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CINEMA 4D R11 Quickstart – Non-Linear Animation
The first camera (“Camera projection”) is the camera that Projection Man will use to project a painted image
onto the surfaces of the buildings.
The second camera (“Camera animation”) is the camera through which we just viewed the animated approach
to our buildings. We must now let Projection Man know which objects it should use for the projection. An this
is how it’s done:
Make sure you return your animation to frame 0. Select “Window / Projection Man” from the main C4D menu.
In the window that opens, select all three cube objects and drag them onto the “Camera projection” object
above (same window). Select “Coverage Render” from the selection menu that opens.
Enter the location to which you want to render the .psd file and click on “OK”. Confirm the prompt that follows
with “Yes”.