the
sphere and the remaining clones are not affected at all. In order for all clones to be affected by the movement
of the sphere the Target Effector must be made a child of the sphere (Object Manager).
The following look can be achieved by simply increasing the number of clones:
5. Tips & Tricks
• The MoGraph Cloner Object contains the Object mode. The quantity of clones will orient itself according to
the points (default setting) of the object to which they are linked. HyperNURBS can be used to create a smooth
animation with a high number of clones. The HyperNURBS object will be used by the Cloner Object in place of
an actual polygon object. Depending on the HyperNURBS’ settings, the number of clones, for display in the
editor view or for rendering, can be controlled using HyperNURBS subdivision. This means you can, for example,
have no clones visible in the editor view yet very many visible when the scene is rendered.
As mentioned in chapter two, the Delay Effector will delay all movement of a Cloner Object’s keyed animations.
If, for example, you want to morph a face consisting of many objects into another one: Set the Cloner Object’s
mode to Object and define an object in the Object field. Objects can then be switched per keyframing. Because
the resulting animation would simply switch the objects from one state to the next in the next frame, the Delay
Effector can be applied so the Cloner Objects transform slowly.
• Unbelievable but true: MoGraph can even be combined with HAIR!