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CINEMA 4D R11 Quickstart – Non-Linear Animation
Play the animation. As you can see, Projection Man projects the texture correctly onto all three buildings
throughout the animation – and that without having to texture each individual object.
Now we will take Projection Man a step further and add a few windows to the side of our buildings. Normally,
painting windows onto the surfaces at these angles would be quite difcult but all we have to do here is add
a camera to project the desired image information onto the correct surfaces.
We will point this camera frontally at the light blue surfaces (side view). To create the camera, switch the
Viewport to the Right view (Viewport menu: Cameras / Right) and center the view if needed. Create a new
camera (main menu: Objects / Scene / Camera). Stay in this view and rename the camera “Camera right” in the
Object Manager (double-click on its name).
Again open the Projection Man window (main menu: Window / Projection Man) and drag “Cube 1” and Cube
2” onto “Camera right. Select “Coverage Render” and confirm all prompts with Yes”. The newly rendered
image will also be opened in Photoshop.
Edit the image to look (more or less) like the one below: